and if you rightklick on the ground you set your army rally point.
But i totally agree that all BW settings should be default with SC2 settings being optional if both players agree (if two newcomers play eachother for example)
Forum Index > Brood War Tournaments |
gCgCrypto
Germany297 Posts
and if you rightklick on the ground you set your army rally point. But i totally agree that all BW settings should be default with SC2 settings being optional if both players agree (if two newcomers play eachother for example) | ||
LaLuSh
Sweden2356 Posts
I know if you had a good computer you would be able to micro mutas like a God and also hit all your timings spot on. As for the 9pool vs barracks low ground game, I pretty much agree with you. SC2 path finding and AI probably screwed you up a little. You basically had the game won though if you didn't let that 1 marine into the bunker. Also you got a bit over-eager in engaging with the lings before speed was finished (and thus wasting many of them). I don't think beastyQT would have held that attack as well and with as good of an economy without auto-mining though. I will review the settings for next week. Just don't want to scare off every single soul apart from the BW community. | ||
LRM)TechnicS
Bulgaria1565 Posts
| ||
Meavis
Netherlands1297 Posts
On February 10 2013 17:39 LRM)TechnicS wrote: I want to add, as FabledIntegral mentioned, and as a friend of mine that plays SC2 confirmed, that SCVS are way too good of a fighting units in SC2:BW xD this was something I noticed a few days earlier aswell, they not only have 60hp but a faster attack speed than other workers aswell, im not sure if this is intended. | ||
Sayle
United Kingdom3685 Posts
On February 10 2013 18:22 19Meavis93 wrote: Show nested quote + On February 10 2013 17:39 LRM)TechnicS wrote: I want to add, as FabledIntegral mentioned, and as a friend of mine that plays SC2 confirmed, that SCVS are way too good of a fighting units in SC2:BW xD this was something I noticed a few days earlier aswell, they not only have 60hp but a faster attack speed than other workers aswell, im not sure if this is intended. Could this be related to the SCV spam attack trick that makes them attack like 30% faster in BW? Maybe the default attack speed of SCVs listed in the BW files is faster than they actually attack due to some weirdness in their attack animation/frames? | ||
MavercK
Australia2181 Posts
my mod has their attack cooldown set to 0.8610 (iirc i had to convert the time to account for increased game speed in sc2). they attack really fast. really fast. it's the same attack speed as a marine. probes and drones have a cooldown of 22. or 1 attack every 0.916 seconds. i think the only real difference is still the pathing thing. scvs will swoop around and are much better at staying in range to attack in sc2bw. i made changes today (not yet live) that affect the mining speed for each race. this change affects acceleration/deceleration of scvs/drones. i think this will be a fairly big nerf to scvs since they will have a much harder time staying in range (their acceleration was more than halved). | ||
Sayle
United Kingdom3685 Posts
| ||
Rus_Brain
Russian Federation1888 Posts
I think I'll go on with sponsoring ^^ | ||
HolydaKing
21225 Posts
On February 10 2013 21:54 Rus_Brain wrote: Cool, thank you guys. I think I'll go on with sponsoring ^^ No, no. Thank YOU. Hopefully next weeks lineup will be even better! | ||
StarVe
Germany13591 Posts
On February 10 2013 21:54 Rus_Brain wrote: Cool, thank you guys. I think I'll go on with sponsoring ^^ Was fun to watch, thanks for sponsoring! | ||
Gairbear
United States80 Posts
| ||
rift
1819 Posts
| ||
LaLuSh
Sweden2356 Posts
SIGN UP LINK Unlimited Selection: OFF By default this tournament. | ||
nimdil
Poland3743 Posts
On February 10 2013 21:54 Rus_Brain wrote: Cool, thank you guys. I think I'll go on with sponsoring ^^ Casually sponsoring mod tournament. You're the boss. | ||
LRM)TechnicS
Bulgaria1565 Posts
My first and most impotant impression was that overlords and stacked mutalisks (and probably all air units) seem to have very little vision around them compared to SC:BW. When I scouted with my first overlord, it wasn't that obvious. But when I made some mutas, stacked them and went to attack, I felt like they were all partially blinded. Since the CPU was attacking me often, it felt really unsafe going through any wide areas with them. Unfortunately, I was in a hurry and couldn't do too much muta micro practice, but it felt really hard to do any significant damage to the CPU without being heavily damaged, even on positions that are good for mutas vs marines like ramps and bridges. | ||
LML
Germany1702 Posts
On February 10 2013 18:41 MavercK wrote: SCVs in BW have a cooldown of 15 frames. BW running at 24fps puts this at 1 attack every 0.625 seconds. my mod has their attack cooldown set to 0.8610 (iirc i had to convert the time to account for increased game speed in sc2). they attack really fast. really fast. it's the same attack speed as a marine. probes and drones have a cooldown of 22. or 1 attack every 0.916 seconds. i think the only real difference is still the pathing thing. scvs will swoop around and are much better at staying in range to attack in sc2bw. i made changes today (not yet live) that affect the mining speed for each race. this change affects acceleration/deceleration of scvs/drones. i think this will be a fairly big nerf to scvs since they will have a much harder time staying in range (their acceleration was more than halved). afterall an SCV beats a Marine in BW 1v1 without microing the marine. | ||
Game
3191 Posts
On February 13 2013 22:58 LML wrote: Show nested quote + On February 10 2013 18:41 MavercK wrote: SCVs in BW have a cooldown of 15 frames. BW running at 24fps puts this at 1 attack every 0.625 seconds. my mod has their attack cooldown set to 0.8610 (iirc i had to convert the time to account for increased game speed in sc2). they attack really fast. really fast. it's the same attack speed as a marine. probes and drones have a cooldown of 22. or 1 attack every 0.916 seconds. i think the only real difference is still the pathing thing. scvs will swoop around and are much better at staying in range to attack in sc2bw. i made changes today (not yet live) that affect the mining speed for each race. this change affects acceleration/deceleration of scvs/drones. i think this will be a fairly big nerf to scvs since they will have a much harder time staying in range (their acceleration was more than halved). afterall an SCV beats a Marine in BW 1v1 without microing the marine. StarCraft was partially crafted during Black History Month. | ||
nimdil
Poland3743 Posts
On February 13 2013 23:08 Game wrote: Show nested quote + On February 13 2013 22:58 LML wrote: On February 10 2013 18:41 MavercK wrote: SCVs in BW have a cooldown of 15 frames. BW running at 24fps puts this at 1 attack every 0.625 seconds. my mod has their attack cooldown set to 0.8610 (iirc i had to convert the time to account for increased game speed in sc2). they attack really fast. really fast. it's the same attack speed as a marine. probes and drones have a cooldown of 22. or 1 attack every 0.916 seconds. i think the only real difference is still the pathing thing. scvs will swoop around and are much better at staying in range to attack in sc2bw. i made changes today (not yet live) that affect the mining speed for each race. this change affects acceleration/deceleration of scvs/drones. i think this will be a fairly big nerf to scvs since they will have a much harder time staying in range (their acceleration was more than halved). afterall an SCV beats a Marine in BW 1v1 without microing the marine. StarCraft was partially crafted during Black History Month. Is that really as bad joke as it looks like? | ||
ninazerg
United States7290 Posts
On February 14 2013 00:09 nimdil wrote: Show nested quote + On February 13 2013 23:08 Game wrote: On February 13 2013 22:58 LML wrote: On February 10 2013 18:41 MavercK wrote: SCVs in BW have a cooldown of 15 frames. BW running at 24fps puts this at 1 attack every 0.625 seconds. my mod has their attack cooldown set to 0.8610 (iirc i had to convert the time to account for increased game speed in sc2). they attack really fast. really fast. it's the same attack speed as a marine. probes and drones have a cooldown of 22. or 1 attack every 0.916 seconds. i think the only real difference is still the pathing thing. scvs will swoop around and are much better at staying in range to attack in sc2bw. i made changes today (not yet live) that affect the mining speed for each race. this change affects acceleration/deceleration of scvs/drones. i think this will be a fairly big nerf to scvs since they will have a much harder time staying in range (their acceleration was more than halved). afterall an SCV beats a Marine in BW 1v1 without microing the marine. StarCraft was partially crafted during Black History Month. Is that really as bad joke as it looks like? *resists commenting* | ||
Sinedd
Poland7052 Posts
| ||
| ||
Next event in 11h 8m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games tarik_tv19460 Grubby2808 FrodaN1268 shahzam873 Hui .203 NuckleDu94 Mew2King73 -ZergGirl60 Maynarde58 ViBE4 Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • MEDOEDLive 119 StarCraft: Brood War• musti20045 43 • RyuSc2 42 • Hupsaiya 31 • Poblha • aXEnki • intothetv • Gussbus • Kozan • Migwel • IndyKCrew • LaughNgamez Trovo • Laughngamez YouTube Dota 2 League of Legends Other Games |
ESL Pro Tour
World Team League
ESL Pro Tour
Reynor vs MaNa
GunGFuBanDa vs Spirit
Elazer vs Krystianer
SKillous vs MaxPax
Big Brain Bouts
Korean StarCraft League
Afreeca Starleague
hero vs Soulkey
AfreecaTV Pro Series
Reynor vs Cure
ESL Pro Tour
World Team League
ESL Pro Tour
[ Show More ] BSL
Zhanhun vs DragOn
Dewalt vs Sziky
CSO Cup
Replay Cast
Sparkling Tuna Cup
ESL Pro Tour
World Team League
ESL Pro Tour
BSL
Gypsy vs Bonyth
Mihu vs XiaoShuai
ESL Open Cup
ESL Open Cup
ESL Open Cup
ESL Pro Tour
ESL Pro Tour
|
|