There's a bit of an issue w/ the glaive transmog at the moment as well
Will take a while to get them myself, it's a 4-5 month farm on average with no BLP. Can cheese it by making 50 characters but they have to be able to dual wield and equip them, that's just no fun.
I actually think the live version looks okay in this picture (aside from handles being upside down from how you sheathe/unsheathe them) but on some of the other models the weird angle makes the blades clip through eachother in an awkard way. The bottom pic is what i always imagined fixed glaives to look like.
I dunno, this week is the same shit as always...first key cathedral 21...push another key.. cathedral 20..push another key, lower 21, deplete to 19, run it, fail the timer, coen 18...push another key, coen 20... Now we have 4 coen keys in our grp.. fuck sake.
Looks like some good iteration on Frost DK's after their weird state in legion, i was putting off playing one again due to the whole spec being built around breath which is one of my least favourite abilities in the game and was irrelevant back when i mained frost
Similar feelings about ret paladins, crusade etc - legion rework didn't go so well and they could use a bit of work. Not as much as Marksmanship, though
Some classes came out great with pretty minor issues (balance druid) while others really sorely needed mid expansion reworks (Feral getting one too). Getting them for the last 1/3'rd of the expansion is eeehhhh but better late than never!
On July 16 2017 04:41 Spicy_Curry wrote: mythic KJ is probably not possible
w t f ??? !??
What's the most broken stuff atm? I've watched a bit of some streams but usually just the start of p1
Still stuck on avatar but from looking at the chinese stream P3 has adds you gotta heal up or they drop a voidzone thats bigger the more hp they have. If its at a low % hp it fills the entire room. There is also a few flares that line up with the soak. Main thing I get from watching the chinese guild is that they don't have enough healing to get through p3 because they dropped a healer to make the dps check in p1.
There's a bit of an issue w/ the glaive transmog at the moment as well
Will take a while to get them myself, it's a 4-5 month farm on average with no BLP. Can cheese it by making 50 characters but they have to be able to dual wield and equip them, that's just no fun.
I actually think the live version looks okay in this picture (aside from handles being upside down from how you sheathe/unsheathe them) but on some of the other models the weird angle makes the blades clip through eachother in an awkard way. The bottom pic is what i always imagined fixed glaives to look like.
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weirdpic
Congrats.... we were on to Illidan. Had to stop and now we got the ID bug and we have to do the entire raid again
Flaming orb inconsistency/buggyness almost killed me again on the actual kill, like sometimes it blows up at somebody 20 yards away from its actual position and other times it refuses to pop when it really should. Used my immunity and the orb wouldn't pop on me for so long that the immunity expired and i had to take an extra 2 mill hit~
Some weird stuff on the pillars too, a lot of people being terrible at them ofc but i have personally seen many get hit when they were completely clear visually. You can stand diagonal from a pillar but relatively close to it and you'll be well inside the hitbox of 2 beams (etc north and east at the same time) while being quite far away from either of the visuals
On July 17 2017 01:55 Noocta wrote: Would be nice if any melee that wasn't a rogue or a arms warrior was viable for progress this tier, sigh
Really isn't much of a class stacking issue seen until Avatar/KJ. I commented to someone else the amount of soaking you need for these 2 fights is way more than rest of the fights in the tier, and previous tiers. Rogues are really good for consistent damage while being able to soak large damage pretty easily.
On Method's Avatar kill, their 5 rogues solo soaked green pools. With feint they can live with around 20% life or so. This saves so much healing compared to having to heal 2-3 targets that have to soak instead. Cloak is also pretty insane against soaking mechanics. It reminds me of M Blackhand in BRF all over where their rogues in phase 3 literally kept feint up just to help their healers because of how much damage everyone else was taking.
Hopefully Blizzard will look at mechanics that don't make this more prominent. Having the ability to kill the boss without stacking a bunch of classes because of how lopsided the design is would be nice.
Blizzard should stop being retarded and make soaks hit for 100m dmg forcing you to pool immunities. Why not make them hit for 10-20m and go through immunities so that you actually need to soak them as a group or as a tank.
I think they did some of the mechanics for soaking really well, and others not so well.
Sisters is a good example of a soak done well. You just throw a bunch of people in it and its solved. No class stacking needed because if it really hurts you can just healing cd it at worst.
But then you have Avatar where the circles on the ground are really just a bit too much. You have to have 2-3 people in each one, meaning you have half to 3/4 your raid moving to soak these if you don't use rogues or any class with low cd immunities (although feint seems to just be stronger in this case).