Dustin Browder On the Infestor - Page 30
Forum Index > Closed |
meltingmykohchoo
166 Posts
| ||
mishimaBeef
Canada2259 Posts
like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt this would increase the show of skill between players by setting apart those that can chain fungal better | ||
Dagobert
Netherlands1858 Posts
On November 08 2012 09:15 Zeborg wrote: The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields. and the colossus. But people mentioned that during the beta already. | ||
forsooth
United States3648 Posts
On November 10 2012 02:22 mishimaBeef wrote: what if fungals didn`t stack? like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt this would increase the show of skill between players by setting apart those that can chain fungal better Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast. | ||
mishimaBeef
Canada2259 Posts
On November 10 2012 02:56 forsooth wrote: Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast. it makes it harder when they have to do 10 other things | ||
Plague1503
Croatia466 Posts
| ||
Plansix
United States60190 Posts
On November 10 2012 02:56 forsooth wrote: Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast. Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way. Everything in SC2 is simple. In tennis you just hit a ball with a racket. | ||
mishimaBeef
Canada2259 Posts
On November 10 2012 03:02 Plansix wrote: Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way. Everything in SC2 is simple. In tennis you just hit a ball with a racket. lmao :D | ||
TheDwf
France19747 Posts
On November 10 2012 03:02 Plansix wrote: Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Maybe, but I don't see how anyone can discuss that it's far easier to kill stuff with a 2.0 radius crippling spell cast by a 2.25/2.925 movement speed caster than with a 1.5 radius spell cast by a 1.875 ms caster who has nothing on its own to prevent his targets from running away. | ||
KamikazeDurrrp
United States95 Posts
On November 10 2012 03:02 Plansix wrote: Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way. Everything in SC2 is simple. In tennis you just hit a ball with a racket. I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility. | ||
thehepp
United States67 Posts
On November 10 2012 03:19 KamikazeDurrrp wrote: I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility. Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point. | ||
Plansix
United States60190 Posts
On November 10 2012 03:09 TheDwf wrote: Maybe, but I don't see how anyone can discuss that it's far easier to kill stuff with a 2.0 radius crippling spell cast by a 2.25/2.925 movement speed caster than with a 1.5 radius spell cast by a 1.875 ms caster who has nothing on its own to prevent his targets from running away. That is a much better argument to make, as storm us much harder to get a full hit with. I don't really like infestors in their current state and would like to see them toned down. I am not sure how much or what needs to be done. I was more commenting on the tone that casting spells in the middle of battle is easy. When something is known to be a possible balance issue, most argument degrade down to people devaluing the skill of the players for that race. It is a garbage argument and kinda dumb. | ||
KamikazeDurrrp
United States95 Posts
On November 10 2012 03:23 thehepp wrote: Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point. That's like saying as long as you can get the ball on the racquet, you can instantly play tennis. Nowhere is tennis as close to easy like that nor should it be but yet for some reason people make the same argument for fungal. We are talking about an aoe spell that roots, prevents spells AND causes damage. And the only price I have to pay is being able to aim it? Are you kidding me? | ||
Forsy
Canada36 Posts
This will allow zerg to keep a decent AoE, without forcing the root on everything. | ||
mishimaBeef
Canada2259 Posts
A) Knows something we don't in regards to countering infestors. B) Knows something is wrong with infestor and will be changing it as soon as the time is right (after major tournaments that are coming up). C) A combination of A and B | ||
Plansix
United States60190 Posts
On November 10 2012 03:33 KamikazeDurrrp wrote: That's like saying as long as you can get the ball on the racquet, you can instantly play tennis. Nowhere is tennis as close to easy like that nor should it be but yet for some reason people make the same argument for fungal. We are talking about an aoe spell that roots, prevents spells AND causes damage. And the only price I have to pay is being able to aim it? Are you kidding me? This is a dumb argument, which is why I brought it up in my post. It was is response to a post saying that anyone can hover their mouse with an AOE marker and click. My point was that every action in the game could be broken down to that level and it was stupid to make an argument like that. Much like it would be stupid to make an argument that tennis is only hitting a ball with a racket or soccer is just kicking a ball, so anyone could do it. Context and nuance are important things. I don't think fungle is a great spell and can be to good, but saying it is to easy to cast use dumb. Saying that it to effective over the course of the battle because of the snare is a better argument. | ||
mememolly
4765 Posts
| ||
Ramiz1989
12124 Posts
On November 10 2012 03:39 Forsy wrote: How about if fungal growth only inhibits the movement of the single unit it targets (or if that's too weak, only a radius of 1 is rooted), it could still keep its 4s (or even have an immediate) for 30/40A damage at the specified radius of 2? This will allow zerg to keep a decent AoE, without forcing the root on everything. I was thinking about something similar, but like this, it has radius of 1, and after 2 seconds, it spreads to radius of 2 - 2,5(hence the Fungal Growth), it will support micro, and it won't be as nearly as gamebreaking as it is now. | ||
TrickyGilligan
United States641 Posts
On November 10 2012 03:42 Plansix wrote: This is a dumb argument, which is why I brought it up in my post. It was is response to a post saying that anyone can hover their mouse with an AOE marker and click. My point was that every action in the game could be broken down to that level and it was stupid to make an argument like that. Much like it would be stupid to make an argument that tennis is only hitting a ball with a racket or soccer is just kicking a ball, so anyone could do it. Context and nuance are important things. I don't think fungle is a great spell and can be to good, but saying it is to easy to cast use dumb. Saying that it to effective over the course of the battle because of the snare is a better argument. There needs to be a checkbox that you click when you submit a post. "This post contains sarcasm Y/N" Would help the discussion immensely. | ||
TheDwf
France19747 Posts
On November 10 2012 03:42 mishimaBeef wrote: Blizzard either: A) Knows something we don't in regards to countering infestors. How could they? I laughed so hard at the “working as intended” comment Browder (?) made when asked about the effects of the Queen patch. As if they could have foreseen all the mess it would introduce in the match-up... No, a mere look at the state of the game when it was released shows that they're mostly groping in the dark. It's pointless to assume they have some kind of superior plan and know where they're heading for. The past incoherent patching clearly shows they don't. | ||
| ||