its 500 if you were up2date before and ~900 if you have a fresh install/old version
New patch is up - Page 141
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BeMannerDuPenner
Germany5638 Posts
its 500 if you were up2date before and ~900 if you have a fresh install/old version | ||
jhendricks
United States1 Post
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AFairJudgement
Canada13 Posts
On July 08 2010 20:41 Basisboek wrote: True, but you can at least test the AI, which I'm kind of curious about. Also, since I updated I can't even use the editor anymore That's also a major bummer. ??? I, for one, cannot create/join ANY game, so I can't play against the AI either. | ||
Basisboek
Netherlands48 Posts
On July 08 2010 20:52 AFairJudgement wrote: ??? I, for one, cannot create/join ANY game, so I can't play against the AI either. I was watching goatrope stream sc2 matches vs AI. He was telling the people on the stream that he was playing vs AI because of the issues with the matchmaking system. But what do I know... I can't even log in! | ||
ZeroCartin
Costa Rica2390 Posts
On July 08 2010 20:50 jhendricks wrote: Hello TL community. It is awesome to have an established website, developed in the environment of learning a complex game such as bw, for returning starcraft players like myself to join. I enjoy the relative manner of these forums that results from moderation that is not only fair but swift. This thread seemed to be an appropriate one to say hello in; as I read it so many times yesterday. Plus, it could really use another post and a bump. Welcome to TL! | ||
Darpa
Canada4413 Posts
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Rkie
United States1278 Posts
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lololol
5198 Posts
On July 08 2010 23:48 Rkie wrote: ok so it says ultras are immune to stuns. Which attacks are stun attacks? i cant think of any Thor's 250mm strike cannons, Infestor's fungal growth. | ||
Piski
Finland3461 Posts
On July 08 2010 23:52 lololol wrote: Thor's 250mm strike cannons, Infestor's fungal growth. Fungal growth isn't considered as stun. This should only affect 250mm cannon | ||
iEngrisH
United States31 Posts
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Piski
Finland3461 Posts
On July 09 2010 00:54 iEngrisH wrote: Is anyone playing it atm? Because im having problems "you can't join a game... your already in q blehleheleh" http://www.teamliquid.net/forum/viewmessage.php?topic_id=134508 You should check that out. They have talked about it. | ||
iEngrisH
United States31 Posts
On July 09 2010 00:56 Piski wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134508 You should check that out. They have talked about it. THanks :DD! | ||
stk01001
United States786 Posts
On July 08 2010 23:48 Rkie wrote: ok so it says ultras are immune to stuns. Which attacks are stun attacks? i cant think of any marauders with concussive shell upgrade is the first thing that comes to mind.. I'm guessing this change will make a huge difference vs. marauders.. (although I'm not sure it would be considered a "stun" since it really just slows units down.. I hope it works vs. marauders, if not I can't really think of any other units that would make this change have a major impact..) | ||
ETHANOL
Canada68 Posts
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chekthehek
United States279 Posts
On July 09 2010 01:02 stk01001 wrote: marauders with concussive shell upgrade is the first thing that comes to mind.. I'm guessing this change will make a huge difference vs. marauders.. (although I'm not sure it would be considered a "stun" since it really just slows units down.. I hope it works vs. marauders, if not I can't really think of any other units that would make this change have a major impact..) thor | ||
m4nd0r
Bulgaria23 Posts
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BeMannerDuPenner
Germany5638 Posts
On July 09 2010 01:02 stk01001 wrote: marauders with concussive shell upgrade is the first thing that comes to mind.. I'm guessing this change will make a huge difference vs. marauders.. (although I'm not sure it would be considered a "stun" since it really just slows units down.. I hope it works vs. marauders, if not I can't really think of any other units that would make this change have a major impact..) oh my... people still dont know that? - stun =/= slow - rauder slow NEVER affected ultralisks since they are massive | ||
Gulzt
Netherlands275 Posts
On July 08 2010 23:48 Rkie wrote: ok so it says ultras are immune to stuns. Which attacks are stun attacks? i cant think of any The Special Attack from the Thor (don't know the name), and Fungal Growth (?) from the Infester. I think this will greatly effect the ZvZ late game. | ||
lololol
5198 Posts
On July 09 2010 00:28 Piski wrote: Fungal growth isn't considered as stun. This should only affect 250mm cannon FG stops only movement, but the frenzy tooltip mentioned slow, stun and mind control and stun is the closest description of the three and frenzy did counter the FG effect on movement. I see that they've fixed that with the ultra passive skill. | ||
jordasniper
United States3 Posts
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