On April 29 2010 11:07 MaD.pYrO wrote:
Only been 1 content patch so far, the rest were balance patches
Only been 1 content patch so far, the rest were balance patches
So patch 11 it is?
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ZenDeX
Philippines2916 Posts
On April 29 2010 11:07 MaD.pYrO wrote: Show nested quote + On April 29 2010 11:06 HeyheyLBJ wrote: Is it just me or do they use "service update" for everything they do? Can't be a content path though, can it? CAN IT?! Only been 1 content patch so far, the rest were balance patches So patch 11 it is? | ||
Mr.Pyro
Denmark959 Posts
On April 29 2010 11:10 lolaloc wrote: Show nested quote + On April 29 2010 11:07 MaD.pYrO wrote: On April 29 2010 11:06 HeyheyLBJ wrote: Is it just me or do they use "service update" for everything they do? Can't be a content path though, can it? CAN IT?! Only been 1 content patch so far, the rest were balance patches So patch 11 it is? Here's hoping they'll fix TvP and highground! | ||
Ilithyium
Denmark88 Posts
On April 29 2010 11:11 MaD.pYrO wrote: Show nested quote + On April 29 2010 11:10 lolaloc wrote: On April 29 2010 11:07 MaD.pYrO wrote: On April 29 2010 11:06 HeyheyLBJ wrote: Is it just me or do they use "service update" for everything they do? Can't be a content path though, can it? CAN IT?! Only been 1 content patch so far, the rest were balance patches So patch 11 it is? Here's hoping they'll fix TvP and highground! That would be awsome | ||
goswser
United States3519 Posts
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ZenDeX
Philippines2916 Posts
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CubEdIn
Romania5359 Posts
I like the new high-ground thing. edit: wait what do you mean fix tvp? nerf toss even more? PvZ is hard enough as it is. | ||
Mr.Pyro
Denmark959 Posts
On April 29 2010 11:21 CubEdIn wrote: I hope they fix scv not being able to move away from buildings and ghost firing when on stop and invisible. I like the new high-ground thing. edit: wait what do you mean fix tvp? nerf toss even more? PvZ is hard enough as it is. TvP/PvT is pretty borked as of now, it always ends up in all-in builds from either side, and if it isn't an all-in build it's really difficult for terran when P reaches storm. T shouldn't be broken as easily as they are all the time by 4 warpgate play. They're probably going to nerf Warpgates soonish. | ||
ZenDeX
Philippines2916 Posts
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Mr.Pyro
Denmark959 Posts
On April 29 2010 11:30 lolaloc wrote: I really doubt that there would be any drastic balance changes seeing as the game just got patched last week. Yes, because the last 9 patches were totally months apart :p | ||
Liquid`Jinro
Sweden33719 Posts
Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout). | ||
Mr.Pyro
Denmark959 Posts
On April 29 2010 11:35 FrozenArbiter wrote: You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F. Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout). All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/ To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such | ||
SpiDaH
France198 Posts
On April 29 2010 11:35 FrozenArbiter wrote: Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything wisdom, but blistering fucking sands is still around and we can't do shit about it. Also, a lot of tournaments have blistering as the first map of the tour in bo1's and that's just a pain. Just get rid of the map already, jesus. | ||
Skvid
Lithuania751 Posts
On April 29 2010 11:21 CubEdIn wrote: I hope they fix scv not being able to move away from buildings what do you mean? You can move away from a building thats being constrcuted if thats what you mean. 1st cancel lets the scv go, second cancel destroys the building. | ||
Zelniq
United States7166 Posts
On April 29 2010 11:35 FrozenArbiter wrote: You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F. Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout). couldn't help notice that this is pretty much the exact same situation for ZvT sooooo many openings pretty much every unit besides the siege tank and raven can be rushed to and be used very effectively vs zerg and it's pretty tough to prepare for all possible possibilities given the often limited information | ||
Liquid`Jinro
Sweden33719 Posts
On April 29 2010 11:37 MaD.pYrO wrote: Show nested quote + On April 29 2010 11:35 FrozenArbiter wrote: You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F. Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout). All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/ To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such Yeah, this is the problem 1 fac builds are REALLY good vs 4 warp gate builds (like, really, really, really good). They are also REALLY REALLY REALLY terrible vs void ray builds and I don't think you can do them on blistering sands (backdoor ahoy) or kulas ravine (blink just kills you 100% of the time). 1 rax FE into mass marines/bunkers is safe, but again - cannot be used on Kulas, Blistering. Probably cannot be used on desert oasis but that map plays really differently anyway. I dunno much about banshee first builds, seems that would die vs void ray as well. | ||
Mr.Pyro
Denmark959 Posts
On April 29 2010 11:42 FrozenArbiter wrote: Show nested quote + On April 29 2010 11:37 MaD.pYrO wrote: On April 29 2010 11:35 FrozenArbiter wrote: You can stop the ghost from firing when invisible - it has an on/off switch; I think the hotkey is F. Aside from blistering fucking sands.. I don't feel like TvP is imbalanced once you reach midgame or anything, it's just hard as hell to properly scout or prepare for all the protoss possibilities (4 warpgate, 3 warpgate+robo, expo with warp gates, fast void ray, fast dt, fast colossus, warp prism+warp gates etc... there's just a lot of stuff and you can't reliably scout). All Zotac replays are pretty much these "cheesy" 4 warpgate builds as well, i'd really like to see standard play become more dominant, it's really hard to play safe with the current high ground mechanics =/ To be clear i'm not biased, i'm a Protoss player, and i don't really like P being able to break terran as such Yeah, this is the problem 1 fac builds are REALLY good vs 4 warp gate builds (like, really, really, really good). They are also REALLY REALLY REALLY terrible vs void ray builds and I don't think you can do them on blistering sands (backdoor ahoy) or kulas ravine (blink just kills you 100% of the time). 1 rax FE into mass marines/bunkers is safe, but again - cannot be used on Kulas, Blistering. Probably cannot be used on desert oasis but that map plays really differently anyway. I dunno much about banshee first builds, seems that would die vs void ray as well. Actually it's okay given you have fast access to vikings and most protoss only do 1 stargate for void rays. | ||
Liquid`Jinro
Sweden33719 Posts
And before you KNOW he's going void ray, you've already started a banshee... Anyway - eu is up and no patch? EDIT: Ah, but the service update message remains. Good. | ||
Mr.Pyro
Denmark959 Posts
On April 29 2010 11:53 FrozenArbiter wrote: But 1 charged void ray > 2 vikings -_- I mean, I tried to go straight to reactor vikings (reactor made @ rax) today and it just killed both vikings lol And before you KNOW he's going void ray, you've already started a banshee... Anyway - eu is up and no patch? EDIT: Ah, but the service update message remains. Good. Yea the message is indeed still there. Vikings outrange void rays though, i do believe with a bit of kiting you can force him to either focus something else or lose his charge and the vikings will kill em. Not totally sure about this, my friend plays terran though and says it's a bit unreliable. Anyway, it should be possible to pump enough vikings out of 2 starports to kill of any void rays a protoss will throw at you. Anyway, if a protoss has gone void ray that will leave his base quite vulnerable to the banshee harass as well, again, when the terran base is vulnerable to void ray, and the protoss base to banshee... Well random things start happening :S | ||
Liquid`Jinro
Sweden33719 Posts
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Mr.Pyro
Denmark959 Posts
On April 29 2010 12:02 FrozenArbiter wrote: I'm just not sure - as soon as the void ray hits you ONCE you cannot run away... So, ehhhhhhh maybe it's possible but I really wouldn't count on it - everytime you turn around you slow down and the void ray is as fast as a viking..... Aren't vikings faster than void rays? Not quite sure, anyway, 6-8 marines should be enough to take care of the void ray in that case? It always seems to be marines that shut down my void ray harass the few times i've done it. | ||
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