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GRAND OLD AMERICA16375 Posts
On September 10 2016 02:02 DinoMight wrote:Show nested quote +On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that.
the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game.
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On September 10 2016 04:41 amazingxkcd wrote:Show nested quote +On September 10 2016 02:02 DinoMight wrote:On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game.
It's just practice man.
And of course, natural talent goes a long way.
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On September 10 2016 04:41 amazingxkcd wrote:Show nested quote +On September 10 2016 02:02 DinoMight wrote:On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game. I think it depends a bit. I atleast switched to 4:3 because the wider models feel easier to hit for me and i got used to it. Otherwise yeah, copying pro settings just because pros use them is fairlysilly though i must admit that i've copied sensitivities from pros (read: allu) when the old one doesn*t feel that good anmore.
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On September 10 2016 06:57 Luolis wrote:Show nested quote +On September 10 2016 04:41 amazingxkcd wrote:On September 10 2016 02:02 DinoMight wrote:On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game. I think it depends a bit. I atleast switched to 4:3 because the wider models feel easier to hit for me and i got used to it. Otherwise yeah, copying pro settings just because pros use them is fairlysilly though i must admit that i've copied sensitivities from pros (read: allu) when the old one doesn*t feel that good anmore.
I find this one interesting. A buddy of mine did the same thing, having been on a forum that told him 4:3 widescreen would stretch the models making them easier to hit. And he swears it helped him. He also switched back after a while and suddenly noticed he was doing a lot better. The same story with dpi on his mouse, where it would feel awkward immediately after turning it down, then start doing a lot better after a few hours. Then much later he changed it back up, and suddenly he was doing a lot better again.
I think it's more psychological than anything else. The viewmodels in 4:3 stretched do indeed become..stretched, but your aim moves in and out of them at the exact same rate they would on 16x9. I obviously can't sit here and claim that you are wrong; what works for you works for you. Don't let anyone tell you your settings are bad if you play well with them. But I think when you're slumping, any change in your settings will force you to focus on your basics, and focus hard on landing those headshots properly instead of relying on your muscle memory like you're used to.
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On September 10 2016 17:29 Excludos wrote: I obviously can't sit here and claim that you are wrong; what works for you works for you. Don't let anyone tell you your settings are bad if you play well with them. But I think when you're slumping, any change in your settings will force you to focus on your basics, and focus hard on landing those headshots properly instead of relying on your muscle memory like you're used to. Beautifully said. Excludos you are a wise man.
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Queued up in competitive and 2 of my teammates are clearly high (again......).
Any advice for what to do when communication breaks down or 1/2 of your teammates are just unreasonable? Especially on the T side.
Thanks.
Edit - for example, when I couldn't get everyone to rush a bomb site (because no communication) I had some luck lurking around, trying to opportunistically get kills and planting the bomb in an easy to guard location (say, corner facing long A on Dust II).
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Canada4481 Posts
Play yolo and don't care. If you cared, you'd be queuing with 4 others you know .
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On September 13 2016 03:41 DinoMight wrote: Queued up in competitive and 2 of my teammates are clearly high (again......).
Any advice for what to do when communication breaks down or 1/2 of your teammates are just unreasonable? Especially on the T side.
Thanks.
Edit - for example, when I couldn't get everyone to rush a bomb site (because no communication) I had some luck lurking around, trying to opportunistically get kills and planting the bomb in an easy to guard location (say, corner facing long A on Dust II).
There are exactly no good solutions for this. The absolute worst thing you can do is get angry or sound bossy, but that's also the flaw I very easily do because fuck those guys who queues up for competitive only to treat it as leisure time. Then again, I'm way too competitive...
At some point after communications have broken down you're going to have to realize you're playing single player. That means using single player tactics as well. Never rely on your team mates for info or backup, lurk/camp, try to get picks, etc. Never play aggressive, because that will just give the enemy a leg up every turn when you die alone.
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France9034 Posts
One of the solutions might be realizing that there's no contract that players signed that obligate them to be competitive/tryhards/involved/etc. in every MM they play.
After that: what nagi said basically. Find people who care as much as you do. You can't force that down on people you don't know.
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But like - if they wanna fuck around... that's fine... but why fuck around in competitive?
I mean I get it that they CAN...but why not just play casual?
GAAAHHH!!!
I just started playing CS:GO and I don't really have any friends that play it. Used to play a lot of CS in high school like 15 years ago...
Sigh - I started playing CS because it wasn't Dota only to realize that public matchmaking is just as bad wherever you go.
I guess this belongs in the QQ thread now :/ Sorry
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voice_enable 0 and just focus on your game.
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On September 13 2016 06:08 DinoMight wrote: But like - if they wanna fuck around... that's fine... but why fuck around in competitive?
I mean I get it that they CAN...but why not just play casual?
GAAAHHH!!!
I just started playing CS:GO and I don't really have any friends that play it. Used to play a lot of CS in high school like 15 years ago...
Sigh - I started playing CS because it wasn't Dota only to realize that public matchmaking is just as bad wherever you go.
I guess this belongs in the QQ thread now :/ Sorry Have you played casual? It's complete shit...
I do wish for an "unranked competitive"
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On September 10 2016 17:29 Excludos wrote:Show nested quote +On September 10 2016 06:57 Luolis wrote:On September 10 2016 04:41 amazingxkcd wrote:On September 10 2016 02:02 DinoMight wrote:On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game. I think it depends a bit. I atleast switched to 4:3 because the wider models feel easier to hit for me and i got used to it. Otherwise yeah, copying pro settings just because pros use them is fairlysilly though i must admit that i've copied sensitivities from pros (read: allu) when the old one doesn*t feel that good anmore. I find this one interesting. A buddy of mine did the same thing, having been on a forum that told him 4:3 widescreen would stretch the models making them easier to hit. And he swears it helped him. He also switched back after a while and suddenly noticed he was doing a lot better. The same story with dpi on his mouse, where it would feel awkward immediately after turning it down, then start doing a lot better after a few hours. Then much later he changed it back up, and suddenly he was doing a lot better again. I think it's more psychological than anything else. The viewmodels in 4:3 stretched do indeed become..stretched, but your aim moves in and out of them at the exact same rate they would on 16x9. I obviously can't sit here and claim that you are wrong; what works for you works for you. Don't let anyone tell you your settings are bad if you play well with them. But I think when you're slumping, any change in your settings will force you to focus on your basics, and focus hard on landing those headshots properly instead of relying on your muscle memory like you're used to. Yea i think youre mostly right. Settings for a big part don't matter that much. I try to be pretty consistent with my settings to work the muscle memory and stuff. At this point i dont think i really want to switch to 16x9 as my fps will get hurt alot and i dont think ill gain any big advantage there. But yeah the psychological part is no doubt big. The only setting that imo matters some is your sensitivity. Its gonna be much harder to get better with a reeeeeally high sensitivity (something like 400 dpi 6 ingame or more) than it would be with a smaller one.
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On September 13 2016 03:41 DinoMight wrote: Queued up in competitive and 2 of my teammates are clearly high (again......).
Any advice for what to do when communication breaks down or 1/2 of your teammates are just unreasonable? Especially on the T side.
Thanks.
Edit - for example, when I couldn't get everyone to rush a bomb site (because no communication) I had some luck lurking around, trying to opportunistically get kills and planting the bomb in an easy to guard location (say, corner facing long A on Dust II).
Best thing to do once you recognise that you cannot communicate is to not try to execute complex maneouvres as if you were a communicating team. No one is under any sort of obligation to follow your orders, just as you have none to follow theirs. I usually find keeping an eye on the radar is helpful towards winning games when that happens. Keep your eyes open and be generally aware rather than playing drill sergeant. It doesn't take too much to take advantage of a well thrown smoke or to throw a smoke yourself that your team mates can take advantage of themselves.
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On September 10 2016 04:41 amazingxkcd wrote:Show nested quote +On September 10 2016 02:02 DinoMight wrote:On September 10 2016 01:05 Ragnarork wrote:Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. the funny thing about this is that kids try to copy the pros because they think its the settings that makes them good, so the whole resolution debate becomes a meme. Pros don't pick their resolution due to its advantages/disadvantages, they stick with what they first used. 1.6 pros tend to stay with 4:3 because they been using it for 10 years, newer pros tend to use 16x9 because thats the default for the game. Surely a stretched resolution would help when you have to peek someone who's playing a headshot angle or a very thin vertical angle. If a dot on the map is wider it should be easier to hit it. That being said, I've been playing on a widescreen resolution since the beginning of CSGO and don't wanna have to adapt to another resolution.
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On September 13 2016 14:08 porkRaven wrote: voice_enable 0 and just focus on your game.
Pretty much this.
A win mentality I found is to play as if your teammates are your baits.
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On September 14 2016 06:41 choconet wrote:Show nested quote +On September 13 2016 14:08 porkRaven wrote: voice_enable 0 and just focus on your game. Pretty much this. A win mentality I found is to play as if your teammates are your baits. I'd probably hate playing with you.
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On September 13 2016 06:08 DinoMight wrote: But like - if they wanna fuck around... that's fine... but why fuck around in competitive?
I mean I get it that they CAN...but why not just play casual?
GAAAHHH!!!
I just started playing CS:GO and I don't really have any friends that play it. Used to play a lot of CS in high school like 15 years ago...
Sigh - I started playing CS because it wasn't Dota only to realize that public matchmaking is just as bad wherever you go.
I guess this belongs in the QQ thread now :/ Sorry I don't know the rank you are playing in, but to higher level players MM is basically a joke anyways, and most people play it to fuck around - as ESEA (and cevo/faceit to a lesser extent) get their focus and "tryhard" efforts.
On September 13 2016 14:08 porkRaven wrote: voice_enable 0 and just focus on your game. I would votekick you so fast lol, communication is huge integral to this game, and I don't want to take my eyes off my crosshair to look at your text spam in chat... Seriously, this is terrible advice in a competitive game mode, but a must-do in casual settings
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On September 13 2016 06:08 DinoMight wrote: But like - if they wanna fuck around... that's fine... but why fuck around in competitive?
I mean I get it that they CAN...but why not just play casual?
GAAAHHH!!!
I just started playing CS:GO and I don't really have any friends that play it. Used to play a lot of CS in high school like 15 years ago...
Sigh - I started playing CS because it wasn't Dota only to realize that public matchmaking is just as bad wherever you go.
I guess this belongs in the QQ thread now :/ Sorry I don't know the rank you are playing in, but to higher level players MM is basically a joke anyways, and most people play it to fuck around - as ESEA (and cevo/faceit to a lesser extent) get their focus and "tryhard" efforts.
On September 13 2016 14:08 porkRaven wrote: voice_enable 0 and just focus on your game. I would votekick you so fast lol, communication is hugely integral to this game, and I don't want to take my eyes off my crosshair to look at your text spam in chat... Seriously, this is terrible advice for a competitive game mode, but a must-do in casual settings
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well being that the original comment was about team communication breaking down and the team being unreasonable I think it is perfectly fine to mute people. you can still call stuff out with voice_enable 0 afaik. I would kick you for having unreasonable expectations in mm, noob.
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