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On January 10 2009 11:39 motbob wrote:Show nested quote +On January 10 2009 11:28 Guybrush wrote: 3 evos sauron-style zerg is the way to go, and abuse his immobility with drops(preferably simultanous drops at different locations, be careful not to get spotted and avoid doing this if he makes valks) and mutalisk skirmishes throughout the game. You dont want to attack his blob until you have to. Try to wait until you have taken the map, and your units are decently placed for a flank. As Day pointed out, overlord-management is significantly more important vs mech than vs bionic in order to clear mines. Goliaths rape them so it's important to spread them well. Isn't this pretty much the opposite of what Day advocated? "The key to beating mech is not being cute, it's by having a lot of shit?"
No, it's exactly what he said. Lower tier units like hydra-lings in massive numbers is what sauron zerg is all about. Tons of hatcheries, focus on minerals, and upgrading from 3 evos.
Shikyo pretty much explained why guardians are bad. Of course it's dependant on the terrans number of goliaths, and/or valks. A terran who uses most of his gas on tanks then yes guardians will do good, however this is rarely the case, because it would make him too vulnerable to a mutalisk switch and the terran knows this. That pretty much goes without saying.
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On January 11 2009 00:16 Mikami wrote: any replays would help
Scroll up to ret's post above yours
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Day, don't be so polite; this is not a rant but a full-scale lecture. Im D- so i don't know wether its true or not, but I believe you immidiatly. Awesome.
But I have one question: You stated "since terran aims for a big slow army, zerg should not try to be cute". I immidiatly believe you, but why is this true?
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Hey guys,
Me and oystein are working on mech. This is a game on destination where he agreed to go mech, how he did so was up to him. I am testing exact counters and then trying to find how to reach these situations with ingame scouting.
This is not an aggressive vs mech game either.
Hydra opening vs mech
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On January 11 2009 05:10 Navane wrote: Day, don't be so polite; this is not a rant but a full-scale lecture. Im D- so i don't know wether its true or not, but I believe you immidiatly. Awesome.
But I have one question: You stated "since terran aims for a big slow army, zerg should not try to be cute". I immidiatly believe you, but why is this true?
Are you familiar with PvT? Macro plays a huge role, take expansions and macro your ass off. That's everything you need. It's the same with this mech style.
Then you can add things if you are good like harass but it's not really needed. Everything is centered around macro and that big final 200/200 army vs 200/200 army.
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my TvZ Mech replay its not gosu but if he Zerg would play with Day[9] guid ... I would lose i think...
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wow, thanks alot! great guide.
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god damnit i scout a terran take gas BEFORE his rax then he goes 3rax+1 and guess what i did 3hatch hydra with 2nd gas -.lair TY ! EFF THAT back to 2HATCH MUTA > EARLY GAS T
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On January 11 2009 05:10 Navane wrote: Day, don't be so polite; this is not a rant but a full-scale lecture. Im D- so i don't know wether its true or not, but I believe you immidiatly. Awesome.
But I have one question: You stated "since terran aims for a big slow army, zerg should not try to be cute". I immidiatly believe you, but why is this true? because its easy for a mech terran defend against any sort of harass (goliaths rape muta, drops, lurks are useless vs mech, tanks are good at defending, etc etc) then when he moves out with his giant blob of death you need to have an army to combat that, else its game over
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I wouldn't say lurkers are useless vs T and i wouldn't say cute shit doesnt work vs a mech t swarm+ lurkers still are sexy I mean hell, no sciences vessels to irriad anything, gols + tanks can't damage a tank for .. well anything, once it's burrowed. Not so much in mass but a little drop here n there or a couple lurkers + swarm can secure an expo /delay attacks o_o i wouldnt say my ZvT style has changed to a meat viariation so much although hydraling does give good results; i dont liek that play style vT
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On January 12 2009 00:52 HeavOnEarth wrote: I wouldn't say lurkers are useless vs T and i wouldn't say cute shit doesnt work vs a mech t swarm+ lurkers still are sexy I mean hell, no sciences vessels to irriad anything, gols + tanks can't damage a tank for .. well anything, once it's burrowed. Not so much in mass but a little drop here n there or a couple lurkers + swarm can secure an expo /delay attacks o_o i wouldnt say my ZvT style has changed to a meat viariation so much although hydraling does give good results; i dont liek that play style vT
if his tankcount is great, which it probably will be by the time u get to hivetech, swarm does not work the way its supposed to. Thats cos tanks have splash, and 10 tanks has ALOT of splash dmg.
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The timing of this guide is nothing but IMPECCIBLE! The day before yesterday I got - during my recent "Learning Zerg-campaign" - wtfowned by a 2 base T on Destination. I asked for a re and he did the exact same thing on Python. I delved into all the quality anti-mech threads including Day's classic post on general ZvMech. I'm getting dinner ready and will be watching this in transe.
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great analysis day[9] thanks a lot you should do this more often
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If you follow this guide roughly at the C- and C levels (where I'm at ) mech terrans are a fucking joke.
On destination put your first overlord behind there base, after you scout for the proxy 8 rax then there main, if you see gas, keep the lord there, and preceed to late gas .....
when your den is finishing suicide your lord(make an extra lord about ten seconds before.
If he only has 1 or two marines, you can get about half way threw his base and see more or less everything.
If there is an addon I send every overlord to close expos, or towards his base, first 10 hydras (I make more then day) I use to fiegn aggression and clear mines and double expo, while pumping drones, then I go spire-evo same timing, and get +1 attack for both, I power about 20 hydra (putting me around 30) add 2 hats and start making muta. Remember to run along the outskirts of the map when they expand midgame, and too clone 12-14 lings in a spread out formation before attacking otherwise mines will rape you. If you do it correctly you can power straight from 70 supply to about 130 before they can safely take their third.
Days guide is the best against vulture first openers.
Thanks again sean!
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I have to say, my experiments have worked really well! This strategy is great, if I don't die/get way behind early because of screwing up against the vultures, I do pretty well later in the game. I'm like D but I've beat a C terran's mech doing this build, it's too good! Thank you a lot! ^_^ I have a problem with 2 port wraiths, though, but I guess that's more because of my bad multitasking.
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Anybody who needs replays at the C and C+ level against iccup korean mech and non-korean I have alot now. Opening hydra into double expo is fucking evil. I don't even have to move fast to win, less then 200 apm zvt wins..... I want all terran to go mech lol!
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motbob
United States12546 Posts
On January 14 2009 14:22 AttackZerg wrote: Anybody who needs replays at the C and C+ level against iccup korean mech and non-korean I have alot now. Opening hydra into double expo is fucking evil. I don't even have to move fast to win, less then 200 apm zvt wins..... I want all terran to go mech lol! Release a replaypack! Also, release a rep of you losing, so we can see how to counter Day's strategy.
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I might release a replaypack of me and naugrim practicing TvZ with different mechstyles. I just need to talk to him first. Also i might add some FPVods in the near future, it will be fun!
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On January 14 2009 15:12 motbob wrote:Show nested quote +On January 14 2009 14:22 AttackZerg wrote: Anybody who needs replays at the C and C+ level against iccup korean mech and non-korean I have alot now. Opening hydra into double expo is fucking evil. I don't even have to move fast to win, less then 200 apm zvt wins..... I want all terran to go mech lol! Release a replaypack! Also, release a rep of you losing, so we can see how to counter Day's strategy.
even with oystein and clanmates I have yet to lose since changing my fast lair ways.
I did lose vs mech, but it was proxy 6 rax -> gas around 10 , proxy factory -> vulture->wraith->vulture drops -> fast gol/tank push. One of those games where the zerg never exists outside of the rape
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