New Bio Unit in HotS - Page 2
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rembrant
62 Posts
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DanLee
Canada316 Posts
On November 08 2012 03:01 LOLItsRyann wrote: Everyone is disappointed that Terran are only getting a new model of an old unit, and an incredibly bland and boring unit, which is almost static defense. Zerg has the best new stuff, and Protoss has improved a lot, but Terran is extremely similar to WoL. Not worth buying for Terrans imo. despite the fact you have to buy it to play multiplayer, that's the worth. | ||
scph
Korea (South)262 Posts
I actually would love the goliath back, and make the viking go back to being WRAITHS. Yes, that's right. This is just ignoring balance and wishfully thinking though. | ||
DanLee
Canada316 Posts
On November 08 2012 05:32 scph wrote: I just want more shit that ISN'T AoE. A new t3 bio unit would have to fill in a role the marine can't, and that seems likely impossible, because marines op, at least, in the eyes of many. I actually would love the goliath back, and make the viking go back to being WRAITHS. Yes, that's right. This is just ignoring balance and wishfully thinking though. banshee seems more like a wraith imo, viking seems like a valkyrie with without splash. | ||
Xanbatou
United States805 Posts
On November 08 2012 04:22 Jokah wrote: Someones previous point still remains. Why would a Terran player buy HotS just to play with the same units that were in WoL? I don't fancy paying money for the same game twice! Granted you get to play "against" different units but I'd rather play "with" different units if I'm going to fork out money for it. I don't know why I bother replying to these. Your post is just ridiculous and childish. I'm glad you prioritize having shiny brew toys to play with over having a more balanced and fun game. I for one would gladly pay for a more balanced and fun game even if that meant I didn't get the shiny toys I wanted. | ||
scph
Korea (South)262 Posts
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LOLItsRyann
England551 Posts
On November 08 2012 05:25 DanLee wrote: despite the fact you have to buy it to play multiplayer, that's the worth. I don't understand. What's the worth? The fact that Terran's don't get much in Hots? That doesn't make sense. | ||
Yoshi Kirishima
United States10088 Posts
terran already is a very solid race from WoL, even though Mech isn't strong in TvP (and much of WoL's lifetime, TvT and TvZ mech weren't strong neither) the widow mine and hell bat will make mech stronger, which means you can explore the factory tech tree a lot more now -- that alone will bring much more strategies and stuff to the game Also hellbats will help bio's lategame as well, like in TvP, giving them the ability to transition into bio mech and if the game goes really long, bio mech. BC buff will also increase the ability to transition from bio into air (we've already seen many players start upgrading ship def after ship atk and add BCs to their vikings) | ||
scph
Korea (South)262 Posts
On November 08 2012 05:53 LOLItsRyann wrote: I don't understand. What's the worth? The fact that Terran's don't get much in Hots? That doesn't make sense. The worth is that you're not stuck playing WoL multiplayer while everyone else is on HotS multiplayer, the updated SC2. If you like prefer not updating, that's all good too, but some people find worth in keeping up to date with what's new. | ||
FroZeN.Broken
Sweden47 Posts
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AnomalySC2
United States2073 Posts
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LOLItsRyann
England551 Posts
On November 08 2012 09:46 scph wrote: The worth is that you're not stuck playing WoL multiplayer while everyone else is on HotS multiplayer, the updated SC2. If you like prefer not updating, that's all good too, but some people find worth in keeping up to date with what's new. Oh don't get me wrong, if hots had zero new units at all, I would still buy it to keep up to date. What I'm saying is, keeping up to date is not worth paying for. The phrase 'keeping up to date' means owning the latest versions of a particular something. Blizzard could remove every unit except workers and set the ladder speed to slowest, it's still the latest version. Is it worth paying for that though? Hell no. Which is my point. A lot of people will buy hots to keep up to date, regardless of what Blizzard do. Me included. | ||
NonameAI
127 Posts
On November 08 2012 09:49 FroZeN.Broken wrote: No more Bio thanks, if anything, then mech, or late game support unit. Raven is like pretty crappy, hopefully a better redesign. Raven is actually insanely strong. But it is too expensive to get upgrades, and comes too late in the game. PDD is amazing against locust/every AA zerg has except for IT. Seeker owns large groups of corrupters/mutas/anything but ultras, really. This is why we see some terrans getting an insane sky terran deathball and PDDing corrupters while banshees/BC tears stuff to shreds with the raven seekers for xtra damage. There is another WoL video a month ago where the terran maxed on terran air, and seekered corrupters. This one'll do though: He won a game he should of lost because of a few lucky missiles at the end. | ||
leova
266 Posts
i don't know how it would work, what it would do, or any specifics really....i just feel that the ENTIRE RACE being all ranged is a little bit wonky and OP in many situations. when you have Toss with Zealots and DTs melee, and Zerg with Zerglings and Ultralisks....terran having ZERO melee units just kinds sucks | ||
J_Slim
United States199 Posts
All new Reaper. Having high ground vision is huge. All new form for hellion. Very much a different unit, and if you claim otherwise, you're just silly =p Widow mine. Gone through some changes, will probably go through more, but powerful unit. All of the new terran stuff is very powerful. | ||
moskonia
Israel1448 Posts
On November 08 2012 04:34 LOLItsRyann wrote: PvP - 4 Gate play - Phoenix play - Colossus core unit from mid game on wards. BS I say, you have no idea about Protoss, PvP is much more complicated then that, except the lategame PvP is a very fine matchup, where you fight using 1 of 3 choices or the combination of them, with many builds to each tech choice. | ||
MasterCynical
505 Posts
On November 08 2012 13:26 leova wrote: honestly, i've wanted this for a long time... A MELEE TERRAN UNIT i don't know how it would work, what it would do, or any specifics really....i just feel that the ENTIRE RACE being all ranged is a little bit wonky and OP in many situations. when you have Toss with Zealots and DTs melee, and Zerg with Zerglings and Ultralisks....terran having ZERO melee units just kinds sucks The hellbat pretty much attacks in melee range. | ||
Hattori_Hanzo
Singapore1229 Posts
Come on... This could easily have been made into a marauder researched ability, Hollow point Munitions reprogramming: 100M 100G Marauders acquire schematics to manufacture anti-personnel munitions instead of anti-armor within their suit. Effect: light units, 20 dmg, non-light units, 10dmg Effect: upon activating the ability, marauders freeze for 2 sec as their suit reconfigures to produce anti-light rounds. Role: assigns anti-light role of reaper to a marauder, designed to form part of "death-ball", while maintaining anti-worker/marine/ling/zealot utility of reaper. Flavor: Demands of ammunition to a stretched army fighting on two fronts, field technicians hacked a salvaged marauder suit's munitions factory inbuilt into the suit to produce rounds for marines and reapers. Word soon spread throughout the Dominion and now is de rigeur to modify new arrivals of marauders to be able to switch between the two options. | ||
johnny123
521 Posts
On November 08 2012 09:39 Yoshi Kirishima wrote: the hell bat , widow mine, and reaper changes are enough terran already is a very solid race from WoL, even though Mech isn't strong in TvP (and much of WoL's lifetime, TvT and TvZ mech weren't strong neither) the widow mine and hell bat will make mech stronger, which means you can explore the factory tech tree a lot more now -- that alone will bring much more strategies and stuff to the game Also hellbats will help bio's lategame as well, like in TvP, giving them the ability to transition into bio mech and if the game goes really long, bio mech. BC buff will also increase the ability to transition from bio into air (we've already seen many players start upgrading ship def after ship atk and add BCs to their vikings) absolute bullshit, you should be spaded and neutered for uttering such non-sense. Its people like you that encourage blizzard to keep putting out a half assed project. There are so many aspects of terran play that could be touched upon, especially the late game . I made this post onbattlenet forums , so i am copy pasting. 1) THE THOR REASON : Currently the only reason thor has energy is so that high templars can feed back them. Early in sc2 days, Blizzard removed this energy bar and had strike cannons on a cooldown. Eventually after seeing a couple THOR all ins from a player called THORZAIN. Blizzard decided it was best to bring back the energy bar for a useless ability just to make the thor a liability in the matchup . End result = thor basically never built in the tvp matchup. Glaring and terrible game design to address this issue like this. SUGGESTED CHANGE : Since protoss now has new tools, this can be changed ( tempest, m-core,orcale) Replace strike cannons for a brand new ability. Create this ability with the focus on mowing down the immortal shields. Another ability can be a very long range single shot anti air missile. I suspect in the future Mass tempests will always counter a meching terran. It would help if the thor could at least assist in this department ( this long range AA missile would help against winfestors and gglords as well) BIO VIABILITY GOING INTO HOTS REASON -With the new additions in the game, I think people would be fools to say playing bio has not got harder. With additions such as Blinding cloud/Widow Mines/Oracle Time bomb/hell bats/swarm hosts + all the old stuff from wings that combo with the new stuff now ( like psi storm+ time bomb), Or lets say you do a medicvac drop of units on a protoss base, now he can make the nexus attack with the core preventing the nexus kill resulting in a botched terran drop leading to a loss which would have been so critical in WOL to get. Or lets say medicvac drop on terran, Widow mines blow up the drop ships. Its no surprise bio = nerfed SUGGESTION While i think its great blizzard is improving mech ( i like) , I see a need for bio to get buffed as well due to these new features of the other races, If i was blizzard i would be aiming to get both strats viable instead of one per matchup. TvT is heavily leaning towards mech only in HOTS, TvZ can be both strats, And TvP is still mass bio and loose late game to highly teched protoss units. So what can be done? Replace medivac + energy upgrade to an upgrade that grants faster healing rate. NEED NEW MECH UNIT -REASON Without a new mech unit, TvP is still going to be bio matchup. Again its about trying to get both style viable. Obviously i dont want to see the matchup swing to only mech and nothing but mech, But right now its only bio and nothing but bio. For this reason an Anti Mechanical unit needs to come in . SUGGESTION -Either bring back a different version of the warhound with its focus on killing mechanical units, Or do something with the thor to fill this role . This anti mech unit will be needed as well for TvT since i suspect it will be a mech dominated matchup. Blizzard please forsee this because TvT is about to get quite boring to play and watch. Some sort of anti mech unit will get mech viable in TvP in addition to bio strats, And it will make TvT more enjoyable to watch/play. BATTLE-CRUISER -Revisit the speed ability you guys where about to put in and didnt bother IN hots the battlecruiser is going to be WORST than in WINGS ( of which it was hardly ever used to begin with) TvP Tempests will literally laugh at the battlecruisers. They totally counter them ez pz. TvZ Vipers Pull/Vipers cloud and the standard corrupter mass or tons of infested terrans with fungal = still useless in this matchup. Unless battlecruisers get something in HOTS, they going to go the way of carriers . Completely and utterly useless. If you build them you are asking to loose. ADDITIONAL AREAS OF POTENTIAL CONCERN -Revisit Ghost Snipe damage figures -Revisit the Raven heat seeker missile ( possible replace for irradiate ability instead) User was temp banned for this post. | ||
Hattori_Hanzo
Singapore1229 Posts
On November 10 2012 05:15 johnny123 wrote: absolute bullshit, you should be spaded and neutered for uttering such non-sense. Its people like you that encourage blizzard to keep putting out a half assed project. There are so many aspects of terran play that could be touched upon, especially the late game . I made this post onbattlenet forums , so i am copy pasting. 1) THE THOR REASON : Currently the only reason thor has energy is so that high templars can feed back them. Early in sc2 days, Blizzard removed this energy bar and had strike cannons on a cooldown. Eventually after seeing a couple THOR all ins from a player called THORZAIN. Blizzard decided it was best to bring back the energy bar for a useless ability just to make the thor a liability in the matchup . End result = thor basically never built in the tvp matchup. Glaring and terrible game design to address this issue like this. SUGGESTED CHANGE : Since protoss now has new tools, this can be changed ( tempest, m-core,orcale) Replace strike cannons for a brand new ability. Create this ability with the focus on mowing down the immortal shields. Another ability can be a very long range single shot anti air missile. I suspect in the future Mass tempests will always counter a meching terran. It would help if the thor could at least assist in this department ( this long range AA missile would help against winfestors and gglords as well) BIO VIABILITY GOING INTO HOTS REASON -With the new additions in the game, I think people would be fools to say playing bio has not got harder. With additions such as Blinding cloud/Widow Mines/Oracle Time bomb/hell bats/swarm hosts + all the old stuff from wings that combo with the new stuff now ( like psi storm+ time bomb), Or lets say you do a medicvac drop of units on a protoss base, now he can make the nexus attack with the core preventing the nexus kill resulting in a botched terran drop leading to a loss which would have been so critical in WOL to get. Or lets say medicvac drop on terran, Widow mines blow up the drop ships. Its no surprise bio = nerfed SUGGESTION While i think its great blizzard is improving mech ( i like) , I see a need for bio to get buffed as well due to these new features of the other races, If i was blizzard i would be aiming to get both strats viable instead of one per matchup. TvT is heavily leaning towards mech only in HOTS, TvZ can be both strats, And TvP is still mass bio and loose late game to highly teched protoss units. So what can be done? Replace medivac + energy upgrade to an upgrade that grants faster healing rate. NEED NEW MECH UNIT -REASON Without a new mech unit, TvP is still going to be bio matchup. Again its about trying to get both style viable. Obviously i dont want to see the matchup swing to only mech and nothing but mech, But right now its only bio and nothing but bio. For this reason an Anti Mechanical unit needs to come in . SUGGESTION -Either bring back a different version of the warhound with its focus on killing mechanical units, Or do something with the thor to fill this role . This anti mech unit will be needed as well for TvT since i suspect it will be a mech dominated matchup. Blizzard please forsee this because TvT is about to get quite boring to play and watch. Some sort of anti mech unit will get mech viable in TvP in addition to bio strats, And it will make TvT more enjoyable to watch/play. BATTLE-CRUISER -Revisit the speed ability you guys where about to put in and didnt bother IN hots the battlecruiser is going to be WORST than in WINGS ( of which it was hardly ever used to begin with) TvP Tempests will literally laugh at the battlecruisers. They totally counter them ez pz. TvZ Vipers Pull/Vipers cloud and the standard corrupter mass or tons of infested terrans with fungal = still useless in this matchup. Unless battlecruisers get something in HOTS, they going to go the way of carriers . Completely and utterly useless. If you build them you are asking to loose. ADDITIONAL AREAS OF POTENTIAL CONCERN -Revisit Ghost Snipe damage figures -Revisit the Raven heat seeker missile ( possible replace for irradiate ability instead) I love this post so hard. BTW bio drops are not nerfed, it just means TvT you need a banshee minimum to snipe workers AND clear possible mines. | ||
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