Tease for an upcoming major patch - Page 8
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Patch Notes are out see this thread; http://www.teamliquid.net/forum/starcraft-2/525866-starcraft-ii-multiplayer-major-design-changes | ||
igay
Australia1178 Posts
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Vanadiel
France961 Posts
On August 17 2017 07:28 Psychobabas wrote: Because they werent doing that before. Fact. lmao As far as I understand, it's mostly due to the Adept nerf which has allowed Zerg to skip roach and instead defend with ling bane, and thus Zerg can now hit a much stronger timing with ling bane Hydra. There was, however, interesting ravager baneling build at the time, I think Snute was kinda known for those. | ||
Ej_
47656 Posts
On August 17 2017 15:43 Vanadiel wrote: As far as I understand, it's mostly due to the Adept nerf which has allowed Zerg to skip roach and instead defend with ling bane, and thus Zerg can now hit a much stronger timing with ling bane Hydra. There was, however, interesting ravager baneling build at the time, I think Snute was kinda known for those. That's correct. Dark started ling/bane into BLs in 2016, then it evolved into ravager/bane (and sometimes hydra/bane timings vs phoenix openings). After the adept hp nerf, it became standard to go ling/bane and then into hydras in mid game. Nothing of this has anything to do with 5 more HP on banelings with speed and Psychobabas is wrong. And the reason Protoss don't make DTs past early game is because ANYTHING and an overseer beats them. I sometimes wonder if people who post in balance threads even have the game installed on their computer, let alone play it. | ||
hiroshOne
Poland424 Posts
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Luolis
Finland6998 Posts
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Zaros
United Kingdom3673 Posts
On August 17 2017 16:55 Luolis wrote: I wish they'd remove or supernerf adept. I wouldn't mind if protoss gets buffed in other places to compensate for it etc, but honestly adept is just a boring unit and playing vs it kills my soul every time. I wish we were back in Hots TvP, i honestly wouldnt mind playing vs colossi at all. Like bring back old colossus, buff stalker whatever just get rid of adepts please. I understand you might be annoyed with the adept but it is not a boring unit, its probably the least boring of all the basic units in the game being able to be in 2 places at once quickly moving around. | ||
Foxxan
Sweden3427 Posts
Should require more effort from protoss side, to create more balance in the fights. The shade is so amazingly fast, and the player that chase it needs to gamble sort of. If they would redesign the whole sc2, i would want adept in the game with that ability. Same for zealot charge, instead of having it like it is now, make it so the player has to use it manually and with effort. No brainless stuff. Brainless stuff could be=target a unit with it, and it hits no matter what with | ||
Luolis
Finland6998 Posts
On August 17 2017 17:16 Zaros wrote: I understand you might be annoyed with the adept but it is not a boring unit, its probably the least boring of all the basic units in the game being able to be in 2 places at once quickly moving around. I dunno in what world adept isnt boring. Watching a mass of adepts fight is about as exciting as a mass of warhounds. edit: its not the shade that i mind, its that blobs of them in my opinion just arent fun to watch at all. Just feels like a blob of tanky units with super high burst damage that doesnt allow for much micro potential apart from the shade. | ||
[sc1f]eonzerg
Belgium6314 Posts
On August 17 2017 17:39 Luolis wrote: I dunno in what world adept isnt boring. Watching a mass of adepts fight is about as exciting as a mass of warhounds. edit: its not the shade that i mind, its that blobs of them in my opinion just arent fun to watch at all. Just feels like a blob of tanky units with super high burst damage that doesnt allow for much micro potential apart from the shade. adept is a cool unit for hots dota2 league of legends but not for starcraft universe | ||
Foxxan
Sweden3427 Posts
edit: its not the shade that i mind, its that blobs of them in my opinion just arent fun to watch at all. Just feels like a blob of tanky units with super high burst damage that doesnt allow for much micro potential apart from the shade. Alot of units are like this in sc2. Roaches, hydras, zealots. Stalkers without their blink is the same, not to the same degree but still close. Even marines can also be a huge blob. So with that said, with tweaks to the unit i think it can be a good addition to sc2. Correct tweaks.. Not just any tweaks. But the same can be said to alot of units. | ||
Luolis
Finland6998 Posts
On August 17 2017 17:52 Foxxan wrote: Alot of units are like this in sc2. Roaches, hydras, zealots. Stalkers without their blink is the same, not to the same degree but still close. Even marines can also be a huge blob. So with that said, with tweaks to the unit i think it can be a good addition to sc2. Correct tweaks.. Not just any tweaks. But the same can be said to alot of units. Yea they can be blobs but especially adept blobs, in my opinion are just boring. I like to compare them to warhounds in that way. When do you see same kind of micro that you see with roaches, hydras, marines or stalkers done with adepts? Only shade is somewhat microable but other than that adepts are just an amove unit that is boring to look at. | ||
blunderfulguy
United States1412 Posts
Units should randomly slow down and speed up slightly while moving and body block one another and randomly move away from each other so that the game feels "less blobby" and "more chaotic" and "like a real space battle on the ground in the future of the 90s" and also sometimes your inputs get eaten straight up. | ||
Luolis
Finland6998 Posts
On August 17 2017 18:30 blunderfulguy wrote: So what I'm gathering from all of social media and internet StarCraft forums is really just: Units should randomly slow down and speed up slightly while moving and body block one another and randomly move away from each other so that the game feels "less blobby" and "more chaotic" and "like a real space battle on the ground in the future of the 90s" and also sometimes your inputs get eaten straight up. I just wish we would get hots back. Obviously thats an utopistic dream, but it would atleast bring back my motivation to play the game :D | ||
Tyrhanius
France947 Posts
Reality : blink archons | ||
Foxxan
Sweden3427 Posts
On August 17 2017 18:25 Luolis wrote: Yea they can be blobs but especially adept blobs, in my opinion are just boring. I like to compare them to warhounds in that way. When do you see same kind of micro that you see with roaches, hydras, marines or stalkers done with adepts? Only shade is somewhat microable but other than that adepts are just an amove unit that is boring to look at. Roach vs bio. Hydra vs everything? Zealots is pure a-move as well. Wish blizz changed this. A major general change to how units behave. We have roach vs protoss, roach can micro roach a bit if force field isnt in the picture. But zealots cant micro vs roach. We have this alot in sc2. One side can do a simple micro technique(hit and run) where the other side cant micro. Thats very common. If you ask me, iam not sure why u are so focused on the adept in this case when sc2 suffers from this. | ||
gTank
Austria2258 Posts
On August 17 2017 18:38 Luolis wrote: I just wish we would get hots back. Obviously thats an utopistic dream, but it would atleast bring back my motivation to play the game :D I wish we could have WoL back minus Archon toilette, mass reapers and winfestors. ^^ | ||
Luolis
Finland6998 Posts
On August 17 2017 19:01 Foxxan wrote: Roach vs bio. Hydra vs everything? Zealots is pure a-move as well. Wish blizz changed this. A major general change to how units behave. We have roach vs protoss, roach can micro roach a bit if force field isnt in the picture. But zealots cant micro vs roach. We have this alot in sc2. One side can do a simple micro technique(hit and run) where the other side cant micro. Thats very common. If you ask me, iam not sure why u are so focused on the adept in this case when sc2 suffers from this. With roaches and hydras you atleast usually try to setup a concave. That's something i never see done with adepts. Edit: anyways i guess we see things different. I just see adepts as protoss warhounds with shade and honestly i preferred the old TvP with colossi and stuff. | ||
207aicila
1236 Posts
On August 17 2017 18:30 blunderfulguy wrote: So what I'm gathering from all of social media and internet StarCraft forums is really just: Units should randomly slow down and speed up slightly while moving and body block one another and randomly move away from each other so that the game feels "less blobby" and "more chaotic" and "like a real space battle on the ground in the future of the 90s" and also sometimes your inputs get eaten straight up. Personally I don't see the point in reducing well thought-out, complex arguments (with tens of thousands of words of high minded analysis backing them up over the years) to an inane parody. Reductionism in general is something that's never really sat well with me but I digress. | ||
maitiky
Czech Republic54 Posts
I'm surely not skilled enough to make any balance or design change proposals, but the simple fact is, that protoss is the least played race in SC2 at the moment. Something must be wrong there. Personally as a protoss player I don't care about adepts (chargelots are much better imo), but what is really frustrating is the mothership core and photon overcharge. It's just complete bullshit. You need to build MC unless you are pretty much dead in case of any early attack coming from your oponent. And even if you built it, if you misplaced it, you can lose easily too. That's one thing I really liked back during WoL - you were able to defend with only gateway units and it was fine. Forge fast expand vs zerg? Why not, it works in BW. I guess it's all related to new economics of LotV that allows you to build more units faster at the start of the game, but that is also something, that we do not need. Obligatory expanding is not fun at all. But I disagree with some comments here that say that you can't play one base shenanigans in LotV. Of course you can. But is more all-in-ish nowadays, so you better win with your cheese straight away or your base will dry up and you're done. | ||
Luolis
Finland6998 Posts
On August 17 2017 20:03 maitiky wrote: It's interesting that lot of people here complain about adepts being a-move unit and praise the "good old times of WoL" while the whole protoss guideline in WoL was: 1. Make deathball. 2. A-move to oponent's base. 3. Profit. I don't really feel like protoss was like that at all in wol or hots. Well maybe at the total beginning of wol when everyone sucked but other than that i never thought protoss was like that. I've also always felt like deathball was overcomplained about before though, so i might just be an idiot | ||
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