On April 16 2017 21:31 [sc1f]eonzerg wrote: dunno guys,i think ghost lategame is not well explored,i see Scan lategame he is holding arbiters with Ghost,sure it is not easy and u need some high lvl mechanics.imagine lockdown atleast 5 6 carriers,u dont need that many goliaths to fight and u can give priority to ground army.
Mong have shown it's effective as well. But it has to be practiced and explored like you point out.
On April 16 2017 21:44 sixfour wrote: I see nobody's fixed the OP design so we can actually read the results of the polls without highlighting over them
On April 16 2017 21:44 sixfour wrote: I see nobody's fixed the OP design so we can actually read the results of the polls without highlighting over them
Just watched the games and they were awesome! Also lesson learnt from Light vs Jaehoon - you have to win within the first 15-20mins in TvP or else carriers are impossible to deal with late game.
On April 17 2017 22:48 Dante08 wrote: Just watched the games and they were awesome! Also lesson learnt from Light vs Jaehoon - you have to win within the first 15-20mins in TvP or else carriers are impossible to deal with late game.
Nah, it depends on the map a lot.
On most maps if you scan them in time, you're fine - even if you don't scan them in time you can usually stabilize. On maps where there's a lot of impassable terrain or different sections that require going all around to come to, they're stronger though.
On April 18 2017 14:08 Dante08 wrote: Yeah I was referring to Outsider which seems impossible to defend against Carriers late game. The lack of gas expansions doesn't help either.
If you want to you can techonically float and take double gas.
Sad for Light. Jaehoon abuses every trick in the book for protoss! dark templars, storms, carriers etc... lol. Poor light, he beat Shuttle last ASL in a crazy game too to get to the final match and here he beats Mini in a crazy game only to lose to Jaehoon
On April 18 2017 14:08 Dante08 wrote: Yeah I was referring to Outsider which seems impossible to defend against Carriers late game. The lack of gas expansions doesn't help either.
If you want to you can techonically float and take double gas.
agree, always wondered why this doesn't happen often enough. Harder to defend? Not worth it?
On April 21 2017 07:26 BigFan wrote: Sad for Light. Jaehoon abuses every trick in the book for protoss! dark templars, storms, carriers etc... lol. Poor light, he beat Shuttle last ASL in a crazy game too to get to the final match and here he beats Mini in a crazy game only to lose to Jaehoon
On April 18 2017 14:08 Dante08 wrote: Yeah I was referring to Outsider which seems impossible to defend against Carriers late game. The lack of gas expansions doesn't help either.
If you want to you can techonically float and take double gas.
agree, always wondered why this doesn't happen often enough. Harder to defend? Not worth it?
I don't think Terran ever needs more gas geysirs than mineral lines. Every unit T masses costs more minerals than gas. The only occurrence where I can imagine this being useful would be a mass wraith build to counter a fast carrier build with late obs. But T would have to know about the carriers so early that it might not be applicable at all.
This is probably mainly a Zerg option if they want to go for a mass muta or mass lurker style which requires as much minerals as gas.
On April 21 2017 07:26 BigFan wrote: Sad for Light. Jaehoon abuses every trick in the book for protoss! dark templars, storms, carriers etc... lol. Poor light, he beat Shuttle last ASL in a crazy game too to get to the final match and here he beats Mini in a crazy game only to lose to Jaehoon
On April 19 2017 00:23 Qikz wrote:
On April 18 2017 14:08 Dante08 wrote: Yeah I was referring to Outsider which seems impossible to defend against Carriers late game. The lack of gas expansions doesn't help either.
If you want to you can techonically float and take double gas.
agree, always wondered why this doesn't happen often enough. Harder to defend? Not worth it?
I don't think Terran ever needs more gas geysirs than mineral lines. Every unit T masses costs more minerals than gas. The only occurrence where I can imagine this being useful would be a mass wraith build to counter a fast carrier build with late obs. But T would have to know about the carriers so early that it might not be applicable at all.
This is probably mainly a Zerg option if they want to go for a mass muta or mass lurker style which requires as much minerals as gas.
hmm fair point. I'm mostly thinking of this in terms of Outsider where the Terran can have his main, back expos and grab those two gases+expo on the side but maybe that's too much gas then.