Patch 1.2.1 on PTR - Page 9
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UruzuNine
Canada162 Posts
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emperorchampion
Canada9495 Posts
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Gaius Baltar
United States449 Posts
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MooseSoup
United States21 Posts
On February 04 2011 14:14 Benjilol wrote: Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction! EXACTLY! You're acting like they're already live! They are currently on the PTR so let's be a little more open, shall we? | ||
Slivered Skin
Canada347 Posts
Oh wow, this is absurd. So they haven't even made maps to attempt to resolve current issues such as powerful early-game rushes or lack viable expansions? This is ridiculous. | ||
Karliath
United States2214 Posts
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Cofo
United States1388 Posts
Give us community maps, PLEASE. | ||
Serpico
4285 Posts
On February 04 2011 14:14 Benjilol wrote: Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction! Blizzard said they wanted to foster the esports scene, I'd like to hold them to their word. They arent really doing that great of a job though and again, effort doesnt mean much when other map makers can make better maps for free. | ||
Mario1209
United States1077 Posts
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Slivered Skin
Canada347 Posts
On February 04 2011 14:18 MooseSoup wrote: EXACTLY! You're acting like they're already live! They are currently on the PTR so let's be a little more open, shall we? So we have the option between not having any kind of new maps (if they get removed after the PTR) or having old maps which will probably just be "balanced" by adding a few more rocks here and there? Yeah, I don't see any way this will really end well. There's no way they'll completely revamp a map by enlarging it and changing everything around before the official launch. I am happy that blizzard is making some kind of effort, but the fact that one of the maps first appeared 3 years ago really annoys me. Now they're just withholding maps so that they can say: "See? We care about you! We're not just after your money!!". I would have preferred that they released all of the maps they had at launch, and then made more. That would have been wonderful. | ||
vectorix108
United States4633 Posts
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Yoshi Kirishima
United States10146 Posts
It's cool they're making new maps, I was like, WHOA YES FINALLY! When I saw map 1 I was like, ok this is LT, but it's not changed much; mostly just the islands are no longer true islands, so that takes a little of the "terran favored" part out. And there's no cliffs, so that takes out the other part. So, hurray :D It's like LT but "balanced". However the air distances seem really short (were they already like that?) and reaper rush distance looks really short (was it like that already)? But then again reapers aren't used very often anyways. About Testmap4, um yeah I hope you won't be able to spawn close positions, it looks like... even shorter than Metal close, but I could be wrong. Same with Testmap 5, although there are rocks. About Testmap 5 2 and 3, it looks like the naturals may be barely far enough that it will require 3 full length creep tumors, but I could be wrong. I don't think needing 3 is a good thing. I hope Blizzard knows what they're doing, but for now I don't see another Xel'Naga or another Shakuras. But hopefully one of them turns out to be one . O yea also, it's still possible Blizzard will put in a couple GSL maps. For example, they might keep Metal, Scrap, Xel'Naga, Shakuras, put in 1-2 of these, and then 1-2 GSL maps. May be they'll even put Desert Oasis back in? ^_^ Edit: Hey yeah you're right, the maps are generally indeed bigger! Although Testmap4 close position still looks really close, but I think it's about the same as Metal now that I juxtapose them. And I really think Testmap5's texture pallete (forgot the term for it haha) is really ugly Even worse than Terminus RE's. | ||
RoarMan
Canada745 Posts
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Treadmill
Canada2833 Posts
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CrazyF1r3f0x
United States2120 Posts
To be honest, I'm fairly underwhelmed. All of the Naturals are super far away from the main; this kinda kills forge FE :/ Also it makes 3gate FE really hard, because any forward defending points that allow you protect both your natural and your main are HUGE. Even with FF those spaces are immensely large, I could see speedling all-ins, and Zerg aggression being really effective on theses maps because all of the spaces are wide. I'm all for maps the encourage macro play, but these maps seem ridiculously Zerg favored. | ||
Whiplash
United States2928 Posts
These maps are all horrible and a step in the wrong direction. Blizzard should be following GSL's initiative and use some of their maps and some iccup maps if anything. | ||
Mephiztopheles1
1124 Posts
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PartyBiscuit
Canada4525 Posts
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Myles
United States5162 Posts
On February 04 2011 14:15 Karthane wrote: I really think the modified LT is great. No cliffs, a lot easier to access a 3rd. They pretty much took everyones complaints and responded accordingly. Same can't be said for most of the other maps, sadly. Agreed, I really like the first test map if it's going to be LT 2.0. Though close positions will still be a bitch I think. Test map 2 looks awful. Rush distance from any base look ridiculously close and two backdoors into your nat is just as bad. 3rd map looks alright. Destructible rocks increasing rush distance seems ok and taking a 3rd seems pretty manageable. The 'chokeyness' (made up words ftw) worries me a bit though. 4th map looks pretty bad. Appears short rush distance whether spawning vertical or horizontal positions and good luck getting a 3rd. 5th map looks pretty good imo. Taking a 3rd in any spawn position seems good and I really like that the middle blue expo has rocks on the ramps and not blocking the base itself. Though the openness of the natural and more backdoor rocks right into the main makes me rage a bit. | ||
Serpico
4285 Posts
On February 04 2011 14:28 CrazyF1r3f0x wrote: Well I loaded up the patch and took a good look in game at the maps. To be honest, I'm fairly underwhelmed. All of the Naturals are super far away from the main; this kinda kills forge FE :/ Also it makes 3gate FE really hard, because any forward defending points that allow you protect both your natural and your main are HUGE. Even with FF those spaces are immensely large, I could see speedling all-ins, and Zerg aggression being really effective on theses maps because all of the spaces are wide. I'm all for maps the encourage macro play, but these maps seem ridiculously Zerg favored. lol god forbid a map is zerg favored. To be honest it might be a good thing to try them and see how much win %s change if they really are that good for zerg. | ||
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