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On February 22 2011 11:31 Shinobi1982 wrote: Inviting a player like Piqliq will be good for SC2 in the long run. If he is only rocking cheese rushes then we will see 9 different star players develop strategies to counter early aggressiveness. I'm sure we will see some proper counters to early aggressiveness. And once the cheeses counters are "figured out" we will get much MUCH more macro games. I say let him play :D.
Agreed. If he gets beat, then everyone will learn some ways to beat the best cheeses, and if he wins, Blizzard might say, "we don't want a game where you can exploit super early rushes to win," and they will balance accordingly. This is how broodwar became the perfectly balanced game it is today.
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On February 22 2011 11:33 applejuice wrote: I haven't seen this addressed anywhere, so I'm just wondering in case I want to buy the premium stream:
Are the games going to cast live, or will they be pre-recorded? iNcontroL mentioned that the games would be cast live.
source:
On February 22 2011 10:07 iNcontroL wrote: when we do the league matches will be played and casted LIVE
the issues of tonight will not be repeated for those reasons among others.
Please just be happy.. this is awesome
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On February 22 2011 11:33 applejuice wrote: I haven't seen this addressed anywhere, so I'm just wondering in case I want to buy the premium stream:
Are the games going to cast live, or will they be pre-recorded?
A replay overlayed on top of a pre-recorded cast of a de-synced replay.
He said live, 3 hours a night, 5 days a week in the interview.
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The whole 1 team member per group is create drama and hype within the NASL, there isn't much hype in knocking out a teammate. From what I've heard, iNcontroL is a massive advocate of creating back-story, drama, hype in a tournament. Hopefully this system will provide that; with a few tweaks of course.
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On February 22 2011 11:25 Gofarman wrote:Show nested quote +On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season 25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live. + Show Spoiler +uNcontroLable will guarantee them, I'm sure
That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?
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On February 22 2011 11:29 Thrax wrote:Show nested quote +On February 22 2011 11:22 Char711 wrote: 1) It caps the number of teams. There are more and more legit teams out there that have some great players (e.g., Prae with first Thorzain and then Nightend) and this would be saying that you can only have a certain amount of teams from each region. In the future this could hurt. It should be okay for now, though.
This doesn't seem to make much sense. I don't see how capping the number of player per team caps the number of teams; if anything it's the exact opposite. If you let teams have as many players as they want, the theorical worst case would be a single team with 50 players. If you cap to 5 players per team, the theorical worst case would be 10 teams with 5 players each, which would be an improvement if your goal is to have more teams for different regions. I expect most teams will not have 5 players, but you can certainly expect powerhouses like Liquid to field a full team. Sorry, that was worded incredibly poorly -- my bad. I'll try to think of how to restate it. I'll take the original out of my post to alleviate confusion.
Thanks for pointing that out. I haven't been proof reading my posts very rigorously lately.
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This could be great if they increased the production value.
In one day, anyone could make that intro video with basic software and google.
I would think that after that much hype, they would try to get some professional-grade promo videos and webpages.
I have confidence though, that with that much money on the line, they'll pull their socks up and deliver an amazing and well thought out experience to viewers and competitors alike!
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What does it mean by, April 5th - July sometime?
Is that just the first season? or is that entire run of NASL this year?
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On February 22 2011 10:32 tok wrote: GSTL was a bit of a snoozefest. You must be impossible to please.
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On February 22 2011 11:35 jalstar wrote:Show nested quote +On February 22 2011 11:25 Gofarman wrote:On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season 25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live. + Show Spoiler +uNcontroLable will guarantee them, I'm sure That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better? i really enjoyed tourneys like screddit invitational, root invitational, assembly... and they're all foreigners isn't?
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i seriously don't get the fact you need to be on a team, a lot of the koreans got their start without a team, what's the rational for that decision
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Well this sounds fantastic. The only downside for me is going to be that there aren't enough hours in the day to watch GSL, NASL, and MLB this summer. :-)
The "max 5 players per team" thing seems to be getting a lot of discussion, and I wanted to add one thought of the "unintended side effects" variety. I think this rule will make it difficult for teams to field more than 5 top-tier players. The reason for this being that if you're, say, the 6th best player on team WINERZ, you don't get to play in the biggest NA tournament. Sure, you've got good sponsorship, and you're teammates are great practice partners who help you have good showings at MLG, etc. But you don't get the exposure/fame/potential prizes in playing in NASL. Therefore, it makes sense for you to switch to some other team (call them LOOZER) who perhaps only has 3 players in the NASL. Your sponsorship may be less good, your support of lower quality, and perhaps you don't do as well in MLG next season. But you get to play in NASL, and that's so important it's worth ignoring the rest.
Now, there are some assumptions embedded in the above analysis (primarily that NASL becomes so big that people care about playing in it more than what team they play for, but also that there are teams out there with 6+ players in the top 50), but I think it makes sense. And I don't think creating an environment where teams can't really support more than 5 "top level" players at a time is a good idea. Moreover, managers shouldn't be forced to make decisions over which player gets to go to the NASL, which is something that can clearly have a large impact on a player's finances.
Anyhow, I hope this issue is at least considered if iNcontroL/NASL ever decide to look at this rule again.
TL;DR The limit of 5 players per team in NASL will make it hard for teams to retain more than 5 "NASL-level" players at a time, since the 6th best will want to move somewhere where he's 4th or 5th best instead. That's bad.
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On February 22 2011 11:35 jalstar wrote:Show nested quote +On February 22 2011 11:25 Gofarman wrote:On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season 25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live. + Show Spoiler +uNcontroLable will guarantee them, I'm sure That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?
I agree with this statement. I most likely will not be buying premium service because of this reason.
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On February 22 2011 11:39 Coramoor wrote: i seriously don't get the fact you need to be on a team, a lot of the koreans got their start without a team, what's the rational for that decision Example: BoxeR got into Code S without being on a team.
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On February 22 2011 11:40 Rokusha wrote:Show nested quote +On February 22 2011 11:35 jalstar wrote:On February 22 2011 11:25 Gofarman wrote:On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season 25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live. + Show Spoiler +uNcontroLable will guarantee them, I'm sure That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better? I agree with this statement. I most likely will not be buying premium service because of this reason.
yes, i'd think they'd will play better if they are INVITED based on past performance if these 50 are from NA + EU
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The production should include 2 asian guys yelling about the game in a foreign language in the background.
The environment wouldn't be the same without it.
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On February 22 2011 11:17 RedHelix wrote: As mentioned by Nazgul, 5 players per team seems like an odd format, if we take for example Team Liquid, they have a stacked team of tremendous players, so will someone like Haypro who is clearly a great player but is often overshadowed by his monstrous teammates gonna have to compete for the right to be one of the 5? Seems kinda lame since we dont get to see some of these players in the first place so they don't have the opportunity to shine as much.
Except there are arguably 50 players better than Haypro but definitely not 50 players more popular than him... because he's in Liquid. If he wasn't in Liquid there would be no argument about this, he's won 1 tournament according to TLPD (and is under 50%) and is ranked #1911 on gosugamers.. If anything this rule ensures we have a higher skilled (or accomplished) player pool where players aren't auto qualifying just because they are in a prominent clan. This hurts EG far more than Liquid as they have to give up 2-3 players, so it seems very objective.
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On February 22 2011 11:39 antilyon wrote:Show nested quote +On February 22 2011 11:35 jalstar wrote:On February 22 2011 11:25 Gofarman wrote:On February 22 2011 10:43 Pinith wrote: I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season 25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live. + Show Spoiler +uNcontroLable will guarantee them, I'm sure That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better? i really enjoyed tourneys like screddit invitational, root invitational, assembly... and they're all foreigners isn't?
I liked the later rounds, but there's always some bad play in the early rounds. If you extend the early rounds to 9 weeks that doesn't justify a price increase.
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I don't like the fact that everyone has to be on a team, and I particularly don't like the fact that there can only be five people from every team in the tournament. That just seems so arbitrary.
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