I never followed SC1, but did it have major changes similar to what we see in SC2?
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Patch Notes are out see this thread; http://www.teamliquid.net/forum/starcraft-2/525866-starcraft-ii-multiplayer-major-design-changes | ||
Zephyp
238 Posts
I never followed SC1, but did it have major changes similar to what we see in SC2? | ||
Dingodile
4123 Posts
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fLyiNgDroNe
Belgium3958 Posts
On August 16 2017 19:52 Zephyp wrote: Is it just me or has SC2 gone through a lot of big changes during it's 7 years? Obviously the game was divided into three, which gave them opportunities to make big changes with each expansion, but there's been some major changes, at least with LotV. I never followed SC1, but did it have major changes similar to what we see in SC2? check here: http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07 game released in 1998 balance changes in patch 1.05 in 1999 balance changes in patch 1.08 in 2001 | ||
Vindicare605
United States15716 Posts
Hydralisk Baneling vs Protoss: This appears to be a counter strategy to a very common build from Protoss involving mass Adepts, which brings me to my next point. Adepts: It's impossible to ignore at this point. Adepts dominate basically EVERY match up. Why?! What would it take to reorganize Protoss so that they are not so Adept dependent? Maybe Blizz has an answer because Adepts are really the only answer right now for: Standard Terran vs Protoss with everything else being equal TvP right now is very similar to what it was in WoL except Adepts dominate the early and Midgame and Liberators dominate the late game. Protoss midgame has gotten considerably weaker if they DON'T use adepts, since Collosus has been greatly nerfed and the nerfs to Tempests late game make them a nonviable answer for Liberators in the late game. The Return of Infestor/Broodlord This is just theorycraft right now, but Blizz can't be happy that in two of the 3 match ups, the epitome of late game revolves around Infestors and Broodlords. This composition nearly killed the game at the height of its popularity, so there's a lot of incentive for Blizz to make sure that this comp doesn't dominate the game the way it did a few years ago. Those are my thoughts. | ||
Ej_
47656 Posts
On August 16 2017 19:52 Zephyp wrote: Is it just me or has SC2 gone through a lot of big changes during it's 7 years? Obviously the game was divided into three, which gave them opportunities to make big changes with each expansion, but there's been some major changes, at least with LotV. I never followed SC1, but did it have major changes similar to what we see in SC2? Last balance patch for brood war was in 1999. | ||
207aicila
1236 Posts
No, 2001. | ||
Creager
Germany1827 Posts
On August 16 2017 18:56 JimmyJRaynor wrote: i really like the state of Terran right now. its great. i'd prefer Air had a bit less power and Ground had a bit more power. i like all 6 matchups and the 3 mirrors are as interesting as they've ever been. i hope they only do minor changes to the game. "The Business Of the Zerg Swarm is Swarm Hosts", Ronald Reagan, 1980 Inauguration speech. Except TvT isn't as good as it has been in the previous expansions, definitely better without Tankivacs and not mass Reaper every game, but not on par with the glory days. | ||
JimmyJRaynor
Canada15564 Posts
its funny how people think Blizzard hatched SC1 on March 31st 1998 in 100% perfect condition. then, in the first week of December in 1998 Blizzard introduced 3 balance patches in 7 days and Brood War was tuned to perfection in a week ... no bugs, no exploits, BNet working great. Everyone "just knew" the game was perfect. No debates. nothing. just perfection. when Brood War was released i recall having to make up special "house rules" about DTs to keep the game balanced during 2v2s at the local LAN/Internet Gaming Zoo... i mean.. Cafe. We were not a violent gang of shoplifting vandals.. nope ... we were perfect teenagers experiencing the joy of video games while sipping $5 Iced Lattes and politely congratulating our victorious opponents for a game well played. On August 16 2017 20:42 Creager wrote: Except TvT isn't as good as it has been in the previous expansions, definitely better without Tankivacs and not mass Reaper every game, but not on par with the glory days. i think TvT has always been very good and right now its very close to being as good as the glory days. MAYBE, a touch too much air play in TvT. in general, there is a slight bit too much air play in the entirety of the game. However, this is such a nit-picky point for me ... i'm afraid they'll FUBAR the entire game while trying to adjust it for 5% or 10% less air play. just my subjective $0.02. | ||
Ej_
47656 Posts
That is true, my bad. | ||
207aicila
1236 Posts
I remember this strongly because I was still on 1.07 for whatever reason and posting on a forum at the time and some guy was like "wtf are you talking about they nerfed spawning pool cost to 200 minerals" (from 150). Good day that was. | ||
ihatevideogames
570 Posts
I predict they will remove Swarm Host gas cost and increase Locust HP/Damage. Also, Carriers won't require a Fleet Bacon anymore and Interceptors will cost 5 minerals. Cyclone lock-on won't be able to lock on Anti-air units anymore. It will be there just for show. Noone will notice the difference. | ||
fLyiNgDroNe
Belgium3958 Posts
On August 16 2017 21:10 207aicila wrote: I remember this strongly because I was still on 1.07 for whatever reason and posting on a forum at the time and some guy was like "wtf are you talking about they nerfed spawning pool cost to 200 minerals" (from 150). Good day that was. everyone remembers spawning pool cost increase, but no one remembers lurker aspect cost increase that also changed quite a lot. On my very much noob level at that time, fending off 4lurker rush as a terran was a nightmare. Took a while to learn to micro those marines properly. | ||
insitelol
845 Posts
On August 16 2017 20:33 Vindicare605 wrote: Adepts: It's impossible to ignore at this point. Adepts dominate basically EVERY match up. Why?! What would it take to reorganize Protoss so that they are not so Adept dependent? Maybe Blizz has an answer because Adepts are really the only answer right now for What are you talking about? Adepts dominate who? what? It's a complete trash of a unit, we barely see outside of early harass in pvz (almost never tbh) and allins vs greedy zergs (sometimes). Even in TvP people are just switching to zealot/stalker with SG openings right away. Do i even need to mention PvP? Adepts where nerfed into oblivion since lotv release, it is the WORST unit in protoss arsenal along side with disruptor and stalker. | ||
207aicila
1236 Posts
On August 16 2017 21:16 fLyiNgDroNe wrote: everyone remembers spawning pool cost increase, but no one remembers lurker aspect cost increase that also changed quite a lot. On my very much noob level at that time, fending off 4lurker rush as a terran was a nightmare. Took a while to learn to micro those marines properly. Yeah 1.08 changed a lot of things, but that's probably one of the biggest. I agree the lurker thing ended up being a pretty big deal too, but let's not forget that was still the age of ling rushes at our pleb level. :D | ||
JimmyJRaynor
Canada15564 Posts
On August 16 2017 21:12 ihatevideogames wrote: Let's make predictions? I predict they will remove Swarm Host gas cost and increase Locust HP/Damage. Also, Carriers won't require a Fleet Bacon anymore and Interceptors will cost 5 minerals. Cyclone lock-on won't be able to lock on Anti-air units anymore. It will be there just for show. Noone will notice the difference. i predict Blizzard will never name who the real head of the multiplayer team is because they are tired of baseless personal attacks. | ||
InfCereal
Canada1740 Posts
On August 16 2017 13:27 SiaBBo wrote: And look how that turned out. All of my starcraft buddies kind of faded out after 3.8, including me. We still play, just kinda isn't as fun as it was before. Hopefully this iteration goes better. I'm not even sure *what* I don't like about it now - it's not like it's radically different. | ||
ihatevideogames
570 Posts
On August 16 2017 21:35 JimmyJRaynor wrote: i predict Blizzard will never name who the real head of the multiplayer team is because they are tired of baseless personal attacks. Mostly justified ones. | ||
Siegetank_Dieter1
117 Posts
On August 16 2017 19:18 Psychobabas wrote: Carriers are insane in SC2. I was watching a Starcraft Remastered TvP tour and the Protoss at some point went carriers. Yeah they were strong and doing what they were supposed to do but the dps was reasonable. Not killing everything in a blink of an eye. Swarm Hosts, Ravens, Cyclone anti-air (lol), all need a redesigning. Also a slight nerf to ravagers. Also... just a personal preference but I much prefer the old economy. i couldn't have said it better. | ||
JimmyJRaynor
Canada15564 Posts
nah, uncle mike knows how to identify, hire, nurture and develop top notch game design talent. we`re lucky uncle mike can talk ATVI into continuing to invest in RTS while games like Overwatch smash SC`s 18+ years of revenue in 10 months | ||
ihatevideogames
570 Posts
On August 16 2017 21:53 JimmyJRaynor wrote: nah, uncle mike knows how to identify, hire, nurture and develop top notch game design talent. we`re lucky uncle mike can talk ATVI into continuing to invest in RTS while games like Overwatch smash SC`s 18+ years of revenue in 10 months I'd make a point about how that 'talent' is the reason why the game is such in a low point, but I'm sure there's gonna be 50 people coming in and saying 'it's those damn MOBAS!!1111', Blizzard can do no wrong!!!111' | ||
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