[D] The First Pylon - Page 2
Forum Index > Closed |
Tanatos
United States381 Posts
| ||
TsoBadGuy
United States221 Posts
Not to mention it's probably the easiest | ||
holy_war
United States3590 Posts
| ||
Weasel-
Canada1550 Posts
| ||
JaspluR
Australia174 Posts
i used to use 8 just so i could chrono 2 probes but 9 is the best for eco and u can gate at 11 | ||
unit
United States2621 Posts
On July 16 2010 11:25 EnderCN wrote: I always thought 9 was as standard as it comes, didn't realize anyone ever did 8. vs random i do for the earlier scout ^___^ | ||
NB
Netherlands12045 Posts
is also an option | ||
Alou
United States3748 Posts
On July 16 2010 13:22 NB wrote: 10 pylons 11 gate for early pressure is also an option If you're going for early pressure, no reason not to a 10 gate imo. | ||
TheAngelofDeath
United States2033 Posts
| ||
Kaasflipje
Netherlands198 Posts
| ||
zealotz55
United States229 Posts
| ||
MangoTango
United States3670 Posts
9Pylon. | ||
frogmelter
United States971 Posts
No reason to get it any earlier unless you're cheesing | ||
Muckemsayuhhhh
United States27 Posts
9 = standard 10 = 10gate | ||
sgeng
United States78 Posts
On July 16 2010 11:10 57 Corvette wrote: 7 Pylon - (this one i use) Reasonably quick, damage to econ is minimal - Better for quicker tech In what way is 7 pylon better for quicker tech? If you do 7 pylon either the pylon will sit there a while without a gateway being made or you have a very early gateway. Either way is fairly inefficient in terms of economy or tech, since you need gas for tech and you've cut into probe production already. | ||
57 Corvette
Canada5941 Posts
| ||
H
New Zealand6129 Posts
| ||
| ||