http://www.teamliquid.net/tlpd/games/1177_Bisu_vs_UpMaGiC/vod
[I] Medic Flare versus Protoss - Page 4
Forum Index > Brood War Strategy |
ShaLLoW[baY]
Canada12499 Posts
http://www.teamliquid.net/tlpd/games/1177_Bisu_vs_UpMaGiC/vod | ||
RyanS
United States620 Posts
| ||
deathgod6
United States5063 Posts
| ||
d(O.o)a
Canada5066 Posts
| ||
Kinky
United States4126 Posts
On May 17 2009 05:16 MuR)Ernu wrote: medics are small so they take 4 or 5 goon hits, i think medic has either 40hp or 50hp. Also you only need one "success" with the blind, since even 1-2 mines can be absolutely disastrous =) It takes quite a bit of additional micro from you, but ultimately, it could be worth it. It's 60 so 6 goon hits or 7 if you decide to upgrade +1 armor (or even more since they're constantly healing eachother). There's still the problems with the Protoss' Zealots running amok and killing your medics though. And if the Protoss somehow gets lucky with mine drags, it'll hurt a lot. On May 17 2009 07:35 iCCup.d(O.o)a wrote: offtopic: does Konadora have the record for fastest growing post count? Lol. Yea, I was wondering that too haha. It looks like it. | ||
konadora
Singapore66060 Posts
On May 17 2009 03:43 MuR)Ernu wrote: this reminds me of the idea i had earlier, if you'd just randomly make the ghost addon in the science facility, land your barracks and start making like a handful of ghosts. Then maybe tech cloak and lockdown... Then you could either lock down the arbiters, or even lockdown some goons if you have enough ghosts and energy for them. The good stuff about this is that i think that lockdown has like 0 casting time, and the ghost can be cloaked, so there is a high chance that protoss won't even see it. you could go and clone lockdown like 8 dragoons and come pew pew them. I also want to see protoss use feedback vs vessels and defilers, and maelstorm vs zerg =D (1 good usage for maelstorm is to block a ramp of an expansion or something. Just maelstorm a couple of lings on the ramp, and then destroy the hatchery). And you could just maelstorm and storm too. It would be destructive Didn't boxer use this before? And Maelstrom was used pretty often (although the last time I remember was this epic PvZ on Shin CPR) | ||
ShaLLoW[baY]
Canada12499 Posts
On May 17 2009 08:13 konadora wrote: Didn't boxer use this before? And Maelstrom was used pretty often (although the last time I remember was this epic PvZ on Shin CPR) Boxer vs free on Othello and Chrh vs Bisu on Monty Hall both feature lockdown on Arbiters during lategame TvP. The latter also features Chrh's EPIC smile | ||
konadora
Singapore66060 Posts
On May 17 2009 08:18 ShaLLoW[baY] wrote: Boxer vs free on Othello and Chrh vs Bisu on Monty Hall both feature lockdown on Arbiters during lategame TvP. The latter also features Chrh's EPIC smile Haha I'll never forget those two games, I still have the first VOD in my comp, second VOD I just ripped it off youtube (bad quality ) | ||
obesechicken13
United States10467 Posts
But imagine if you were the toss. After your obs started getting blinded I think you'd be more careful and would move your observers behind the goons. I doubt it would work late game. I'm not very good so take my comments with salt. | ||
ultramagnetics
Poland215 Posts
Another great advantage is that by spending gas on medic/research you have more min-only vultures. Toss in the mean time has less gas for arbiters/goons and in turn has more zealots because toss needs to constantly be remaking obs. The high vulture count will help vs zealots and work well in delaying toss from attacking. As for when to do it? How about doing it while taking a really quick third. At that time toss doesn't have the gas econ to pump non-stop obs without sacrificing goon production or templar/arbiter tech. I guess the best counter is to go obs range so you can keep your obs farther back, but toss usually doesn't do that and will only do that once his observers are blind, buying you enough time to take a third and mine/turret/tank it. | ||
konadora
Singapore66060 Posts
| ||
DoX.)
Singapore6164 Posts
| ||
Piste
6144 Posts
Ofcourse there might be few lucky situations this wont happen, or then it can delay the attack untill protoss get's a new observer to the place. | ||
EchOne
United States2906 Posts
Of course if you blind them out in the field before engagements, they'll notice, but it's still strictly gas efficient for you after the first 2 obs. In late-game engagements when they bring several obs, though, even if your push is already set up, I think it'd be pretty risky to try to blind them all unless you can simultaneously control your mech units. If your push crumbles since you're late on the templar snipe, then it's simply not worth it. You'll have to test yourself to confirm peoples' comments that blind would own reaver play. Investing in blind that early might not be too healthy for your build. | ||
MuffinDude
United States3837 Posts
| ||
konadora
Singapore66060 Posts
On May 17 2009 17:32 MuffinDude wrote: Where are the meat shield (zealots) for the toss? You mean the pic in the OP? They all died. | ||
Raithed
China7077 Posts
| ||
evanthebouncy!
United States12796 Posts
| ||
Quint
467 Posts
Using them in an offensive way too difficult for me (lack of APM), although I can imagine that in a big battle one or two blinded observers very well could make a difference. | ||
konadora
Singapore66060 Posts
| ||
| ||