Why go Hardcore? - Page 13
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gosublade
632 Posts
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Kuni
Austria765 Posts
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Johnzee
United States216 Posts
On January 29 2012 18:02 HaXXspetten wrote: What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that? What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character. The point of Hardcore is to get one to appreciate the play, not the product of play. | ||
HaXXspetten
Sweden15718 Posts
On February 06 2012 02:54 Johnzee wrote: What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character. The point of Hardcore is to get one to appreciate the play, not the product of play. ...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all | ||
Cyber_Cheese
Australia3615 Posts
On February 06 2012 03:36 HaXXspetten wrote: ...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all You do understand the concept of sarcasm right? | ||
DeepElemBlues
United States5075 Posts
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Psyqo
United States401 Posts
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ZasZ.
United States2911 Posts
On February 06 2012 04:12 DeepElemBlues wrote: After I completed the storyline D2 was just boring for me... until I played hardcore. Adding that urgency and the extra intensity is a big factor. This. I spent many a night in highschool with my buddies playing hardcore characters until one of us died (usually in act 3 or so...my friends weren't as avid of a gamer as I was). Lots of fun times had by all. | ||
RunAwayCactuar
United Kingdom54 Posts
Softcore only, I think the RMAH will provide me with more fun than hardcore | ||
Nibbler89
884 Posts
On February 06 2012 08:05 RunAwayCactuar wrote: Hardcore is great but nothing makes me rage more than something happening which I have no control over(i.e Internet crashes for 1 minute and when you log in, you're dead and lose the character you've been playing for months/even years) Softcore only, I think the RMAH will provide me with more fun than hardcore Was about to reply with literally the same reason. I think hard core seems like fun and I would play it but it sucks knowing whats going to kill me in the end is more likely to be a crash / dc than a monster. TBH I'm surprised to make it more casual friendly or w/e they don't give an option when you make HC char that if it dies it can become a regular character.(this isn't already a feature is it?) | ||
Scorm
United States104 Posts
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TheYukoner
Canada80 Posts
On February 06 2012 10:47 Scorm wrote: I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it. I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE. Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded. All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play? | ||
Backpack
United States1776 Posts
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Urbz
Netherlands456 Posts
On February 06 2012 14:04 TheYukoner wrote: I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE. Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded. All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play? I'm in both the PoE & D3 beta's and although i agree PoE does have some very nice features for sure, you can't really compare them based on beta's. The PoE beta is much much bigger then the D3 one, so will obviously be harder aswell. As stated many times before, D3 beta is merely 1/3 of the first act, on the lowest of 4 difficulties which you can finish within 1-2 hours. I've made a hardcore PoE char aswell and haven't been close to dying yet, while i actually had some near death experiences on D3 beta, like frozen and arcane bosses ( last one is removed from beta for now because too hard iirc, could litterally 1shot you with the lazer-beams. ) I might end up playing some PoE, but only if it's released before D3, and even then I will definately switch over to D3 when it's released. | ||
SaetZero
United States855 Posts
Challenge, or keeps it interesting, or bragging rights. Thats about it. I will have chars of both types. | ||
QuanticHawk
United States32008 Posts
Lag deaths suck though | ||
HaXXspetten
Sweden15718 Posts
On February 06 2012 23:09 SaetZero wrote: Same logic as why you pick hard or normal over easy in a single player game. Challenge, or keeps it interesting, or bragging rights. Thats about it. Ehm... no, it's not the same. Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane Different kinds of increased difficulty yo | ||
QuanticHawk
United States32008 Posts
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Xirroh
Canada146 Posts
A Hardcore character is a rush. Why do you play ladder when single player is so much less risky? Same units and buildings. However the experience is completely different. Every character meets an ultimate end. I'm sure all your D2 Characters are account wiped or forgotten, ->> gone for ever. Nothing lasts. Everything is already broken. This is the nature of life. HC embraces that. "Every moment of life is the last, every poem is a death poem." - Zen Monk Basho | ||
pHAcide
France10 Posts
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