What I really like about this is that they keep it separate and hidden from prying eyes of raging strangers. We might see an increase in "friend requests".
Ranked matchmaking coming to Dota 2 - Page 2
Forum Index > Closed |
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts. | ||
njt7
Sweden769 Posts
What I really like about this is that they keep it separate and hidden from prying eyes of raging strangers. We might see an increase in "friend requests". | ||
Kishin2
United States7534 Posts
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SKC
Brazil18828 Posts
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TheEmulator
28057 Posts
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JumboJohnson
537 Posts
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Plansix
United States60190 Posts
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SKC
Brazil18828 Posts
On December 07 2013 12:29 JumboJohnson wrote: I personally look forward to being told I can't play a hero because my MMR is too low. It's hidden. So that's not very likely. | ||
Plansix
United States60190 Posts
On December 07 2013 12:29 JumboJohnson wrote: I personally look forward to being told I can't play a hero because my MMR is too low. You didn't read the blog at all did you? | ||
JumboJohnson
537 Posts
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idonthinksobro
3138 Posts
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OutlaW-
Czech Republic5053 Posts
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SKC
Brazil18828 Posts
On December 07 2013 12:29 Plansix wrote: I find it interesting that the their system also looks into if the game was close and not a steam roll. That is so much better than a just flat win/loss ratio. I bet there is some complex math behind that system. The math is in the blog, they calculate the integral of the gold curve after the last point it reaches zero. It's pretty simple, unless they do something else they are not talking about. The only question is how much area represents a good/bad game. | ||
Negatiive
Canada207 Posts
User was warned for this post | ||
lilopuppy
Philippines542 Posts
And is playing Dota not fun in itself? | ||
synapse
China13814 Posts
based valve | ||
Plansix
United States60190 Posts
On December 07 2013 12:32 SKC wrote: The math is in the blog, they calculate the integral of the gold curve after the last point it reaches zero. It's pretty simple, unless they do something else they are not talking about. The only question is how much area represents a good/bad game. I am pretty sure it is fucking space math and there are a ton of factors. Valve isn't one for half steps and they love to push what is possible. I wouldn't be surprised if it kept track of pings and how effectively they were used and if people used voice chat. | ||
Bash
Finland1533 Posts
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SKC
Brazil18828 Posts
On December 07 2013 12:36 Plansix wrote: I am pretty sure it is fucking space math and there are a ton of factors. Valve isn't one for half steps and they love to push what is possible. I wouldn't be surprised if it kept track of pings and how effectively they were used and if people used voice chat. They do says that's one of several metrics, but it just shows the simplicity of it. There's no reason to make it rocket science, the big question is what to track, not how to do it. | ||
konadora
Singapore66060 Posts
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Fruscainte
4596 Posts
We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation. If the match outcomes (both the win/loss and individual performance) repeatedly match our expectations, the uncertainty tends to decrease until it reaches a floor. A surprising match outcome will tend to cause an increase in uncertainty. I like this. I like it a lot. | ||
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