00:00:00 sayle vs metalx PvT 00:01:48 chef vs tortedelini TvT 00:05:33 mannerkiss vs jonoman92 ZvP 00:07:31 kwark vs kau PvZ 00:11:00 mizu vs trozz TvZ 00:16:45 luckyfool vs caucasianasian TvP 00:20:02 tortedelini vs mizu TvT 00:21:17 ideas vs luckyfool ZvT 00:25:38 2pacalypse- vs jonoman92 PvP 00:26:09 steveman vs kiante WvDND 00:29:42 mannerkiss vs jonvvv ZvP 00:31:47 sayle vs kau PvZ 00:34:22 chef vs trozz RvZ 00:39:53 538 vs luckyfool PvT 00:40:44 538 vs ideas PvZ 00:42:00 mizu #1 00:43:06 metalx vs kwark TvP 00:47:09 mizu vs chef TvR 00:49:00 mannerkiss vs 2pacalypse- ZvP 00:53:23 Kau v Metal[x] ZvP 00:55:50 ideas vs caucasianasian ZvP 00:56:48 538 vs CA PvP 00:57:55 Jonvvv vs Jonoman92 PvP 00:59:39 3rd 4th TvZ 1:05:34 scv joust TvT 1:08:18 finals PvP
On May 20 2014 02:13 Falling wrote: Are there non-ums versions of these maps as well? Because unless you play with another person in UMS mode, you spawn all over the place in melee mode.
as i expected i could only find melee blade storm for u :/ + Show Spoiler +
On May 20 2014 02:13 Falling wrote: Are there non-ums versions of these maps as well? Because unless you play with another person in UMS mode, you spawn all over the place in melee mode.
Just use UMS. The triggers make it worth it. Who needs melee mode?
On May 20 2014 02:13 Falling wrote: Are there non-ums versions of these maps as well? Because unless you play with another person in UMS mode, you spawn all over the place in melee mode.
Just use UMS. The triggers make it worth it. Who needs melee mode?
Well I need to find someone else to join otherwise.
On May 20 2014 02:13 Falling wrote: Are there non-ums versions of these maps as well? Because unless you play with another person in UMS mode, you spawn all over the place in melee mode.
Just use UMS. The triggers make it worth it. Who needs melee mode?
Well I need to find someone else to join otherwise.
Do you think you'll make it out of your group by only training against the computer anyway?
I don't think I'll make it out of my group in any way, shape or form.
But my method of learning maps is to play against the comp a few times just to know the map, figure out what sort of build I want to try, and then play against people.
On May 21 2014 15:40 endy wrote: I was just kidding, although Blackman was known for training against the computer ^_^ I will most likely not make it out of the group either.
By the way, what's the map order, Trozz? I need to prepare some good cheeses.
What endy? I thought you were at least C. I was thinking you and 2pac were the most likely to get out of the group.
On May 21 2014 15:40 endy wrote: I was just kidding, although Blackman was known for training against the computer ^_^ I will most likely not make it out of the group either.
By the way, what's the map order, Trozz? I need to prepare some good cheeses.
What endy? I thought you were at least C. I was thinking you and 2pac were the most likely to get out of the group.
On May 21 2014 15:40 endy wrote: I was just kidding, although Blackman was known for training against the computer ^_^ I will most likely not make it out of the group either.
By the way, what's the map order, Trozz? I need to prepare some good cheeses.
What endy? I thought you were at least C. I was thinking you and 2pac were the most likely to get out of the group.
I'm awful at PvP, so it's probably autolose vs 2pac who's a specialist of P-wars on BGH. Yes my PvZ is around C level. I absolutely need to beat you
e: only to face EriLeg/Metal[x] in quarters haha :'(
On May 21 2014 15:40 endy wrote: I was just kidding, although Blackman was known for training against the computer ^_^ I will most likely not make it out of the group either.
By the way, what's the map order, Trozz? I need to prepare some good cheeses.
What endy? I thought you were at least C. I was thinking you and 2pac were the most likely to get out of the group.
I'm awful at PvP, so it's probably autolose vs 2pac who's a specialist of P-wars on BGH. Yes my PvZ is around C level. I absolutely need to beat you
e: only to face EriLeg/Metal[x] in quarters haha :'(
P-wars on BGH are completely different from PvP on normal maps.
Umm...as fun as this will be, no offense I just feel that Bakaryu out classes every other player...I predict Bakaryu to win the tourney without dropping a single game. gl hf ~
On May 30 2014 02:25 GGzerG wrote: Umm...as fun as this will be, no offense I just feel that Bakaryu out classes every other player...I predict Bakaryu to win the tourney without dropping a single game. gl hf ~
Legionnaire has shown his mastery over the Gem league's strange map pool before. Never count the old guard out.
On June 03 2014 15:25 Trozz wrote: Deadline: August 1st. If your reps aren't in by then, I'm pushing eject.
Well, definitely did not see this post. Guess I got bw to play. Msg me group D. wow mizu de chaud... dat shit fo reallz. I'm available evening US times.
If anyone else only took a look at the maps on melee mode like me (since you can't add a computer to get the game started in ums mode) you are in for a surprise!
There is a reason melee versions weren't provided heh.
I've been so insanely busy the last two months. Now with my wedding in 4weeks I'm becoming increasingly more and more busy. However, I will try to be around any time 4-8PMEST the next few days to try and get my games in. I know you guys have been trying to get a hold of me, but it's been rough.
On July 29 2014 06:40 Falling wrote: k, 2pac and I have played. Just need games vs Endy for our group.
I actually haven't played my games vs 2Pac yet, so it's going to be a PvP night for me. Hopefully I won't lag, playing my hated match-up on awful maps without any practice is already going to be hard enough! Gotta love Gem League haha <3
2Pac/Falling, can we play this tonight? I didn't see Falling online yesterday on Skype. I saw 2Pac, but I had to go to sleep before he was able to go on iCCup. By tonight, I mean between 10pm and 1am GMT+8, if possible of course. I'll also be on Skype at that time.
On July 30 2014 16:42 Falling wrote: Dang. Um. So that is 10 GMT and then add 8? So then 6am GMT? ...and then 9am GMT is your time frame?
I am in GMT+8, you are if I remember correctly in US Pacific time zone, which is GMT -8, hence I am supposed to be 16 hours ahead of you, but Google says it's 1AM, do you have some daylight saving time or something?
Anyway, it's 4pm for me right now, which means I am 15 hours ahead of you. I can play between 10pm and 1am my time, so that translates to 7am to 10am for you. That's not very convenient for you I must admit. Would it be ok? I guess we could always ask Trozz an extension so we can play this week-end?
@endy. If that's true, then I should be in your timeframe now. (It's 8:20 am now) I can play now, if you are available. (And yes we have daylight savings)
On July 31 2014 00:21 Falling wrote: @endy. If that's true, then I should be in your timeframe now. (It's 8:20 am now) I can play now, if you are available. (And yes we have daylight savings)
Sorry, didn't see your post, I was playing my games vs 2Pac.We can play this week-end!
On July 31 2014 00:21 Falling wrote: @endy. If that's true, then I should be in your timeframe now. (It's 8:20 am now) I can play now, if you are available. (And yes we have daylight savings)
Sorry, didn't see your post, I was playing my games vs 2Pac.We can play this week-end!
I'm camping this weekend, although I should be back for afternoon/ evening of Sunday.
On July 31 2014 00:21 Falling wrote: @endy. If that's true, then I should be in your timeframe now. (It's 8:20 am now) I can play now, if you are available. (And yes we have daylight savings)
Sorry, didn't see your post, I was playing my games vs 2Pac.We can play this week-end!
I'm camping this weekend, although I should be back for afternoon/ evening of Sunday.
Hmm that will be Monday morning for me and I'll be at work. Can we try same time as you suggested in the quoted post but a day later. i.e.: the next time it's 8.20 am for you ( +15 hours = 11.20pm for me), i.e.: in ~11 hours from the moment I post this.
On July 31 2014 00:21 Falling wrote: @endy. If that's true, then I should be in your timeframe now. (It's 8:20 am now) I can play now, if you are available. (And yes we have daylight savings)
Sorry, didn't see your post, I was playing my games vs 2Pac.We can play this week-end!
I'm camping this weekend, although I should be back for afternoon/ evening of Sunday.
Hmm that will be Monday morning for me and I'll be at work. Can we try same time as you suggested in the quoted post but a day later. i.e.: the next time it's 8.20 am for you ( +15 hours = 11.20pm for me), i.e.: in ~11 hours from the moment I post this.
I haven't played anyone. My schedule is way too packed. I'm getting married in 4weeks and work has been insane. I also am never around when Legionnaire is ready to play. You should probably replace me.
On August 04 2014 00:49 tonight wrote: I haven't played anyone. My schedule is way too packed. I'm getting married in 4weeks and work has been insane. I also am never around when Legionnaire is ready to play. You should probably replace me.
On August 04 2014 00:49 tonight wrote: I haven't played anyone. My schedule is way too packed. I'm getting married in 4weeks and work has been insane. I also am never around when Legionnaire is ready to play. You should probably replace me.
Congratulations! This is a big part of your life make the best of it! I will be very willing to replace you as long as you root for me!
Do you guys ever change maps? I know some really good obscure ones, like meatgrinder, bloodbath, predators, small divide, space madness, mausoleum, desert sunset etc. I modified a couple to fix some bugs and imbalances as well. And I might wanna play if some of these are included.
hey everyone from group A, im available to play: Wednesday 6pm EST - 11pm EST Thursday 6pm EST - 9pm EST Friday 5pm EST - 8pm EST Saturday - All day Sunday - All day
please contact me via TL PM or skype (killbotsc) ... thanks
On September 03 2014 12:05 castleeMg wrote: hey everyone from group A, im available to play: Wednesday 6pm EST - 11pm EST Thursday 6pm EST - 9pm EST Friday 5pm EST - 8pm EST Saturday - All day Sunday - All day
please contact me via TL PM or skype (killbotsc) ... thanks
I apologise I have been having family issues and now I have no reliable internet untill comcast can come and install it, if you want replace me, I didn't know I wouldn't have reliable internet untill a day or so ago but I am in process , waiting for Comcast to come install new internet, then life will be glorious again
I assume the VODs won't get uploaded to youtube, so is there any chance the replays might be released? I can't really watch the recorded stream on twitch, but I would really love to watch this.
It would be awesome if the time of live cast could be changed to something that works better for everyone. At the current time, most of the Europeans are at school/work while Americans are sleeping which is greatly hurting the viewership count!
On November 08 2014 07:21 Liquid`Drone wrote: awesome commentary!!
I'm actually really not happy with it; I'll work harder to provide actual commentary this week instead of the SirJolt irrelevant anecdote hour. I'm rusty from the months without Gem
Trozz speaking about technical details. I see you uploaded videos on youtube, but they has fucked deinterlacing for 640x480 H.264. You may try to upscale videos (double resolution) to fix it. There are some tools for that, but easiest way is to use mca64Launcher (videos will have resolution 1280x xxx, height is from ratio)
This may take some time, but it worth. Here you can see diffrence
original upload
upscale with mca64Launcher before upload (choose HD quality)
or You may try to convert video to WMV (Microsoft format) using some other tool. Should be ok (not confirmed)
I really like the map "mizu de chaud". Lots of potential for interesting builds there.
What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.
At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.
Another possibility would be to lift off to the corner and thread the workers through the eggs...
On November 12 2014 02:27 GeLaar wrote: Thanks for the ultra-fast uploads, Trozz.
I really like the map "mizu de chaud". Lots of potential for interesting builds there.
What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.
At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.
Another possibility would be to lift off to the corner and thread the workers through the eggs...
In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.
fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.
On November 12 2014 02:27 GeLaar wrote: Thanks for the ultra-fast uploads, Trozz.
I really like the map "mizu de chaud". Lots of potential for interesting builds there.
What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.
At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.
Another possibility would be to lift off to the corner and thread the workers through the eggs...
In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.
fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.
I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.
On November 12 2014 02:27 GeLaar wrote: Thanks for the ultra-fast uploads, Trozz.
I really like the map "mizu de chaud". Lots of potential for interesting builds there.
What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.
At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.
Another possibility would be to lift off to the corner and thread the workers through the eggs...
In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.
fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.
I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.
I think I could literally beat flash if he started the game by lifting off his cc and moving it to another expansion and I did a fast nexus build onto the same expansion. If you do a 1 base build where you take your gas normally, you still have a hard time pressuring a fast expanding p. As zerg, same thing, you're playing normally while terran is taking a huge delay to his builds.
tvt I guess at the very least you could get some earlier tech that would genuinely be beneficial but even then I'm quite certain the economical disadvantage you'd be putting yourself at would be far worse for you.
On November 12 2014 02:27 GeLaar wrote: Thanks for the ultra-fast uploads, Trozz.
I really like the map "mizu de chaud". Lots of potential for interesting builds there.
What I don't get, though, is how come Terrans don't just lift off at the beginning and move their CC to the expansion that has lots of gas. Given how small the map is, they wouldn't lose a lot of time. Sure, that spot is a lot more exposed, but on this map the other two races are pressed to expand quickly. Besides, with some clever building placement and good timing, it should be possible to fend of an early attack.
At the very least TvT should play out like this every game, with both players lifting off, and then playing from the ground.
Another possibility would be to lift off to the corner and thread the workers through the eggs...
In every matchup, a 30 second delay (and it would be 30 seconds) is enough for an early attack to be devastating.
fast lift would lose very hard against any fast exp build, and seeing as how there's no gas in the main, everyone is likely to fast exp.
I'm not sure why fast lift off should lose against any fast expansion build. Fast expansion means the first attack is delayed, and the longer the game goes on the less that initial 30 second delay would matter. The lifting player can still take his own natural and the gas advantage would kick in big time.
I think I could literally beat flash if he started the game by lifting off his cc and moving it to another expansion and I did a fast nexus build onto the same expansion. If you do a 1 base build where you take your gas normally, you still have a hard time pressuring a fast expanding p. As zerg, same thing, you're playing normally while terran is taking a huge delay to his builds.
If this were true, I don't think any progamer would have ever attempted a 14 CC build, which puts you behind in terms of early defenses by way more than 30 seconds. And I was not suggesting playing off of one base. If you lift off, you either have to fend off an early attack, or the opponent fast expands in response, which gives you time to also expand to the 2-geyser natural above the ramp. I feel that the gas-rich expansion + the two geyser expansion is way better than the regular main + the gas-rich expansion, despite the 30 second delay.
On November 12 2014 21:20 Mirnaia wrote: I am no player but I do like rousing the rabble, so why don't you play a few test games (could even switch sides during them).
I would actually be up for that, if Liquid`Drone is.
fast expand does not halt your scv production at the start of the game by 30 seconds. what you are suggesting is the equivalent of not starting to mine or build scv until I have 6 done and mining and the 7th building. it's a monumental difference.
boxer once tried to lift his cc to the nearest expansion on blade storm. That is a shorter distance, he followed it up with a genius cheese build, but it still failed. And I am very willing to play a game where I pledge to fast expand and you pledge to liftoff your cc, I think even tvt (of which I have played less than 5 games in the past 6 years) I'd be left with a significant advantage.
On November 12 2014 21:59 Liquid`Drone wrote: fast expand does not halt your scv production at the start of the game by 30 seconds. what you are suggesting is the equivalent of not starting to mine or build scv until I have 6 done and mining and the 7th building. it's a monumental difference.
boxer once tried to lift his cc to the nearest expansion on blade storm. That is a shorter distance, he followed it up with a genius cheese build, but it still failed. And I am very willing to play a game where I pledge to fast expand and you pledge to liftoff your cc, I think even tvt (of which I have played less than 5 games in the past 6 years) I'd be left with a significant advantage.
You would certainly be left with a big advantage, but on this map you would be forced to play a low gas build while I could play a regular build, assuming I would survive the first five minutes. Boxer tried lifting off on a normal map. My whole point was that on "mizu de chaud", the mains being basically worthless forces you to expand, which hinders you from punishing the lift off.
If we're pledging builds, it makes sense to me that you would pledge to expand to your natural (the 2-geyser one), not the same expansion that I would lift off to, because you would not normally expand there blindly. Expanding there only makes sense if you know I am lifting off, and in that case you could just rush me to begin with. But we want to test a normal build against lifting off. Does that make sense?
On November 12 2014 21:59 Liquid`Drone wrote: fast expand does not halt your scv production at the start of the game by 30 seconds. what you are suggesting is the equivalent of not starting to mine or build scv until I have 6 done and mining and the 7th building. it's a monumental difference.
boxer once tried to lift his cc to the nearest expansion on blade storm. That is a shorter distance, he followed it up with a genius cheese build, but it still failed. And I am very willing to play a game where I pledge to fast expand and you pledge to liftoff your cc, I think even tvt (of which I have played less than 5 games in the past 6 years) I'd be left with a significant advantage.
You would certainly be left with a big advantage, but on this map you would be forced to play a low gas build while I could play a regular build, assuming I would survive the first five minutes. Boxer tried lifting off on a normal map. My whole point was that on "mizu de chaud", the mains being basically worthless forces you to expand, which hinders you from punishing the lift off.
If we're pledging builds, it makes sense to me that you would pledge to expand to your natural (the 2-geyser one), not the same expansion that I would lift off to, because you would not normally expand there blindly. Expanding there only makes sense if you know I am lifting off, and in that case you could just rush me to begin with. But we want to test a normal build against lifting off. Does that make sense?
So, are we gonna do this?
Of course I'm expanding to my natural.. and I'm not going to send my first peon to your base.
That being said, I only have misu de chaud as an observer map - meaning it can't be played in melee mode, meaning that we're going to start with peons of all the different races. But we can pledge to only use 1 race.
On November 12 2014 21:59 Liquid`Drone wrote: fast expand does not halt your scv production at the start of the game by 30 seconds. what you are suggesting is the equivalent of not starting to mine or build scv until I have 6 done and mining and the 7th building. it's a monumental difference.
boxer once tried to lift his cc to the nearest expansion on blade storm. That is a shorter distance, he followed it up with a genius cheese build, but it still failed. And I am very willing to play a game where I pledge to fast expand and you pledge to liftoff your cc, I think even tvt (of which I have played less than 5 games in the past 6 years) I'd be left with a significant advantage.
You would certainly be left with a big advantage, but on this map you would be forced to play a low gas build while I could play a regular build, assuming I would survive the first five minutes. Boxer tried lifting off on a normal map. My whole point was that on "mizu de chaud", the mains being basically worthless forces you to expand, which hinders you from punishing the lift off.
If we're pledging builds, it makes sense to me that you would pledge to expand to your natural (the 2-geyser one), not the same expansion that I would lift off to, because you would not normally expand there blindly. Expanding there only makes sense if you know I am lifting off, and in that case you could just rush me to begin with. But we want to test a normal build against lifting off. Does that make sense?
So, are we gonna do this?
Of course I'm expanding to my natural.. and I'm not going to send my first peon to your base.
I'll be on iccup in op teamliquid, ToT)Eriador(
Can we do this on a battle.net server? I'm on Linux and I don't have ICCup in my list of servers. Long story...
On November 13 2014 00:00 Liquid`Drone wrote: That being said, I only have misu de chaud as an observer map - meaning it can't be played in melee mode, meaning that we're going to start with peons of all the different races. But we can pledge to only use 1 race.
But I wanted to play it in the Gem League format, with the other races and all! Why do you want to pledge not to use the other races?
haha I only have iccup in mine. Anyway though, I just looked at the map and.. did you really look at it yourself? The gas expansion only has 4 mineral fields.. And it's not really close at all, I think I'd be at 8 peons when you start building your 5th. When I said I thought I'd beat flash if he went a liftoff-cc starting build, I actually thought there were 8 patches and that it was quite a bit closer, now you're left with 4 patches with 1000 and 2 geysirs - which is hardly even any better than 8 mineral patches and no gas - and a big economical disadvantage to boot.. I'm also fairly busy today, but if you manage to get iccup working I'll take a 15 minute break..
On November 13 2014 00:07 Liquid`Drone wrote: haha I only have iccup in mine. Anyway though, I just looked at the map and.. did you really look at it yourself? The gas expansion only has 4 mineral fields.. And it's not really close at all, I think I'd be at 8 peons when you start building your 5th. When I said I thought I'd beat flash if he went a liftoff-cc starting build, I actually thought there were 8 patches and that it was quite a bit closer, now you're left with 4 patches with 1000 and 2 geysirs - which is hardly even any better than 8 mineral patches and no gas - and a big economical disadvantage to boot.. I'm also fairly busy today, but if you manage to get iccup working I'll take a 15 minute break..
Uhm, I think there may have been a big misunderstanding. I was talking about lifting off to the expansion that has one geyser with 6000 gas and 6 patches of 1500 minerals (the one that's on lower ground), and later expanding to the natural that has two geysers and four patches. The spot that I'm talking about really is quite close by air.
I'm not sure I can get the launcher to work on Linux. I tried it a few years back but there were problems. Maybe it's fixed now, not sure. I have stuff to do as well, but I wouldn't mind doing this some other time.
On November 13 2014 00:37 Trozz wrote: Float to the corner! You'll be protected by eggs. Still seems terrible.
Yes, I considered that too, but there are low minerals there. Then you're on an island with low resources while the opponent has the map. Still, might be worth doing it once for the shock factor.
So I checked the rep and I had 10 workers when you had 5. I think you might just straight up die to a 9 pool. In TvT you might have a small window where you can get a vulture early enough to do damage but only by sacrificing a ton of econ so that vulture better kill everything.
On November 13 2014 03:16 Kau wrote: So I checked the rep and I had 10 workers when you had 5. I think you might just straight up die to a 9 pool. In TvT you might have a small window where you can get a vulture early enough to do damage but only by sacrificing a ton of econ so that vulture better kill everything.
Hmm, 10 vs. 5 does sound like a big difference. But I think doing this in TvZ was kind of pointless, since gas is an issue for the Zerg, not the Terran. Obviously a 9 pool or any other early attack would kill this. It's a (gas-)greedy build that only stands a chance if it's unexpected.
Thanks, Liquid`Drone and Kau, for humoring me and letting me try out the build.
Three games were played, and I lost all of them. Kau and Drone remain unconvinced that this is viable. As for me, I feel that it was mostly because I suck, and that a good Terran player would be able to overcome the initial setback and get an advantage in the long run. But we'll never know, unless a good Terran tries it.
looking at replay from game 1, you start your 5th peon when I start my 8th. your first minerals were returned after 45 seconds. after 4 minutes, you do have a factory 75% complete while mine is just starting, but I have 2 cc, 23 vs 15 scvs, 2 gas vs 1 available to me.. I see that your build order wasn't perfect (but honestly, it was enabled by the map being weird and giving you 1 extra probe and drone - not having to build depot before rax is for you very beneficial) but neither was mine. I guess I could see flash beating me even if he did this but he would also be giving me one golden opportunity to beat him.
Mmm, you're quite right that the two extra supply greatly work in my favor. With 6 mineral patches, I only need about 12 workers to be saturated on gas and minerals, so I can go without a supply depot for a long time. I think my main problem was that I could not use the early tech advantage to secure the natural with two geysers.
Ideally, the build should go like this: -barracks, assimilator, factory, supply depot; -make Vultures from one fact and harass or at least contain below the opponent's ramp; -when the money piles up, send the probe to build a Nexus while making more SCVs for transfer; -pylon, forge, cannons to defend against air / cloaked units while you get siege tanks.
Now there's a build that seems worthy of a Gem League . Not sure how this would work out timing-wise, but the supply depot after factory would give you the first vulture VERY early, much faster than I had it in our games.
I would like to watch those mizu de chaud games :-)
If I could play this game I'd go for a wall-in into a fast natural, then transfer all SCV to natural (and perhaps some distance mining to optimize) while the main CC floats into the corner expansion. Could it work?
Oh yeah, my games vs Kau were the first I played. I had thought that you needed and Ovie to scout the minerals to get the pocket expansion on Mizu. All my other games, I took it straight away after I was told a worker can spot it just fine.
On November 27 2014 09:28 Kau wrote: Aw I'm flattered that you think my games were gg.
Also 2pac and endy, you need to explain yourselves for set 2!
It wasn't BM. I disc'ed in set 2. I had a pretty large advantage, but I was also the one who disc'ed so we naturally agreed on a rematch. The VOD is the rematch. Chat at the beginning of the game is me I arguing about my advantage that's all. I wouldn't BM in Gem League. I think I even said gg after your sunken rush even though I was really mad in front of my computer. <3
Great games. Too bad Bakuryu didn't use the two workers for anything except the extra supply; he didn't even make assimilators instead of extractors. Then again he didn't really need to. (Also Sayle... -_- It's not "bm" if your opponent makes a hatchery, it's bm that you didn't! -_-)
Regarding the pathing problems on Mizu de Chaud: The pathing from one mineral patch at the top main is really bad, and I'm not sure if the bottom main has a similar thing. If someone updates this map to fix the top natural's extractor, this might be worth having a look at as well.
This tournament needs to be resumed. It's hands down the most amazing BW tournament ever! It's hard to believe that it's impossible to organize at least two gem leagues per year. You guys need to step it up!
On November 10 2015 15:43 Trozz wrote: Unfortunately, a time vortex swallowed them. Round of 8 was lost.
See, this is what happens when one waits 1.5 years. I am sure you have already exhausted all attempts to retrieve the missing games (such as asking for replays from the round-of-8 participants), haven't you?
To clarify, does this mean that round of 4 folks got there by default (by way of "event-horizoned" guys getting forfeited)? Also, presumably games from round of 4 still exists somewhere. Are these going to be broadcast? I am just asking because more gem league is better. TrozzJolt casts are the best!
On November 14 2015 15:23 mca64Launcher_ wrote: i thought i saw everything in sc;bw, but long distance mining gas was most retarded what i saw in last few years :D
By the way, Trozz, Sir Jolt: there appears to be a shortage of commentators for TLCs. You guys should totally get in on the action! As a bonus, this would give you access to a platform where you could promote Gem League 4. This way, it may well become the mostest, bestest, most-oh-my-goddest league ever!
GemLeague has his own chance to rise as BJ Sonic Starleague and get his own recognition. The main problem for now is some maps are SUCKING really hard so even 10 year old boy won't be willing to play on them. I admire your choice of maps but next time please try to at least choose maps with normal mineral and gas distance.
On November 17 2015 13:24 Spazer wrote: I agree, these maps were super lackluster. None of them live up to true classics such as Neo Abattoir.
I will pass on your concerns to the tourney organisers. Hopefully, together we can ensure that future Gem League maps include only high quality maps like Vendetta and Waiting to Panic.
As long as it meets with some common rules as: proper resource placement, no glitching, normal path to scout and normal spawn locations (Imagine to find your opponent on f.e. Killing Fields without nightmare). Baekmogoji seems fine but I'm not fan of double geysers because it affects balance, it's more SC2 thing. In other hand if you have your favorite maps which include some of problems above you can try to fix them with editor, its small work. Even Blood Bath seems legit but there are ton of versions of it. F.e. this fan made 2.23 ver. seems much more fitting compared to default Blizz edition but I don't mind adding 2nd gas for each base because it's uniqueness is where you need to hold to your corner.