Set 1 Game 1: Lets just say someone's trying to recreate an old progamers strategies...lol not recommended for good micro Game 2: If you like Jaedong watch this now... although the game wasn't that great, but good micro Game 3: Good macro and micro from the winner, the loser made a ton of mistakes and the winner utilizes his advantage to win the game. Recommended as it was the best of the set by far.
in other news, I'm ridiculously hyped for Light Vs JD =D =D it should be an incredibly high-level ste of games... but I'm really sad that one of them has to go so soon =( =( =( ... (go JD~!!!)
I get the feeling that JD vs. Light on Fighting Spirit is going to be epic. Light is 7-2 TvZ and Jaedong is 11-2 ZvT on Fighting Spirit. Not to mention the map is suited for SK Terran and Light has some of the best MnM control.
On August 18 2010 05:16 Garaman wrote: jaedong vs light.. so excited. so excited we will see a bo5 in a few days between these two in the MSL. GOOOOO JAEDONG!! LEGEND KILLER!!!
Did u guys watch the Dong completely obliterate Pure in OSL? Yeah, Effort's not where the Dong is but still Pure doesn't have a chance against a decent zerg. As for Jaedong vs Light... going to be epic.
I predict Jaedong and Pure. Then laugh and watch as my liquidbet is entirely reversed. Edit: Oops, joking, I did vote for Effort after all XD. ...Watch it still reverse lol.
Well he used to have a CJ flag, but I don't know what prompted him to change. Maybe he just likes Boxer. I haven't heard of any T1 spies though, pretty funny concept lol.
looking forward to JD and Light i got a feeling it will be cool unless they both play pussy-like and try and hide their plans for MSL. And i have a sad sad feeling Pure and Effort is gonna be really one sided >.<
On August 18 2010 05:15 DarkMatter_ wrote: I get the feeling that JD vs. Light on Fighting Spirit is going to be epic. Light is 7-2 TvZ and Jaedong is 11-2 ZvT on Fighting Spirit. Not to mention the map is suited for SK Terran and Light has some of the best MnM control.
On August 18 2010 12:15 Royalcommand wrote: whats with the jaedong fanboys tonight ugh
Whats great about seeing a BBS? Its stupid. Straight up game > cheesy games.
Don't you like a mix? I mean, if it was like standard, I can see getting tired of it, but it only happens in like 3% of games, and Light executed picture perfect. Exciting game.
On August 18 2010 12:12 MountainDewJunkie wrote: Still loving TL:
Jaedong 4-pooling fantasy = genius!
Light BBSing Jaedong = "gay"
Jaedong's 4pool on Fantasy was revenge.
Players don't have to justify strategies to you all. The object of progaming is to win. And shazaam, that's what Light did. Series far from over, could you all just relax, please?
On August 18 2010 12:19 blabber wrote: I used to like Light, but if he beats Jaedong I will hate him forever for not letting me see Jaedong in person in LA
On August 18 2010 12:19 blabber wrote: I used to like Light, but if he beats Jaedong I will hate him forever for not letting me see Jaedong in person in LA
This -_______-
HOLY SHIT MARINES DEAD
Can't blame him. They're playing against one another in the MSL and Light doesn't seem to want to reveal his build plans.
Bunker about to burn down, light takes out marines and they die instantly to zerglings.
Sunken being built. Light sends first vulture towards Jd's base. Zerglings trying to deter vulture. Vult sits outside Jd's base, zerglings surround vult and it does down.
Jd in rage mode, zerglings break into Light's main and causes a lot of grief for Light. More zerglings streaming in. There's a barracks in Jd's main, I don't think he knows about it
All of lights scvs are dying to lings. Light is severely crippled. 2 marines try to kill drones in Jds main but it fails
GG Fuck yeah JD. Rage mode gives Jd's units plus 1 armor and attack
On August 18 2010 12:19 MountainDewJunkie wrote: LoL Jaedong fans should be happy, though. Jaedong will fuck up Light so bad in the MSL for this, just watch.
I think Light doesn't give a shit about the WCG, and takes the occasion to get a mental advantage by cheesing hard. Because Light is known for textbook play, which is not good when playing a bo5. So he uses not important games like WCG to show JD he can cheese 2 games in a row and execute it well.
Then he will 14 cc 3 games in a row during MSL semi finals :D
Edit : well Light failed his second cheese, but my point is still valid.
On August 18 2010 12:26 QuakerOats wrote: I must admit that JD got extremely lucky by somehow killing each marine just before it got in the bunker. Damn proxy rax :/
On August 18 2010 12:27 -Desu- wrote: actually the turning point was where 2 marines died when they were 1 inch away from bunker. If they had made it...
Agreed, he sent 3 marines didn't he? And they were all so close to making it.
He built the goliaths first because he was expecting to be safely walled off, in which case the only danger would have been a weak muta retaliation. JD saw the wall still being built and instinctively went for the kill before the building finished and could be repaired. It was lightning reflex decision making, and I'm in freaking awe.
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
On August 18 2010 12:31 Brokenlamp wrote: He built the goliaths first because he was expecting to be safely walled off, in which case the only danger would have been a weak muta retaliation. JD saw the wall still being built and instinctively went for the kill before the building finished and could be repaired. It was lightning reflex decision making, and I'm in freaking awe.
On August 18 2010 12:31 Brokenlamp wrote: He built the goliaths first because he was expecting to be safely walled off, in which case the only danger would have been a weak muta retaliation. JD saw the wall still being built and instinctively went for the kill before the building finished and could be repaired. It was lightning reflex decision making, and I'm in freaking awe.
Jaedong had two choices; sucky two hatch muta, or ling all-in. He saw that Light wasn't walled off, and went all in. Any zerg will try to kill a wall that's still being built, especially if there's nothing behind it. Hell, even a D- zerg would probably have done that.
JD won the game by sniping those two marines, that allowed him to not die to the rush.
On August 18 2010 12:34 MountainDewJunkie wrote: Oh man, I'm not a fan of this map. Why couldn't Asgard have gotten approved instead this year...
I'm interested in this 3 hatch muta build by JD. Unless I'm mistaken, he delays his third base more than is normal. What does he get out of it? Extra mutas?
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
The terran DID play lousy, so this game shouldn't really be recommended unless people like watching progamers screw up. Jaedong was still way behind even after stopping the bunker rush (lost initial ovie + drones + a ton of early mining time), but light inexplicably built 1 vulture then went straight to goliaths. Light's floating rax saw the ling all in, so losing to it with 2 facts in his base was a horrible mistake.
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
The terran DID play lousy, so this game shouldn't really be recommended unless people like watching progamers screw up. Jaedong was still way behind even after stopping the bunker rush (lost initial ovie + drones + a ton of early mining time), but light inexplicably built 1 vulture then went straight to goliaths. Light's floating rax saw the ling all in, so losing to it with 2 facts in his base was a horrible mistake.
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
The terran DID play lousy, so this game shouldn't really be recommended unless people like watching progamers screw up. Jaedong was still way behind even after stopping the bunker rush (lost initial ovie + drones + a ton of early mining time), but light inexplicably built 1 vulture then went straight to goliaths. Light's floating rax saw the ling all in, so losing to it with 2 facts in his base was a horrible mistake.
all terran fail should be recommended >=[
I thought this was from CSheep at first... Speaking of which where have you been Cheep? o.0
it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
The terran DID play lousy, so this game shouldn't really be recommended unless people like watching progamers screw up. Jaedong was still way behind even after stopping the bunker rush (lost initial ovie + drones + a ton of early mining time), but light inexplicably built 1 vulture then went straight to goliaths. Light's floating rax saw the ling all in, so losing to it with 2 facts in his base was a horrible mistake.
all terran fail should be recommended >=[
I thought this was from CSheep at first... Speaking of which where have you been Cheep? o.0
Anyway I hate vessels. Defilers out...
nawww. all zerg share a united contempt for terran
On August 18 2010 12:28 tree.hugger wrote: How is elementary cheese defense into win a recommended game? If that was MVP v. Killer, it would've gotten laughed out of the thread.
Light building goliaths has to count among this month's biggest failures.
You mean standard 12 hatch beating proxy 8 rax? I defy you to find one game where the zerg does this without playing amazing SC or the terran playing lousy.
The terran DID play lousy, so this game shouldn't really be recommended unless people like watching progamers screw up. Jaedong was still way behind even after stopping the bunker rush (lost initial ovie + drones + a ton of early mining time), but light inexplicably built 1 vulture then went straight to goliaths. Light's floating rax saw the ling all in, so losing to it with 2 facts in his base was a horrible mistake.
all terran fail should be recommended >=[
I thought this was from CSheep at first... Speaking of which where have you been Cheep? o.0
Anyway I hate vessels. Defilers out...
nawww. all zerg share a united contempt for terran
Hi5! o/
Light heading for bottom right; Jaedong starting his fourth there.
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
Gah I hate this part of ZvT nowadays. Zero lost a very big lead to flash around this point by not controlling the middle and sending small groups of units to kill off the other expos.
WTF was that FPview, i saw like a big blur, next thing i knew he stoped a push with darkswarms scourged 2 dropships and eradicatd the mnm droped with ling
On August 18 2010 12:46 SagaZ wrote: WTF was that FPview, i saw like a big blur, next thing i knew he stoped a push with darkswarms scourged 2 dropships and eradicatd the mnm droped with ling
only scourged 1 dropship, but yeah it was still badass
Jaedong's FP view is crazy. I didn't even see him do anything and suddenly one of light's dropships is dead, there's 2 swarms in his natural, and a swarm of lings is heading for the other dropship.
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
On August 18 2010 12:46 SagaZ wrote: WTF was that FPview, i saw like a big blur, next thing i knew he stoped a push with darkswarms scourged 2 dropships and eradicatd the mnm droped with ling
only scourged 1 dropship, but yeah it was still badass
I think he meant that he scourged it after it dropped its rines.
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
Damn... JD just like destroyed Light; didn't even give him a second of breathing room. I think Light's best chance in MSL is to just BBS all his games.
Jaedong's army movement and general control in that game is some of the best I have ever witnessed. Saving that much money in the midgame for the ultra switch was incredibly gutsy, even being down 50 supply at one point.
I thought that series was excellent all around actually. Only mistake was Light's goliaths in game two, despite barracks scout, and he lost his WCG berth because of it.
Light's TvZ was very good, but that FP view of JD was scary as hell. He didn't see the dropships until they were unloading AND he cleaned it up while defending his front. Scary good. I hope JD 5-pools light tomorrow. Effort fighting!
On August 18 2010 12:51 Stratos_speAr wrote: Damn, death stare from Jaedong. Don't think anything else can match a beautifully-played Zerg late game in terms of enjoyment.
Search for Action vs Flash.
That kid is fucking insane. He might not be an overall good zerg as Jaedong but his late game and defiler are definitely S-class.
On August 18 2010 12:51 setzer wrote: Jaedong's army movement and general control in that game is some of the best I have ever witnessed. Saving that much money in the midgame for the ultra switch was incredibly gutsy, even being down 50 supply at one point.
After two games of cheese that was a very satisfying game.
On August 18 2010 12:51 setzer wrote: Jaedong's army movement and general control in that game is some of the best I have ever witnessed. Saving that much money in the midgame for the ultra switch was incredibly gutsy, even being down 50 supply at one point.
Yeah I have no idea how he does it. He has hatch on 4 so he only has 3 hotkeys and yet somehow he controls shit all over the map at the same time.
Light was thoroughly, utterly, and purely dismantled. I was disappointed with the cheese because of how lame it made game one, but now I understand his mindset.
On August 18 2010 12:51 FireGuyX wrote: and I thought Effort had the best ZvT because he beat Flash.
effort won with lings, lol
Must not have watched the last game they played where Effort destroyed flash in a macro game. (think it was the last game they played on fighting spirit)
On August 18 2010 12:51 FireGuyX wrote: and I thought Effort had the best ZvT because he beat Flash.
effort won with lings, lol
Must not have watched the last game they played where Effort destroyed flash in a macro game. (think it was the last game they played on fighting spirit)
Honestly I was hoping for light to Fantasy this one, get an epic medic wall in the main. Light you disappointed me, what the eff. Effort better win this. >.>
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
I don't mean just EffOrt. I mean ZerO, Calm, hero at least, and probably a few others. Saying Jaedong has muta micro that's "so much better" isn't true, muta micro is something that he does exceptionally well, but come on, Jaedong and Flash (and Stork, and Bisu, and EffOrt, and fantasy) are good, but they've still got to work to get their wins, and there are plenty of players who are extremely talented, or work just as hard. BW hasn't been about micro for years and years now, it's multitasking that decides games more often then not.
On August 18 2010 12:51 FireGuyX wrote: and I thought Effort had the best ZvT because he beat Flash.
effort won with lings, lol
Must not have watched the last game they played where Effort destroyed flash in a macro game. (think it was the last game they played on fighting spirit)
That brief fpview of JD was too good. I only saw him unload his units from the overloads, but he also cast swarm, sniped a dropship, and somehow moved a ton of lings to the location of the 2nd dropship.
On August 18 2010 12:54 Rinrun wrote: Honestly I was hoping for light to Fantasy this one, get an epic medic wall in the main. Light you disappointed me, what the eff. Effort better win this. >.>
too bad light stuffed his dropships with only rines lol
On August 18 2010 12:51 FireGuyX wrote: and I thought Effort had the best ZvT because he beat Flash.
effort won with lings, lol
Must not have watched the last game they played where Effort destroyed flash in a macro game. (think it was the last game they played on fighting spirit)
On August 18 2010 12:52 Emon_ wrote: Light's TvZ was very good, but that FP view of JD was scary as hell. He didn't see the dropships until they were unloading AND he cleaned it up while defending his front. Scary good. I hope JD 5-pools light tomorrow. Effort fighting!
Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
On August 18 2010 12:56 calvinL wrote: That brief fpview of JD was too good. I only saw him unload his units from the overloads, but he also cast swarm, sniped a dropship, and somehow moved a ton of lings to the location of the 2nd dropship.
Didn't even see him cast swarm, or move the lings. All I saw was the scourge moving before he even saw the dropship.
On August 18 2010 12:56 calvinL wrote: That brief fpview of JD was too good. I only saw him unload his units from the overloads, but he also cast swarm, sniped a dropship, and somehow moved a ton of lings to the location of the 2nd dropship.
I hardly saw him doing anything, I just saw things happen, and then a green arrow darting around, and the unit selection box cycling through stuff. That was amazing. I'd recommend that game if only for the FPV.
On August 18 2010 12:57 Warrior Madness wrote: Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
watching jd play is such a privilege. He basicaly takes the textbook ZvT but applys it infinetly better. Notice how in Savior's days his strenght came from being able to defend as closely as posible so he could spend the extra money on economy. Here JD played the even game, just disabling light from pushing his expos during almost the whole game, each little advantage he got for stoping light, he would just bank it. When the cows came out, he capitalised on all his acumulated advantage and was able to storm the whole map.
The game sense needed to be able to judge at each time if you really need those extra units to hold is completly out of this world, yet JD pulls it flawlessly
On August 18 2010 12:57 Warrior Madness wrote: Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
A 3-2 win would put JD on PR twice :o
He probably has some special builds prepared for PR.
On August 18 2010 12:57 Warrior Madness wrote: Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
PR is both opener and closer though, so if it's that strong then if it gets to the fifth set Polaris Rhapsody sucks? Then again, you don't doubt Jaedong in the fifth set.
Also I'm too lazy to quote it now, but I agree with tree.hugger. After watching it for so long, Jaedong's mutalisk micro doesn't seem any more inspired nowadays than that of other progamers. Back when "JvZ" first came into being it was like "man every zerg micros mutalisks the same... instead of Jaedong" but definitely now the other top zergs have sick muta micro. Look at EffOrt vs fOrGG game 1, for example. Going mutalisks today really puts pressure on the zerg player if he doesn't do enough damage, and with T>Z anyway it's only logical that everybody raises their muta micro.
Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
Light did plenty wrong that game, and his army control was pretty awful at times.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
I'm amazed. If anyone has seen a more perfectly played game, I need to see. This was perfection it it's finest.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
Effort lost to Light's mech play while Jaedong destroyed Light's bio. I wouldn't say Effort is completely outclassed by Jaedong based on the evidences we currently have.
On August 18 2010 13:04 Shinshady wrote: Guys remember Pure's the one that beat Stork 2-0... lol everyone doesnt believe in him ><... not saying I don't believe in EffOrt's ZvP though
He's a strong PvP and PvT player, but considering the way he got manhandled by Jaedong a few days ago... eh... it's hard to place any confidence in him.
EDIT: Wait... was that indeed Pure? I might be confusing him for some other protoss. Let me check...
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
On August 18 2010 12:57 Warrior Madness wrote: Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
PR is both opener and closer though, so if it's that strong then if it gets to the fifth set Polaris Rhapsody sucks? Then again, you don't doubt Jaedong in the fifth set.
Also I'm too lazy to quote it now, but I agree with tree.hugger. After watching it for so long, Jaedong's mutalisk micro doesn't seem any more inspired nowadays than that of other progamers. Back when "JvZ" first came into being it was like "man every zerg micros mutalisks the same... instead of Jaedong" but definitely now the other top zergs have sick muta micro. Look at EffOrt vs fOrGG game 1, for example. Going mutalisks today really puts pressure on the zerg player if he doesn't do enough damage, and with T>Z anyway it's only logical that everybody raises their muta micro.
2-0 EffOrt incoming with Pure being silly?
Edit: forgot it was a Bo3.
I think if it were on any other maps JD would 3-1 Light.
But yeah, really don't think JD will be able to pull that shit on flash. Even his muta micro can't seem to dent flash's ultimate defense unless it's some sort of timed early mutas. I really don't know. Flash seems to have gotten as good as JD when it comes to mind games. He predicted his 3 hatch openings absolutely perfectly. Maybe JD will be super aggressive this time around and flash will prepare something for that?
On August 18 2010 13:04 Shinshady wrote: Guys remember Pure's the one that beat Stork 2-0... lol everyone doesnt believe in him ><... not saying I don't believe in EffOrt's ZvP though
But PvP and PvZ skill don't necessarily correlate!
I agree the difference between JD's muta micro and everyone else's has shortened, and this is nowhere more evident then the increase of good ZvZ players. He still uses them a lot better, whether that is in 2hatch or 3hatch.
I got up from my warm bed 5 in the morning just to see this series from Jaedong. Now all I feel is a warm sensation in my stomach and... happiness. Seeing Jaedong play makes me happy.
On August 18 2010 12:57 Warrior Madness wrote: Jaedong is still going to have a tough time versus light on the MSL maps. Biomech is just impossible strong on Polaris Rhapsody. I predict a 3-2 win for JD but I just don't see him getting past the mountain that is flash. 3-1 for flash if both he and JD make it to the finals.
PR is both opener and closer though, so if it's that strong then if it gets to the fifth set Polaris Rhapsody sucks? Then again, you don't doubt Jaedong in the fifth set.
Also I'm too lazy to quote it now, but I agree with tree.hugger. After watching it for so long, Jaedong's mutalisk micro doesn't seem any more inspired nowadays than that of other progamers. Back when "JvZ" first came into being it was like "man every zerg micros mutalisks the same... instead of Jaedong" but definitely now the other top zergs have sick muta micro. Look at EffOrt vs fOrGG game 1, for example. Going mutalisks today really puts pressure on the zerg player if he doesn't do enough damage, and with T>Z anyway it's only logical that everybody raises their muta micro.
2-0 EffOrt incoming with Pure being silly?
Edit: forgot it was a Bo3.
I think if it were on any other maps JD would 3-1 Light.
But yeah, really don't think JD will be able to pull that shit on flash. Even his muta micro can't seem to dent flash's ultimate defense unless it's some sort of timed early mutas. I really don't know. Flash seems to have gotten as good as JD when it comes to mind games. He predicted his 3 hatch openings absolutely perfectly. Maybe JD will be super aggressive this time around and flash will prepare something for that?
I'm still expecting LWWW, and maybe Jaedong will use zerglings against Flash to win.
On August 18 2010 13:08 Elroi wrote: I got up from my warm bed 5 in the morning just to see this series from Jaedong. Now all I feel is a warm sensation in my stomach and... happiness. Seeing Jaedong play makes me happy.
Right. And when I see him playing someone like flash in a series I make like a fan girl, close my eyes and pray for the best. Really, no other progamer has had that effect on me. Not even Savior.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
Light did plenty wrong that game, and his army control was pretty awful at times.
For example...? Unless we wanna start relying on random suppositions (like "if Light dropped at Jaedong's 3rd, he would've surely taken out the expo and won the game"), I really couldn't find any significant faults in Light's control or strategic choices.
On August 18 2010 13:09 tree.hugger wrote: MOVIE BUILD.
COUNTERED BY KWANRO LINGS
Actually, I don't think it's really the movie build, but then again, I forget exactly what that entails. Mass dragoon timing. Pure's getting everything a little earlier, and EffOrt screwing him over with lings certainly didn't help.
On August 18 2010 12:51 FireGuyX wrote: and I thought Effort had the best ZvT because he beat Flash.
effort won with lings, lol
Must not have watched the last game they played where Effort destroyed flash in a macro game. (think it was the last game they played on fighting spirit)
ZvT ELO still disagrees with EffOrt!
Oh i'm not saying effort's zvt is awesome or anything. But the guy said effort only won with lings so I had to say how he was wrong
This is the issue with early game toss, you break into the zerg base, and then there's nothing you can kill fast. Meanwhile, EffOrt cleans it up with lings, and wrecks havoc in Pure's main with (you guessed it) more lings.
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
Good grief, that was awful. I could tell that was going to be an incoming rape way before it happened... I guess the extra probes that died in the expo hurt more than I thought? Still...
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
Effort lost to Light's mech play while Jaedong destroyed Light's bio. I wouldn't say Effort is completely outclassed by Jaedong based on the evidences we currently have.
My statement wasn't based on results. Just watching the games tells everything. The limitations in multitasking is obvious when you see other zergs play, but Jaedong's multitasking is just mindblowing. It doesn't matter if shit is happening in a dozen different places, he somehow manages to control everything almost flawlessly in every single place.
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Two short cheesy one-sided games, and then a nice display of control, but not a particularly close game for the third set. I didn't see what you see in it either.
On August 18 2010 13:03 DarkMatter_ wrote: Holy fuck, the difference between Jaedong and every other zerg is ridiculous. DId Light even do anything wrong that game? Light's army control was fantastic and yet, he couldn't even leave a scratch on Jaedong. Jaedong's multitasking is just unbelievable. I can't even see Flash beating Jaedong in a standard macro game if Jaedong keeps playing like he did in game 3.
Effort lost to Light's mech play while Jaedong destroyed Light's bio. I wouldn't say Effort is completely outclassed by Jaedong based on the evidences we currently have.
My statement wasn't based on results. Just watching the games tells everything. The limitations in multitasking is obvious when you see other zergs play, but Jaedon'g multitasking is just mindblowing. It doesn't matter if shit is happening in a dozen different places, he somehow manages to control everything almost flawlessly in every single place.
no it really isn't. Jaedongs muta micro, Effort's muta micro, Zero, Modesty, Calm, great - all of them have top-tier muta micro. The main way you see the difference is against opponents who know how to defend it well vs those who don't and who consistently punishes opponents with it. Of them all only Jaedong, Effort and last year Calm were known for having consistently great muta micro. Jaedong is good but the reason he is the #1 Zerg is not because his muta micro is miles above anyone else.
Edit: ugh replied to the wrong statement, too lazy to find the guy talking about muta micro
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Cheese win, cheese fail, one-sided rape. Wasn't that good IMO.
One-sided rape is only bad when it's the result of one player completely failing. That wasn't the case with Light vs. JD. Light played superbly, but Jaedong's play was godly.
Similarly, long even-sided games are not automatically good. As an example, game 1 of Fantasy and Zero from yesterday was boring as fuck despite being long and even.
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Cheese win, cheese fail, one-sided rape. Wasn't that good IMO.
One-sided rape is only bad when it's the result of one player completely failing. That wasn't the case with Light vs. JD. Light played superbly, but Jaedong's play was godly.
Similarly, long even-sided games are not automatically good. As an example, game 1 of Fantasy and Zero from yesterday was boring as fuck despite being long and even. Canata's TvTs
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Did you see Jaedong versus Light?
Light's TvZ has much more potential than game three.
I did, yes. I thought Jaedong's ability to turn around the bunker rush in game two and his ballsy decision in game three to hold his macro for the ultras, which set him back by 50 supply at one point, made for some damn exciting games, regardless of how well Light played, and mind you that while Light didn't play to his "full potential" (which I might argue that he came close), he still played a damn excellent game.
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Cheese win, cheese fail, one-sided rape. Wasn't that good IMO.
One-sided rape is only bad when it's the result of one player completely failing. That wasn't the case with Light vs. JD. Light played superbly, but Jaedong's play was godly.
Similarly, long even-sided games are not automatically good. As an example, game 1 of Fantasy and Zero from yesterday was boring as fuck despite being long and even.
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Cheese win, cheese fail, one-sided rape. Wasn't that good IMO.
One-sided rape is only bad when it's the result of one player completely failing. That wasn't the case with Light vs. JD. Light played superbly, but Jaedong's play was godly.
Similarly, long even-sided games are not automatically good. As an example, game 1 of Fantasy and Zero from yesterday was boring as fuck despite being long and even. Canata's TvTs
On August 18 2010 13:17 night terrors wrote: Underwhelming games, i certainly hope tomorrow delivers.
O.o ...did you see Jaedong vs. Light?
Did you see Jaedong versus Light?
Light's TvZ has much more potential than game three.
Why do people assume that just because he got owned, he played bad/mediocre? I would like to hear what Light did wrong, because I really can't find any major faults in his play.
just saw "Game 3: Good macro and micro from the winner, the loser made a ton of mistakes and the winner utilizes his advantage to win the game. Recommended as it was the best of the set by far." And what ton of mistakes did Light do in game3? could u tell me please?
On August 18 2010 13:53 letian wrote: just saw "Game 3: Good macro and micro from the winner, the loser made a ton of mistakes and the winner utilizes his advantage to win the game. Recommended as it was the best of the set by far." And what ton of mistakes did Light do in game3? could u tell me please?
I didn't see many mistakes. Light played a good game and probably would have won against lesser ZvT players (effort lol). JD was just straight better.
On August 18 2010 13:53 letian wrote: just saw "Game 3: Good macro and micro from the winner, the loser made a ton of mistakes and the winner utilizes his advantage to win the game. Recommended as it was the best of the set by far." And what ton of mistakes did Light do in game3? could u tell me please?
I've seen several people claim that Light played poorly or that he made lots of mistakes simply because Jaedong destroyed him. None of them have given actual examples of the supposedly numerous mistakes that Light made.
Light didn't play bad but he didn't play up to his usual standards either. The only major mistakes I can recall him making were getting stalled in the middle of the map by Jaedongs muta/ling force in the mid-game that delayed him from busting 5. Then the obvious dropship debacle later. Other than that he didn't really play like ass when looking at how Jaedong destroys most other Terrans.
The one negative thing (from JD's perspective) about game 3 is that he may have revealed a crucial strategy (skimping on units as much as possible until he can make a ton of ultras and overwhelm the Terran before he can fully complete the mech transition and set up a strong defense at his 3rd, 4th bases).
So I agree, there was nothing bad in Light's play today, in fact he played quite well from the beginning, then of course in lategame he simply lost control and lost, I don't think it is considered a mistake, I hope he pulls something nice in MSL, then again, I wish JD played as well as he did today, so we can all enjoy sc once more >_<
Thats not really a new strategy nor does it apply to a mech switch. In Light's games vs Effort he got his MnM ball out early to get map control and then proceed to mine up the map.
Against Jaedong a grand total of 3 lurkers with muta/ling stopped Light from going to 5 and then there was no mech transition at all.
Light played 2 very different styles of TvZ against these guys.
On August 18 2010 14:10 Ace wrote: Light didn't play bad but he didn't play up to his usual standards either. The only major mistakes I can recall him making were getting stalled in the middle of the map by Jaedongs muta/ling force in the mid-game that delayed him from busting 5. Then the obvious dropship debacle later. Other than that he didn't really play like ass when looking at how Jaedong destroys most other Terrans.
The purpose of muta/ling is to stall him till the zerg can get lurkers for defense. If he moved out, his MnM force would've been slowly whittled away by mutas. I fail to see how that's a mistake, that's just standard TvZ play.
And what obvious dropship debacle? The choice to drop at JD's main wasn't a bad one (ofcourse, it's easy to claim that in hindsight), it was just Jaedong being fully prepared and having excellent map awareness and multitasking). What makes you so certain that if he dropped at Jaedong's 3rd, it would've worked? For all you know, the exact same thing would've happen (one dropship killed by scourge and the other cleaned up with whatever defenses he had at his expo).
On August 18 2010 14:11 DarkMatter_ wrote: The one negative thing (from JD's perspective) about game 3 is that he may have revealed a crucial strategy (skimping on units as much as possible until he can make a ton of ultras and overwhelm the Terran before he can fully complete the mech transition and set up a strong defense at his 3rd, 4th bases).
Yeah, JD opened some of his cards, but all in all, JD never give a fu** at strategies(don't get me wrong), taking in account his strong mechanics and micro(and macro))) one just do not need a queer strategy to win a game, well all I want to say JD plays quite standard most games, but he does it brilliantly, and considering 2 previous games one may think that Light wanted to finish the series as quickly as possible) but by saying so I would be wrong, he also had a some plans for today, quite abusing plans.Cant wait till MSL!!!!
On August 18 2010 14:10 Ace wrote: Light didn't play bad but he didn't play up to his usual standards either. The only major mistakes I can recall him making were getting stalled in the middle of the map by Jaedongs muta/ling force in the mid-game that delayed him from busting 5. Then the obvious dropship debacle later. Other than that he didn't really play like ass when looking at how Jaedong destroys most other Terrans.
The purpose of muta/ling is to stall him till the zerg can get lurkers for defense. If he moved out, his MnM force would've been slowly whittled away by mutas. I fail to see how that's a mistake, that's just standard TvZ play.
And what obvious dropship debacle? The choice to drop at JD's main wasn't a bad one (ofcourse, it's easy to claim that in hindsight), it was just Jaedong being fully prepared and having excellent map awareness and multitasking). What makes you so certain that if he dropped at Jaedong's 3rd, it would've worked? For all you know, the exact same thing would've happen (one dropship killed by scourge and the other cleaned up with whatever defenses he had at his expo).
Muta/ling stalls don't always work. Terrans move out all the time before Lurkers and even WITH lurkers on the map and still do damage. Light could have done damage but got hesitant. It was a mistake and while the play is standard the DECISION was not.
It was definitely an obvious debacle. Call it hindsight or whatever but with defilers+ultras sitting there that was a huge gamble.
On August 18 2010 14:11 DarkMatter_ wrote: The one negative thing (from JD's perspective) about game 3 is that he may have revealed a crucial strategy (skimping on units as much as possible until he can make a ton of ultras and overwhelm the Terran before he can fully complete the mech transition and set up a strong defense at his 3rd, 4th bases).
Yeah, JD opened some of his cards, but all in all, JD never give a fu** at strategies(don't get me wrong), taking in account his strong mechanics and micro(and macro))) one just do not need a queer strategy to win a game, well all I want to say JD plays quite standard most games, but he does it brilliantly, and considering 2 previous games one may think that Light wanted to finish the series as quickly as possible) but by saying so I would be wrong, he also had a some plans for today, quite abusing plans.Cant wait till MSL!!!!
I would agree. JD wouldn't put WCG over MSL so what he did today probably wasn't something he was saving, and even if it was, he just took a mental advantage over Light. I think Light viewed WCG as a chance to make JD worry about early aggression, and hide his MSL play style, whereas JD wanted to make a statement that he has nothing about his play he wants to hide
At least thats what im hoping The other side of the coin is that Light pissed him off and he wanted to roll him without thinking of the MSL XD
On August 18 2010 15:09 XIII wrote: new elo peak in tvz for jaedong glad to see he did it
Higher vT ELO than Skyhigh holy shit.
I really think the dong is playing at a much higher level than his earlier peaks of dominance. He is increasing his vT elo, and at the same time he is about to surpass his old overall peak elo if he keeps on winning.
I was never really under the impression Calm had notable muta micro. Apart from his games last night and his game against Flash @ HBR, I can't recall any other outstanding muta micro games from him. I always thought he was mediocre in terms of mechanics.
Pardon me for asking but I've just woken up to see the great news that is + Show Spoiler +
Jaedong beat Light
I'd like to know how you view this "Teaser Trailer" of things to come for their Semi-Finals?
I'm going to view the games myself momentarily but in the meantime I'm interested to know if anyone thinks that this is the real deal between them? Or maybe there's a lot of mindfucks going on (maybe even too much)?
I'm not saying someone would play worse/more differently than they used to (afterall it's still the WCG which the Koreans think highly of I guess) but you'll have to keep in mind they're also gunning for a StarLeague titel later on.
On August 18 2010 14:11 DarkMatter_ wrote: The one negative thing (from JD's perspective) about game 3 is that he may have revealed a crucial strategy (skimping on units as much as possible until he can make a ton of ultras and overwhelm the Terran before he can fully complete the mech transition and set up a strong defense at his 3rd, 4th bases).
To be fair we've seen Calm do this against flash before. The only difference is that Calm didn't take control of the center with his ultras and send small forces to wipe out flash's expansions. He waited too long and flash built enough defenses and tanks to fortify his expos and nat, and Clam suicided a bunch of ultras into one of his expos. By contrast JD was waaaay smarter, taking control of the middle with his ultras, splitting light's reinforcements and wiping out his expos with small groups of units. I think JD's TvT and TvP would be spectacular.
On August 18 2010 14:11 DarkMatter_ wrote: The one negative thing (from JD's perspective) about game 3 is that he may have revealed a crucial strategy (skimping on units as much as possible until he can make a ton of ultras and overwhelm the Terran before he can fully complete the mech transition and set up a strong defense at his 3rd, 4th bases).
To be fair we've seen Calm do this against flash before. The only difference is that Calm didn't take control of the center with his ultras and send small forces to wipe out flash's expansions. He waited too long and flash built enough defenses and tanks to fortify his expos and nat, and Clam suicided a bunch of ultras into one of his expos. By contrast JD was waaaay smarter, taking control of the middle with his ultras, splitting light's reinforcements and wiping out his expos with small groups of units. I think JD's TvT and TvP would be spectacular.
Yah JDs game sense was pretty spot on that last game.
Jaedong is great, but he's not invincible. Flash showed it in the MSL finals last time, and Baby did as well last season twice. Lights TvZ today (set 3) was spot on until around the ten minute mark. He was ahead of Jaedong by 50supply at that point while JD was stalling for his Ultras to come out (150 vs. 100). The cheese today was unecessary, Light can do better. I guess he's saving his games for the MSL.
On August 18 2010 12:39 integral wrote: it's already been said but jaedong's mutalisk control is so much better than other zergs it's ridiculous... after an impeccable harass he almost perfectly fenced light's marine pressure in without even needing lurkers. pretty remarkable, but let's see how he does with hive.
This is not the case. Improving mutalisk control among all zerg players is a major cause of the last swarm season. Excellent muta control is essentially a prerequisite for being a pro zerg these days. Just because Jaedong's muta control is the best does not mean that a host of other zergs can do as well, on any given day. It's the whole menagerie, really, like Jaedong sending scourge out right as Light prepares his double drop. That's where Jaedong shows he's the best.
nah, no one controls mutas like jaedong, not even your beloved effort
Modesty would like to have a word with you.
zero too (not as good as JD of course but still spectacular)
On August 19 2010 02:13 Emon_ wrote: Jaedong is great, but he's not invincible. Flash showed it in the MSL finals last time, and Baby did as well last season twice. Lights TvZ today (set 3) was spot on until around the ten minute mark. He was ahead of Jaedong by 50supply at that point while JD was stalling for his Ultras to come out (150 vs. 100). The cheese today was unecessary, Light can do better. I guess he's saving his games for the MSL.
Sorry but seems like standard tvz play for zerg to stall until ultras come out so they can compete with terran head to head at least until tanks get massed. Food count is a terrible way to measure whos winning in that situation. It was JD's lead the entire game since he got to 4 gas relatively easily with zero pressure and good lurker/ling/muta play till defiler than ultra. Textbook tvz, nothing new by JD and he will absolutely have saved his special strategies for the starleagues.
I guess Pure realized that he has to gain an early advantage somehow to beat Effort in a straight up game.
Going nexus first blind in PvZ is still really stupid though. It just isn't worth the risk. Out of the four common ZvP openings (5pool, 9pool, overpool, 12hatch), it works against one of them. Sure, 5pool is extremely uncommon, but even then it's 1/3.
On August 19 2010 04:41 koreasilver wrote: I guess Pure realized that he has to gain an early advantage somehow to beat Effort in a straight up game.
Going nexus first blind in PvZ is still really stupid though. It just isn't worth the risk. Out of the four common ZvP openings (5pool, 9pool, overpool, 12hatch), it works against one of them. Sure, 5pool is extremely uncommon, but even then it's 1/3.
/shrug
Most zergs do 12 hatch though. I rarely see a 9 pool zvp in the pro (I do see it but not that much), can't remember the last time i saw a 4/5 pool same with overpool.
Can't wait to see jaedong roll light in the MSL though watching Jd last night was so nice and refreshing :D
On August 19 2010 04:41 koreasilver wrote: I guess Pure realized that he has to gain an early advantage somehow to beat Effort in a straight up game.
Going nexus first blind in PvZ is still really stupid though. It just isn't worth the risk. Out of the four common ZvP openings (5pool, 9pool, overpool, 12hatch), it works against one of them. Sure, 5pool is extremely uncommon, but even then it's 1/3.
/shrug
Most zergs do 12 hatch though. I rarely see a 9 pool zvp in the pro (I do see it but not that much), can't remember the last time i saw a 4/5 pool same with overpool.
Can't wait to see jaedong roll light in the MSL though watching Jd last night was so nice and refreshing :D