Patch 1.2.1 on PTR - Page 35
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ReaperX
Hong Kong1758 Posts
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Morphs
Netherlands645 Posts
The middle space in LT2 is huuuge! You can say whatever you want, but these maps are definitely different from the current map pool. As far as details go, there are asymmetries in the maps that aren't necessary. Let's see how this plays out. | ||
Geovu
Estonia1344 Posts
Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks. LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added. Oh cool a shrunken version of Shakuras Plateau but with more rocks! Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps. | ||
Goodseed
Korea (South)270 Posts
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FluffyBinLaden
United States527 Posts
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Crisium
United States1618 Posts
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FluffyBinLaden
United States527 Posts
On February 06 2011 02:42 Goodseed wrote: How can you play on PTR? and when you ladder on it, does it count towards record? Go to your Starcraft 2 folder, there should be two SC2 icons in there, one of them will be your PTR. The PTR doesn't count toward any record of yours, you make a new account (Subject to resets) for the PTR itself. | ||
Leeto
United States1320 Posts
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KinosJourney2
Sweden1811 Posts
Can't Blizzard please use the GSL maps | ||
iChau
United States1210 Posts
On February 06 2011 02:41 Geovu wrote: Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks. Abuse the other entrance? LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying So you don't spam cannons on a single attack path and auto-win with economy? Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T I agree with this one. Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added. 5 expansions is enough. Oh cool a shrunken version of Shakuras Plateau but with more rocks! Unless you want Terran to always have free expoes. Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps. Do you hate rocks and you can only focus in 1 direction? | ||
sjschmidt93
United States2518 Posts
I just find it funny they're trying to fix a map like LT which isn't nearly as imbalanced as JB, Steppes, DQ, etc. | ||
RoarMan
Canada745 Posts
On February 06 2011 02:41 Geovu wrote: Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks. LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added. Oh cool a shrunken version of Shakuras Plateau but with more rocks! Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps. Oh cool someone who doesn't seem to have played any of the maps. We have to give the maps a chance, can't just state match up imbalance just by looking at the preview for 5 minutes. After all we all thought Delta Quadrant was gonna be a good map. | ||
Befree
694 Posts
Also, I'm a big fan of how open the center is on map #5. The huge ramps and openings remind me a lot of BW maps. I'm just excited they're working on maps. Good sign . Edit: Didn't read the responses before posting. What a ridiculous amount of negativity. I understand criticism, but just incessant whining over everything really gets old. I remember when Shakuras was announced on ladder, we had this same whining over how it was the worst map ever and how it will be constantly abused. Turns out, it wasn't so bad. Give the maps a chance and try actually playing them a little. SC2 maps aren't just going to suddenly be perfect. We're gonna have a lot of errors and improvements along the way. | ||
ChThoniC
United States536 Posts
And who is saying the maps are too big? All the rush distances are short and expos are sparse. with the exception of map 5. | ||
Geovu
Estonia1344 Posts
On February 06 2011 04:40 RoarMan wrote: Oh cool someone who doesn't seem to have played any of the maps. We have to give the maps a chance, can't just state match up imbalance just by looking at the preview for 5 minutes. After all we all thought Delta Quadrant was gonna be a good map. Of course I haven't played any of the maps yet. However these were just my opening personal thoughts. Obviously I will play on the maps before being any more judgmental, but from what I can tell so far from the maps is that they will not be a GG. 1 and 2 don't look too bad though. | ||
Keitzer
United States2509 Posts
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Yoshi Kirishima
United States10145 Posts
Why wouldn't blizz add the new GSL maps to the ladder? This is so frustrating. They didn't say they wouldn't. If they were adding them, do you think they would really put them into the PTR when they obviously want those 5 to be tested, and since the new GSL maps have already been tested? They still might, and better xD | ||
Eknoid4
United States902 Posts
These maps don't look as potentially cool as the GSL maps, but this is a test realm, there is room for improvement, and no matter how many times you say the words "I told you so" it doesn't mean you actually knew what was going to happen or why it happened. | ||
Ribbon
United States5278 Posts
On February 05 2011 22:48 BLinD-RawR wrote: I really don't get you and what your saying but I have to assume its this....that Blizzard's weird maps are liked by casuals and therefore must and should be in the ladder? Well, I was thinking of Blizzard trying to make fun maps, and being met with a barrage of criticism. Then someone challenged the analogy, and I ran with it. Blizzard has a LOT of fans to please, the overwhelming majority of which aren't us. There are billions of people who hate the maps and all for different reasons. Is it impossible for Zerg to attack on Test Map 2 because the paths are too narrow? Or is it impossible to defend a Zerg attack because there are so many attack paths. I've heard both. Test Map 1 is basically Python except close positions are auto-lose for Zerg why doesn't Blizzard use Brood War Maps like Python? Blizzard maps have rocks everywhere. They should use GSTL maps like Crevasse than have rocks on your third, rocks blocking attack paths, and (on the latest Gisado VODs), rocks on the ramp! And heaven help Blizzard trying to reconcile the tournament types who want every map to fit the exact same extremely narrow theorycrafted ideal of "balance" (You Zergs are Fluttershy in this episode, btw) with the non-tournament majority who think games should be fun, and want a variety of interesting maps that need to be about 20% more cool than the current map pool. Then there are balance whiners (led by Idra, but for all races) who think that any feature that's bad for their race in any situation is bad (they're Applejack) All I'm really saying is that Blizzard is doing their best to please everyone, with a significant but but exclusive focus towards the small minority here. I'm not saying don't criticize, but all the hatedom demanding Blizzard stop making maps altogether because they aren't pleasing us isn't really being fair to them. | ||
polysciguy
United States488 Posts
On February 06 2011 02:41 Geovu wrote: Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks. you do realize that this is LT with only 1 xel naga, no islands and no abusable cliffs, right? LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying they did go a bit crazy with the rocks Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T agree'd not to mention the main ramp is HUGE Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added. yes it does seem that the close positions yeild an attack path roughly equal to steppes in distance Oh cool a shrunken version of Shakuras Plateau but with more rocks! Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps. | ||
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