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[QUOTE]On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane,
I like it
If you are too attached to gear and lvl etc you are most likely playing the game for 1 thing: GEAR Which is why most people play MMOs and Hacknslash games.
A few people play for fun etc and dont mind losing a high lvl character, if I have done it once I can do it again!
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I got bored of grinding hell cows (back when it was viable) and MF runs on softcore.
Hardcore in d2 also encouraged group play for me. Various immunities made it so that you need different sources of damage to clear out areas and pally auras just became invaluable. Ever faced lightning enchanted in hell mode? Now with lightning resist or resist-all aura from your pally in party, you just appreciate how much difference it makes. In softcore, I'd be like, "meh, so i need to gobble down less super health/rejuves", but in hardcore, it's the difference quite literally the difference between life and death.
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i played like 90% sc - 10% hc in diablo 2 /lod in standard diablo it was quite fun but in the end you couldnt really pvp(unless you had full accounts to throw away or played vs friends/ppl u trust)
in lod it was more like finding some1 who shuttles you enough times that you reach >lvl 90 :/
but since i dont think i have a totally stable internet connections and i fuck up on 24h disc all the time i think im not gonna do hc in d3 :/
edit : lag/disconnects are the only reasons to die anyway,once u played the game through a few times on sc just dont join any games^_^
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Mental impact, thrill, challenge. All those may translate into FUN, depending on your own perception of fun and personality.
Im for one, will make a HC Witch Doctor after my softcore barb.
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it's about that risk and trust to yourself, imagine your character being 99 and never died through the game, it's like you're watching some kind of a hero maybe, and also it gives much realism to your thinking, imagine that these guys being hardcore went pvp from time to time
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How about this then: What if you make it a personal goal to never die, while still playing softcore? That way, once you've gotten all the way to the end, it will still be the same achievement, and if you've made it a personal goal, you'll still have the desire to stay alive. (Make a serious bet with your friends about it or something) Maybe it already exists, I don't know since I don't have beta, but there really should be some sort of character statistics in D3, where you can see other people's as well, that way you could actually prove to have zero deaths. Essentially, doing this would simulate HC while still being SC, so that if you fail, you can at least have an SC character at the same level, instead of just losing it forever.
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On January 29 2012 17:36 HaXXspetten wrote:Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, and just makes you feel terrible, even when you're alive... and if you die... words can't explain that feeling. I've went Hardcore once in D2... I'll never do it again, it was just horrible. Poll: Will you go Hardcore in Diablo 3 or not? (Why?)Yes (570) 66% No (297) 34% 867 total votes Your vote: Will you go Hardcore in Diablo 3 or not? (Why?) (Vote): Yes (Vote): No
"Hardcore is just the same as Softcore, except that you'll be shaking with nervousity " lol, that's what makes a huge difference actually, don't you think ? and what's more if you're being shaked with nervousity it means that you know the risks, but instead of trusting to yourself you constantly think about them so just to avoid them, but what happens is - you just get what you want to get - so instead of actual avoiding of evil you bring all the evil to yourself - that's why there is a huge risk in not taking the risk and trusting yourself, if you would you'd take that energy that is making you feel nervous and put it into an constantly awake intense concentrated play and stop feeling " horrible" because you can't - unless you want to give an open door for all the evil you're facing. Of course you can develop a perfect strategy when you play like this and after a while still have the results and so what it brings and what it's made from you still gonna be in a constant fear of loss just behind your eyes. But you can enjoy the moment of taking the risk - be constantly in it and be happy about it, because you have the courage to blindly trust to yourself and the reality so you think about what you want instead of what you don't want, so it makes you feel inderstructable. That's what being a hardcore means. And in my opinion that's what makes a difference between a good - aware - player and a legend - insane - player in every single game.
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I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements!
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If I ever play D3, it will only be hardcore.
I started D2 by playing mostly softcore, and then switched to HC due to the influence of some friend. Now, i wont ever be able to play softcore ever again. It feels boring. I havent played D3 yet, but in D2, softcore basically turned into a mindless boring farming game quite fast. ( I did not play against überBosses). Sure some people liked to go number crushing, craeting nex char with the best possible gear and stuff, but I like to play games that reward skill, not farm. Planning every encounter ahead, and not simply mindlessly rushing while praying to the RNG god makes the difference between enjoyable and boring play for me.
Doing solo/duo run in D2HC was one of the best game experience for me so far. The rule where simple. Create a char, and go finish the game in Hell without farming the same area twice. I only suceeded twice ( necro to strong), but i litteraly never got bored of it
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It's pure challange.. i played HC on D2 aswel and its a diffirent community and diffferent play style all together so 1 game, multiple experiences... thats about it for me..
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On January 30 2012 21:14 HaXXspetten wrote: How about this then: What if you make it a personal goal to never die, while still playing softcore? That way, once you've gotten all the way to the end, it will still be the same achievement, and if you've made it a personal goal, you'll still have the desire to stay alive. (Make a serious bet with your friends about it or something) Maybe it already exists, I don't know since I don't have beta, but there really should be some sort of character statistics in D3, where you can see other people's as well, that way you could actually prove to have zero deaths. Essentially, doing this would simulate HC while still being SC, so that if you fail, you can at least have an SC character at the same level, instead of just losing it forever. Stop caring and start playing hc... it's just much more fun and duelling in d2lod hc was real deal, you don't have anything like this in other games (that i know of at least).
It's a bit like old western... duel to death :D.
Of course for people who get very attached to items/chars etc... go play softcore and stop interrupting hc players fun... al tho i think this already to late... no hc pk in d3 i think and maybe not even pvp with true death either.
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On January 29 2012 17:36 HaXXspetten wrote:
How could that trade possibly be worth it? There is no practical reason. The only explanation, and the one I'm sure most people has, is the challenge of it all. The intensity, the feeling of urgency, etcetera, not to mention the respect of having a max level character, who's beaten Inferno and got all the coolest gear without ever dying. To that I say, sure. If you manage to get that, that's incredible... but I could never take that chance. What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. Diablo is not the kind of game which makes you mad. But, if you were to lose a high-level Hardcore character... I'd not just be mad, I'd be downright depressed and desperate. I had a friend a long time ago who lost his level 94 Barbarian in D2, and he essentially wasn't himself for at least a month. It's just... cruel.
You're not looking at this correctly. All hardcore characters die. You have to expect that when you go in, and accept that the reason you're playing it is for the fun of it - not for the experience points you get but for the experience you have while you're getting them. I've played hardcore a decent amount, and found many reasons playing in hardcore makes for a better experience.
1. People in hardcore tend to be very giving (some of the best items I ever got in D2 were given to me) - this isn't for no reason. People who play hardcore know that at any moment, they may lose everything - so they enjoy what they have with the people around them while they have it instead of putting it in a box so that you know that someday you could enjoy it again.
2. Yeah, there's difficulty to it - just about everyone posting here seems to say that.
3. In every other game available, you can reload or respawn - so death is inconvenient, but not really worth being afraid of. And because you're not afraid of the consequences of death, there is little emphasis on the choices you make in being alive. Do you give away this item or that? Do you take this talent or that? "Hey, my pizza's done - I guess I'll go afk in worldstone keep. There's no enemies around..." In every other game, the correct decision is 'do whatever you want because you'll always be fine'.
4. There's something profound and romantic about a character whose story has an end, and more pointedly, something artificial about characters who just kinda live forever without any real driving reason behind it. You play knowing that at some point, most of the time, you will lose everything you got while you were playing. That isn't cruel - that's life. You *don't* get to keep the things you like forever. That doesn't make it worse - it makes it realistic - it makes your relationship with the things you have in the game more healthy. The OP seems to be of the opinion that "why put in the hours of work it takes to get stuff if you're just going to lose it" - but that's how things are. You put in the work not so that you'll have it forever, but so that you'll have it for a time - and hopefully you enjoy that time.
5. Because being max level, having good gear, or having a snazzy title actually means something. Let's compare this to another blizzard RPG - WOW. Right now, if you go into the world of warcraft and you find someone with some really impressive-looking gear riding a phoenix you think "man, that looks awesome - I bet that guy is super good at this game". Maybe you're right, but chances are the guy you're looking at is just some random dude who put in the time to get all the things he wants. That's how wow works (as well as normal mode D2). Time trumps all. If you have a lot oftime to put into a game, you'll get everything you want. That is not how hardcore works. If you want to play a barbarian who uses terrible weapons because 'they look funny', then you'll be guaranteed to die wearing funny looking weapons, regardless of how much time you have to put into doing it. That's fine, and for some people, it's fun. But in D2 hardcore, when you see someone who's level 90+ wearing hell difficulty uniques, you can be pretty sure that the guy is pretty darn good. And that makes it more rewarding to be that guy - this is one of the reasons people play these games, because they can achieve things that are impressive and identify themselves as such.
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I play a lot of roguelikes, and I love the threat of permadeath, but I'll never play hardcore Diablo. I died countless times to D2 lag spikes, and don't expect D3 to be any different.
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The reason I play Hardcore is because quite frankly the game is too easy for my tastes. Hardcore is one of a few ways to make it slightly challenging (others being using bad builds, restricting use of certain items, etc).
Diablo was a pretty brutal game in terms of difficulty. Diablo 2 and 3, however, went the "SPAM CLICK TO KILL EVERYTHING ON YOUR SCREEN INSTANTLY" route. There was nothing at all even remotely difficult in Diablo 2 (my seven year old beat the game his first ever playthrough with only two deaths) and Diablo 3 will more than likely be the same, if not even easier than Diablo 2 was.
You basically just pick a spell and spam click it all over the place. Hardcore mode is just a difficulty toggle and one that works very well with this type of hack and slash button mashing game.
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On January 30 2012 21:14 HaXXspetten wrote: How about this then: What if you make it a personal goal to never die, while still playing softcore? ...
Yeah that's what I suggested I'd be doing myself. It simply makes more sense in the beginning at least because you'll be able to progress as far as possible without suffering from setbacks that aren't your responsibility (especially disconnections).
On January 31 2012 00:24 Treehead wrote: You're not looking at this correctly. All hardcore characters die. You have to expect that when you go in, and accept that the reason you're playing it is for the fun of it - not for the experience points you get but for the experience you have while you're getting them. I've played hardcore a decent amount, and found many reasons playing in hardcore makes for a better experience. ...
That was a great post, thanks for taking the time getting your thoughts down.
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Once you've mastered your desired characters in the regular modes, there's nothing left to do but become badass and gain bragging rights by being Hardcore.
Unfortunately, I had a laggy computer so I could never do Hardcore x.x
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For D2, its mostly:
a more expensive economy (for d2jsp) more fun pve (because you can't do bullshit build and expect to get away with it) watch others die is fun
On January 30 2012 09:34 DaCruise wrote: Pros of going hardcore:
- E-peen - It gets your blood pumping - No RMAH (yes, this is a good thing) - Less hackers and dupes. At least this was the way in D2. - The game has much longer longievity - You become a better player simply cause you have to pay more attention
Cons:
- None if you stay alive. However 99,99% of hardcore chars will eventually, at some point, die (not counting mules ofc, lol) - When you die (not if) you may be tempted to quit the game forever. It all depends if you can handle the defeat like a man. Its nice to have stocked up some items on mules as it will make it easier for you to start up a new hardcore char. If you have absolutely nothing when you die its really hard to start all over.
The best advice I can give is to try it out and though its a cliché, it has some truth to it: Once a hardcore, always a hardcore". This was the case for me and many others as well. You simply do not wanna go back to softcore after having tried hardcore.
I am not sure where that came from, but I have not lost a single lvl 85+ char on D2exp HC. Yes, I lost characters before, but typically only before level 70, and typically when I am untwinkled so the loss is not heavy. In fact, out of probably 30+ HC chars I have ever played (excluding mules), I think I may have died maybe 5 or 6 times at most. Once you understand the game, it's pretty difficult to die.
Choosing to not play in pubs is the key.
On January 30 2012 22:32 Tyrran wrote: If I ever play D3, it will only be hardcore.
Errr. I wouldn't do that. Without having at least SOME understanding of the game, it's way too easy to die. Imagine if you were playing D2 as a zealot and you encounter dolls for the first time.... so yea.
I would at least play a couple of softcore characters through all difficulties before engaging in any HC gameplay.
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Trust me, just realize that it's just a game. This will mean that dying isn't a big deal. Also, don't make it about items, items are good, but its about the experience. It also helps with raging when that Stormshield gets nabbed by X player.
So if we make it about the experience, then going hardcore is the natural choice. Why not spice it up? Sure, we can make a golden rule for ourselves to never die, but it's not the same if there isn't a big enough punishment for death. Like you can pretend to walk on the edge of a cliff, but you'll never feel the fear/thrill/whatever of being actually at the edge of a cliff.
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On January 30 2012 22:28 Khenra wrote: I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements! There is virtually no difference between hc and sc when it comes to baalruns? Except that you can die in hc, but not to random shit.
I know that many players don't realize this but you don't have to go the "get rushed, shop items @ jsp and join baalruns"-route. I know that it makes fun to have an imba char and go the trading/farming route, but that's not everything the game has to offer
Playing hc selffound with a friend is pretty much the most fun you can have in d2 imo. Then the game will actually make sense as soon as you enter hell: you can die to scary bosses, you can die when you are not careful and charge through doors, you are really happy about new items etc. You see dolls or souls and you are fucking scared. Softcore can't offer you anything like that, who cares about items when you can't die anyway.
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