Quick question about the rate of spreading creep by tumors.
If you have 2 in the same area does that surrounding area spread 2x as fast?
does this apply to more creep tumors? say if i have 3 or 4
cheers
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wetfart
Australia11 Posts
Quick question about the rate of spreading creep by tumors. If you have 2 in the same area does that surrounding area spread 2x as fast? does this apply to more creep tumors? say if i have 3 or 4 cheers | ||
Ikiron
United States88 Posts
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Ryuu314
United States12679 Posts
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Toadily
United States837 Posts
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Ichabod
United States1659 Posts
Edit: Same basic radius of creep is produced around each, a larger area isn't covered. | ||
vT.sOel
122 Posts
On July 01 2010 11:45 Ryuu314 wrote: I'm pretty sure they don't spread faster, but you can cover more ground faster. that makes no sense at all. LOL | ||
AppleTart
United States1261 Posts
On July 01 2010 11:45 Ryuu314 wrote: I'm pretty sure they don't spread faster, but you can cover more ground faster. It actually does make sense... | ||
ZeaL.
United States5955 Posts
On July 01 2010 11:52 vT.sOel wrote: Show nested quote + On July 01 2010 11:45 Ryuu314 wrote: I'm pretty sure they don't spread faster, but you can cover more ground faster. that makes no sense at all. LOL What he means is that if you have two tumors right next to each other, creep doesn't spread faster but if you have two tumors spaced apart where they dont overlap with each other you will have more ground covered in creep. | ||
DTown
United States428 Posts
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Silent331
United States356 Posts
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Sylvr
United States524 Posts
I believe the mechanic behind it is that a Creep Tumor will spread creep at X amount of inches per second outward from wherever the edge of the creep is. This means that if it encounters an area where there is already creep, it doesn't have to "spread" through that area; it just skips it and the new "edge" from which it spreads becomes the boundary of the actual creep. Picture an archery target with the Creep Tumor as the bulls-eye. As you go out from the center, you have numbered "zones" X|1|2|3|4|5| etc. If you have 2 tumors occupying zone X, then Tumor A will creep out to spread through zone 1. Tumor B will then try to spread but realize that zone 1 is already occupied, and so it will move on to zone 2. I believe the Tumors will continue to leap-frog like this until they reach their range limit. Edit: Silent90 was way faster with that explanation than I was, lol. | ||
Ichabod
United States1659 Posts
There are some weird mechanics you can do with overlords across cliffs etc, but that's basically it. Edit: Actually, this post might have been necessary, I might have misread the previous posters. | ||
HeyitsClay
Canada336 Posts
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ultratorr
Canada332 Posts
Does this mean it's always faster to spawn another tumor as soon as one is finished, instead of waiting for each tumor to cover the full area? | ||
Silent331
United States356 Posts
On July 01 2010 12:23 ultratorr wrote: Wow cool I never knew this. Does this mean it's always faster to spawn another tumor as soon as one is finished, instead of waiting for each tumor to cover the full area? Im actually gonna head in to the tester and find out | ||
KiWiKaKi
Canada691 Posts
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scojac
United States99 Posts
there's a limit to how effective this is though (i.e. you can't spread creep infinitely fast by bunching tumors together), as the build time is still ~30 seconds (?) Even having 2 tumors within range of each other though, i have noticed a difference. | ||
vizniz
United States120 Posts
The test: I found spaces where the green tumor circle wasn't hindered by anything. Then, i let an over lord generate seeder creep at the center. When it was maxed, I spawned a creep tumor in the middle, and timed how long it took for it to finish expanding. Timings aren't super precise, as it was hard to tell when it was done spreading creep, but even with the approximation, the results are overwhelmingly varied. In one trial, I spawned 1 creep tumor from 1 queen. The other, I spawned 2 from 2 queens The results: The results are in game seconds. 1 Tumor 1:36 2 Tumors 1:00 So 2 is faster than 1 for sure. I didn't, however, test 3 and 4 creep tumors. It'd be funny if it spread lightning fast then. | ||
Backpack
United States1776 Posts
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SichuanPanda
Canada1542 Posts
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figq
12519 Posts
Basically, if you have 1, then: 1 11 ... 111111 - (suppose it has 6 range) If you have 1 and 2, and 2 is within range of 1, then: 1----2 1----21 this type of generating becomes instantly available, even before the gap is covered, so with the both forces combined, it spreads around and covers the gaps visibly faster than usual. 2 creep tumors next to each other spread 2 times faster (on average), and 4 tumors spread 4 times faster than 1 tumor - try it out! - you'll see. Getting a fully charged queen to spew 4-8 tumors next to each other, and then spread them in groups as they branch out - totally increases your creep spreading speed. (in addition: takes more time to kill later, by dedicated enemy creep destroying squad; as it makes the same territory 8x times slower to uncreep, if you choose to keep the 8 tumors together as they hop around) I think this property is a main reason to have these long cool downs for creep tumors; otherwise creep spreading with initial massive tumor group was going to cover the whole maps in under a minute. Happy creepin' (: P.S. One more clarification is in order. Suppose in this textual rough example of ours that the range of tumors is 6 symbols, as above, then if they are not within range of each other the overlapping AOE won't get covered with double speed, UNTIL one of the creep fronts reaches it: 1----**----2 the ** won't get additional speed of covering immediately, because only the tiles on the edge of the existing creep front within the AOE are counted. Blah, hope you get what i mean.. so it will go: 11---**---22 with the usual speed / probability, until the creep reaches the overlap area - then suddenly the creep there will be spread 2 times faster. (i will try to test that now with modified larger AOE, for clearer results) EDIT: yep, confirmed. Here's a custom map to play around with (overlords have 30x30 creep footprint which spreads 10 times faster, for more efficient testing): http://www.multiupload.com/ZVYPBX7R2U | ||
BigDatez
Canada434 Posts
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P00RKID
United States424 Posts
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Sylvr
United States524 Posts
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Fizbin
Canada202 Posts
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EliteAzn
United States661 Posts
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Keitzer
United States2509 Posts
if one creep tumor takes (kinda using example above) 1:30 to fully creepify all 20 (random number) squares around it... where the rate is 2 squares per second (again, random number) if TWO creep tumors are placed almost on top of each other, that's 4 squares per second if THREE, 6 squares per second... ie; more guns = more RPM | ||
Looky
United States1608 Posts
On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast. | ||
Noak3
United States236 Posts
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Bosu
United States3247 Posts
On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. Everyone, even good players, get behind on queen energy. And many players get extra queens. | ||
SiNiquity
United States734 Posts
On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. Feel free to languish in your knowledge then. | ||
P00RKID
United States424 Posts
On July 01 2010 15:42 Looky wrote: Show nested quote + On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast. Plus the more tumors there are, the (slightly) more time it takes for them to all be killed off, giving your creep highway more durability. | ||
Chill
Calgary25938 Posts
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