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On February 11 2009 20:08 QuickStriker wrote: hahahaha yes yes yes!!!!!!! I so called all the possible wins today in this OSL!!!! Liquibet 4/4 BABY!!!!!! GO STORK/BY.HERO/BEST/JAEDONG!!!!!!!!!!! you picked the 4 obvious favourites. well done?
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Russian Federation1607 Posts
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Aotearoa39261 Posts
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On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha
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9069 Posts
On February 11 2009 20:33 Jaeden wrote:Show nested quote +On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha well its time for toss to cry about map imbalance... Tears in the moon (11-2 zvp) Destination (16-4 zvp in the last 20 games)
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its the zergs not the map
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On February 11 2009 20:45 disciple wrote:Show nested quote +On February 11 2009 20:33 Jaeden wrote:On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha well its time for toss to cry about map imbalance... Tears in the moon (11-2 zvp) Destination (16-4 zvp in the last 20 games) I remember when every zerg said that Destination and Medusa were P>>>Z because "it is too hard to take a third base." I wonder were they went, I don't hear so much from them now...
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MrHoon
10183 Posts
On February 11 2009 20:54 Fwmeh wrote:Show nested quote +On February 11 2009 20:45 disciple wrote:On February 11 2009 20:33 Jaeden wrote:On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha well its time for toss to cry about map imbalance... Tears in the moon (11-2 zvp) Destination (16-4 zvp in the last 20 games) I remember when every zerg said that Destination and Medusa were P>>>Z because "it is too hard to take a third base." I wonder were they went, I don't hear so much from them now... oov build made zergs shift focus to terran.
Destination and medusa is hard for terran when they go bionic.
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Russian Federation1208 Posts
Jaedong today is 5-0 (4-0 vs ACE and 1-0 vs Kal)??? Such a monster...
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Yes Jaedong!
Are there VODs up anywhere?
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meh short one sided games
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On February 11 2009 20:54 Fwmeh wrote:Show nested quote +On February 11 2009 20:45 disciple wrote:On February 11 2009 20:33 Jaeden wrote:On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha well its time for toss to cry about map imbalance... Tears in the moon (11-2 zvp) Destination (16-4 zvp in the last 20 games) I remember when every zerg said that Destination and Medusa were P>>>Z because "it is too hard to take a third base." I wonder were they went, I don't hear so much from them now...
I'm sorry, but neither Destination nor Medusa were anywhere close to the imba PvZ that Tears is, even at the beginning when protoss were dominating.
The problem with Tears is that the protoss cannot hold its natural expansion against the zerg w/o gazillion cannons. Low ground + natural placement(horrible for sim city) + wide entrance + 2nd entrance makes the protoss almost having to go 1-base tech. And as a zerg as long as you play safe one-base protoss just can't handle 2 base zerg.
This is almost like the Byzantium map for zerg, where you're forced to go with cheesy 2-hatch muta or something and the protoss can just mass cannons FTW.
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oh man all great tournouts for me..
cept Best>upmagic makes me kinda sad.. its good cuz flash lost to up so gives flash more of a chance
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9069 Posts
tbh I've expected Destination to be zvp imba, but toss was doing ok for a long period of time. I got the same feeling about fantasy II, because both maps are similar imo with zerg having the chance to contain the toss pretty easy with lurks abusing the bridges, not to mention the distance to the 3rd gas...but fantasy II is a 4player large map which prevented the zerg from gaining easy map control, but this was not the case with Destination...ofc this doesnt make the map unplayable in pvz. Tears in the moon on the hand...meh
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United States12607 Posts
T_T looks like awful game quality. At least BeSt won...what the hell was that from Up? I suppose he was counting on BeSt going for a FE, but even one rax may not have been enough to stop it - especially when he placed that bunker so freaking far from BeSt's buildings.
Loved the counter-cheese though BeSt was smart to put the forge on the cliff.
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UpMagiC
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On February 12 2009 01:11 baubo wrote:Show nested quote +On February 11 2009 20:54 Fwmeh wrote:On February 11 2009 20:45 disciple wrote:On February 11 2009 20:33 Jaeden wrote:On February 11 2009 20:10 disciple wrote: yeah how awesome winning a ZvP on map that is 11-2 in this MU...jeez omg, I`ve NEVER seen a bigger hater than u, haha well its time for toss to cry about map imbalance... Tears in the moon (11-2 zvp) Destination (16-4 zvp in the last 20 games) I remember when every zerg said that Destination and Medusa were P>>>Z because "it is too hard to take a third base." I wonder were they went, I don't hear so much from them now... I'm sorry, but neither Destination nor Medusa were anywhere close to the imba PvZ that Tears is, even at the beginning when protoss were dominating. The problem with Tears is that the protoss cannot hold its natural expansion against the zerg w/o gazillion cannons. Low ground + natural placement(horrible for sim city) + wide entrance + 2nd entrance makes the protoss almost having to go 1-base tech. And as a zerg as long as you play safe one-base protoss just can't handle 2 base zerg. This is almost like the Byzantium map for zerg, where you're forced to go with cheesy 2-hatch muta or something and the protoss can just mass cannons FTW.
toss needs to adapt to the map, just as how zerg was forced to adapt to destination and the entire zvp matchup. zergs getting raped by zealot/archon or sair reaver? they switched away form hive tech and used mass hydras.
likewise, toss needs to find another way to hold their expansion without cannons. that much of an investment in static defense is just retarded regardless of race: if zerg built 5 to 6 sunkens the moment their expansion hatch was finished, how much shit would we be talking about zerg's wasting minerals? or if terran built 3 bunkers before their FE command was finished?
and yeah, you can flame me because i'm not coming up with a solution myself and am just pointing out the idiocy of the status quo. (whatever; even if i came up with something, you wouldnt follow it till a pro pulled it off successively anyway.) the current forge cannons FE toss build IS retarded in pvz, mostly because it allows zerg to dictate the flow of the game early on and toss is forced to play passive/reactionary.
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On February 12 2009 03:37 d_so wrote: likewise, toss needs to find another way to hold their expansion without cannons. that much of an investment in static defense is just retarded regardless of race: if zerg built 5 to 6 sunkens the moment their expansion hatch was finished, how much shit would we be talking about zerg's wasting minerals? or if terran built 3 bunkers before their FE command was finished?
and yeah, you can flame me because i'm not coming up with a solution myself and am just pointing out the idiocy of the status quo. (whatever; even if i came up with something, you wouldnt follow it till a pro pulled it off successively anyway.) the current forge cannons FE toss build IS retarded in pvz, mostly because it allows zerg to dictate the flow of the game early on and toss is forced to play passive/reactionary. Terrans build a crazy amount of turrets to defend muta harass. Since m&m doesn't get raped by ling/hydra, T can hold their front line against Z. P doesn't have that luxury. P army cannot stand against a Z army until there are heavy gas units involved, and to get a critical mass of those, P needs the second base early. Hence forge FE. It works on almost every map. (including Destination, which I don't think is imba ZvP)
If you think forge FE is retarded in pvz in general, then you don't understand pvz.
2base zerg has a stronger economy than 1base toss lings > zeals hydras > goons (unlike the tanks/zeals/vultz/goons dynamic, lings will also beat goons and microed hydras will beat zeals)
With the exception of a map like Neo Requiem, P needs 2 base to play anything but an allin timing attack/tech rush against Z.
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I think Protoss will get used to Tears of the Moon after awhile. Very few maps stay this one sided after a lot of games are played on it..... I hope.....
And yes, Stork won! Now Stork's OSL life depends on whether he can beat July....
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