Game 1 is really good if you watch it not expecting Flash-vs-Jaedong level play. I was laughing pretty hard at the end of game 2... for all the wrong reasons. Game 3 was very cool... perhaps it went on too long. You should watch game 4. Again, it probably went on too long. Game 5 was incredible, if you're a fan of the winner. I found it difficult to watch game 6.
Stork vs Lomo is going to be awesome, I can't wait! Although... looking at the map order, Stork will 2-0 him probably. Unless Stork goes 12 nexus on fighting spirit and gets BBS'd, that is
On February 12 2010 18:39 Kreedit wrote: Btw i know that hogil got a wicked ZvP and a high win rate but when it comes to style which zerg player does he resemble the most?
Super-nice, Lomo attacks the front of Hogil's defence, forcing him to pull all his units there and uses the commotion to unload 3 dropships worth of MnM in his main.
Strong TvZ showing from lomo today, he had his hotkeys messed up in the midgame but he macrod well and expod a lot, decent play from lomo, horrible follow up from hogil
On February 12 2010 18:56 MuffinDude wrote: Stork will get out of this groups easily. And this el nino rip off is bugging me.
its a completely different colour
At first, I thought I thought they were playing on moon glaive, then I looked at the mini map, and I saw that people were expanding in the weirdest places. I was like, this is like el nino, then I remembered they made a retarded map that just changed to color of the map.
On February 12 2010 18:56 MuffinDude wrote: Stork will get out of this groups easily. And this el nino rip off is bugging me.
its a completely different colour
This actually pisses me off the most about the map. I turned to the stream mid-game and thought it was Moon Glaive. And was wondering why the map seemed off the whole time.
Hogil was holding really good those last 10 minutes. I think he's the better player here, he should have won if he didn't do for guards which rarely work these days :/
Hogil played pretty bad, and guardians made it worse. I thought Lomo was going to fail terribly after losing those tanks to mutas, but those drops were great. And he made tanks -- useful talent vs ultras.
On February 12 2010 19:02 KizZBG wrote: Hogil was holding really good those last 10 minutes. I think he's the better player here, he should have won if he didn't do for guards which rarely work these days :/
Yeah he had a real nice game plan, probably would have won if he had kept all his guards back at home instead of making some at Lomos nat.
lomo with his spidersenses on scans in the back of his push, right where the lurkers were preparing for the backstab, which then ofc fails horribly. lomo trying to move in, but backs off for the moment.
On February 12 2010 19:17 samachking wrote: Lomo with flash like macro both games. Minerals always under 400, must've been practicing with JD like crazy
if u manage to get something like a 20% winrate in practice against jd, u should have a beastly matchup against any other zerg
Come on Lomo, should've dropped in Hogil's fourth, not in the main, losing everything. Although, he killed a decent amount of drones so it's OK I guess.
It's not that bad, lomo is macro'ing very well even when he was aggressive, hogil managed to grab expos and fend off all the drops even with all that pressure.
With such ridiculous map control as he had for a while, Lomo should've done the Flash thingy vs Turtle Zerg a lot earlier (conserve the army and just prevent Zerg from taking any base beyond the 4 that he has, take the other main really fast and start massing tanks and shit).
On February 12 2010 19:17 samachking wrote: Lomo with flash like macro both games. Minerals always under 400, must've been practicing with JD like crazy
if u manage to get something like a 20% winrate in practice against jd, u should have a beastly matchup against any other zerg
On February 12 2010 19:37 KizZBG wrote: lol @ people saying Lomo is good.
He was doing fine when he was keeping map control/macro, but then started falling apart and he started suiciding groups of 8 tanks, and it went downhill from that.
I don`t get why everyone is complaining so much about the game, sure it was rather sloppy, but it was entertaining and it was happening things constantly all around the map.
On February 12 2010 19:28 Holgerius wrote: With such ridiculous map control as he had for a while, Lomo should've done the Flash thingy vs Turtle Zerg a lot earlier (conserve the army and just prevent Zerg from taking any base beyond the 4 that he has, take the other main really fast and start massing tanks and shit).
You mean he should have out turtle the zerg ? Hogil is really good in utilizing drop in his ZvT .
On February 12 2010 19:28 Holgerius wrote: With such ridiculous map control as he had for a while, Lomo should've done the Flash thingy vs Turtle Zerg a lot earlier (conserve the army and just prevent Zerg from taking any base beyond the 4 that he has, take the other main really fast and start massing tanks and shit).
Hogil's defence and harassing was rather decent but he got a bit sloppy towards the end with not using dark swarm enough/properly, but I think it was because he knew he was going to win lol.
I think a lot of viewers are too obsessed with micro in big army clashes. Hogil's drops were so vital to hurting lomo and keeping his own expos safe that sloppy defiler play didn't affect the overall picture.
That game had constant fighting, good macro and funny moments like a defiler blocking the ultra from going up a ramp, don't see why it wasn't at least an okay game to watch.
Lomo with 3 dropships, so basically hes running off of 1 vessel. he's choosing the wrong place to drop, many scourge, THAT DONT NOTICE. lol hj hogil, had the scourge didnt use them
Lomo's lategame is horrible and his dropship play when he saw the scourge was awful too, atleast try to get some d-matrix if your game is centered around dship play. Once he got 5 cc both games he just fell apart. He needs serious work on his multitask/macro. Hogil's drop play was cute too, ZvT drops are really cost effective late game with ultras
Ok stork is fucked, dead, gone and out of the OSL now... im gona turn of my brain now and pretend its perfectman vs hogil instead so that i wont weep at the rape which will come
god stork playing well in early game, blocking that ling from being glitched in for quite some time then saving the probe. Hogil on the other hand suicides his 2 lings in storks base to cannons.
On February 12 2010 20:27 Djin)ftw( wrote: GG omg that game was so good OMG OMG OMG stork wow #1 pvz in the world right now wtf
???? What the fuck are you basing this on? a failed 5pool? Insane insane probe defence vs the pool though, it was crazy, after that the game was sealed
On February 12 2010 20:27 Djin)ftw( wrote: GG omg that game was so good OMG OMG OMG stork wow #1 pvz in the world right now wtf
???? What the fuck are you basing this on? a failed 5pool? Insane insane probe defence vs the pool though, it was crazy, after that the game was sealed
greedy late cannons from storky, although i guess it doesnt matter when u have probe defense that allows you to kill 2 zerglings for 1 probe and perfectly defend a cannon :|
oh god i completely forgot about hogil's fail at the ramp lol
On February 12 2010 20:31 Ftrunkz wrote: greedy late cannons from storky, although i guess it doesnt matter when u have probe defense that allows you to kill 2 zerglings for 1 probe and perfectly defend a cannon :|
how the hell was that late? its against 5 pool so you need to wait for another pylon at the main.
On February 12 2010 20:27 Djin)ftw( wrote: GG omg that game was so good OMG OMG OMG stork wow #1 pvz in the world right now wtf
???? What the fuck are you basing this on? a failed 5pool? Insane insane probe defence vs the pool though, it was crazy, after that the game was sealed
come now, who is the #1 pvz'er in the world? YOU KNOW IT! bisu sucks atm although he doesnt play much kal, ok he beat type-b and i didnt watch the games yet, but 2-1 doesnt seem to be an ownage jangbi? free? guemchi? movie? gosi[flying]?
On February 12 2010 20:31 Ftrunkz wrote: greedy late cannons from storky, although i guess it doesnt matter when u have probe defense that allows you to kill 2 zerglings for 1 probe and perfectly defend a cannon :|
how the hell was that late? its against 5 pool so you need to wait for another pylon at the main.
???, unless rush distance on that map is really, really small, i dont think you do... ive encounted two five pools in the last 2 days, both of which ive countered with 2 cannons at nat + probe block
wow wow wow what a fail control jesus a) why doesnt hogil get his scourge with his muts to snipe the shuttle b) why doesnt he surround stork and takes his lurkers with him when he finally (way too late) attacks lol so bad
Very nice game day IMHO! With the desired outcome!!!
TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!!
TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
Hydralurk just isn't great against the dragoon/reaver combo. Stork had something like four or five reavers so they just tore through the hydralisks and he had enough dragoons to act as a shield to the reavers.
On February 12 2010 20:54 raga4ka wrote: Really bad engagement by hogil there . Did he had any upgrades even . i didn't see evo chambers ?
Can't build spores without the evo chamber dude. What game were you watching?
On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!! TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often.
Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game.
But once reavers are in position, it does indeed massacre everything on the ground.
On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!! TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
-_-
"The TvZ was very intense and in the last games Stork played outsandingly" Probably the intended meaning
On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!! TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
-_-
"The TvZ was very intense and in the last games Stork played outsandingly" Probably the intended meaning
I made the -_- face not because I didn't understand but because he called the TvZ games with Lomo 'intense'
On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often.
Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game.
But once reavers are in position, it does indeed massacre everything on the ground.
I think toss players don't try hard enough zergs are usually the ones doing the proactive HT sniping. Although it's a gamble for them to invest heavily into their midgame muta control, it's a gamble that very often pays off.
On February 12 2010 20:57 Xeln4g4 wrote: Very nice game day IMHO! With the desired outcome!!! TvZ was very intense and in in the last games Stork played outstandingly ... don't know if it is a question of skill difference but Stork seems to be in GREAT shape.
-_-
"The TvZ was very intense and in the last games Stork played outsandingly" Probably the intended meaning
I made the -_- face not because I didn't understand but because he called the TvZ games with Lomo 'intense'
On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
Stork sneaked a shuttle into Hogil's main along the right hand map border. Not sure how he got away with it (I think an overlord was there) but he did.
On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
shuttle drop? rofl they even showed the shuttle flying back
On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
Hogil's tech pattern was 4th hatch/Den before Lair. He was counting on hydras for defense and hence the incredibly late spire timing.
Shows you just how amazing Stork is at adapting to in-game situations.
On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often.
Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game.
But once reavers are in position, it does indeed massacre everything on the ground.
Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps.
On February 12 2010 20:55 okum wrote: Too easy. Rumors of Hogil's ZvP prowess have been greatly exaggerated (or Stork is just too good ).
Hogil played pretty well imo, showing great map awareness and generally good management shutting down all of Storks drop harassment beside that first ninja 2zeal\1goon drop. He also came really close to breaking Storks 3rd if it had not been for that sick scarab taking out like 10~ hydras in one shot despite that they were not really clumped. After that it became really hard once Stork got his perfectly mixed army for fighting hydra\lurk and Hogil had not yet hive tech. Not to mention Stork had impeccable control of his army.
On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often.
Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game.
But once reavers are in position, it does indeed massacre everything on the ground.
Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps.
IIRC Stork said this only works for 3rds with narrow entrances. Note how much time he was able to delay the hydras by using a few zealots to block the ramps.
On February 12 2010 20:53 Nytefish wrote: This is the heavy midgame reaver style I really wondered why progamers didn't do more often.
Agreed. Although I guess the flip side is that it requires very good control, since you're sacrificing unit count quite a bit by teching so quickly. One wrong move could easily cost you the game.
But once reavers are in position, it does indeed massacre everything on the ground.
Getting the third with reaver support for defense is included in Storks new "secret" PvZ strategy (he said in past interviews that he kept it secret since the Sin Peaks of Beakdu days) and it have proved work very well on large maps.
IIRC Stork said this only works for 3rds with narrow entrances. Note how much time he was able to delay the hydras by using a few zealots to block the ramps. If you try this on say, Python, you'd get run over easily by the zerg.
Yeah that's correct he said that it only works on certain maps.
On February 12 2010 21:05 MuffinDude wrote: I'm still curious as to how 2 zealot and a goon managed to find their way to hogil's base to snipe the spire.
shuttle drop? rofl they even showed the shuttle flying back
I saw the shuttle but I never saw it fly there. So I was really surprised to see it there.
On February 13 2010 00:47 lyhb wrote: lolz @ people getting giddy at stork winning over hogil
You must've missed the last OSL when they went crazy after Stork stomped ggaemo lol. Hogil's ZvP is good, but which zerg nowadays(other than the twins) doesnt have decent ZvP. Stork was never going to lose, but he showed good play and stomped hogil pretty hard.