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On February 07 2011 18:42 WhiteDog wrote: People who say "you can make +1 zergling to counter 4gate" are clueless. "But... Idra said so". Sorry, +1 speedlings are good against 4gate, but it's way harder to deal with a 4 gate with pure speedling than going with a bunch of roach and some ling plus spine. I almost always crush a 4gate with that mix, while speedling can be destroyed if the protoss is actually smart enough to build zealots and sentries and not go for a pure stalker and a pair of zealots. There are different kinds of 4gate. +1 speedlings are better in certain situations (where P isnt going sentries). If P goes 4gate with one gass you know he won't have enough sentries, thus going +1 sling is the right decision.
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I pray for LT without cliffs, but now without the islands (or, with them connected with the rest of map...) i think that the matchs will be very long [and lazy].
Anyway, now we have a map that a Zplayer can play and [maybe] confront Tplayers.
*This replay, OMFG, one of the most horrible matchs that i ever see. 2 noobies fighting for a place in the Noobies Community.
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just the sight of third bases that can actually be taken and wider spaces for zerg on a few of these maps gives me hope that blizzard actually gives a fuck about fixing this game. I haven't even opened starcraft in three weeks. i've just been so sick of having to work twice as hard as protoss and three times as hard as a terran just to beat them.
maybe this will give me an incentive to stop replaying every RPG i've ever owned and get back to this game, huh?
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Interesting. TestMap 2 reminds me a lot of Rivalry, wonder if they looked back at that old map.
Any change to the map pool is good IMO, it gets stale so fast with the current ladder system. Also like that there seems to be at least some maps that don't have those goddamn shared bases in 2v2 - now get that for all types of teamgames and I'm happy.
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Nice to see they're adding new maps but some of them look pretty terrible for zerg. 2 and 3 in particular.
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no balance tweaks though eh? still im psyched for a cliff-free Lost Temple
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Ive had a few games on testmap2 and spawned a few times on the right side, top and buttom.
With plays like a 3 barracks stim timing the rocks between the 2 naturals take no time to take down, and the rush distance comes really hardcore, specially playing zerg. in those positions it feels like it becomes more like stepps, where you gotta be super aware and cut probe production to actually stay alive.
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NEW MAPS
I am soooo happy Blizzard is doing great with SC2 so far!
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I really wish none of these maps had any rocks at all. I mean, they're so unnecessary. Xel'Naga is my favorite map to play on, and I think it would be ten times better without the rocks at the gold and blocking the path to the third expansion.
The one occasion where I don't have an issue with the destructible rocks/debris is on, say, Scrap Station. Or using it to cover up the Xel'Naga Towers (an ICCUP map had this feature. Pawn Re maybe? I forget.)
But seriously. If Blizzard just got rid of all the rocks on these new maps, and perma-blocked off some of the shorter paths, these maps would be SO much better. I'm hoping they'll listen to that kind of feedback.
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The maps may not be exactly what we wanted, but they're still new maps, and that's awesome.
Hopefully they start doing this monthly, and in retail instead of PTR.
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I think these maps are a step in the right direction. Blizzard hears the community that the current map pool is pretty broken and they're trying to address that. You gotta give some respect for.that. However, these maps aren't the answer. Some of them are okay, but they still suffer from being developed by such a limited group of people. Blizzard needs to seriously consider accepting some can-made maps onto the ladder pool. That's the best way that Blizzard can maintain the control that they want while also giving the players the better maps that they need.
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omg the ramps, whats the deal with blizzard and the ramps going outwards, these are all delta quadrant x2 in size...
I just cant understand how a company like blizzard can be so disconnected from the community that they make these things...so clueless!!
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Match making not currently find games for me. I've been waiting 10 minutes and still no luck. Also, my new laddering acct is only plat so it shouldn't be hard to find games :/
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Testmap 1 looks like LT w/o the cliff beside the nat and the islands.
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On February 08 2011 09:43 [NoiSe] wrote: The maps may not be exactly what we wanted, but they're still new maps, and that's awesome.
Hopefully they start doing this monthly, and in retail instead of PTR.
The goal of a PTR is tot est things before they come out, thus putting the maps on it BEFORE the retail. Blizzard is very careful about this; they can't change things weekly like they did in the beta. They put maps in the PTR version to try and get rid of bugs/glitches/imbalances, and if there are too many they will simply not put it in the the retail. It's perfect like that IMO.
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Blizzard should just add the new GSL-Maps instead of trying to make their own tbh.
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Just wondering is anyone even playing these? There was 0 people on the PTR when I went to try them out
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On February 09 2011 03:58 floor exercise wrote: Just wondering is anyone even playing these? There was 0 people on the PTR when I went to try them out
Yeah i've been trying to play some games, but nobody is ever on
Kinda sad when people just blindly qq.
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