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I do not believe there is a NA TL community, and while I'm not sure what the functionality of the communities are, I would join/support.
Also in case ppl are not aware they are doing a global release so you should check what time BFA goes live for your timezone. I usually take the day and try and max a toon asap, but this year was not planning too. However it appears BFA releases @ 4pm for me so I will still be able to (mostly) do this.
+ Show Spoiler [Check yer Zone] +
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United States24342 Posts
I will play starting at release and am available to join an NA community.
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United Kingdom20158 Posts
On August 08 2018 22:20 ReachTheSky wrote: Does anyone have an idea how much BFA is going to impact gpu performance? Blizzard is now recommending the following specs for ultra settings: 60 fps 1080p- gtx 1060 60 fps 1440p- gtx 1070 60 fps 4k- gtx 1080
Blizzard literally went up a full generation for GPU requirements. As it stands, my friend uses a gtx 960 and gets 55-75 fps on ultra. Is blizzard actually enhancing the graphics to where the game requires these newer more expensive cards to run properly or are they not properly optimizing the game? Does anyone have any graphics comparisons available that I could look at? Any information would be helpful. Trying to get an idea if blizzard is actually improving the graphics or just de-optimizing the game to push people into investing new hardware. Also trying to get an idea if it would be better for my friend to purchase a second gtx 960 + SLI bridge to hold over depending on how much of an increase is needed. He isn't sure if he wants to keep playing @ 60hz 1080p or go up to 120 hz/1080p or 60-100 hz 1440p.
Hiya o/
They made the game heavier in a few ways but we've already seen much of that with the 8.0 patch which is on live servers. The new zones are a bit graphically heavier than old as always, both CPU and GPU performance have declined.
A 960 will be quite rough for even 1080p60 on max settings, some settings like the cataclysm water and 8x MSAA cause a lot of GPU load. That load can not exist in one scene (like water) but then suddenly apply and eat 1/3'rd of your FPS in another so you can easily have 100% GPU load at 40fps in one area and 100% GPU load at 80fps in a nearby area. It's hard to judge performance from one static scene (and even by eye, people don't stare at an FPS meter for all of their gameplay because they're too busy playing the game). There is a ton of water in BFA. A "near-max" setting would be a lot more successful than literal max.
SLI wouldn't be a good upgrade path - support doesn't exist via dx12 and is patchy via dx11 now. SLI also can't improve performance in all of the ways that having a faster single GPU can so playing on two weak GPU's instead of a midrange GPU is generally a bad idea.
On August 08 2018 23:57 xdthreat wrote: I play on 1440/60 (one of those sweet korean monitors that were the rage ~4 years ago) and have just upgraded from a gtx970 to 1070. In afterburner my GPU would be at 100% usage on settings 7 with the 970 but decent rates for the most part. I haven't gotten a change to game at all yet, but I can report back how much difference I find. I put the 970 in the wife's machine and she's getting 90+ fps so far on setting 8 with 900p monitor.
With regard to this, a 970 is substantially (like +60% if i remember correctly) faster than a 960
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On August 09 2018 01:58 crappen wrote: Thanks a lot for the graphics setting Cyro. I struggled getting good fps, and putting the slider to 10, and your gameplay makes it for pretty smooth fps even in raids, except for when hero is blown and lots of stuff happening. F.ex after Kingaroth, the rocks falling takes a huge dump on the fps even with gameplay on (huge as it goes to 60 which looks awful since I'm using a BenQ 144hz monitor that I bought for csgo, which I'm not sure how to config for wow yet as in no gsync).
Before I had crap settings, and still had crap fps >D It's like a new game now
Np!
Increased refresh rate brings benefits even for 60fps so screen should almost always be left at full refresh rate. Am in agreement that drops to 60 or below feel pretty bad, i try to keep FPS triple digit but it's not possible with any CPU in the absolute worst performing areas - sustaining even 50 wasn't possible 100% of the time but i'm hoping that the object detail nuke macro will help with some of those.
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Welp, WoD-level lore and storytelling confirmed, only this time I can't write it off as AU nonsense.
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Awesome, thanks Rebs. I'll be playing NA Alliance this expo I think, I used my boost on an enhancement panda shaman and am enjoying it so far.
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Is that google doc for m+ still active?
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I dont think its been updated. We might want to make a new one for bfa or something similar.
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On August 10 2018 01:55 Alventenie wrote: I dont think its been updated. We might want to make a new one for bfa or something similar.
Well, its not like the battle tags change. Its pretty much still relevant minus the bit about item level and whatever character people are playing, or if they are indeed playing at all.
Ofcourse anyone can add themselves to it aswell.
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United Kingdom20158 Posts
I've been playing a good bit of warmode recently, it's been a lot of fun but with some major issues. There was a recent balance patch that addressed some of them, e.g.
Garrote deals 20% less damage when engaged in combat with enemy players. Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
Garrote 1.67x weaker
Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%). Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Both of these stop ridiculous oneshots or fullhp-stun-dead situations that happened regularly. This was why i turned warmode off on beta, going 100% health to dead over and over again without being able to give any input to the game.
Major current issues:
I'm alliance, the overwhelming majority of the time i'm put on shards where horde outnumber us by more than 5 to 1. Many of my friends are horde and they often report either that shards are balanced 1:1 or they're on a shard with 5x more horde than alliance. If that's accurate then it wouldn't be very usable or fair for ally players. It's essentially acting as a free buff to the faction that has the most players (causing further drain to that faction) when it should be faction neutral or buffing the one with the least (causing pressure towards 50/50 balance)
Tank and general spec balance, some specs having absurd warmode talents while others get mediocre ones
Res timer. 2 min res timer isn't fun
Multiboxers. I thought there was a fix for this but there are multiboxing rogues going around oneshotting from stealth, that will never be appropriate or fun. It's effectively blizzard-sanctioned cheating / pay2win.
Despite that it's been fun at times and if it gets significant improvements i may leave it on. As it currently stands i'm not sure if i'l use it at 110-120; if i do it'll be because of a lack of players to interact with. Maybe at 110-116?
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It is a bit annoying that you have to do these for each character.
Also the bnet invition link is expired.
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On August 08 2018 21:59 FueledUpAndReadyToGo wrote:Lordaeron + Show Spoiler +The actual assault was really cool, loved the path of destruction from the shore to the gates. It always confirms Baine and Lor'themar are no good guys and are a-ok with genocide.
I just wish they didn't do the last video. They know she's a banshee, but they make no magical precautions against her floating away? I hate fake face-offs like this. So many soldiers die, she kills 80% of the night elves, and you just let her get away like that. It's just awful Diablo 3 style story telling.
+ Show Spoiler +Blizzard aren't good writers; they don't know how to write a world where these things exist and people would actually have to account for them on a day to day basis. If you look back, a lot of 'cool moments' in the series come due to Idiot Ball shenanigans, where one side or the other didn't account for really obvious things that they should have.
But at the least they've fully settled Sylvanas as the villain in this. I'm surprised she wasn't wearing a fake moustache so she could twirl it while she was sitting on the throne.
Like, why didn't Anduin stop the long, dramatic stare-off, turn to Jaina and tell her to start blasting that zeppelin with [INSERT OVER THE TOP MAGIC SPELL HERE]?
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Jaina was just oom.
I found the event very boring to play from horde side... But the Ship actually made me laugh.
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The Battle for Lordaeron event was...underwhelming?
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[QUOTE]On August 09 2018 08:18 Cyro wrote: [QUOTE]On August 08 2018 22:20 ReachTheSky wrote: Does anyone have an idea how much BFA is going to impact gpu performance? Blizzard is now recommending the following specs for ultra settings: 60 fps 1080p- gtx 1060 60 fps 1440p- gtx 1070 60 fps 4k- gtx 1080
Blizzard literally went up a full generation for GPU requirements. As it stands, my friend uses a gtx 960 and gets 55-75 fps on ultra. Is blizzard actually enhancing the graphics to where the game requires these newer more expensive cards to run properly or are they not properly optimizing the game? Does anyone have any graphics comparisons available that I could look at? Any information would be helpful. Trying to get an idea if blizzard is actually improving the graphics or just de-optimizing the game to push people into investing new hardware. Also trying to get an idea if it would be better for my friend to purchase a second gtx 960 + SLI bridge to hold over depending on how much of an increase is needed. He isn't sure if he wants to keep playing @ 60hz 1080p or go up to 120 hz/1080p or 60-100 hz 1440p. [/QUOTE]
Hiya o/
They made the game heavier in a few ways but we've already seen much of that with the 8.0 patch which is on live servers. The new zones are a bit graphically heavier than old as always, both CPU and GPU performance have declined.
A 960 will be quite rough for even 1080p60 on max settings, some settings like the cataclysm water and 8x MSAA cause a lot of GPU load. That load can not exist in one scene (like water) but then suddenly apply and eat 1/3'rd of your FPS in another so you can easily have 100% GPU load at 40fps in one area and 100% GPU load at 80fps in a nearby area. It's hard to judge performance from one static scene (and even by eye, people don't stare at an FPS meter for all of their gameplay because they're too busy playing the game). There is a ton of water in BFA. A "near-max" setting would be a lot more successful than literal max.
SLI wouldn't be a good upgrade path - support doesn't exist via dx12 and is patchy via dx11 now. SLI also can't improve performance in all of the ways that having a faster single GPU can so playing on two weak GPU's instead of a midrange GPU is generally a bad idea.
Hmmmm right now he gets 75 FPS on full max settings everywhere except for daleran/raids where he gets 55 fps. SLI support for Dx12 is definitely lacking but i'm sure Nvidia will roll that out eventually. As far as performance, yeah I do agree that in certain scenarios that SLI on 2 x 960s wouldn't scale as well as say a 1070 due to memory limitations(wouldn't be able to play crysis 3 @ ultra on 2 960s as they simply don't have enough memory for it, however, for wc3 2 960s is not an issue at all).
Dave(the friend I mentioned) and myself both think it's kind of silly that requirements are changing that drastically to where you need to buy the current generation card to play a game with dated graphics at max settings when the gtx 960 was release way after wow came out. He decided he is going to see what kind of impact BFA has on his FPS and see if there is any actual substantial visual increase in graphic quality . If his fps goes down below 60 in the majority of areas he might upgrade. If he can still get around 60 FPS in most areas, he won't upgrade. If the supposed "visual upgrade" turns out to be nothing more than a very low quality of life change , he is retiring after 8 years as he thinks it's kind of bullshit to be forced to buy a 250-300 dollar piece of hardware just to continue playing at ultra when a 960 was already enough prior to BFA. I pretty much agree with him there as minor visual upgrades are not worth spending any extra money on.
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Why not use the 'recommended' settings that WoW gives? Also, I am sure you can effectively have the same quality levels, but now that the graphics ceiling has been raised, your previously labeled ' ultra' may just be 'good' with the same quality effects/fps/etc.
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United Kingdom20158 Posts
Hmmmm right now he gets 75 FPS on full max settings everywhere except for daleran/raids where he gets 55 fps. SLI support for Dx12 is definitely lacking but i'm sure Nvidia will roll that out eventually. As far as performance, yeah I do agree that in certain scenarios that SLI on 2 x 960s wouldn't scale as well as say a 1070 due to memory limitations(wouldn't be able to play crysis 3 @ ultra on 2 960s as they simply don't have enough memory for it, however, for wc3 2 960s is not an issue at all).
Dave(the friend I mentioned) and myself both think it's kind of silly that requirements are changing that drastically to where you need to buy the current generation card to play a game with dated graphics at max settings when the gtx 960 was release way after wow came out. He decided he is going to see what kind of impact BFA has on his FPS and see if there is any actual substantial visual increase in graphic quality . If his fps goes down below 60 in the majority of areas he might upgrade. If he can still get around 60 FPS in most areas, he won't upgrade. If the supposed "visual upgrade" turns out to be nothing more than a very low quality of life change , he is retiring after 8 years as he thinks it's kind of bullshit to be forced to buy a 250-300 dollar piece of hardware just to continue playing at ultra when a 960 was already enough prior to BFA. I pretty much agree with him there as minor visual upgrades are not worth spending any extra money on.
"Hmmmm right now he gets 75 FPS on full max settings everywhere except for daleran/raids where he gets 55 fps"
The fps variation will be waaaaaaay bigger than that. My max FPS is 10 times higher than min FPS and you can't sustain 55fps on max even with the fastest cpu
SLI support for Dx12 is definitely lacking but i'm sure Nvidia will roll that out eventually
Likely not. SLI/Crossfire basically doesn't apply to dx12, the only applications (after 3 and a bit years of usage) that do multi-GPU use other methods which have to be manually written into the game/program. That's on Blizzard to implement; they didn't do it so far and it would bring benefit primarily for bad hardware so they likely won't have it at a high priority if they develop it at all.
As far as performance, yeah I do agree that in certain scenarios that SLI on 2 x 960s wouldn't scale as well as say a 1070 due to memory limitations(wouldn't be able to play crysis 3 @ ultra on 2 960s as they simply don't have enough memory for it, however, for wc3 2 960s is not an issue at all).
The main downside (aside from support which varies on a game by game basis) is that almost all (extremely rare exceptions) multi-GPU gameplay is done via alternate frame rendering. That inherently means that you're only scaling some aspects of performance and not all of the ones that would scale if you were increasing FPS via a single, more powerful GPU. Most critically, input lag stays bad - you may achieve 60fps but the input lag will be like somebody playing on a single GPU with 25-30fps. The rule is half the framerate and then a touch extra lag for frametime pacing. This stays true at any framerate so if you get a dip to 30fps because of a spike in CPU load it's like playing with the input lag of a single GPU player with 14fps, terrible.
Using two flagship GPU's is a good idea sometimes. Using two high end GPU's instead of a flagship is negotiable but generally not amazing. Two midrange GPU's instead of higher end or flagship is bad and two low end GPU's instead of a single modern midrange card is insanity. A single 1050ti or even 1050 would often have a preferable performance profile to two 960's.
Blizz is driving up minimum requirements in some ways that i don't agree with but a huge amount of the performance change is optional. For example the Legion 10/10 setting for Draw Distance lets you see ~4x as much stuff as the WOD 10/10 setting did. If you set the draw distance to the same setting, both expansions run the same; if you blindly set it to 10/10 in Legion then it's like setting the slider to 15/10 in WOD. Of course it performs worse than WOD 10/10 did.
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8716 Posts
So far NA horde is just Rebs and me and all my alts lol. Add your characters
Also gotta say it's sick that someone can ask a technical question and Cyro gives better info than you could find anywhere else by googling etc
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On August 11 2018 01:12 NonY wrote: So far NA horde is just Rebs and me and all my alts lol. Add your characters
And I wouldnt count Rebs.. for atleast a month into the first tier.
On August 10 2018 14:22 Redox wrote:It is a bit annoying that you have to do these for each character. Also the bnet invition link is expired.
Ill fix that when I get home
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