Patch 1.2.1 on PTR - Page 25
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fainez
United States91 Posts
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SpaceYeti
United States723 Posts
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jarhead271
United States160 Posts
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b_unnies
3579 Posts
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SirPirate
United States18 Posts
On February 05 2011 01:23 fainez wrote: wow map 4 just looks awful. there is no 3rd base that you can get to without overextending your defenses Oh wow I knew something looked off. Looks like Map 4 is going to be Air Harassment: The Map (TM). | ||
SpaceJam
United States116 Posts
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Gentso
United States2218 Posts
On February 05 2011 01:33 b_unnies wrote: i love the changes to LT It isn't LT. It's a new map that looks like it. There's only one xel naga, and the mid is just a huge open space. No island bases, and there are thirds which you have to break rocks to get | ||
wakefield
United Kingdom114 Posts
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Airfan
Germany73 Posts
On February 05 2011 01:27 jarhead271 wrote: I am very happy about this. Of course we will have to play these a lot to know how they work out for sure, but at least we know Blizz has been listening. This is definitely a step in the right direction. If anything, these maps (except for the fixed Lost Temple) are a step in the wrong direction. 1: Fixed LT should be good to go if they removed close spawns. Otherwise close spawns will still be an issue. However, the removed high grounds near the naturals and more open center should make mid and late game more pleasent. 2: Hard to tell because of tileset, but the map looks choked everywhere. Natural is wide open, making fast expanding for terran and protoss impossible, any base further than that is just as open. 3 (the desert one): Super forwarded ramp to natural and 3 different ways to enter the high ground natural area. Again, this makes fast expanding for protoss and terran impossible and zerg should have a fairly hard time to cover the natural with defences (no, 2 spines near the natural hatchery are not enough, you have to cover your ramp as well, otherwise your ramp will simply get forcefield and you lose). The distances between the natural ramps look super short. 4: Pretty much the same, super open natural. 5: Fail because of backdoor ways. Any match on close backdoor positions (if you want to call them like that) will evolve only around those ways. Maybe that's just me, but everything what is wrong about these maps is exactly what I dislike about the other Blizzard maps: - backdoor ways - wide open natural with forwarded ramp - rocks everywhere - too few open areas/too many chokes, in the middle of the map that is | ||
syllogism
Finland5948 Posts
On February 05 2011 01:36 Gentso wrote: It isn't LT. It's a new map that looks like it. There's only one xel naga, and the mid is just a huge open space. No island bases, and there are thirds which you have to break rocks to get Well as I mentioned earlier, they definitely took LT and edited it. It would be odd if they kept both maps http://i54.tinypic.com/53uz50.png | ||
crappen
Norway1546 Posts
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Muirhead
United States556 Posts
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CherubDown
United States171 Posts
http://www.sc2replayed.com/pages/starcraft-2-news/144-ptr-patch-1-2-1 | ||
Dakk
Sweden572 Posts
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Bagi
Germany6799 Posts
Backdoors and shorter rush positions are a bad thing by definition? Zerg players may wanna not read this, but this kind of statement is only based on opinion and its not a fact. Clearly Blizzard wants to keep this element present on some maps, and there is nothing wrong with it - after all, its a different game and variety in maps is most of the time considered a good thing. Stop looking at the game like it is BW, or like how you would want the maps to benefit *your* race alone. Its a possibility that these elements are never going away. I think these new maps show two very promising things. One is that Blizzard seems to be actually listening to the community that is asking for bigger maps, and second is that they are willing to start balancing the game towards this. However, Blizzard is also smart enough to realize that rash decisions only lead to imbalance, so what we have here is a baby step towards a more macro-oriented game. Even if the map pool ends up having 5 slightly different versions of Shakuras Plateau, we are still moving toward macro games. | ||
MrMotionPicture
United States4327 Posts
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maybenexttime
Poland5231 Posts
On February 04 2011 13:55 GTR wrote: there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion. How about Desperado? | ||
War Horse
United States247 Posts
On February 05 2011 00:55 red_b wrote: balancing heart of the swarm. I think they figured out people are uninterested in paying for ladder maps and have moved on to their new opportunity to make money from us. we had a HUGE debate back in the beta about whether or not the community should be involved in balance decisions or whether blizzard should just ignore them. well, the ignore them crowd seems to have won. I wonder if they are happy? ultimately the PTR has been the biggest wasted opportunity I have ever seen. we have now gotten to test out shorter phoenix build time and a bunch of terrible maps. BTW blizz said this is a sneak peak, I wouldnt expect these maps to change significantly. they had an opportunity to test a stim nerf. but they didnt. they had an opportunity to test an ultra buff like a collision size reduction but they didnt. they had an opportunity to do something about 4 gate wars into war of the worlds in PvP but they didnt. to me, it's starting to look like major balance changes are going to cost us 40 dollars a piece. RIght now its completely pointless to race balance or unit balance unless something is as broken as 2 armor roaches and the like. The expansions will change everything just like BW did. So they should mostly focus on maps because that will be the key. The races are pretty even in a vacuum. The tears over expansions are so hilarious when BW was a $40 expansion that is beloved by everybody. | ||
Tesla12
Serbia71 Posts
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floor exercise
Canada5847 Posts
Behold, the future of SC2 maps + Show Spoiler + | ||
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