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I briefly touched on this in a comment earlier, but I felt like it deserved a thread of it's own. This is something that's been bothering me for over a decade: Why do people play Hardcore?
I've never really understood it. It just seems as if you're increasing the risk factor extensivly, without doing anything to the counterpart. Now, I don't have D3 beta unfortunately, but as far as I've understood, Hardcore is about the same thing as in D2. Namely, you get cooler titles upon beating difficulties, you have a more "aggressive" look when idling, and whenever you die... it's permanent.
How could that trade possibly be worth it? There is no practical reason. The only explanation, and the one I'm sure most people has, is the challenge of it all. The intensity, the feeling of urgency, etcetera, not to mention the respect of having a max level character, who's beaten Inferno and got all the coolest gear without ever dying. To that I say, sure. If you manage to get that, that's incredible... but I could never take that chance. What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. Diablo is not the kind of game which makes you mad. But, if you were to lose a high-level Hardcore character... I'd not just be mad, I'd be downright depressed and desperate. I had a friend a long time ago who lost his level 94 Barbarian in D2, and he essentially wasn't himself for at least a month. It's just... cruel.
Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, and just makes you feel terrible, even when you're alive... and if you die... words can't explain that feeling. I've went Hardcore once in D2... I'll never do it again, it was just horrible.
So, why do you do it? Is it some kind of personal goal? Do you find the all-or-nothing sensation thrilling? Or does it just seem more manly? By all means, enlighten me, because Hardcore seems so wrong in my eyes...
Poll: Will you go Hardcore in Diablo 3 or not? (Why?)Yes (570) 66% No (297) 34% 867 total votes Your vote: Will you go Hardcore in Diablo 3 or not? (Why?) (Vote): Yes (Vote): No
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Well its high risk for little reward. It's just an option that gives players a choice on how they want to play it.
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In D2 I always treated hardcore as a fun, adventurous thing to do when I was bored of normal chars. I honor those on D3 who decide to go straight into hardcore after finishing normal difficulty (as that is the prerequisite).
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Like you said, that elated feeling you get when you achieve it, and the gloating you can do later. I'm a pretty patient guy, so for me, they make up for it entirely.
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Why should there be a reward besides the act itself? Do you beat games on insane difficulty because you're hoping to get some reward? No, you do it for the satisfaction and the challenge.
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On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane...
That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start.
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On January 29 2012 18:00 ShadowDrgn wrote:Show nested quote +On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane... That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start. What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?
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Extra thrill and fun of course.
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I haven´t tried D3, but in D2 i basically only played untwinked hardcore with some friends. Its just more fun when you have be more careful and actually consider whats up ahead, instead of just maxing damage and run head first into every room to see how many milliseconds it takes to clear it. Its the thrill when you barely survive and the feeling of total emptiness when you do die. It just makes the game more meaningful.
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Is there any practical reason for trying to get the highest score possible? Or for trying to get every achievement? Nope. It's all about bragging rights. In this case the experience of having an almost constant adrenaline rush is also pretty important.
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For bigger ePeen.
In almost any (singlepalyer games specially) there are multiple difficulties you can attend. Look at the SC2 singleplayer for example. Why would anyone play that campain on brutal, when you can just play on easy? Its all the same game just made harde for no practical reason (like you say).
It´s for the challenge. And seeing so many post about "lol D3 is sooooooo eazy lol no challenge lol easy epix", you can just wonder why those people (broad generalisation) don´t go for hc .
It looks like you would want to see some ingame advantage for those going into hc, like hc only items. In wow those who do hc raids are in the same world as those who do raids on normal. And they can change what difficulty they are doing whenever they want. That is the main reason why you get better stuff from hc than normal in wow. In D3 hc and normal characters cannot play in same game. Or even trade items. So its useless to make better gear to only part of the players to drop.
For me it is a reminder of da good old times, when saving games was not even an option, and if you lost your few lives, you had to start it all from beginning.
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i played d2 and played through it sure inferno was hard and all but it was eh i could be a retard run in kill shit die and respawn
but hardcore mode is a different story give the game "difficulty" a kind that is different from inferno that just puts you on the edge of your seat THATS what i like out of my game to be scaredshitless everytime a boss comes up or something doesnt go the way i had planned out
so i guess i play hardcore because i like the mental anguish that follows you around while its is getting played..and if you die the realization that you have to do it ALL over again heheh
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On January 29 2012 18:02 HaXXspetten wrote:Show nested quote +On January 29 2012 18:00 ShadowDrgn wrote:On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane... That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start. What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?
Oh hell no I'm not going to just shrug it off. I'm still raw about that barbarian I lost in lower kurast in 2000 when I disconnected with a single monster left in the whole zone. That was some bullshit, but 'tis better to have loved and lost, than never to have loved at all.
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On January 29 2012 18:08 cjin wrote: For bigger ePeen.
In almost any (singlepalyer games specially) there are multiple difficulties you can attend. Look at the SC2 singleplayer for example. Why would anyone play that campain on brutal, when you can just play on easy? Its all the same game just made harde for no practical reason (like you say).
It´s for the challenge. And seeing so many post about "lol D3 is sooooooo eazy lol no challenge lol easy epix", you can just wonder why those people (broad generalisation) don´t go for hc .
It looks like you would want to see some ingame advantage for those going into hc, like hc only items. In wow those who do hc raids are in the same world as those who do raids on normal. And they can change what difficulty they are doing whenever they want. That is the main reason why you get better stuff from hc than normal in wow. In D3 hc and normal characters cannot play in same game. Or even trade items. So its useless to make better gear to only part of the players to drop.
For me it is a reminder of da good old times, when saving games was not even an option, and if you lost your few lives, you had to start it all from beginning. It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.
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I played both SC and HC accts for D2 and frankly if not for HC, I would have quit D2 a long time before real life and other games took over. Yes I have lost characters twinked out in uber gear due to various reasons but it is all part and parcel of the "allure" of HC. If not for the excitement and danger factor that you could lose your character permanently any second, especially in public games due to ganking, D2 would get pretty boring. As for myself, for D3 retail, I would be actually playing SC past Inferno stages just to get into the groove since I don't have beta xs, and switch to HC soon after.
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I will mostly be playing Softcore but I will eventually (within the first 4 months of release) create a HC character with some friends that I get to 60 and clear inferno with.
It will just be an interesting challenge, and I think it'll be cool to be able to flex that epeen to my friends and try to get them to do HC with me.
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Because pk'ing an duelling in hardcore is fun...
Unlike softcore where you can kill some1 50 times in row and they keep trash talking and coming back for more .
Pvm wise you should never die anyway, so no change there.
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You're clearly not an adrenaline junkie
I'm going to play hardcore... on my second playthrough.
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OP clearly doesn't play zerg
the payoff of constantly in fear of getting owned as zerg and hardcore are the same ... the euphoria in succeeding is tremendous
also, you can laugh at your friends when they die ... makes for some epic stories ... trying to min/max untwinked chars in hardcore is so LOL
u can add in playing mmos with world pvp to the list as well
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haha, yeah, well I'm a master protoss, I played WoW on a normal server, and I would probably not call myself an adrenaline junkie neither, so I guess that might be one reason
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I always thought that there should have been an additional level for the hardcore play, something that closes the game or perhaps when playing normal the final boss escapes or smth, while on hardcore you can chase to finish him, I dont know, something like that
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I'm not obsessed with hardcore, it's just softcore is completely silly. Any game where it is impossible to lose gets boring really fast. I'll probably be playing hardcore on my second play through.
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hardcore is the way to go, i had a folder with pictures of my dead hardcore chars, they had 400+ levels together. i felt either mad or sad every time a chaqr died, how often did u feel something when playing normal? And when i finally beat the game solo, it felt like i actually beat the game.
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I'll see how addicting this game will be. I've played really A LOT of Diablo II, and there were seasons where me and my friends played Hardcore and had fun.
Now we're more grown up, got lives to live (unfortunately), and not 1 of us is really excited bout D3 anymore. If it will be as fun and addicting as it's predecessor, we'll give it a shot. If not, we're just gonna play casually SC.
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A lot of people dont know that hardcore mode means your character dies forever when it dies.
They just hear "hardcore" and go with it. Like they think it is a different difficulty or something. Hard mode. Derp.
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On January 29 2012 20:37 Medrea wrote: A lot of people dont know that hardcore mode means your character dies forever when it dies.
They just hear "hardcore" and go with it. Like they think it is a different difficulty or something. Hard mode. Derp. Seriously? lol Doesn't it say what it does when you select it in D3 anyway? (It didn't in D2, but even then everyone knew what it was so...)
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Yeah, for some achievements I will. Softcore will be my main mode though.
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On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something.
Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy.
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Mostly, I wen't for HC for the duels. Winner takes all - the character, sadisfaction, the loot(OOOHHH THE LOOT) and the most of all THE EAR. Owning Vargas and BaneOfBattler's ears from d2 still makes my heart warm.
But it seems like there won't be any perm death duelling in HC, which is kinda depressing.
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On January 29 2012 17:36 HaXXspetten wrote: I briefly touched on this in a comment earlier, but I felt like it deserved a thread of it's own. This is something that's been bothering me for over a decade: Why do people play Hardcore? Because of the reward. In softcore, you lose some XP (Diablo 2) or item durability (Diablo 3.) Once I tried out hardcore in D2, I never went back.
Because when I was save back in town, I felt the accomplishment. But there were more things to it.
+ Show Spoiler [My Diablo 2 character planning] +Since dying is a risk, I needed to carefully plan a character. In softcore I started with a new char and just began to play. In hardcore, I developed a new scheme: The first char just goes to Act 2 and buys some stuff there. Those items are for a new char, while the old one now serves as mule (and/or TP giver.)
The second char plays to Act 5, but don't finishes it, because he now turns to a gold farmer. With some good gambled items and some crafted items and a bunch of gems I can use for socketing, I start the real character and have two mules for him which are used as safe treasure chest extension because I lose my treasure content when my main char dies. Anything of worth will be instantly muled. In a way, Diablo 2 turned more to a management game, adding another layer of gameplay.
One also cannot just rush to a boss kill. I play Act 1 to level 18, Act 2 to 24, Act 3 to 30 before I engage Mephisto. I don't leave normal difficulty (meaning kill Baal) before level 42.
Softcore don't really provide a risk-reward-ratio as there is no real risk. If you die, you respawn and have to repair your stuff so you lose some gold. This is a very weak punishment. If you ever have a maxed char, you could have gotten to this just by patience. If you have a maxed hardcore char, you prove that you actually understand something about the game. For me, it's less to show off, more for my personal satisfaction.
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Once I went hardcore, I never looked back. Initially it was just PvM, but after a while I started making low-level PK characters for the hell of it, such as a twinked level 12 paladin that could hit 2000 damage with charge if lucky. I would challenge normal players around the levels 20-30 to random duels and give them a blast... Sometimes I'd go hunting tombruns, people rarely left after I went hostile because they looked at my level, only to meet their demise later... I had around 150 ears when I lost my paladin the 4th time to some enched summoner necro, so I just quit because I had enough. ^^
HC was, and will be all about the adrenaline. After PK'ing, I tried my luck in the actual HC duel scene, but that was just bizarre, although the adrenaline rush was even higher. If they put permadeath in D3 HC dueling (which they should do), then I might just give it one more try. ;P
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go hardcore or die tryin!
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Ill quote myself from another thread:
On January 28 2012 00:45 Sek-Kuar wrote: Some people only like HC for some reason SC players cant understand.
I myself play SC now and the one thing I really hate about it (and why Im so excited about D3) is that SC is too HC... You can ladder only if you feel good enough or you will lose a lot of points. Diablo SC was always different, you can play/ladder whenever you want - when you are sick, drunked or whatever you want and its ok... While HC in D2 was little more challenging.
I say D2 was just little more challenging than SC because there was quick exit/save, TPs, reroll... D3 will be different - connection losts, lags and all kinds of crap mean deaths.
So for me its pretty clear, when I will feel good enough for HC I will go play SC, when I will want SC I will go play D3.
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why rage about losing in HC ? anw, i don't understand "raging about a game" lol. Well in HC, it's a part of the deal; if you suxx, you die definitly but you have more challenge, more adrenaline, more fun, more balls.
If u wanna play to collection stuffs, do it in SC, but if u wanna play for real challenge, do it in HC.
Edit: i would addd that i always start to play in SC during few minutes to prepare myself to the HC mode (and check if there is no many lags when playing, it happens sometimes, and it's boring ^^)
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If you play hardcore it goes without saying you understand the risks it entails, but with the constant connection in D3 things are going to be difficult. Imagine losing your connection in the middle of a fight - you're dead. I'm going to roll some hardcore toons to follow after my softcore main but I know I'm going to get disconnected at some point. The rage will be on then.
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Hardcore all the way. Playing a game you can't lose is a worthless experience for me.
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I played hardcore in D2 pretty much exclusively...
It's probably the only game i've ever played that would give you a legitimate THRILL playing against the AI.
You learn significantly more about playing the game than people who played softcore. Your character builds were always well thought out because after you died you'd spend a week sulking, and then you would be begin planning your NEW character that is DEFINITELY NOT GOING TO DIE THIS TIME.
I think back on my D2 days and smile, it still is a great game. Hardcore made it enjoyable after the first bunch of play throughs. Diablo 3 will be the same I imagine.
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Seriously hope as graphics become more lifelike and game design improves we see more games that can offer you real experiences like hardcore mode in d2. I actually find it hard to believe someone can't understand what people get out of hc mode... Try it!
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I'll do some hardcore mainly because I don't respect a characters credentials or accomplishments in a diablo-like game unless it is done in hardcore. If someone shows me their character and all its awesome equipment the first thing I ask if is it's a hardcore character or not, if it's not then I couldn't careless about your accomplishments or the gear you have.
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On January 30 2012 02:17 inReacH wrote: Seriously hope as graphics become more lifelike and game design improves we see more games that can offer you real experiences like hardcore mode in d2. I actually find it hard to believe someone can't understand what people get out of hc mode... Try it!
How is hardcore mode in D2 a "real experience", and how do graphic improvements translate into more possible HC game modes? That made zero sense at all.
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On January 29 2012 20:44 HaXXspetten wrote:Show nested quote +On January 29 2012 20:37 Medrea wrote: A lot of people dont know that hardcore mode means your character dies forever when it dies.
They just hear "hardcore" and go with it. Like they think it is a different difficulty or something. Hard mode. Derp. Seriously? lol Doesn't it say what it does when you select it in D3 anyway? (It didn't in D2, but even then everyone knew what it was so...)
Yup. A LOT of people just think hardcore mode is just a harder difficulty and they want it because beta content is so simple.
Thats why I get annoyed with so much "Blizz gif me hard mood" threads on Bnet and stuff.
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I would like to say a bit about why I personally enjoyed HC. For me it had nearly nothing to do with bragging / the challenge or anything along those lines.
I wanted to try the mode because at the time I was fascinated that something like one death = game permanetly over could even exist. I knew the game well enough to know that it was reasonably balanced, that if I was to die it would probably be my own fault, but it still sounded like madness.
Shortly after it became the only mode I had any interest in playing. The game simply felt more fun when the ultimate goal of myself and everyone I played with was no longer to "get rushed, get gear," but instead to stay alive.
I had my fun while I was playing the character. If it died... I'm not risking the fun I had in the past with it, and I could have fun with something else in the future.
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I haven't really played diablo 2 but I was talking about it with my friend who played the game. He said that you pretty much die in one shot in pvp combat. Maybe 2. Is this true?
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For me if it was just the items you're wearing/inventory that you lost when you died I'd really enjoy playing it but losing the entire character isn't appealing to me. I think having to grind up another character is kind of tedious, or pointless if you get power leveled anyway.
You also find everyone plays so cautious in HC mode that it kind of defeats the point. People just pull plug at any sign of danger, never want to pvp unless it's some 5v2 or hugely advantageous to them, etc...To me this is a result of the risk really being too much but people playing for the novelty of it. Like I said I think a less risky mode such as one where you only lose some gear would be more appealing.
I guess this kind of stems from the fact that gold was worthless in softcore mode, I suppose if it actually was valuable then the risk/reward for dying/killing someone would have made softcore basically perfect for me.
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I fucking love playing on hardcore. In d2 i was sceptical at first, but once you get into the motions of playing it makes everything so much more exciting because everythings on the line.
Because of this you put a lot more time and stragety into how you build your character and how you go about the bosses. Anything that adds to a games dificulty and brings out higher level play is a good one.
If you haven't tried it i strongly suggest you give it a chance.
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The appeal is similar to Dark Souls (and the like) in that your character's survival is a big deal. If you die in most games, w/e checkpoint, minor inconvenience at worst. In Diablo HC, and like games, it's a big deal, that means monsters are scary! Traps are dangerous. And so on. It changes the whole way you have to approach the game. It becomes less of a roflstomp loot piñata and much more a question of survival. You don't charge in willy-nilly so much, because it's dangerous, and dying sucks. It's lots of fun, but obviously not for everyone. Diablo's HC is one of the more severe examples of this (Dark Souls was amazing at making you care about your safety without being quite so punitive), but it absolutely increases immersion. And the satisfaction when you succeed.
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So I can tell people I'm playing hardcore and since hardcore is an experience in and of itself. You do not play the game the same in hardcore mode as you do in normal mode. It's a completely different game and you have completely different views on the same level. Things that seem easy to a normal person might scare the shit out of the hardcore player, it's just really much more fun for me. (till I die, then I swear to quit the game and then come back to it a month later)
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because it will actually test my skills, unlike the easy difficulties. The same with sc2 : I try to get as high as I can with the time that I am given, otherwise it's just boring.
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I will play hardcore with hardcore characters. Yeah, I'm THAT hardcore
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Hardcore is fun for a couple reasons.
A) A side effect of the difficulty means you're not usually playing with quite as many perfect characters or endless equipment, which increases the difficulty of play somewhat and makes it more challenging to develop a character.
B) The adrenaline of nearly dying.
C) The different ways you have to approach battle, being cautious and slightly more tactical.
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Im suprised how many people see HC as simply increased difficulty.
I would hardly agree with that, HC makes leveling harder but at the same time limit PvP, trading etc making a lot of other game aspects easier. Getting relatively strong and rich is always easier on HC, not to mention that items are overall much more basic and less interesting. Its more like totally different game rather than higher difficulty - some things are harder, some easier or doesnt even exist at all.
In D2, HC mode required very good knowledge of monsters, abilities, good internet connection and good knowledge of char_and_item_save_mechanics and was overall mainly about leveling competition. While SC is mainly focused on trading aspects of game, not so PvE but rather about trading and gearing your chars to be as strong as possible, pretty much just for fun/trophy rooms and/or PvP.
So I really cant agree with HC being harder than SC, its just different and some people rather like 3 months of BRs and some rather like exploring game & trading and pushing boundaries of character builds and item stats as far as possible.
Im sure Ill try both SC and HC, but mainly SC simply because game is so much richer there. Its nice to have char that "never died" though you can have that on SC too, but IMO to have char with outstanding trading options, surrounded by interesting items HC players cant really dream of and having all game features like PvP available. HC in D2 was simply too limiting and Im now waiting to see how will Blizzard end with that HC PvP arena and other stuff that might make HC more interesting to me.
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I have to agree with the OP.
If the emotional experience and more stuff on a banner are the only things I'd get from HC I don't even mind not being without the achievements. But I still debate it a lot because the experience really is intense. So here's a list of my pros and cons.
Pros: - The experience of overcoming difficulties is what games are all about; all hurdles are fictitious (a matter of the balance produced by the designers' decisions), but losing everything is as real as it gets. Beating the game without dying means surviving everything and being a consumate winner. - Enjoying the adrenaline of being close to die (only in a competitive rather than an anguishing way). - Can't do it without planning and strategizing, dealing with stress and making vital decisions under dangerous situations, all of which are beneficial for acquiring personal skills that make you better at doing stuff that matters in life. - Achievements: part of beating the game and being a completionist. - Banner: more epeen than any of the rest.
Cons: - No RMAH; this definitely tips the scales into putting me off playing HC as my main at least. I want to get involved in the trading aspect of the game at least enough to pay for my SC2 and D3 expansions with it. There's also a feeling of accomplishment for succeeding at trading. This is also very new to videogames and can be a historic experience. - There's no added difficulty or anything different at all, you're actually playing the same game. - PvP? Not sure if you'll have different ladders for playing in PvP, whether it's all mixed or if SC and HC will play separately. If they are mixed, SC would outgear HC; if they are separate, then SC would probably have the biggest scene but that's a matter of choice unless you are pro enough to make money out of it. - Short on time: if you have an active life and gaming is only a part of it, then you would be extremely bored to lose a character and make you stop playing altogether. The dread and bore or simply lack of time for grinding all the way up again made people often quit playing in D2, at least for a few days and up to months. - Planning is all good, but when you need to tiptoe your way fighting most monsters it makes for too much time wasted just being extra careful. - You eventually try to "cheat" your way into fights by stacking the odds in your favor as much as possible, which since HC isn't more difficult, makes for an actually easier game you're playing, although it could be argued that you can cheat a lot more easily with trading in SC - but that's fun too. - emotional envolvement when you inevitable disconnection along with the seemingly waste of time of having to - The excessive risks of losing everything for reasons that are beyond your responsibility: the inevitable server-side disconnection (set to become the invincible D3 HC killer - Blizz won't restore HC characters under any circumstance), any random event, etc, can all be too frustrating. - Finally, you could just play SC with the intent of not dying and commit to it if you want the intensity of HC without the excessive risks you can't control: then you have a reasonable safety net, without compromising the game experience, that I feel is quite fair. I'll go this route.
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None hardcore in D2 was too easy. And its all about the thrill that if you die, its forever. that made hardcore so much more fun. Once i played Hardcore in d2, i could not play normal again. Another good thing, Market never gets overflooded by items like in normal.
Not sure how it will be in d3 thoe, But if they do what they say maybe we wont need to play Hc to get that feeling, we will see.
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Also, although I agree with the OP I just find it a bit ironic or just funny he'd do a thread like this and have his signature be something like «If it is worth doing, it is worth OVER-doing». Isn't then HC seriously over-doing it, hence worth it?
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hardcore IS increased difficulty, just not in the way of more monsters or better stats. The fact that you cant get away with dieing still makes it harder, as you need to make sure you are focussed all the time and not just wandering around aimlessly
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I would go Hardcore even if the game was single player and it had no reward whatsoever. I need to feel the risk to actually be motivated to play, especially on lower difficulty levels. Diablo games are far too grindy for my taste otherwise. D2 felt like an extreme time waste without HC.
I actually wish other games would have this option as well. I would probably have played a lot more WoW if it had hardcore character mode (so maybe it's a good thing it didn't).
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Well when the game is completed on the other difficulties, and there is nothing else to do, isn't it a sort of new frontier/challenge? What is there to lose (except your character)? :p
+ Show Spoiler +Assuming Blizzard keeps the way Hardcore works, the same.
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On January 30 2012 07:45 Talin wrote: D2 felt like an extreme time waste without HC.
this. Whats the point of putting hundreds of hours into a game, with the goal to have just the same equipment like every1 else? This "boring" grinding without ANY risk, is just the reason why so many ppl stopped playing WoW etc (now dont tell me that the loss of some exp. is a risk that needs to be considered).
Without hardcore mode Diablo is the most boring grinding game ever (at least after 1 week when u beat the game once).
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Hardcore with 3 good friends is going to be amazing. I can't wait.
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I never saw the point of it in d2 cos back on 56k modem you died from lag all the fucking time.
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On January 30 2012 09:11 eRoN_ wrote: I never saw the point of it in d2 cos back on 56k modem you died from lag all the fucking time.
You could play it offline, though.
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Pros of going hardcore:
- E-peen - It gets your blood pumping - No RMAH (yes, this is a good thing) - Less hackers and dupes. At least this was the way in D2. - The game has much longer longievity - You become a better player simply cause you have to pay more attention
Cons:
- None if you stay alive. However 99,99% of hardcore chars will eventually, at some point, die (not counting mules ofc, lol) - When you die (not if) you may be tempted to quit the game forever. It all depends if you can handle the defeat like a man. Its nice to have stocked up some items on mules as it will make it easier for you to start up a new hardcore char. If you have absolutely nothing when you die its really hard to start all over.
The best advice I can give is to try it out and though its a cliché, it has some truth to it: Once a hardcore, always a hardcore". This was the case for me and many others as well. You simply do not wanna go back to softcore after having tried hardcore.
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To me, I like both the idea of hardcore and standard. I am not the type that would so easily belittle or throw under the bus any single way of playing. We all have our preferences; suggesting one is simply better is rather flawed and egotistical.
For me, I would be trying to do both (as I have done with Diablo II). Both types have their perks and flaws; although with the personality of many going into hardcore, I sometimes grow quite tiresome of them. But will find the elitist type on all games so can't be helped. It is justone of those things where you try them both and choose which ever you have most fun with. There is no single best way or correct choice.
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It is the difference between playing minecraft single player normally and playing it hardcore. You don't do it for the rewards (to my knowledge there are none), you do it because it makes the game much more intense. Every time you see a monster you freak the fuck out because it could END YOUR GAME. You are more careful and more methodical about everything you do. You prepare where you have the chance and take advantage of every item/ability you have. It just makes the game better, if you want the extreme, intense, gratifying experience, that is. If you just want to casually play there is no reason to play hardcore.
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Just reading this thread gets me excited to play hardcore on D2.
Ask yourself: Can you have fun when the game doesn´t try to fucking kill you?
If yes, then play Softcore. If you can´t, play hardcore. I certainly can´t. If you want the game be different on hardcore, then you probably want a new game, not a harder difficulty. Culling of the weak is a good thing, even if I myself get culled. (And boy, being culled sucks)
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On January 30 2012 09:34 DaCruise wrote: Pros of going hardcore:
- E-peen - It gets your blood pumping - No RMAH (yes, this is a good thing) - Less hackers and dupes. At least this was the way in D2. - The game has much longer longievity - You become a better player simply cause you have to pay more attention
Cons:
- None if you stay alive. However 99,99% of hardcore chars will eventually, at some point, die (not counting mules ofc, lol) - When you die (not if) you may be tempted to quit the game forever. It all depends if you can handle the defeat like a man. Its nice to have stocked up some items on mules as it will make it easier for you to start up a new hardcore char. If you have absolutely nothing when you die its really hard to start all over.
The best advice I can give is to try it out and though its a cliché, it has some truth to it: Once a hardcore, always a hardcore". This was the case for me and many others as well. You simply do not wanna go back to softcore after having tried hardcore.
The frustration over losing your 100hr+ HC char is too overwhelming. On my 2nd HC char I pretty much become almost frightened to play on a regular basis because I am afraid of dying again -_-.
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I got bored of Softcore D2 by the first 6 months, but D2 HC extended the replayability of the game to several years.
In addition to the thrill / excitement / adrenaline / achievement of it all, is the aspect of how hardcore mode serves remove items from the game's economy, and prevents bad/careless players from getting great characters and great items.
In SC, any drooling retard could get a high level character with godly items if they simply put enough time into the game and got lucky with RNG, but in HC the same type of player wouldn't even be able to get out of Normal difficulty (at least in D2).
D3 HC will not have an RMAH, but even if it did, it would be unlikely to suffer from the mindless gold/item farming rackets (chinese or otherwise) that will undoubtedly exist in SC.
Also, since the need to start new characters is so high in HC, items that are good for their level req are a lot more valuable and useful to collect.
All of these factors (lack of millions of baddies farming items, lack of chinese item/gold farmers, the constant removal of items from the economy via HC character death, and the constant need to start new characters) will greatly serve to negate any sort of economic inflation, and keep all levels of items useful.
Lastly, at least in D2, was HC PvP. HC PvP was insanely intense and rewarding. It remains to this day the only aspect of any game that ever had my heart pounding for any length of time. I'm not sure how D3 HC PvP will be handled, but even if it's not perma death, it will still be great fun considering the knowledge that every person there didn't just buy their gear from the AH for real money.
It's understandable that HC isn't for everyone, but I'm especially looking forward to it in D3. D2 HC was plagued by the ability to instantly exit a game or tp to town to prevent death, and the use of full rejuvs to instantly go up to full health. The mechanics in place to prevent such exploits in D3 are going to make the HC game so much more intense then ever before.
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Because of the challenge - think of normal mode like playing the game in noob/trainer mode, whereas Hardcore is the actual game.
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Do they throw you back into the normal realms? I know path of exile does that. I'll try it out if they change how it works. I don't want the game to be super easy, but dying instantly like in d2 to curses or those stupid dolls is pretty frustrating.
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The best I ever did with D2 HC was get a character to Hell difficulty, at which point I died in act 2. That in itself was one of my proudest accomplishments, but I have to admit losing that character was one of the hardest gaming experiences I've put myself through.
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LOVED playing hardcore in D2 and plan to devote more time to it for D3 as well. 5 slots for softcore characters and 5 slots for my hardcores that is. D3's gameplay is going to be more harsh on hardcore players (no insta-quit) so I'm excited to see how it pans out this time around.
I have never played a game that has gotten me so emotionally invested in my character and the gameplay simultaneously. The challenge of perma-death isn't just a challenge you tackle its a constant creeping fear in the back of your mind, because you realize that your impending demise isn't a question of "if" it's a question of "when" (Extra Strong, Lightning Enchanted, Conviction Aura). The best of the best can make that one fatal misclick and find themselves overwhelmed with a sense of defeat unrivaled anywhere. A sense of defeat that is mirrored by the indescribable elation you feel when you beat the endgame with your first hardcore character. To me, hardcore mode defines what it means to be a gamer. The risk, devotion, ups and downs; it all comes together for an experience you will never forget.
It's not for everyone, but if you're up for a challenge and are willing to sacrifice a good bit of time and energy (you'll die, you'll die a lot at first) you might be pleasantly surprised how addictive hardcore gameplay can be.
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wow man, over a 1000 hours of call of duty?? owww I bet you wont ever see those again... Call of motherfucking duty? :, (
User was warned for this post
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Please stop with the pros and cons comments if you haven't played a week of hc. Trying to speak like you have a deep understanding of the hardcore mode while having played hc for 2 days and quit... it just makes you look like a dick and makes our brains hurt.
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On January 30 2012 06:55 Nunc wrote:Also, although I agree with the OP I just find it a bit ironic or just funny he'd do a thread like this and have his signature be something like «If it is worth doing, it is worth OVER-doing». Isn't then HC seriously over-doing it, hence worth it? Oh cmon, that's a Mythbusters quote, kinda irrelevant for this lol
On January 30 2012 15:19 Kevin_Sorbo wrote: wow man, over a 1000 hours of call of duty?? owww I bet you wont ever see those again... Call of motherfucking duty? :, ( Heh, yeah, I've sort of got this love/hate relationship with CoD, but I've sworn to never play it again at least. Wrote a bit about it in my blog as well.
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Double post
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On January 29 2012 17:36 HaXXspetten wrote: I had a friend a long time ago who lost his level 94 Barbarian in D2, and he essentially wasn't himself for at least a month. It's just... cruel.
Lol? Your friends needs time away from his computer then. Not being yourself over a computer game for longer then 30 minutes? even thats a long period of time. Thats called an addiction and someone who doesnt know the true stresses and enjoyment of life.
People play hardcore for the exact reason you said, the thrill, the challenge, the do-or-die situations. Unfortunately assholes with godhacks, chicken hacks etc ruined that in D2, but what can you do.
I went HC after the 1.12 patch. I was in the top 20 for a few weeks (or so i cant remember.) pretty much playing every spare moment i had, at about 84 (i think.) i died. Druid down the shitter, i sat stunned for a few seconds because it happened so fast :-( then i just got my gear looted and started again, this time taking it easy without the ladder pressure haha :-D. I was only 12 years old or so when this happened and both my best mates played like it was religion, so i just sorta assumed sitting at my PC for 8 hours + after school every day for 2-3 weeks was ok :| Im not even sure it was that long. :D
Basically, its fun as hell, its for people who want a challenge, not for the (sorry) basement nerds who put their entire lives into a game and treat the pixels like their prized possessions.
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Played a lot of d2 softcore, which was ok. for a short time. Then it was just pointless. I didnt play for the sake of MF'ing and the trading on d2jsp, i played for the sake of gaming. So i started rolling HC chars with a friend. And yes, I raged so hard when my 60'ish ama died because of CPU-lag, but i was 1000x more thrilled, when I, for fun, pindle-ran on nightmare with a fury dudu and Ist rune dropped. The nail in the coffin was when i lost my 87 barb to a lagspike in a cowrun, though. That char was my pride and joy.
I guess my point is, that you start valuing the gametime a lot more, when you know the penalty of dying. There are no actual downsides when playing softcore, and no actual pride as compared to a more harsh environment of HC. For me, thats the high risk/high reward.
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why do some people jump out of a plane with only a parachute as the means to survive? if shit goes wrong.... what if they suddenly got a major lag spike?
or rockclimbers, skaters, snowboarders, and so on.. they do sick stuff that with one wrong move sends them to the hospital
hardcore mode would be something like that.. only that you actually get another chance
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On January 30 2012 13:42 AimlessAmoeba wrote: The best I ever did with D2 HC was get a character to Hell difficulty, at which point I died in act 2. That in itself was one of my proudest accomplishments, but I have to admit losing that character was one of the hardest gaming experiences I've put myself through. Once I lost a druid in Act 2, Hell, too. Once I lost an Amazon in Hell Act 4, my farthest hardcore play ever. In both cases I died to element damage. (From those skelettons in Act 2, from those element mages in Act 4.)
I also remember the good drops, like Sander's boots, the complete Hsarus Set, some pieces of the Immortal King, some Sigon parts and some unique armors with +1 skill properties. I also fondly remember gambling success where I got amuletts with +2 skills for a class. It all feels much more valuable in hardcore.
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I was never tempted to go hardcore on Diablo 2, just because me and my friend we spent so much time finding items by ourselves (sometimes trading ofc, but not that much), and we played it the casual way, we didn't died that much, but we felt that going hardcore was a waste of time and items for us, just because we knew that we will die stupidly at some point (disconnect, lag or random iron maiden or mistake), and unable to overcome the upset/frustration at the end.
But i really get why some people really love the Hardcore mode, sounds exciting and i'm quite sure i'll try it on Diablo 3.
By the way i really wish there was something between Hardcore (you die, it's over) and the pussy Diablo 2 way (gold and xp), i don't know how it is on Diablo 3, but i guess it's not that fightening.
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[QUOTE]On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane,
I like it
If you are too attached to gear and lvl etc you are most likely playing the game for 1 thing: GEAR Which is why most people play MMOs and Hacknslash games.
A few people play for fun etc and dont mind losing a high lvl character, if I have done it once I can do it again!
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I got bored of grinding hell cows (back when it was viable) and MF runs on softcore.
Hardcore in d2 also encouraged group play for me. Various immunities made it so that you need different sources of damage to clear out areas and pally auras just became invaluable. Ever faced lightning enchanted in hell mode? Now with lightning resist or resist-all aura from your pally in party, you just appreciate how much difference it makes. In softcore, I'd be like, "meh, so i need to gobble down less super health/rejuves", but in hardcore, it's the difference quite literally the difference between life and death.
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i played like 90% sc - 10% hc in diablo 2 /lod in standard diablo it was quite fun but in the end you couldnt really pvp(unless you had full accounts to throw away or played vs friends/ppl u trust)
in lod it was more like finding some1 who shuttles you enough times that you reach >lvl 90 :/
but since i dont think i have a totally stable internet connections and i fuck up on 24h disc all the time i think im not gonna do hc in d3 :/
edit : lag/disconnects are the only reasons to die anyway,once u played the game through a few times on sc just dont join any games^_^
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Mental impact, thrill, challenge. All those may translate into FUN, depending on your own perception of fun and personality.
Im for one, will make a HC Witch Doctor after my softcore barb.
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it's about that risk and trust to yourself, imagine your character being 99 and never died through the game, it's like you're watching some kind of a hero maybe, and also it gives much realism to your thinking, imagine that these guys being hardcore went pvp from time to time
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How about this then: What if you make it a personal goal to never die, while still playing softcore? That way, once you've gotten all the way to the end, it will still be the same achievement, and if you've made it a personal goal, you'll still have the desire to stay alive. (Make a serious bet with your friends about it or something) Maybe it already exists, I don't know since I don't have beta, but there really should be some sort of character statistics in D3, where you can see other people's as well, that way you could actually prove to have zero deaths. Essentially, doing this would simulate HC while still being SC, so that if you fail, you can at least have an SC character at the same level, instead of just losing it forever.
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On January 29 2012 17:36 HaXXspetten wrote:Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, and just makes you feel terrible, even when you're alive... and if you die... words can't explain that feeling. I've went Hardcore once in D2... I'll never do it again, it was just horrible. Poll: Will you go Hardcore in Diablo 3 or not? (Why?)Yes (570) 66% No (297) 34% 867 total votes Your vote: Will you go Hardcore in Diablo 3 or not? (Why?) (Vote): Yes (Vote): No
"Hardcore is just the same as Softcore, except that you'll be shaking with nervousity " lol, that's what makes a huge difference actually, don't you think ? and what's more if you're being shaked with nervousity it means that you know the risks, but instead of trusting to yourself you constantly think about them so just to avoid them, but what happens is - you just get what you want to get - so instead of actual avoiding of evil you bring all the evil to yourself - that's why there is a huge risk in not taking the risk and trusting yourself, if you would you'd take that energy that is making you feel nervous and put it into an constantly awake intense concentrated play and stop feeling " horrible" because you can't - unless you want to give an open door for all the evil you're facing. Of course you can develop a perfect strategy when you play like this and after a while still have the results and so what it brings and what it's made from you still gonna be in a constant fear of loss just behind your eyes. But you can enjoy the moment of taking the risk - be constantly in it and be happy about it, because you have the courage to blindly trust to yourself and the reality so you think about what you want instead of what you don't want, so it makes you feel inderstructable. That's what being a hardcore means. And in my opinion that's what makes a difference between a good - aware - player and a legend - insane - player in every single game.
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I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements!
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If I ever play D3, it will only be hardcore.
I started D2 by playing mostly softcore, and then switched to HC due to the influence of some friend. Now, i wont ever be able to play softcore ever again. It feels boring. I havent played D3 yet, but in D2, softcore basically turned into a mindless boring farming game quite fast. ( I did not play against überBosses). Sure some people liked to go number crushing, craeting nex char with the best possible gear and stuff, but I like to play games that reward skill, not farm. Planning every encounter ahead, and not simply mindlessly rushing while praying to the RNG god makes the difference between enjoyable and boring play for me.
Doing solo/duo run in D2HC was one of the best game experience for me so far. The rule where simple. Create a char, and go finish the game in Hell without farming the same area twice. I only suceeded twice ( necro to strong), but i litteraly never got bored of it
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It's pure challange.. i played HC on D2 aswel and its a diffirent community and diffferent play style all together so 1 game, multiple experiences... thats about it for me..
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On January 30 2012 21:14 HaXXspetten wrote: How about this then: What if you make it a personal goal to never die, while still playing softcore? That way, once you've gotten all the way to the end, it will still be the same achievement, and if you've made it a personal goal, you'll still have the desire to stay alive. (Make a serious bet with your friends about it or something) Maybe it already exists, I don't know since I don't have beta, but there really should be some sort of character statistics in D3, where you can see other people's as well, that way you could actually prove to have zero deaths. Essentially, doing this would simulate HC while still being SC, so that if you fail, you can at least have an SC character at the same level, instead of just losing it forever. Stop caring and start playing hc... it's just much more fun and duelling in d2lod hc was real deal, you don't have anything like this in other games (that i know of at least).
It's a bit like old western... duel to death :D.
Of course for people who get very attached to items/chars etc... go play softcore and stop interrupting hc players fun... al tho i think this already to late... no hc pk in d3 i think and maybe not even pvp with true death either.
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On January 29 2012 17:36 HaXXspetten wrote:
How could that trade possibly be worth it? There is no practical reason. The only explanation, and the one I'm sure most people has, is the challenge of it all. The intensity, the feeling of urgency, etcetera, not to mention the respect of having a max level character, who's beaten Inferno and got all the coolest gear without ever dying. To that I say, sure. If you manage to get that, that's incredible... but I could never take that chance. What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. Diablo is not the kind of game which makes you mad. But, if you were to lose a high-level Hardcore character... I'd not just be mad, I'd be downright depressed and desperate. I had a friend a long time ago who lost his level 94 Barbarian in D2, and he essentially wasn't himself for at least a month. It's just... cruel.
You're not looking at this correctly. All hardcore characters die. You have to expect that when you go in, and accept that the reason you're playing it is for the fun of it - not for the experience points you get but for the experience you have while you're getting them. I've played hardcore a decent amount, and found many reasons playing in hardcore makes for a better experience.
1. People in hardcore tend to be very giving (some of the best items I ever got in D2 were given to me) - this isn't for no reason. People who play hardcore know that at any moment, they may lose everything - so they enjoy what they have with the people around them while they have it instead of putting it in a box so that you know that someday you could enjoy it again.
2. Yeah, there's difficulty to it - just about everyone posting here seems to say that.
3. In every other game available, you can reload or respawn - so death is inconvenient, but not really worth being afraid of. And because you're not afraid of the consequences of death, there is little emphasis on the choices you make in being alive. Do you give away this item or that? Do you take this talent or that? "Hey, my pizza's done - I guess I'll go afk in worldstone keep. There's no enemies around..." In every other game, the correct decision is 'do whatever you want because you'll always be fine'.
4. There's something profound and romantic about a character whose story has an end, and more pointedly, something artificial about characters who just kinda live forever without any real driving reason behind it. You play knowing that at some point, most of the time, you will lose everything you got while you were playing. That isn't cruel - that's life. You *don't* get to keep the things you like forever. That doesn't make it worse - it makes it realistic - it makes your relationship with the things you have in the game more healthy. The OP seems to be of the opinion that "why put in the hours of work it takes to get stuff if you're just going to lose it" - but that's how things are. You put in the work not so that you'll have it forever, but so that you'll have it for a time - and hopefully you enjoy that time.
5. Because being max level, having good gear, or having a snazzy title actually means something. Let's compare this to another blizzard RPG - WOW. Right now, if you go into the world of warcraft and you find someone with some really impressive-looking gear riding a phoenix you think "man, that looks awesome - I bet that guy is super good at this game". Maybe you're right, but chances are the guy you're looking at is just some random dude who put in the time to get all the things he wants. That's how wow works (as well as normal mode D2). Time trumps all. If you have a lot oftime to put into a game, you'll get everything you want. That is not how hardcore works. If you want to play a barbarian who uses terrible weapons because 'they look funny', then you'll be guaranteed to die wearing funny looking weapons, regardless of how much time you have to put into doing it. That's fine, and for some people, it's fun. But in D2 hardcore, when you see someone who's level 90+ wearing hell difficulty uniques, you can be pretty sure that the guy is pretty darn good. And that makes it more rewarding to be that guy - this is one of the reasons people play these games, because they can achieve things that are impressive and identify themselves as such.
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I play a lot of roguelikes, and I love the threat of permadeath, but I'll never play hardcore Diablo. I died countless times to D2 lag spikes, and don't expect D3 to be any different.
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The reason I play Hardcore is because quite frankly the game is too easy for my tastes. Hardcore is one of a few ways to make it slightly challenging (others being using bad builds, restricting use of certain items, etc).
Diablo was a pretty brutal game in terms of difficulty. Diablo 2 and 3, however, went the "SPAM CLICK TO KILL EVERYTHING ON YOUR SCREEN INSTANTLY" route. There was nothing at all even remotely difficult in Diablo 2 (my seven year old beat the game his first ever playthrough with only two deaths) and Diablo 3 will more than likely be the same, if not even easier than Diablo 2 was.
You basically just pick a spell and spam click it all over the place. Hardcore mode is just a difficulty toggle and one that works very well with this type of hack and slash button mashing game.
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On January 30 2012 21:14 HaXXspetten wrote: How about this then: What if you make it a personal goal to never die, while still playing softcore? ...
Yeah that's what I suggested I'd be doing myself. It simply makes more sense in the beginning at least because you'll be able to progress as far as possible without suffering from setbacks that aren't your responsibility (especially disconnections).
On January 31 2012 00:24 Treehead wrote: You're not looking at this correctly. All hardcore characters die. You have to expect that when you go in, and accept that the reason you're playing it is for the fun of it - not for the experience points you get but for the experience you have while you're getting them. I've played hardcore a decent amount, and found many reasons playing in hardcore makes for a better experience. ...
That was a great post, thanks for taking the time getting your thoughts down.
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Once you've mastered your desired characters in the regular modes, there's nothing left to do but become badass and gain bragging rights by being Hardcore.
Unfortunately, I had a laggy computer so I could never do Hardcore x.x
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For D2, its mostly:
a more expensive economy (for d2jsp) more fun pve (because you can't do bullshit build and expect to get away with it) watch others die is fun
On January 30 2012 09:34 DaCruise wrote: Pros of going hardcore:
- E-peen - It gets your blood pumping - No RMAH (yes, this is a good thing) - Less hackers and dupes. At least this was the way in D2. - The game has much longer longievity - You become a better player simply cause you have to pay more attention
Cons:
- None if you stay alive. However 99,99% of hardcore chars will eventually, at some point, die (not counting mules ofc, lol) - When you die (not if) you may be tempted to quit the game forever. It all depends if you can handle the defeat like a man. Its nice to have stocked up some items on mules as it will make it easier for you to start up a new hardcore char. If you have absolutely nothing when you die its really hard to start all over.
The best advice I can give is to try it out and though its a cliché, it has some truth to it: Once a hardcore, always a hardcore". This was the case for me and many others as well. You simply do not wanna go back to softcore after having tried hardcore.
I am not sure where that came from, but I have not lost a single lvl 85+ char on D2exp HC. Yes, I lost characters before, but typically only before level 70, and typically when I am untwinkled so the loss is not heavy. In fact, out of probably 30+ HC chars I have ever played (excluding mules), I think I may have died maybe 5 or 6 times at most. Once you understand the game, it's pretty difficult to die.
Choosing to not play in pubs is the key.
On January 30 2012 22:32 Tyrran wrote: If I ever play D3, it will only be hardcore.
Errr. I wouldn't do that. Without having at least SOME understanding of the game, it's way too easy to die. Imagine if you were playing D2 as a zealot and you encounter dolls for the first time.... so yea.
I would at least play a couple of softcore characters through all difficulties before engaging in any HC gameplay.
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Trust me, just realize that it's just a game. This will mean that dying isn't a big deal. Also, don't make it about items, items are good, but its about the experience. It also helps with raging when that Stormshield gets nabbed by X player.
So if we make it about the experience, then going hardcore is the natural choice. Why not spice it up? Sure, we can make a golden rule for ourselves to never die, but it's not the same if there isn't a big enough punishment for death. Like you can pretend to walk on the edge of a cliff, but you'll never feel the fear/thrill/whatever of being actually at the edge of a cliff.
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On January 30 2012 22:28 Khenra wrote: I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements! There is virtually no difference between hc and sc when it comes to baalruns? Except that you can die in hc, but not to random shit.
I know that many players don't realize this but you don't have to go the "get rushed, shop items @ jsp and join baalruns"-route. I know that it makes fun to have an imba char and go the trading/farming route, but that's not everything the game has to offer
Playing hc selffound with a friend is pretty much the most fun you can have in d2 imo. Then the game will actually make sense as soon as you enter hell: you can die to scary bosses, you can die when you are not careful and charge through doors, you are really happy about new items etc. You see dolls or souls and you are fucking scared. Softcore can't offer you anything like that, who cares about items when you can't die anyway.
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For me to comes down to adrenaline, there is a whole other level og adrenaline flowing when you are at risk of losing your char if you die, and that adrenaline income increases the further you get with the char
It makes you take it alooot more serious if you only have one life with your char...
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Yup i was hc on d2, i will be hc in d3 . Hardcore is just way more fun - nothing like a last minute 30hp alt f4 escape xD. Dueling is also more fun ;o.
I don't see why there's a ton of softys unable to understand hc... If u don't like it you most likely won't play it. I'm certain that the "why does one play hardcore?" question has been answered sufficiently.
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if you ever have played a duel with a character with let say best gear in the game, wich took countless of hours to get. The thrill of that duel, made d2 "singleplayer" or "softcore" seem irrelevant. But to get that gear you had to mf and trade, but the only purpose of mfing and trading was to duel it away. Beacause that thrill was worth all those meaningless hours. I cant imagine that feeling when you go outside of act1 to duel a similar geard character existed in any game expect maybe some mmorpg (lineage) wich i havent played. And pking how much fun was that, you could grind games day and night just to kill people so they had to start over.
But the dueling with good people was like a heartattack each time, best feeling ever that i have got when playing a videogame.
I remember a friend who got stuck in the middle xxx of sanctuary ( where diablo is act4) with like 50-100 mobs around him and he starts panicking trying to leave the game, but accidently goes in to option and start changing the volume when he wants to save and exit, and you could see how nervous and stressed he was to get out of the game. He got out of the game with 8 hp, and screaming of joy.
But most people will probably play softcore because its more casual and everyone can be a winner, like wow in my opinion.
But i strongly recommend HC, its a completly different game, it goes from playing coop on halflife to play multiplayer Halflife.
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I once read a blog about a guy that played Farcry 2, but with a special twist: He wasnt allowed to continue after he died. He, survived 4/5 of the game. Must be a very intese experience.
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On January 31 2012 02:24 Snotling wrote: I once read a blog about a guy that played Farcry 2, but with a special twist: He wasnt allowed to continue after he died. He, survived 4/5 of the game. Must be a very intese experience.
Sounds amazing, Far Cry 2 had a very raw feeling to it that I loved, despite the game's flaws. I played through it on Infamous and I only died once, though (Excluding a couple times where I was saved by buddies).
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On January 31 2012 01:32 clusen wrote:Show nested quote +On January 30 2012 22:28 Khenra wrote: I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements! Playing hc selffound with a friend is pretty much the most fun you can have in d2 imo. Then the game will actually make sense as soon as you enter hell: you can die to scary bosses, you can die when you are not careful and charge through doors, you are really happy about new items etc. You see dolls or souls and you are fucking scared. Softcore can't offer you anything like that, who cares about items when you can't die anyway. This is a huge part of why I liked playing HC with friends. The game has an entirely different feel.
On January 31 2012 02:11 HivMagnus wrote: if you ever have played a duel with a character with let say best gear in the game, wich took countless of hours to get. The thrill of that duel, made d2 "singleplayer" or "softcore" seem irrelevant. But to get that gear you had to mf and trade, but the only purpose of mfing and trading was to duel it away. Beacause that thrill was worth all those meaningless hours. I cant imagine that feeling when you go outside of act1 to duel a similar geard character existed in any game expect maybe some mmorpg (lineage) wich i havent played. And pking how much fun was that, you could grind games day and night just to kill people so they had to start over.
But the dueling with good people was like a heartattack each time, best feeling ever that i have got when playing a videogame. Without a doubt, some of the most exciting and intense PvP I've had is in older MUDs where when you die, you lost all your equipment + a lot of experience. The rush from taking someone out in an even fight and looting them with so much at stake was incredible.
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I don't know if this is true, but people need to drop them wow-glasses. Hardcore is not about not dying at all, but about dying later. When a hardcore char dies, you don't rage and jump out of the next window. You think about your mistakes and how to make the next hardcore char last longer.
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I will play ervery char with classic mode and after some years I will switch to hardcore. Just how I did it in D2.
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Would only play hardcore, same with d2, playing without the threat of death is boring basically allowing you to faceroll because what's the worse that could happen, oh you lose a little gold...who cares. Also hardcore items have always sold better due to the risk involved.
d2 hardcore probably held some of my best gaming moments of the near 10years I played it going into a HC game knowing that the other 7 people in game were tppkers trying to bait you then turning around and killing them. That and making kids dodge duels so hard, undefeated ama high lvl duelist 4 seasons in a row.
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Not sure if anyone's mentioned it yet, but the harcore economy dynamics are much better as well. Namely, on softcore the market quickly becomes saturated with items, and only the very rarest items are worth anything (so pretty much any loot you find is worthless). On hardcore, there's a much higher character turnover, and generally speaking, when a character dies its items go with it. As such, the rare items are rarer and the semi-rare items are actually worth something, which is much more satisfying (for me at least)
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OP had pretty much answered own question already, but it's heart-warming to see many like-minded hardcore fans here explaining it even more! =)
On January 31 2012 01:32 clusen wrote:Show nested quote +On January 30 2012 22:28 Khenra wrote: I never liked Hardcore in D2, since it was just doing a million baalruns with 0.001% chance to die each run to random shit. Not my idea of fun.
In Diablo 3 it's going to be different. You get to level 60 easily and then it's just the thrill of surviving in Inferno. That does speak to me. Also, achievements! I know that many players don't realize this but you don't have to go the "get rushed, shop items @ jsp and join baalruns"-route. I know that it makes fun to have an imba char and go the trading/farming route, but that's not everything the game has to offer Playing hc selffound with a friend is pretty much the most fun you can have in d2 imo. Then the game will actually make sense as soon as you enter hell: you can die to scary bosses, you can die when you are not careful and charge through doors, you are really happy about new items etc. You see dolls or souls and you are fucking scared. Softcore can't offer you anything like that, who cares about items when you can't die anyway.
This sums it up pretty well for me aswell. Although the max 4 player cap per game might seem tough at first but we'll get used to it really quick i'm sure. Some stuff to keep in mind aswell though, having a shared stash / gold / artisans ( and crafting recipes, even for set-items i've understood ) saved per account. This will make it alot easier to bounce back after losing chars, just twink em up again and gogo. =) Though i like not being able to save & exit or instantly teleport to town anymore, challenge ftw!
Softcore normal play-through is needed again to unlock HC ( similar to D2 at first ) but it will indeed be tricky to decide when to swap over to HC. I'm tempted to go for it right away but this might lead to finding out nasty stuff the hard way. ^^ I'm still actually playing D2HC again a bit with friends every ladder reset but i cant wait to swap over to D3HC soon, especially with inferno mode to look forwards to aswell !
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High risk vs 0 reward. Well duh, its hardcore son!:D Biggest reason to do it in D2 was because the game was too easy really. It's a challenge and gets your heart pumping more often then not when you accidently touch a multi lightning enhanced monster.
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There's no point in playing HC as far as I'm concerned, especially in D2. I guarantee you anyone who played long enough had at least one character die to a lag spike, whether playing HC or SC. That alone makes HC unacceptable because you can die to factors completely outside your ability to anticipate or control.
Additionally, the PvP was a joke. Everyone botted their way up to a high level, got the exact same perfect gear off jsp or wherever else, and had their retarded teleport-fests on the Blood Moor. I saw no reason to risk a character to that nonsense.
And if we're talking PvE, why would you play HC? It's not like it's some competitive thing that your pride rides on. You party up with some friends, play for a while, then quit and pick it up another day. Why on earth would you want to play a mode where one of your party gets reset and you all have to go all the way back to the beginning if he dies? It's dumb.
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Challenges are fun. I like intensity when I'm playing a game, so I always tend toward the most difficult modes for the most exciting experience playing a game.
Accomplishing a difficult task is far more rewarding for me than any in-game item or piece of flair, like a title.
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Gaming is about fun, not phat l00tz. Hardcore gives you an adrenaline rush every time you get in a tight spot. It's not exciting to play knowing that the worst that can happen is you have to repair your gear and run for a few moments to get back to where you were.
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It's all psychology. The game is, at least for me, much more exciting when playing hardcore because I'm frantically trying to keep my character alive at all costs. If you die in softcore it doesn't matter, so you don't really get an adrenaline rush when you see a situation you could die in. But if you get into that same situation in hardcore you'll try your hardest to escape it.
But I see your point, because dying and losing a character that you've played for weeks or months does suck.
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United States627 Posts
Hardcore mode is about the journey. Not the loot. If you think in risk vs reward terms and the reward of playing a game is loot then hardcore makes no sense. If the reward is having fun playing then hardcore makes sense. The time you sink into a character is at risk of death and that makes the game more exciting to play. It doesn't matter if you sink 300 hours into a character and then lose it, because that 300 hours was more fun than 1000 hours of softcore.
Eventually your softcore character will be "dead" too. You will be bored or new games will spark interest. All that ever mattered was how much fun you had.
I always played diablo 2 hardcore mode. I lost a couple characters when I first started out. After I got really into the game I only lost characters dueling. Except one time I lost a character I had put nearly 400 hours into to a lag spike. Did I rage? Yeah, but a couple days later I was excited about a new character. The worst part of hardcore is if you're playing with friends and one of you dies. Then you have to make a new character to play with your friend at least until he is caught up again. Hardcore mode lets you get excited about PvE. It has a risk to it that you cannot get anywhere else in a PvE game.
For diablo 3 though I might stick to softcore mode, just for the real money auction house. If I cant stand playing softcore anymore I will definitely move to hardcore mode. But I might be able to get better rewards from the money system than the PvE from hardcore.
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The reason why I started playing hardcore on D2 back when I used to play is because I the normal mode just got extremely boring and monotonous. You didn't really have to be careful at all, and there's only so much fun you can have of just running around without a care about what happens to you. Hardcore mode remedies that.
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Once you die with a hardcore character, can't he just become a softcore character?
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On January 31 2012 10:03 Mr Showtime wrote: Once you die with a hardcore character, can't he just become a softcore character? No point. Just play sc then.
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After spending a summer break playing D2 hardcore, the first season of 1.10 when they made hell a lot harder, it is still one of the best memories I have. I got so much adrenaline from running around in Hell with -60 lightning resist on my 1st necromancer, knowing that 1 hit from a group of Willowisps could kill me it was a very nice feeling for every step forward that I survived. In the end I lost 2 level 96 characters but I still have a very good feeling for being one of the top 25 players on the eu hardcore ladder for a little time. Just seeing your name on the front page together with a lot of other top players was a nice feeling, knowing that it not only required time, but also skill and luck to make it that far. Softcore is really only about time, anyone with enough time will reach high levels. Today I'm a bit older, and don't have the time/skill/patience to spend that much time playing to compete on the ladder, but I'm still going to try to finish the game on hardcore after I figured out how to do it on soft.
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Does alt+f4 still work in diablo3 ? :D That was a skill any hardcore player had to master in D2 :D
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The bigger question is will items sell for more or for less in hardcore?
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On January 31 2012 10:26 tyr wrote: Does alt+f4 still work in diablo3 ? :D That was a skill any hardcore player had to master in D2 :D
No!
On January 31 2012 10:51 caradoc wrote: The bigger question is will items sell for more or for less in hardcore?
we'll have to wait and see. The economy will be completely different in hardcore due to the lack of RMAH. maybe someone into economics can take a stab at it.
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On January 31 2012 10:53 Gann1 wrote:Show nested quote +On January 31 2012 10:26 tyr wrote: Does alt+f4 still work in diablo3 ? :D That was a skill any hardcore player had to master in D2 :D No! Show nested quote +On January 31 2012 10:51 caradoc wrote: The bigger question is will items sell for more or for less in hardcore? we'll have to wait and see. The economy will be completely different in hardcore due to the lack of RMAH. maybe someone into economics can take a stab at it.
oh, hardcore doesn't even have its own self-contained rmah? I somehow thought it had a hardcore rmah... that makes it doubly interesting.
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On January 31 2012 11:24 caradoc wrote:Show nested quote +On January 31 2012 10:53 Gann1 wrote:On January 31 2012 10:26 tyr wrote: Does alt+f4 still work in diablo3 ? :D That was a skill any hardcore player had to master in D2 :D No! On January 31 2012 10:51 caradoc wrote: The bigger question is will items sell for more or for less in hardcore? we'll have to wait and see. The economy will be completely different in hardcore due to the lack of RMAH. maybe someone into economics can take a stab at it. oh, hardcore doesn't even have its own self-contained rmah? I somehow thought it had a hardcore rmah... that makes it doubly interesting.
Oh the irony with the RMAH. As far as I can piece it together so far,
- the buyers in the AH will be supercasuals that have no time to play because of work,
- the sellers will be the active gamers that don´t really care about collecting gear(HCplayers)
- the people who don´t like it are the gamers that care about collecting gear(SCgamers)
So to evade the RMAH softcoreplayers would play hardcore, and to monetize the RMAH the hardcoregamers would indeed play softcore.
Don´t destroy my pipedream, I find it funny.
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for hardcore players rmah will just be the place you drop off all the gear on your dead hc char before you delete it
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On January 31 2012 13:25 NotSorry wrote: for hardcore players rmah will just be the place you drop off all the gear on your dead hc char before you delete it There is no RMAH for HC chars.
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You simply have to care more and try harder playing hardcore. What is the point of defensive stats if you just respawn? The game just felt much more complete playing hardcore. I could never play softcore diablo 2 again. I probably wont touch hardcore in diablo 3 until clearing inferno or wanting to pick up a second character for myself or with a buddy.
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If there was trading in HC, that would be great. Since the price of items would stay high due to loss of items. Unlikely SC where it will be the players that are quickest to get to lvl 99 and stay there farming uber items and gradually selling them for less and less slowly going down over months and years.
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On January 31 2012 13:45 Hrwa wrote:Show nested quote +On January 31 2012 13:25 NotSorry wrote: for hardcore players rmah will just be the place you drop off all the gear on your dead hc char before you delete it There is no RMAH for HC chars. Of course there will be a RMAH for HC mode. It's just that it'll be unofficial and unsupported by Blizzard.
I have the feeling that this will be the way sites similar to d2jsp will survive...a way to launder HC trades into the SC RMAH.
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On January 31 2012 14:37 acker wrote:Show nested quote +On January 31 2012 13:45 Hrwa wrote:On January 31 2012 13:25 NotSorry wrote: for hardcore players rmah will just be the place you drop off all the gear on your dead hc char before you delete it There is no RMAH for HC chars. Of course there will be a RMAH for HC mode. It's just that it'll be unofficial and unsupported by Blizzard. I have the feeling that this will be the way sites similar to d2jsp will survive...a way to launder HC trades into the SC RMAH.
I get your first sentence about there being unofficial sites.
Your second sentence I couldnt follow though-- what do you mean launder stuff into SC, you can't trade between HC and SC, that much I dont think anyone is confused about. . .
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On January 31 2012 02:00 MyTHicaL wrote:Yup i was hc on d2, i will be hc in d3 . Hardcore is just way more fun - nothing like a last minute 30hp alt f4 escape xD. Dueling is also more fun ;o. I don't see why there's a ton of softys unable to understand hc... If u don't like it you most likely won't play it. I'm certain that the "why does one play hardcore?" question has been answered sufficiently. See, that doesn't sound HC to me. That sounds retarded. Disconnecting from a game to not die is not hardcore.
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Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, and just makes you feel terrible, even when you're alive... and if you die... words can't explain that feeling. Yeah that little excerpt basically describes the drive for people playing hardcore, except instead of making you feel terrible you feel extremely excited because so much is at stake. You will certainly have more adrenaline in pulsing through your body when playing hardcore on Inferno opposed to softcore. The difference in mentality is huge, and like most things people tend to have varying opinions on how they enjoy gaming.
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Playing hardcore is completely different from playing softcore. If you play in party, you have to work together, you have to spot enemies right, you have to act properly. Its not all about being insane nuker with high DPS but the fact that you can actually survive.
Its thrilling... In Diablo 2 - Iron Maiden is your worst opponent. If you lose a level 98 character on hardcore? Depressed? No. MAD! Angry as hell. You can fuck shit up, don't even talk to that person!
HARDCORE IS AWESOME!
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On January 31 2012 15:22 Bosu wrote:Show nested quote +On January 31 2012 02:00 MyTHicaL wrote:Yup i was hc on d2, i will be hc in d3 . Hardcore is just way more fun - nothing like a last minute 30hp alt f4 escape xD. Dueling is also more fun ;o. I don't see why there's a ton of softys unable to understand hc... If u don't like it you most likely won't play it. I'm certain that the "why does one play hardcore?" question has been answered sufficiently. See, that doesn't sound HC to me. That sounds retarded. Disconnecting from a game to not die is not hardcore.
It is hardcore. If you can pull of to avoid a deadly hit by leaving the game... it is skill. You might know the difference between cheating and using the ingame options ;-)! If you could save scvs by sliding through something in Broodwar, you did. If he can avoid dying by quitting fast, do it. I bet not every person can pull it off that fast.
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Besides the surge and adrenaline, there's also the benefit that most hardcore players are actually competent, so you don't have to deal with bullshit all the time. Instead you have to deal with PKers, which is kind of fun in it's own way (until you get killed by one).
On January 31 2012 15:22 Bosu wrote:Show nested quote +On January 31 2012 02:00 MyTHicaL wrote:Yup i was hc on d2, i will be hc in d3 . Hardcore is just way more fun - nothing like a last minute 30hp alt f4 escape xD. Dueling is also more fun ;o. I don't see why there's a ton of softys unable to understand hc... If u don't like it you most likely won't play it. I'm certain that the "why does one play hardcore?" question has been answered sufficiently. See, that doesn't sound HC to me. That sounds retarded. Disconnecting from a game to not die is not hardcore.
I'm pretty sure like 95% of HC players will pull the plug at the last second. You still end up getting the crazy adrenaline rush, especially in the moment before you know where you've quit in time or not.
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The best is losing a hardcore character due to lag/ISP failure, lol at you for doing it.
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Nope. Well, maybe a second or third character I will, when i have leet lootz for them to use so they can't die, but I don't particularly feel like risking 10's of hours of my time just to maybe have a bit more fun.
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For me it's generally like: I can perfectly understand and agree on the fact that HC is funnier, and more thrilling experience, but it's just not enough to outway the fact that in a split second, it will all be for naught. Guess it's just a matter of perspective in the end really. Everyone has their own opinion, and there is no right or wrong as far as this selection goes imo.
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Because playing softcore is like playing poker with monopoly money.
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On January 29 2012 18:59 Technique wrote:Because pk'ing an duelling in hardcore is fun... Unlike softcore where you can kill some1 50 times in row and they keep trash talking and coming back for more . Pvm wise you should never die anyway, so no change there.
Isn't PVP out though? They are just doing stupid arenas.. similar to WoW :S
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Once you start hardcore, you can't get that rush you get from near death experiences in softcore. Everything in softcore begins to lose any kind of meaning, normally you'd get your rush from finding a really sick unique item.. but you then remember you found an item like that in hardcore, and it meant so much more.
Nothing beats HC!
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I wonder why people want Diablo HC. Why dont they pick any competitive game, Diablo is relatively non-competitive for it to have any real meaning.
Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL.
Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death.
Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people.
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On February 01 2012 06:52 Sek-Kuar wrote: I wonder why people want Diablo HC. Why dont they pick any competitive game, Diablo is relatively non-competitive for it to have any real meaning.
Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL.
Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death.
Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people.
It's an excellent simulation of real life, I agree. Personally, I often find it hard to type because I spend all my time at work whirlwinding through piles of zombies that have crawled up through the ground.
I find being alright with losing things you spent a long time working to find because you had fun with them while they lasted a very healthy emotional state (even if you get a little frustrated right when it happens). And if a person finds that they are unable to attain this state and continue to be mad and hold a grudge against the game for it, I'd say that's attributable to a lack of emotional health by the player - not something about the game which is designed to make a person angry and hateful.
Loss is a part of life. How can playing a game which forces you to accept occasional losses, even in leisure time activities, be "unhealthy"?
And how does playing diablo on HC even compare at all to playing SC? They're completely different skillsets, genres and have completely different feels to them.
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I am starting off hardcore with some friends, and thats the only mode I will play. It is 1000 times more epic, 1000 times the adrenaline rush, 1000 times the fun. Also, it's not that bad when you lose your character. We all no longer have our d2 characters anyway.
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On February 01 2012 07:26 Treehead wrote:Show nested quote +On February 01 2012 06:52 Sek-Kuar wrote: I wonder why people want Diablo HC. Why dont they pick any competitive game, Diablo is relatively non-competitive for it to have any real meaning.
Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL.
Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death.
Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people. It's an excellent simulation of real life, I agree. Personally, I often find it hard to type because I spend all my time at work whirlwinding through piles of zombies that have crawled up through the ground. I find being alright with losing things you spent a long time working to find because you had fun with them while they lasted a very healthy emotional state (even if you get a little frustrated right when it happens). And if a person finds that they are unable to attain this state and continue to be mad and hold a grudge against the game for it, I'd say that's attributable to a lack of emotional health by the player - not something about the game which is designed to make a person angry and hateful. Loss is a part of life. How can playing a game which forces you to accept occasional losses, even in leisure time activities, be "unhealthy"? And how does playing diablo on HC even compare at all to playing SC? They're completely different skillsets, genres and have completely different feels to them.
Thats the wrong question, correct one is: how can it be healthy if someone requires such a big stimulus to enjoy something?
I know people who can go to party and have great time without single drop of alcohol, but other people need cocaine to even start feeling something. Some people are artists simply enjoying painting, some people want to do illegal graffiti for sake of adrenalin of being caught. And this is actually quite soft example, I could go harder and say that some sick bastards really need to rape a women to enjoy sex.
Its just that SC offers great deal of fun, HC doeesnt add anything at all except one stimulus. If you need HC to enjoy game, it doesnt mean that there is more - just that you are incapable of being excited from less.
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On February 01 2012 05:53 HaXXspetten wrote: For me it's generally like: I can perfectly understand and agree on the fact that HC is funnier, and more thrilling experience, but it's just not enough to outway the fact that in a split second, it will all be for naught. Guess it's just a matter of perspective in the end really. Everyone has their own opinion, and there is no right or wrong as far as this selection goes imo.
Yeah, I think the issue is that we play the game for different reasons. For example, in an MMORPG, I play to see new content and kill bosses; my character is simply a tool that allows me to achieve those goals. For others, they play to level up their character and collect new gear; the quests and bosses are just a means to that end.
So it seems to me that people who don't like hardcore are ones that tie their enjoyment of the game into building up their characters. If those characters are erased, their enjoyment is erased along with them. From this perspective, I can see why you think it's pathological to risk losing your characters permanently, but many of us derive pleasure simply from playing the game and have little emotional attachment to the character we're playing.
From my online gaming experience, the vast majority of players are like you, and those of us that play for the experience of playing are uncommon. It's why every online game in existence now has some type of RPG-style meta-gaming to give players a sense of permanent accomplishment (the SC2 league/ladder system essentially fills this role too).
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To be able to play with higher skilled players. That's pretty much the biggest reason for me.
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Perhaps I should mention also, that PVP in diablo 2 hardcore is more adrenaline than any other game. All other competitive games you lose ~1h max of gaming time, you just start over again when losing. I guess the only thing that comes close (feelings wise) is if you play for money. Diablo 2 hardcore you need to spend many hours to level new characters for each loss.
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On January 31 2012 15:22 Bosu wrote:Show nested quote +On January 31 2012 02:00 MyTHicaL wrote:Yup i was hc on d2, i will be hc in d3 . Hardcore is just way more fun - nothing like a last minute 30hp alt f4 escape xD. Dueling is also more fun ;o. I don't see why there's a ton of softys unable to understand hc... If u don't like it you most likely won't play it. I'm certain that the "why does one play hardcore?" question has been answered sufficiently. See, that doesn't sound HC to me. That sounds retarded. Disconnecting from a game to not die is not hardcore. I'm going to agree. If you were in a situation where alt+f4 saved you, you should have died, and letting you live just makes you and the programmers look bad really. HC is awesome when you aren't a pansy about it.
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Because there is no respawn point in RL.
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You play hardcore for the challenge.
End of story really.
You can argue as to why people seek a bigger challenge or one that challenging. Human nature and a winner mentality.
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We play hardcore because it's intense. You have close calls. You sweat. You care. You die. You sigh. You rage. You create a new character.
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I wonder how many people in the poll clicked on hardcore, but are actually just going to play softcore when the game ships ...
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On February 01 2012 07:51 Sek-Kuar wrote: Its just that SC offers great deal of fun, HC doeesnt add anything at all except one stimulus. If you need HC to enjoy game, it doesnt mean that there is more - just that you are incapable of being excited from less. We could extend your logic to say playing video games to enjoy life is a problem, people should be fine with weaving baskets quietly or w/e
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I'll probably start playing HC after the game's been out a while; for me, though, it has nothing to do with the thrill of danger and everything to do with extending the life of the game. When I got bored in D2, I started fresh and tried a new build; in D3, I can just respec. Hardcore is my answer to the question "why would you ever want a second character of the same class?" Because my last one died, that's why. If I actually reach a decent level with a HC character... that's cool, I guess. If I die? Then I have an excuse to replay the early game, where levelups are frequent and every tenth drop or so is an upgrade.
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nope. i like to do things on my other screen while i am playing. frequently leads to me not paying attention and getting close to dying. =)
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I grew up the NES era where almost every game ever meant that if you lost all your lives you started from the very beginning.
Hardcore mode in D2, for me, reminded me of that time and the fun (read: mental anguish) of those days where games like Battletoads and Ninja Gaiden would make me so pissed I would try (feebly) to snap the controller in half or throw something or break a random toy cause I was pissed.
After a few years I had again completely forgotten what this felt like, until I picked up SC2. 1v1 can make my blood boil like no game since. These days, most games don't even the slightest emotional reaction out of me. But Blizzard somehow keeps doing it and I have to say this is what impresses me most about their games. At times they just frustrate me like nothing else yet I can't stop playing them.
In short, Hardcore mode is fun to me mostly cause lots of game developers these days seem to think that dying shouldn't be anything meaningful.
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The short answer for me personally is that hardcore is just more fun and exhilarating. To me, everything in hardcore is just more rewarding o.O
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Reminds me of some of my friends playing Hardcore in D2 and if they die, they'd get a character editor tool and revive their character.
I probably won't play that mode in D3. I tend to die a lot because I'm stingy with potions, even if I have a full stack. That is a problem I have for ages in a lot of different games now. Also I don't always pay that much attention or get distracted easily by other things while playing (curse you 2nd monitor and people messaging me!).
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On February 01 2012 20:16 PandaCore wrote: Reminds me of some of my friends playing Hardcore in D2 and if they die, they'd get a character editor tool and revive their character.
I probably won't play that mode in D3. I tend to die a lot because I'm stingy with potions, even if I have a full stack. That is a problem I have for ages in a lot of different games now. Also I don't always pay that much attention or get distracted easily by other things while playing (curse you 2nd monitor and people messaging me!). Erm.... so they played offline or open bnet?
Cause that's not possible :D.
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On February 01 2012 20:20 Technique wrote:Show nested quote +On February 01 2012 20:16 PandaCore wrote: Reminds me of some of my friends playing Hardcore in D2 and if they die, they'd get a character editor tool and revive their character.
I probably won't play that mode in D3. I tend to die a lot because I'm stingy with potions, even if I have a full stack. That is a problem I have for ages in a lot of different games now. Also I don't always pay that much attention or get distracted easily by other things while playing (curse you 2nd monitor and people messaging me!). Erm.... so they played offline or open bnet? Cause that's not possible :D. They always played offline or in a LAN environment. I haven't really read up that much about D3 yet. But I assume you can't really play offline anymore?
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i prefer non hardcore, simply because i dislike loosing my characters, they have feelings too! I think hardcore will hold of many players from the real difficulties, like beat game on lowest level possible, no pots or white items maximum etc. Though a maximum white items hardcore character would probably be a real challenge.
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As a long time D2 hardcore dueler all I can say is that there's a certain level of thrill when you're playing the game that exceeds way over anything else that was around at that time. I'm still uncertain about D3 in general, so I have no idea will I be playing it or not. But if I do, it'll prolly be focused on Hardcore PvP, just like in the good old days. Aside the initial thrill of fighting others when you know it can be your character's last fight, there's nothing better then the bragging rights of showing high-level ears in your stash to your real life friends :D
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I think after getting through Inferno on all of the classes in Softcore (SC) mode, PvP and Hardcore (HC) are 2 different challenges to play around with. I can see myself going HC and getting through it on at least one class just to level up my artisans, stash, and make it easy to jump back into HC at any time when a character dies. I will probably mess around and have survival modes on HC, knowing I will eventually die, but have enough items saved up to make basic gear and just messing around. The fact that there will be some achievements and rewards for playing HC is also quite motivating when you want to get them all and probably one of the main reasons I would do it. I wouldn't play HC as a main way to experience the game but definitely as an alternate way to add some thrill and challenge once I've achieved what I want in SC.
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Diablo 2 was the first game that got my adrenaline pumping and it was all thanks to HC. I had a few lvl 99 HC toons, but I will never forget my brother playing in the cow level with his barb at lvl 98 and he was just putting his stat points in to max block as he had just dinged and some SUPERRRRRRR twinked pk zon tppked him and he died as he didn't have max block.. My god did he rage!
I did make a pally with full max dmg jeweled armour too that could 1 shot people who were like level 60 even tho i was lvl 15
I must say though I am kinda sad the RMAH won't be in HC as I'm kinda torn between playing softcore just for the chance of selling some uber items early on when prices are crazy.. I guess playing softcore to learn the tough enemies and lil tricks to staying alive would be good anyway. But jumping right into hardcore is so exhilarating and hopefully there is a ladder of some kind as per Diablo 2
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On February 01 2012 08:09 ShadowDrgn wrote:Show nested quote +On February 01 2012 05:53 HaXXspetten wrote: For me it's generally like: I can perfectly understand and agree on the fact that HC is funnier, and more thrilling experience, but it's just not enough to outway the fact that in a split second, it will all be for naught. Guess it's just a matter of perspective in the end really. Everyone has their own opinion, and there is no right or wrong as far as this selection goes imo. Yeah, I think the issue is that we play the game for different reasons. For example, in an MMORPG, I play to see new content and kill bosses; my character is simply a tool that allows me to achieve those goals. For others, they play to level up their character and collect new gear; the quests and bosses are just a means to that end. So it seems to me that people who don't like hardcore are ones that tie their enjoyment of the game into building up their characters. If those characters are erased, their enjoyment is erased along with them. From this perspective, I can see why you think it's pathological to risk losing your characters permanently, but many of us derive pleasure simply from playing the game and have little emotional attachment to the character we're playing. From my online gaming experience, the vast majority of players are like you, and those of us that play for the experience of playing are uncommon. It's why every online game in existence now has some type of RPG-style meta-gaming to give players a sense of permanent accomplishment (the SC2 league/ladder system essentially fills this role too). Pretty much that. I play a ton of different games out of many genres, but in the end I probably enjoy RPGs the most. I'll tell you this: anyone who is a long time fan of all Bioware games will develop deep connections to the characters you play as, and with. Even though Diablo is obviously not the kind of game where you feel connected to its characters in that way, the sheer amount of time and effort you put into the one person your playing as, will still make you care a lot about him/her. Because of that, I have a hard time saying goodbye I guess, just as I in general hate sad endings in movies/games.
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On February 01 2012 07:51 Sek-Kuar wrote:Show nested quote +On February 01 2012 07:26 Treehead wrote:On February 01 2012 06:52 Sek-Kuar wrote: I wonder why people want Diablo HC. Why dont they pick any competitive game, Diablo is relatively non-competitive for it to have any real meaning.
Interesting thing about it is that Diablo is such a good simulation of real life - invest more time, work/farm harder... get richer, more powerful and famous. Add HC mode and it becomes sick as pathological simulation of RL.
Not saying Im not gamer and thus that I dont have any socio problems, but its obviously much more healthy to go SC to have fun, relax yet to have competitive gameplay, rather than trying to simulate RL to such an extreme level to accept that 1 small mistake after months of work or μsecond of connection lost should result into perma death.
Ill for sure try HC at least to get some banner/achievement, but going that mainly I really dont thing is correct or healthy. At least not in game with Diablo level of competition, simply said - investing so much time to beat AI. If Id want HC, Ill rather go play vs real people. It's an excellent simulation of real life, I agree. Personally, I often find it hard to type because I spend all my time at work whirlwinding through piles of zombies that have crawled up through the ground. I find being alright with losing things you spent a long time working to find because you had fun with them while they lasted a very healthy emotional state (even if you get a little frustrated right when it happens). And if a person finds that they are unable to attain this state and continue to be mad and hold a grudge against the game for it, I'd say that's attributable to a lack of emotional health by the player - not something about the game which is designed to make a person angry and hateful. Loss is a part of life. How can playing a game which forces you to accept occasional losses, even in leisure time activities, be "unhealthy"? And how does playing diablo on HC even compare at all to playing SC? They're completely different skillsets, genres and have completely different feels to them. Thats the wrong question, correct one is: how can it be healthy if someone requires such a big stimulus to enjoy something? I know people who can go to party and have great time without single drop of alcohol, but other people need cocaine to even start feeling something. Some people are artists simply enjoying painting, some people want to do illegal graffiti for sake of adrenalin of being caught. And this is actually quite soft example, I could go harder and say that some sick bastards really need to rape a women to enjoy sex. Its just that SC offers great deal of fun, HC doeesnt add anything at all except one stimulus. If you need HC to enjoy game, it doesnt mean that there is more - just that you are incapable of being excited from less.
Really?
Let's stick to your first sentence, since I think "really?" covers most of the second paragraph. HC gives you a jolt of adrenaline every now and then, I admit - the thought that your character could really be gone forever is not nothing. But at the same time, I personally get way more adrenaline from playing SC2 - which is a game where you're more or less constantly acting and reacting in a very twitchy manner. You don't need 100 APM, or even 50 APM to play diablo well. So really, your "why do you need such a stimulus?" question seems far more appropriately directed at SC2 players than HC players. Even there, though, there is a huge difference between enjoying something your body does naturally and "needing" something that can only be produced through external means. I play Skyrim and wow and have fun, even though the adrenaline I get from those games pales in comparison to both HC diablo and SC2 - so your comment about "being incapable of being excited from less" is just wrong.
Ok, y'know what - I think "really?" answers the merit of your second paragraph, but it doesn't quite describe the appropriate level of indignation. How in your right mind can you not see a very large disparity between someone who plays a game which gives him an adrenaline rush (which, btw, can also be found in people's reactions to scary movies, roller coaster rides, and tons of other activities people do entirely for fun) and people who are addicted to cocaine, people who compulsively commit crime, and rapists?
Really?
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On February 01 2012 22:55 FeyFey wrote: i prefer non hardcore, simply because i dislike loosing my characters, they have feelings too! I think hardcore will hold of many players from the real difficulties, like beat game on lowest level possible, no pots or white items maximum etc. Though a maximum white items hardcore character would probably be a real challenge.
Hardcore doesn't prevent you from doing any of that.
Actually there are some guys who tried/try to beat LoD hc without any equip at all, only thing allowed was a broken belt for pots so you don't get any armor from it and the starting weapon.
I don't know if there was someone who beat Baal on hell that way, but there is a diary of someone who managed to get into act 4 hell and it's fucking awesome :D
here it is It's in german tho.
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On February 02 2012 03:59 clusen wrote:Show nested quote +On February 01 2012 22:55 FeyFey wrote: i prefer non hardcore, simply because i dislike loosing my characters, they have feelings too! I think hardcore will hold of many players from the real difficulties, like beat game on lowest level possible, no pots or white items maximum etc. Though a maximum white items hardcore character would probably be a real challenge.
Hardcore doesn't prevent you from doing any of that. Actually there are some guys who tried/try to beat LoD hc without any equip at all, only thing allowed was a broken belt for pots so you don't get any armor from it and the starting weapon. I don't know if there was someone who beat Baal on hell that way, but there is a diary of someone who managed to get into act 4 hell and it's fucking awesome :D here it is It's in german tho.
Actually there are also vids of a party of 8 doing uber-tristram ( after beating the game on hell ) on HC.. naked. So ye, don't under-estimate how crazy/awesome HC players are. =)
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That is pretty ridiculous... what kind of skills/tactics do people use to survive/do damage without any items?
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Half the posts in this thread could be about porn and the conversation could make just as much sense....
+ Show Spoiler +On February 01 2012 17:39 MezmerizePLZ wrote: The short answer for me personally is that hardcore is just more fun and exhilarating. To me, everything in hardcore is just more rewarding o.O On February 01 2012 06:52 Arch00 wrote: Once you start hardcore, you can't get that rush ... Everything in softcore begins to lose any kind of meaning, Nothing beats HC! On February 01 2012 10:30 skipdog172 wrote: We play hardcore because it's intense. You have close calls. You sweat. ... On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, etc etc etc
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On February 02 2012 07:33 caradoc wrote:Half the posts in this thread could be about porn and the conversation could make just as much sense.... + Show Spoiler +On February 01 2012 17:39 MezmerizePLZ wrote: The short answer for me personally is that hardcore is just more fun and exhilarating. To me, everything in hardcore is just more rewarding o.O On February 01 2012 06:52 Arch00 wrote: Once you start hardcore, you can't get that rush ... Everything in softcore begins to lose any kind of meaning, Nothing beats HC! On February 01 2012 10:30 skipdog172 wrote: We play hardcore because it's intense. You have close calls. You sweat. ... On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane, etc etc etc Hardcore porn all the way :D
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Its a lot more intense to watch soccer game you placed bet on, but real fans can simply just enjoy game without adrenaline of losing weeks payments. Not every person has gambling issues, not everyone needs to feel HC.
Not to meantion that saying HC is more about skills is ridiculous, HC is just about not dying to AI. Real skills come to play mainly on SC where trading, item variability is much higher, so player with player interaction are much more important. Beating fallen without dying while abusing save etc. mechanics takes just campaign skills, but comprehensive knowledge of game and items required to became truly succesful trader and player on SC is what takes real skills.
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after playing with my dh il will get my hardcore barbarian
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my personal experience is that playing highlevel chars in HC, the other players will be way more fun to play with than SC noobs.
I have lost HC chars, a couple of million EXP before Level 100. Usually makes me quit playing for a day or two, then I'm back to build a better, stronger char .
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On February 03 2012 00:14 Rimstalker wrote:my personal experience is that playing highlevel chars in HC, the other players will be way more fun to play with than SC noobs. I have lost HC chars, a couple of million EXP before Level 100. Usually makes me quit playing for a day or two, then I'm back to build a better, stronger char . Except 99 is maximum? -.-
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On February 02 2012 10:39 Sek-Kuar wrote: Its a lot more intense to watch soccer game you placed bet on, but real fans can simply just enjoy game without adrenaline of losing weeks payments. Not every person has gambling issues, not everyone needs to feel HC.
Not to meantion that saying HC is more about skills is ridiculous, HC is just about not dying to AI. Real skills come to play mainly on SC where trading, item variability is much higher, so player with player interaction are much more important. Beating fallen without dying while abusing save etc. mechanics takes just campaign skills, but comprehensive knowledge of game and items required to became truly succesful trader and player on SC is what takes real skills.
Really please stop putting "issues" with "hardcore players" every other sentence in your comments its disturbing, insulting and incorrect.
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On January 29 2012 17:36 HaXXspetten wrote: What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games.
You spent 1000 hours playing MW2 for nothing in my eyes. Once you point out why it wasn't for nothing in your eyes you will realize why people play hardcore.
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On February 02 2012 10:39 Sek-Kuar wrote: Its a lot more intense to watch soccer game you placed bet on, but real fans can simply just enjoy game without adrenaline of losing weeks payments. Not every person has gambling issues, not everyone needs to feel HC.
Not to meantion that saying HC is more about skills is ridiculous, HC is just about not dying to AI. Real skills come to play mainly on SC where trading, item variability is much higher, so player with player interaction are much more important. Beating fallen without dying while abusing save etc. mechanics takes just campaign skills, but comprehensive knowledge of game and items required to became truly succesful trader and player on SC is what takes real skills.
You are talking out of your ass. Please stop because the poo smell is unbearable.
Save mechanic? There is none.
Item variability higher in SC? Items are the same in SC and HC.
Trading higher in SC? Only difference in HC is you can't use real money to buy items.
I am sure you will die to a fallen.
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On February 03 2012 03:47 willoc wrote:Show nested quote +On January 29 2012 17:36 HaXXspetten wrote: What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. You spent 1000 hours playing MW2 for nothing in my eyes. Once you point out why it wasn't for nothing in your eyes you will realize why people play hardcore. I spent that amount of time on it because I was addicted, okay? I can willingly admit that I think it's a bad game, and yes it was pretty much just a waste of time.
Point being, let's not drag MW2 into this, ok? It's a different issue altogether. Unlike it, Diablo is actually worth spending 1000+ hours on, and it's meaningful time, and thus I'd rather not lose the meaningful accomplishments that I've gained during it merely by dying once.
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On February 03 2012 03:57 HaXXspetten wrote:Show nested quote +On February 03 2012 03:47 willoc wrote:On January 29 2012 17:36 HaXXspetten wrote: What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. You spent 1000 hours playing MW2 for nothing in my eyes. Once you point out why it wasn't for nothing in your eyes you will realize why people play hardcore. I spent that amount of time on it because I was addicted, okay? I can willingly admit that I think it's a bad game, and yes it was pretty much just a waste of time.
You had fun didn't you? That's the point I was trying to make. Hardcore is fun as well because of the added risk.
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Softcore is for the feint at heart. That is why I will be playing SC. Hardcore is for the heavy metal fans etc etc.
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On February 03 2012 03:50 willoc wrote:Show nested quote +On February 02 2012 10:39 Sek-Kuar wrote: Its a lot more intense to watch soccer game you placed bet on, but real fans can simply just enjoy game without adrenaline of losing weeks payments. Not every person has gambling issues, not everyone needs to feel HC.
Not to meantion that saying HC is more about skills is ridiculous, HC is just about not dying to AI. Real skills come to play mainly on SC where trading, item variability is much higher, so player with player interaction are much more important. Beating fallen without dying while abusing save etc. mechanics takes just campaign skills, but comprehensive knowledge of game and items required to became truly succesful trader and player on SC is what takes real skills. You are talking out of your ass. Please stop because the poo smell is unbearable. Save mechanic? There is none. Item variability higher in SC? Items are the same in SC and HC. Trading higher in SC? Only difference in HC is you can't use real money to buy items. I am sure you will die to a fallen.
I was talking about D2, since nobody can tell what will be in D3, and in D2 HC had a lot of this "abuse save/TP skills" things.
And saying HC and SC market are same is highly unrealistic opinion, SC market is always bigger with much higher variability and much higher and interesting items. Theoretically its possible to get same item on HC, but in reality in HC you can be just doing Andy MF runs all day long selling shakos and vipers and became rich from that.
So you can kill fallen wihtout dying and sell your shako and think how good you are with you single player/campaign skills, good for you. But real skills are in multi player, on SC, trading high rares and crafted items HC players never saw. That requires comprehensive game knowledge, trading skills and all kind of multi player skills interacting.
Its really rediculous how many people think nowadays that SP and beating AI takes real skills. Let me guess, you think you are best SC2 player in the world because you beat campaign on brutal? Go play tetris.
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Most of the hc players atleast in d2 were a joke. "omg i'm so pro" Then they're only running with friends who are ready to pickup their items or just use all kinds of hacks. what a joke. and a new char can be made in 3 days ofc It makes some sense if u're unable to make urself play more careful without something forcing u to do it.
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I use to play hardcore quick runs with my brother. How it worked was we both started separate games and had one hour to start a new character and make it as powerful as you can within that time. Then after the hour had passed, you would fight to the death together. Also as a rule, if you died you had to remake a new hero and start again. The hour count down would not reset if you died. Thus you might remake several times within the hour. It made for fun games and tactics.
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How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again.
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On February 03 2012 06:09 McNulty wrote: How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again.
Therefore it's harder.
I understand what you say, encounters are the same, yeah. But the fact that you cannot retry makes it harder to reach the end.
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On February 03 2012 06:20 rezoacken wrote:Show nested quote +On February 03 2012 06:09 McNulty wrote: How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again. Therefore it's harder. I understand what you say, encounters are the same, yeah. But the fact that you cannot retry makes it harder to reach the end. Overall, the individual segments of the game are even, but the odds of winning it all in the first attempt are considerably smaller than just winning it, thus actually finishing the game is a lot harder in HC. Whether that means that the game is actually better in HC is a more debated question.
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On February 03 2012 06:29 HaXXspetten wrote:Show nested quote +On February 03 2012 06:20 rezoacken wrote:On February 03 2012 06:09 McNulty wrote: How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again. Therefore it's harder. I understand what you say, encounters are the same, yeah. But the fact that you cannot retry makes it harder to reach the end. Overall, the individual segments of the game are even, but the odds of winning it all in the first attempt are considerably smaller than just winning it, thus actually finishing the game is a lot harder in HC. Whether that means that the game is actually better in HC is a more debated question.
Yeah his argument was like saying: p"laying a full song on the guitar with no fault is not harder than playing little segments of it that you can retry if you fail".
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On February 03 2012 06:09 McNulty wrote: Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again.
Pretty sure you can't lose a character in SC unless you delete it.
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On February 03 2012 06:09 McNulty wrote: How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again.
The arguments of "Hardcore is harder" isn't necessarily about the game difficulty, but the differences in play style and character builds due to the risk-averse nature of having permanent death.
For example, in D2 Softcore, my botting characters (often blizzard sorceresses) were pretty much streamlined completely for damage and efficiency. In addition, I never payed much care when teleporting, since death involved me exiting the game and creating a new one.
D2 Hardcore is an entirely different animal - your characters can't be streamlined for damage, and gear has to attend to stats such as HP, Faster Hit Recovery, etc, which often means lower damage output and efficiency. In addition, teleporting can become a deathtrap if you run into that dreaded mana-burn champion pack.
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8 man hardcore runs back in the day were amazing when you actually managed to get everyone online at the same time. >_<
At one point in D2 I was almost exclusively hardcore as I had a friend that only played hardcore and he had several level ~90 hardcore characters. Definitely the way to play, so intense and gets your heart really pumping. Amazing adrenaline rush when you are close to death.
That being said I won't start off in HC in D3, but I will definitely switch eventually, as I don't think D3 will have the same longevity as D2 has, but I guess I could be wrong.
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I'll play hardcore for the challenge. Is the same reason as to why I don't load games when I play hoi 3. Losing a carrier group sucks but if you don't risk anything you won't gain anything. It's just empty grinding.
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In a nutshell, the problem with softcore is that death stops "working" on you after a few times. You're supposed to want to avoid death and to feel like you "lost the game" or failed somehow when you die. You're supposed to want to make a character in a way that he will avoid death. But after dozens or even hundreds of hours you stop caring about that part of the game and it becomes about obtaining items. At that point, death is just part of the calculation and in that calculation it is virtually trivial.
In softcore, if I'm gearing up to do Meph Runs I might have to choose between gear that will help keep me alive and gear that will pump up my magic find. It is almost always best to choose the MF gear and just take a few extra deaths here and there. In HC there's more to consider.
This also affects playstyle. After a ladder reset in softcore I would always rush a sorc up and start doing hell Andy and Meph runs. This comes with a lot of deaths because everything in hell will one shot you when you're level 70 and wearing crap gear. Of course that doesn't matter though since those deaths are a very minor inconvenience.
HC ends up feeling like a more filled out game. Defensive skills and defensive gear matter more. More builds are worth considering since defensive oriented builds are useful.
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People are also 100x nicer and the community in general is a lot more helpful. (IMO obviously)
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Before debating i think most of the people here should experience a 8 man hardcore run themselves.
Hell, the idea of just finishing (if lan-ing with friends) you actually utilize half of the games skill trees to stay alive, "useless skills"(in terms of MAXIMUM DPS EFFICIENCY) for their survivability, holy shit was hardcore fun. Diablo, as much of it being the sole gateway game that got me into pc gaming (and internet, in general) is linear in itself in softcore, since once your told the truth about 80% of the content is shit and there is only 10% of gear worth going for, ignore the rest of skills/gear ect, hell its kind of boring at times.
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What if you die close to the end, losing absolutely everything for nothing?
The difference is that if you play hardcore, you shouldn't consider the time wasted. All the hours you played are still yours, you've simply lost some items.
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On February 03 2012 06:09 McNulty wrote: How exactly is HC harder? Not trying to pick a fight here, I just don't see it, while you guys obviously do, so please enlighten me.
The difficulties are the same, the monsters are the same, they hit for the same amount as in SC, there are equal numbers of them etc.
Yeah, sure it sucks to lose a character you've spent months on, but its not HARDER to lose it in SC. You just have to be more careful, while in SC you dont have to care as much, since you can do it again.
One thing is that you have to be more careful.
An extension to this is that you will heavily prefer defensive gears, thus decreasing your DPS. For example, in D2 you may prefer a Wizard Spike instead of an Occulus, because Wizard Spike gives more resistant even though that decreases the damage due to lack of +Skill mods.
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if hardcore means inferno... there are some motivations for you to play inferno.
you get inferno items. inferno items can be used in other levels, including pvp.
people are competitive and like to pvp. well, i can't say for sure since pvp is less emphasized and i dont even know if item stats are enabled.
inferno difficulty probably has exclusive quests too.
You can sell your inferno items for real money. It should be a loop of interest, as people will buy good items, inferno items will be priority, thus motivating players to farm inferno, and risk the risk.
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Hardcore is nice because in the face of adversity
Save and Exit.
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On February 03 2012 03:31 HaXXspetten wrote:Show nested quote +On February 03 2012 00:14 Rimstalker wrote:my personal experience is that playing highlevel chars in HC, the other players will be way more fun to play with than SC noobs. I have lost HC chars, a couple of million EXP before Level 100. Usually makes me quit playing for a day or two, then I'm back to build a better, stronger char . Except 99 is maximum? -.-
not in all mods
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I have never tried hardcore ever, but I think I will dive straight into it in D3. Why? Because it's way more intense and fun.
Yeah, I might lose some items and characters and that might give me a bad day. But thinking back to d2, I'm sure nobody still has their items/characters. With the end result being the same, I wish the hours I put into it were spent getting more thrills and memorable experiences with friends.
Sure, I had some fun memories playing d2, but if I had played hardcore... We'd have plenty of more stories to talk about.
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On February 03 2012 11:21 smocca wrote: In a nutshell, the problem with softcore is that death stops "working" on you after a few times. You're supposed to want to avoid death and to feel like you "lost the game" or failed somehow when you die. You're supposed to want to make a character in a way that he will avoid death. But after dozens or even hundreds of hours you stop caring about that part of the game and it becomes about obtaining items. At that point, death is just part of the calculation and in that calculation it is virtually trivial.
In softcore, if I'm gearing up to do Meph Runs I might have to choose between gear that will help keep me alive and gear that will pump up my magic find. It is almost always best to choose the MF gear and just take a few extra deaths here and there. In HC there's more to consider.
This also affects playstyle. After a ladder reset in softcore I would always rush a sorc up and start doing hell Andy and Meph runs. This comes with a lot of deaths because everything in hell will one shot you when you're level 70 and wearing crap gear. Of course that doesn't matter though since those deaths are a very minor inconvenience.
HC ends up feeling like a more filled out game. Defensive skills and defensive gear matter more. More builds are worth considering since defensive oriented builds are useful.
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People are also 100x nicer and the community in general is a lot more helpful. (IMO obviously)
This sums it up pretty well for me aswell, cant wait for HC Inferno. Challenge ftw !
On February 03 2012 15:55 Djzapz wrote: Hardcore is nice because in the face of adversity
Save and Exit.
Except it wont work in D3. =)
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In D2 I liked the challenge of coming up with builds (and playstyles for those builds) that worked in HC.and seeing how far you can push them.
Sure, you start off making a sword/shield barb with 50+% DR, max resists, tons of HP, 75% block, etc. But then you think.. actually, I feel pretty safe - can I do it without the shield?
Next thing you know you're re-rolling a new barb to use polearms, no shield, and sink every point into Strength, just to see if it can be done..
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On February 03 2012 20:04 Urbz wrote: Except it wont work in D3. =) lol, well in that case - provided the game is any difficult at all, people will drop like fleas and we'll get a lot of blog posts
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On February 03 2012 04:19 Sek-Kuar wrote:Show nested quote +On February 03 2012 03:50 willoc wrote:On February 02 2012 10:39 Sek-Kuar wrote: Its a lot more intense to watch soccer game you placed bet on, but real fans can simply just enjoy game without adrenaline of losing weeks payments. Not every person has gambling issues, not everyone needs to feel HC.
Not to meantion that saying HC is more about skills is ridiculous, HC is just about not dying to AI. Real skills come to play mainly on SC where trading, item variability is much higher, so player with player interaction are much more important. Beating fallen without dying while abusing save etc. mechanics takes just campaign skills, but comprehensive knowledge of game and items required to became truly succesful trader and player on SC is what takes real skills. You are talking out of your ass. Please stop because the poo smell is unbearable. Save mechanic? There is none. Item variability higher in SC? Items are the same in SC and HC. Trading higher in SC? Only difference in HC is you can't use real money to buy items. I am sure you will die to a fallen. I was talking about D2, since nobody can tell what will be in D3, and in D2 HC had a lot of this "abuse save/TP skills" things. And saying HC and SC market are same is highly unrealistic opinion, SC market is always bigger with much higher variability and much higher and interesting items. Theoretically its possible to get same item on HC, but in reality in HC you can be just doing Andy MF runs all day long selling shakos and vipers and became rich from that. So you can kill fallen wihtout dying and sell your shako and think how good you are with you single player/campaign skills, good for you. But real skills are in multi player, on SC, trading high rares and crafted items HC players never saw. That requires comprehensive game knowledge, trading skills and all kind of multi player skills interacting. Its really rediculous how many people think nowadays that SP and beating AI takes real skills. Let me guess, you think you are best SC2 player in the world because you beat campaign on brutal? Go play tetris.
the problem i have with this post, is 1. you are saying sc has higher item variability. I do not agree, in D2 (i have played 5+ ladder resets, sc and hc), there is higher item AVAILABILITY, which leads to less variability with characters. Also there is a pre-established market, everything has a somewhat set cost. However in hardcore, lets say you get an item no one has, what do you do? what is the worth?, also lets so your 'build' whats a certain item, but it is unattainable, what do you use in its place?
Also to point out, why do people play ladder resets if they can have so much more item availability on nonladder? for exclusivity, the struggle when things arent as easy, and because ultimately when you are comparing yourself to other characters, the more difficult it is to get items, the 'better' you are in relation when you do get those items/can beat x boss.
also it is MAGNITUDES harder to be a good hardcore trader, when there is less supply, less established market, and still great as need
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On February 03 2012 20:25 dmfg wrote: In D2 I liked the challenge of coming up with builds (and playstyles for those builds) that worked in HC.and seeing how far you can push them.
Sure, you start off making a sword/shield barb with 50+% DR, max resists, tons of HP, 75% block, etc. But then you think.. actually, I feel pretty safe - can I do it without the shield?
Next thing you know you're re-rolling a new barb to use polearms, no shield, and sink every point into Strength, just to see if it can be done..
50+% DR how would i get more than 50% DR?
max resists every single build has max resists - absorbs would be worth mentioning however
otherwise i do agree that unique builds especially in hardcore have a great appeal
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On January 31 2012 10:12 gosublade wrote:Show nested quote +On January 31 2012 10:03 Mr Showtime wrote: Once you die with a hardcore character, can't he just become a softcore character? No point. Just play sc then.
That was a question...... that you didn't answer, but instead assert yourself as a douche.
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On February 04 2012 01:28 Mr Showtime wrote:Show nested quote +On January 31 2012 10:12 gosublade wrote:On January 31 2012 10:03 Mr Showtime wrote: Once you die with a hardcore character, can't he just become a softcore character? No point. Just play sc then. That was a question...... that you didn't answer, but instead assert yourself as a douche.
No, it doesnt work like that, it does kinda defeats the purpose aswell imo. ( i assume you've played PoE aswell and that's why you wonder, so this is not a weird question at all. )
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On February 04 2012 01:28 Mr Showtime wrote:Show nested quote +On January 31 2012 10:12 gosublade wrote:On January 31 2012 10:03 Mr Showtime wrote: Once you die with a hardcore character, can't he just become a softcore character? No point. Just play sc then. That was a question...... that you didn't answer, but instead assert yourself as a douche.
Playing hardcore would not be an option anymore for which you really ask yourself if you are up to it. Everybody would play a hardcore character if you only get downgraded to softcore after that.
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On February 04 2012 02:59 rezoacken wrote:Show nested quote +On February 04 2012 01:28 Mr Showtime wrote:On January 31 2012 10:12 gosublade wrote:On January 31 2012 10:03 Mr Showtime wrote: Once you die with a hardcore character, can't he just become a softcore character? No point. Just play sc then. That was a question...... that you didn't answer, but instead assert yourself as a douche. Playing hardcore would not be an option anymore for which you really ask yourself if you are up to it. Everybody would play a hardcore character if you only get downgraded to softcore after that. given that the whole point of playing hc is to have one life, you can call your character whatever the hell you want to once it has died, it's still not gonna resurrect -.-
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this thread made me reinstall LOD just to start over on a hardcore char =]
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I will go hardcore just to get achievements. Yes I'm a total junkie.
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ive been a long time d2 player. the game has been figured out and is a total joke if you play pvm normally. playing hardcore with me and just a couple of irl friends was a refreshing new way to enjoy the pvm aspect of the game.... it's like playing early season ladder, except on your own time schedule. and not to mention, it was quite satisfying when we beat hell mode hardcore untwinked
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The OP pretty much answered his own question in his original post. It's just a different experience that some people find enjoyable and some people find too risky to be enjoyable. For example, my dad has no interest at all in skydiving because to him, the risk seems ridiculous and the reward too minimal. I, on the other hand, decided to go for it and found it an incredible experience and will gladly do it again. The risk of permanent death in hardcore really changes how you approach the game and there is incredible satisfaction in completing the game that way.
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well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs.
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On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. it's part 1 of act 1 of normal dude.... lol
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On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. ...I sincerely hope that was a troll... have you ever died during the first half of D2 Act 1 Normal?
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I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that
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On February 04 2012 19:16 jimthelege wrote: I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that Huh? You can't quit out of a game?
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On February 04 2012 19:20 Technique wrote:Show nested quote +On February 04 2012 19:16 jimthelege wrote: I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that Huh? You can't quit out of a game?
Well of course you can quit. My bad, poor wording!! I mean that you cant instantly quit out of the game like in D2. I think its a 5 second countdown. Similar to WoW when your not in an inn or a town.
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On February 04 2012 19:23 jimthelege wrote:Show nested quote +On February 04 2012 19:20 Technique wrote:On February 04 2012 19:16 jimthelege wrote: I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that Huh? You can't quit out of a game? Well of course you can quit. My bad, poor wording!! I mean that you cant instantly quit out of the game like in D2. I think its a 5 second countdown. Similar to WoW when your not in an inn or a town.
And the same counts for townportal.
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On February 04 2012 19:24 Urbz wrote:Show nested quote +On February 04 2012 19:23 jimthelege wrote:On February 04 2012 19:20 Technique wrote:On February 04 2012 19:16 jimthelege wrote: I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that Huh? You can't quit out of a game? Well of course you can quit. My bad, poor wording!! I mean that you cant instantly quit out of the game like in D2. I think its a 5 second countdown. Similar to WoW when your not in an inn or a town. And the same counts for townportal. As far as quitting the game goes, this is good, but for portals? I'm not so sure, exactly what is their logical explanation of you having to wait to step through the portal? Or is it just a 5 sec cast time now? Regardless, portals are at least a legit escape route, and should be quick and easy, whereas leaving the game was just game abuse and stupid
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On February 04 2012 19:30 HaXXspetten wrote:Show nested quote +On February 04 2012 19:24 Urbz wrote:On February 04 2012 19:23 jimthelege wrote:On February 04 2012 19:20 Technique wrote:On February 04 2012 19:16 jimthelege wrote: I think theres going to be more qq about people losing hc characters in D3 due to not being able to TP or quit the game out of a fight. I know enough people that have only saved their characters by doing that Huh? You can't quit out of a game? Well of course you can quit. My bad, poor wording!! I mean that you cant instantly quit out of the game like in D2. I think its a 5 second countdown. Similar to WoW when your not in an inn or a town. And the same counts for townportal. As far as quitting the game goes, this is good, but for portals? I'm not so sure, exactly what is their logical explanation of you having to wait to step through the portal? Or is it just a 5 sec cast time now? Regardless, portals are at least a legit escape route, and should be quick and easy, whereas leaving the game was just game abuse and stupid
It's a small cast time, about 3 seconds I think. And it's channelled so being attacked will cancel it. I like the change personally. It will lead to a much better kind of HC, without people abusing game mechanics like quitting and TP'ing out of trouble. People will really need to learn to look after themselves, especially in the higher difficulties.
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Yeah, the HC changes in D3 are good.
If you're going to play hardcore and then quit the game and TP every time there are more than 2 monsters on the screen, don't play hardcore. It's not the mode for you.
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On February 04 2012 21:48 dcemuser wrote: Yeah, the HC changes in D3 are good.
If you're going to play hardcore and then quit the game and TP every time there are more than 2 monsters on the screen, don't play hardcore. It's not the mode for you. Ye but pk'ing will become easy then?
Well if it's in that is.
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On February 04 2012 21:50 Technique wrote:Show nested quote +On February 04 2012 21:48 dcemuser wrote: Yeah, the HC changes in D3 are good.
If you're going to play hardcore and then quit the game and TP every time there are more than 2 monsters on the screen, don't play hardcore. It's not the mode for you. Ye but pk'ing will become easy then? Well if it's in that is.
PvP will only be done in arena's so no more PK. Also this delay could be added to prevent certain kinds of cheats.
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Pk is part of hc... why does blizzard need to noobify every new game they make?
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On February 04 2012 22:02 Technique wrote: Pk is part of hc... why does blizzard need to noobify every new game they make?
Because that counts for games in general, bigger audience is more $$$, all that matters these days. That said, having played the beta alot myself it left me craving for more!. I'm sure the game will pan out well eventually, and will keep both the casual and hardcore diablo-fans occupied for a long, long time.
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On February 04 2012 18:24 ChuCky.Ca wrote:Show nested quote +On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. it's part 1 of act 1 of normal dude.... lol play d2 and see if you come closer to dying dude
On February 04 2012 18:53 HaXXspetten wrote:Show nested quote +On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. ...I sincerely hope that was a troll... have you ever died during the first half of D2 Act 1 Normal? go kill blood raven on normal and tell me which was "harder". unless you get a lucky lucky lucky ass yellow weapon drop you bet your ass you're going to go back to town at least once to buy pots if ur melee. d3 so far is pretty much "lolAoE i take 0dmg from everything"
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On January 29 2012 17:36 HaXXspetten wrote:
By all means, enlighten me, because Hardcore seems so wrong in my eyes...
You cannot be taught the way of hardcore, you must be born hardcore.
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On February 04 2012 22:09 Urbz wrote:Show nested quote +On February 04 2012 22:02 Technique wrote: Pk is part of hc... why does blizzard need to noobify every new game they make? Because that counts for games in general, bigger audience is more $$$, all that matters these days. That said, having played the beta alot myself it left me craving for more!. I'm sure the game will pan out well eventually, and will keep both the casual and hardcore diablo-fans occupied for a long, long time. Yeah ok, but softcore/hardcore would have been a nice way to keep both camps happy... too bad blizzard drops the ball again.
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To this day every now and then I have nightmares of my sorceress being surrounded by monsters and it won't let me hit the Save and Exit...I don't even die it just teases me with 1% hp. I wake up and just feel relieved even though I don't play anymore lol.
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On February 04 2012 18:53 HaXXspetten wrote:Show nested quote +On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. ...I sincerely hope that was a troll... have you ever died during the first half of D2 Act 1 Normal? Coldcrow Blood Raven Rakanishu (if you're new!) potentially Andariel
The big difference to me is that you didn't die to the above because you dodged attacks, ran around, used potions, maybe had some resists, tp'd to town, etc. D3 you just stand and blast and get healed for stuff you kill. It's a lot harder to die.
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On February 05 2012 02:39 Dfgj wrote:Show nested quote +On February 04 2012 18:53 HaXXspetten wrote:On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. ...I sincerely hope that was a troll... have you ever died during the first half of D2 Act 1 Normal? Coldcrow Blood Raven Rakanishu (if you're new!) potentially Andariel The big difference to me is that you didn't die to the above because you dodged attacks, ran around, used potions, maybe had some resists, tp'd to town, etc. D3 you just stand and blast and get healed for stuff you kill. It's a lot harder to die.
D2 Beta was only upto Bloodraven though if you really want to compare them equally. Either way, discussing difficulty of a game based on 1/3 of the first act, in the easiest of 4 difficulties is just silly.
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ahhh god i can't imagine playing this game on hardcore. the pressure.... i never played d2, so i'm not exactly a veteran, but i have played the beta of d3 and it looks extremely fun. if i didn't have respawns, though... *shudders*
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On February 05 2012 02:39 Dfgj wrote:Show nested quote +On February 04 2012 18:53 HaXXspetten wrote:On February 04 2012 18:17 Silidons wrote: well even in just the beta areas i have never ever came close to even dying, hardcore in this game sounds much much easier unless hc doesn't drop health orbs. ...I sincerely hope that was a troll... have you ever died during the first half of D2 Act 1 Normal? Coldcrow Blood Raven Rakanishu (if you're new!) potentially Andariel The big difference to me is that you didn't die to the above because you dodged attacks, ran around, used potions, maybe had some resists, tp'd to town, etc. D3 you just stand and blast and get healed for stuff you kill. It's a lot harder to die. Andariel is not the first half... and I don't have D3 beta, so I can't personally compare, but I'd say that you shouldn't die to the others as well if you've got the least bit of carefulness. Maybe the first time or two, but not anymore. I can admit that I've died a couple of times to those, but come on, I was like 4 years old, I'm not sure that's a valid definition
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Just to make it clear, this might be unknown for some. But there will not be a permanent-death-pvp in HC. It might come later, but at this stage, they decided not to do it.
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I remember the unfortunate death's of my main hardcore characters in Diablo 2 even up to this day. It's so much more fun to play knowing your mistakes will make a huge difference other than just you losing some money or XP and that's it. You have 1 life, value it. Hardcore is awesome.
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On January 29 2012 18:02 HaXXspetten wrote:Show nested quote +On January 29 2012 18:00 ShadowDrgn wrote:On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane... That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start. What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?
What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character.
The point of Hardcore is to get one to appreciate the play, not the product of play.
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On February 06 2012 02:54 Johnzee wrote:Show nested quote +On January 29 2012 18:02 HaXXspetten wrote:On January 29 2012 18:00 ShadowDrgn wrote:On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane... That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start. What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that? What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character. The point of Hardcore is to get one to appreciate the play, not the product of play. ...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all
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On February 06 2012 03:36 HaXXspetten wrote:Show nested quote +On February 06 2012 02:54 Johnzee wrote:On January 29 2012 18:02 HaXXspetten wrote:On January 29 2012 18:00 ShadowDrgn wrote:On January 29 2012 17:36 HaXXspetten wrote: Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane... That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start. What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that? What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character. The point of Hardcore is to get one to appreciate the play, not the product of play. ...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all You do understand the concept of sarcasm right?
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After I completed the storyline D2 was just boring for me... until I played hardcore. Adding that urgency and the extra intensity is a big factor.
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I could never put the risk of my character permanently dieing in the hands of my internet connection, my computer, or the connectivity of Battle.net.
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On February 06 2012 04:12 DeepElemBlues wrote: After I completed the storyline D2 was just boring for me... until I played hardcore. Adding that urgency and the extra intensity is a big factor.
This. I spent many a night in highschool with my buddies playing hardcore characters until one of us died (usually in act 3 or so...my friends weren't as avid of a gamer as I was). Lots of fun times had by all.
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Hardcore is great but nothing makes me rage more than something happening which I have no control over(i.e Internet crashes for 1 minute and when you log in, you're dead and lose the character you've been playing for months/even years)
Softcore only, I think the RMAH will provide me with more fun than hardcore
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On February 06 2012 08:05 RunAwayCactuar wrote: Hardcore is great but nothing makes me rage more than something happening which I have no control over(i.e Internet crashes for 1 minute and when you log in, you're dead and lose the character you've been playing for months/even years)
Softcore only, I think the RMAH will provide me with more fun than hardcore
Was about to reply with literally the same reason. I think hard core seems like fun and I would play it but it sucks knowing whats going to kill me in the end is more likely to be a crash / dc than a monster. TBH I'm surprised to make it more casual friendly or w/e they don't give an option when you make HC char that if it dies it can become a regular character.(this isn't already a feature is it?)
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I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it.
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On February 06 2012 10:47 Scorm wrote: I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it.
I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE.
Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded.
All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play?
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The worst part about playing hardcore isn't the character death, it's the inevitable super rare drop you get that you know you'll end up losing
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On February 06 2012 14:04 TheYukoner wrote:Show nested quote +On February 06 2012 10:47 Scorm wrote: I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it. I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE. Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded. All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play?
I'm in both the PoE & D3 beta's and although i agree PoE does have some very nice features for sure, you can't really compare them based on beta's. The PoE beta is much much bigger then the D3 one, so will obviously be harder aswell. As stated many times before, D3 beta is merely 1/3 of the first act, on the lowest of 4 difficulties which you can finish within 1-2 hours. I've made a hardcore PoE char aswell and haven't been close to dying yet, while i actually had some near death experiences on D3 beta, like frozen and arcane bosses ( last one is removed from beta for now because too hard iirc, could litterally 1shot you with the lazer-beams. ) I might end up playing some PoE, but only if it's released before D3, and even then I will definately switch over to D3 when it's released.
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Same logic as why you pick hard or normal over easy in a single player game.
Challenge, or keeps it interesting, or bragging rights.
Thats about it.
I will have chars of both types.
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Real men play hardcore. Totally different game when you know you can't charge in like a retard without penalty. D2HC with high level pvping, pking and iron man competitions were the best goddamn thing. Losing an 80 something assassin in D2 during a duel caused me to crack my tower case—pretty much the only thing that has ever made me legitimately mad in video games. That is the sign of a good game mode.
Lag deaths suck though
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On February 06 2012 23:09 SaetZero wrote: Same logic as why you pick hard or normal over easy in a single player game.
Challenge, or keeps it interesting, or bragging rights.
Thats about it.
Ehm... no, it's not the same.
Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane Different kinds of increased difficulty yo
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You don't play the two the same at all, and it is definitely harder because of that. How is that even debatable??
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Obligatory Braveheart quote. "Every man dies, not every man truly lives."
A Hardcore character is a rush. Why do you play ladder when single player is so much less risky? Same units and buildings. However the experience is completely different.
Every character meets an ultimate end. I'm sure all your D2 Characters are account wiped or forgotten, ->> gone for ever.
Nothing lasts. Everything is already broken. This is the nature of life. HC embraces that.
"Every moment of life is the last, every poem is a death poem." - Zen Monk Basho
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In france, softcore is called 'mode PD" wich means : gay mode
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For everyone complaining about difficulty of D3 Beta:
The beta is basically the tutorial portion of Diablo 3. The real difficulty will be Inferno but it will obviously start getting harder at Nightmare difficulty. Many Diablo 2 players never beat the game let alone got past Act 2. They are trying to make Normal mode accessible to everyone so that everyone at least beats it once.
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Jesus, give it a rest. We're all aware wtf the beta is about and what it covers.
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What really strikes me is why anyone would complain about the beta being too easy, as if they should be surprised that the first third of the first act on the first difficulty is, in fact, easy... whaddyaknow...
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Its a challenge
Challenges are fun...Just like the Nuzlock challenge for pokemon...makes it a bit more realistic
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in hardcore less retards are playing which makes playing more fun.
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On February 07 2012 04:54 freetgy wrote: in hardcore less retards are playing which makes playing more fun. Hence why Single Player games are awesome
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On February 07 2012 03:08 pHAcide wrote: In france, softcore is called 'mode PD" wich means : gay mode
You know you're playing the soft mode when even the French scoff at you for taking the easy way out!
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Anyone remember the group CoWa on USEast?
I played USEast hardcore from Day1 ^^
Only way to play. I lost so many level 80+
Was top ranked HC player on the server many times.
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If I had internet that does not disconnect 100% of the time, I would play hardcore. When I was playing D2, my internet was truly sad with plenty of disconnects. Nowadays, I get roughly 1 disconnect per week. It lasts 30 seconds, but it is more than enough to die. Unless they implement some feature that prevents your character from dying if you disconnect I will not play Hardcore.
On another note, I would like to point out that the hardcore players who put themselves above those "normal" players in terms of skill or playing experience are not very smart. I say this because although there are some skilled hardcore players in D2, they mostly rely on backstabbing such as TPPK, waiting for the right moment to strike and teamworking 2 against 1. They will do anything to get an unfair advantage, get you off guard and kill you with an arrow mercenary while you're in town for example. Some of them will go as far as to becoming your friend, gaining your friendship for several weeks, perhaps even a month. Then they will kindly offer to rush your character and jump at the first opportunity to tppk you and steal your loot. Normal pvp offers the best pvp scene imo. Only there you will find the players that actually want to measure true skill in a 1v1 fair battle. People that say "go" before they start attacking you. People that will not use healing potions, mods that enhance your FCR and FHR breakpoints or bugged/duped/ethereal unzodded and irrepairable items.
Although I admit that Hardcore is much more attractive to play in theory, things such as disconnects, hacks and people with perverted (or rather unfair) mindsets will always be there to stand in your way. As long as those things exist, I think it's unwise to play hardcore.
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I was never big into Hardcore even though I spent countless hours on D2. However, with d3 I really look forward to playing that mode. I know that my main characters will be softcore but I fully expect to dedicate time to making some HC characters for the added thrill. I can't wait.
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I won't play HC as my main mode of play, but I will definitely give it a go at some point. :0)
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On February 07 2012 06:48 songohan wrote:If I had internet that does not disconnect 100% of the time, I would play hardcore. When I was playing D2, my internet was truly sad with plenty of disconnects. Nowadays, I get roughly 1 disconnect per week. It lasts 30 seconds, but it is more than enough to die. Unless they implement some feature that prevents your character from dying if you disconnect I will not play Hardcore. On another note, I would like to point out that the hardcore players who put themselves above those "normal" players in terms of skill or playing experience are not very smart. I say this because although there are some skilled hardcore players in D2, they mostly rely on backstabbing such as TPPK, waiting for the right moment to strike and teamworking 2 against 1. They will do anything to get an unfair advantage, get you off guard and kill you with an arrow mercenary while you're in town for example. Some of them will go as far as to becoming your friend, gaining your friendship for several weeks, perhaps even a month. Then they will kindly offer to rush your character and jump at the first opportunity to tppk you and steal your loot. Normal pvp offers the best pvp scene imo. Only there you will find the players that actually want to measure true skill in a 1v1 fair battle. People that say "go" before they start attacking you. People that will not use healing potions, mods that enhance your FCR and FHR breakpoints or bugged/duped/ethereal unzodded and irrepairable items. Although I admit that Hardcore is much more attractive to play in theory, things such as disconnects, hacks and people with perverted (or rather unfair) mindsets will always be there to stand in your way. As long as those things exist, I think it's unwise to play hardcore.
Ouch those random discs must indeed suck, I assume you can't fix this more then? Though you could always try to find out the hard way if monsters lag when you do and what not, time will tell how it will work out in the end either way! Things like PK and cheats should not be an issue anymore in D3 though.
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Won't play Hardcore because Duriel scarred me for life.
I can understand the draw of it though. I played through Aangband twice and it wouldn't be a fun game if there wasn't the very real thrill (fear) of the possibility of losing everything
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The reason people play hardcore is because they're evil at their core. They play hardcore for entirely selfish reasons, mainly to cause terror and despair to other players.
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Hardcore isn't an attractive option for people with UK internet. Too many times my D2 hardcore characters fell foul of desynch lag. Running through the Monastary on hell difficulty heading towards the Jail. JK stuck in a doorway 5 screens back getting pounded by quill beasts...
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On February 07 2012 06:22 Jazzyy wrote: Anyone remember the group CoWa on USEast?
I played USEast hardcore from Day1 ^^
Only way to play. I lost so many level 80+
Was top ranked HC player on the server many times. You remember the BMPK Clan from USEast? Killing kids in Hardcore mode absolutely made that game for me. I killed several 90+ and even a couple 98/99.
I played HC a ton, and would never even consider playing SC in D3.
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On February 08 2012 07:16 chadissilent wrote:Show nested quote +On February 07 2012 06:22 Jazzyy wrote: Anyone remember the group CoWa on USEast?
I played USEast hardcore from Day1 ^^
Only way to play. I lost so many level 80+
Was top ranked HC player on the server many times. You remember the BMPK Clan from USEast? Killing kids in Hardcore mode absolutely made that game for me. I killed several 90+ and even a couple 98/99. I played HC a ton, and would never even consider playing SC in D3. That where just lamers with hacks...
Legit pk and pvp in hc was the real deal .
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On February 08 2012 07:16 chadissilent wrote:Show nested quote +On February 07 2012 06:22 Jazzyy wrote: Anyone remember the group CoWa on USEast?
I played USEast hardcore from Day1 ^^
Only way to play. I lost so many level 80+
Was top ranked HC player on the server many times. You remember the BMPK Clan from USEast? Killing kids in Hardcore mode absolutely made that game for me. I killed several 90+ and even a couple 98/99. I played HC a ton, and would never even consider playing SC in D3. Oh god when I was like 13 I would join the enchant games with a chargedin (low lvl) and then get enchanted and wait for someone to go outside to get enchanted and then hostile and kill them. Was so hilarious.
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BMPK was trash, I took so many of their ears, their triggers had absolutely nothing on WTFPK. Prided myself on being able to beat any clan's anti-hack and triple stacking firebolts with teleport to 1shot even the best geared 98-99 Hpallys/Barbs.
The issue with softcore dueling is too many people played on the fact that it was softcore and no risk of dying so they just make 1-2shot killers with no Def, HC was all about finding the perfect balance to kill anyone while remaining alive. #1 EHC dueler 3seasons in a row, everyone bowed or died before my Ama.
People who cry about losing to tppk were just bad, there were plenty of players who went many seasons without ever getting eared even when targeted by bounty hunters. I gave up 1ear since 1.10 and it was in a 8tppker lvl 1 enchanter survival game.
Taking down TPPK clans was the best, making a new account and gaining a rep as a top tppker without anyone finding out who's alt you were, getting invited to join a clan then wait for the perfect moment to pick up a triple kill on their leadership was some of the most exciting game play I've experienced in my 23years of gaming.
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On February 08 2012 07:16 chadissilent wrote:Show nested quote +On February 07 2012 06:22 Jazzyy wrote: Anyone remember the group CoWa on USEast?
I played USEast hardcore from Day1 ^^
Only way to play. I lost so many level 80+
Was top ranked HC player on the server many times. You remember the BMPK Clan from USEast? Killing kids in Hardcore mode absolutely made that game for me. I killed several 90+ and even a couple 98/99. I played HC a ton, and would never even consider playing SC in D3.
Never heard of BMPK. Must have been either after my time or not Hardcore.
I was top ranked player on USEast HC several times in the first year (maybe two years? I don't remember how long I played for) of the game before I quit. Made mad $ selling stuff on ebay. :D Lots of other COWa were top ranked as well. Like half the top 10 and shit.
The only PK I remember was SharpLances and him and I were cool. Anyone remember him? He tried to PK me a couple times but after a while he stopped and we were chill. There was also one dude that was alright, I can't remember his name though. It was PK-M something? or PKMsomething? Don't remember.
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On February 09 2012 05:29 NotSorry wrote: BMPK was trash, I took so many of their ears, their triggers had absolutely nothing on WTFPK. Prided myself on being able to beat any clan's anti-hack and triple stacking firebolts with teleport to 1shot even the best geared 98-99 Hpallys/Barbs.
The issue with softcore dueling is too many people played on the fact that it was softcore and no risk of dying so they just make 1-2shot killers with no Def, HC was all about finding the perfect balance to kill anyone while remaining alive. #1 EHC dueler 3seasons in a row, everyone bowed or died before my Ama.
People who cry about losing to tppk were just bad, there were plenty of players who went many seasons without ever getting eared even when targeted by bounty hunters. I gave up 1ear since 1.10 and it was in a 8tppker lvl 1 enchanter survival game.
Taking down TPPK clans was the best, making a new account and gaining a rep as a top tppker without anyone finding out who's alt you were, getting invited to join a clan then wait for the perfect moment to pick up a triple kill on their leadership was some of the most exciting game play I've experienced in my 23years of gaming. WTFPK was a trash clan, they were just rejects of BMPK and IceNine. Although I must admit, newschool bmpk was just a bunch of jokers. Who were you?
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Wow, everyones just a top player. I didn't know the #1 spot could be held by 50 people simultaneously.
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Hey guys, guess what, I too was pretty damn awesome at the Diablo 2 HC, and ofcourse played it exclusively since im not a pussy!
In fact I prided myself on taking on Quill rats, often 2-3 at a time, wearing nothing but a Shako, Herald, HOTO, WW, crafted belt / rings / amulet and the 20% fcr gloves... yeah thats right, NO ARMOR BITCHES! Thats how insanely skilled I was.
In other news, HC really is mostly for people who don't have a job or school to attend, so losing items collected over a long time span doesn't matter to them.
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...why did you guys turn my thread into a place where you brag about your merits? -.-
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On February 09 2012 23:34 McNulty wrote:Hey guys, guess what, I too was pretty damn awesome at the Diablo 2 HC, and ofcourse played it exclusively since im not a pussy! In fact I prided myself on taking on Quill rats, often 2-3 at a time, wearing nothing but a Shako, Herald, HOTO, WW, crafted belt / rings / amulet and the 20% fcr gloves... yeah thats right, NO ARMOR BITCHES! Thats how insanely skilled I was. In other news, HC really is mostly for people who don't have a job or school to attend, so losing items collected over a long time span doesn't matter to them.
Not sure why everyone turned this thread into a pissing contest, but you couldn't be more wrong.
When I was a kid I played a bunch of SC characters up pretty high and got some pretty good gear, nothing special. Dropped the game until my friends wanted to play a bit when I was in highschool. We went for HC characters because we were really only going to be playing together for one night a week tops, and we wanted to see how far the 4 of us could get without anyone dying. Usually around 4-5 in the morning someone would slip, utter out a wail of despair, and fun times would be had by all recounting our adventures.
A 66 Paladin was the highest I ever got a Hardcore character because inevitably you lose them. But as long as you're not overly invested in your digital pixels (lol) it was about the journey anyways.
But yeah, keep generalizing. Makes you look oh so intelligent.
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Hello everyone. I played Diablo 2 and can tell you the truth:
Here are 3 reasons why you want to play hardcore (or why not)
1) The first reason is very simple: Adrenalin -> more risk more fun 2) Also the way of playing is very different: All your builds will aim towards Safety rather than Killspeed. So playing hardcore also changes the gameplay by quite a bit. You don't charge into rooms wihtout caution because there is no reason to be cautious when dying is not having any disadvantage besides wasting a few seconds of running again. 3) Teamplay - in Hardcore you find only good players. At least later No one wants to die and tries to put 100% efficiency in his play - because it can be fun to optimize yourself. Good players mean they will watch their teammates. No teamplay = dead. And because bad non teamplayers will die you will have only teamplayers in Hardcore (at least later...). -> Softcore less teamplay because it will not be bad to die ... you will see alot of solo players trying to clean the level alone. Additional facts: (4) nicer people - who knows the person you verbally abuse this time might kill you (not helping ) next time (5) requires more time - more time longer fun
So you might ask why not hardcore but softcore? we invert the reasons 1-3
1) softcore: less adrenalin, you don't like being excited - play softcore 2) softcore very fast gameplay - you don't like wow? - play softcore 3) softcore no teamplay required - you want to be free and do waht you want when ever you want? - play softcore Additional facts: (4) softcore: no urge to be nice - frustrated? want to flame? - play softcore (5) easy rushes 100% killspeed builds - less gameplay time. Are you a casual and have a real life? - play softcore.
Of course hardcore can be easy with good stuff and of course softcore will be very hard too and exciting. So the rules mix up Or other said lose weight in certain game stages and equip stages.. But in general and in the long term you can see the difference here!
My final reason for old Diablo2 players: YOU CAN'T PLAYER KILL IN DIABLO 3! (xecpt arenas) This was a major problem in D2 (having to leave the game etc). Now.. I realy wish alot of fun in D3 =)
Voting: I will play softcore (first) because I want to try out the game and don't have that much time to play. Also more knowledge in Softcore means more safety in Hardcore (later on). But I think I vote Hardcore because that's my later aim - and I think that's whaat you realy want to be voted. Again: hardcore is hardcore so for people who have more time...
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I guess that is a pretty good summarization
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On February 09 2012 17:55 chadissilent wrote:Show nested quote +On February 09 2012 05:29 NotSorry wrote: BMPK was trash, I took so many of their ears, their triggers had absolutely nothing on WTFPK. Prided myself on being able to beat any clan's anti-hack and triple stacking firebolts with teleport to 1shot even the best geared 98-99 Hpallys/Barbs.
The issue with softcore dueling is too many people played on the fact that it was softcore and no risk of dying so they just make 1-2shot killers with no Def, HC was all about finding the perfect balance to kill anyone while remaining alive. #1 EHC dueler 3seasons in a row, everyone bowed or died before my Ama.
People who cry about losing to tppk were just bad, there were plenty of players who went many seasons without ever getting eared even when targeted by bounty hunters. I gave up 1ear since 1.10 and it was in a 8tppker lvl 1 enchanter survival game.
Taking down TPPK clans was the best, making a new account and gaining a rep as a top tppker without anyone finding out who's alt you were, getting invited to join a clan then wait for the perfect moment to pick up a triple kill on their leadership was some of the most exciting game play I've experienced in my 23years of gaming. WTFPK was a trash clan, they were just rejects of BMPK and IceNine. Although I must admit, newschool bmpk was just a bunch of jokers. Who were you?
What are some of the BMPK names? When did they join the server? Certainly not from the start? I just don't remember them but if you knew some of their names maybe that would help me remember. Not sure what IceNine is either.
There was only one PK name that I remember. The rest of them I don't remember actually doing anything, but one of them was good. I can't remember his name though, PK-Mephisto? PK-M something? Also, for what it's worth, there were random people who would just put PK in their name. This guy I think was mostly out on his own. SharpLances was by far the best PK though.
I can remember when I started playing that levels in the 20's were the highest on the server. That was fun times. The
I don't remember all the names that I had. I think some of my highest chars were cowa-sexy or sexycore or sexycoreiii or something with sexy in it. At least 2 of these were top 16 when they passed on. I don't really remember my other characters name. I don't remember what my main account name was either.
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On February 09 2012 07:54 Jazzyy wrote: The only PK I remember was SharpLances and him and I were cool. Anyone remember him?
Haha, I knew Sharp. I even dug up an old screenshot of him showing off his ear collection to me. This was pre-LoD, probably in 2001.
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Canada5565 Posts
On February 10 2012 01:52 Doomtrain2 wrote: I will play softcore (first) because I want to try out the game and don't have that much time to play. Also more knowledge in Softcore means more safety in Hardcore (later on). But I think I vote Hardcore because that's my later aim - and I think that's whaat you realy want to be voted.
I agree. We all have to play through softcore once before unlocking hardcore, but I'll definitely keep playing softcore after that. I'm thinking of leveling a softcore and hardcore character in tandem. Maybe start my hardcore after I beat normal on my softcore, and always stay one difficulty ahead up with the softcore until inferno so there are no surprises.
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Hardcore will not have access to the RMAH.
How do you feel about that?
Don't you want to be a part of the first blizz RMAH?
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On February 23 2012 15:34 loft wrote: Hardcore will not have access to the RMAH.
How do you feel about that?
Don't you want to be a part of the first blizz RMAH?
Frankly RMAH might be dead already due to the way it's working out in Korea.
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If the fees are too high no one will use RMAH and just trade 3rd party anyway.
No RMAH for hardcore just means they are giving that entire mode to 3rd parties.
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cause Hardcore is for the real men !
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Yes I will play SC and HC whenever I feel like it. They r two basically different games (even though its the same). Why wouldn't you play both?
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Because it makes you feel hardcore. You get bragging rights. Nobody can mess with you if you PvP well. It's just awesome overall.
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The Idea, that a long investment of time in a game has to pay off in some direct way is a quite recent one. Like gaining fake social status by showcasing characters or trophys etc. As well as the expectation to get through game content in one rush.
Not too long ago, games where just made to kill lots of time and have fun doing so. Also gamers expected their financial investment in a game to last for months instead of the now usual 10+ hours. Combine that with smaller devteams and shorter production runs and result were games that were VERY challenging.
Just think of Contra. You have to start the game from the very beginning again and again and again to beat the game eventually! Why are you doing that? Because it's a fun game to spend your time with. When you reach the final level, you can remember every previous level by heart.
The pioneering turn based RPG Rogue and it's spiritual successors were made with those concepts in mind. It would have faded in gaming history very fast without permadeath but people (re)played it for years to beat it. And Diablo (1) is a very good looking and accessible real-time variation of Rogue. While the Diablo series moved away from those roots from sequel to sequel, hardcore mode is a reminiscence of the old formula.
The other point is "emotional investment". You may realize that all your digital achievements will fade away after some time. I played my Elder Scrolls Morrowind char for 200+ hours. Of course you don't want to lose that savegame, but after some years I lost it somehow. Then I realized, that I don't have used the savegame since '04 and that it doesn't matter anyway because I still remember the good times I had playing the game! We all have stories like that! Pokemon Master; got all 150? Battery corruption! Lvl 9X Barbarian with full Immortal Kings? Lost both B.net password and email! Even that awesome Baldurs Gate savegame you keep in your "old savegames" folder will fade sooner or later.
Hardcore chars are just like that. They die and they're deleted forever but if it was an aweseome hardcore run, you'll always remember it.
Hardcore mode is the sum off all things I said above. Diablo is a game made for hundreds of playthroughs. Lost a HC character? No big thing -> have some laughs over the hilarious way he died and start a new one - this time you'll do better. You lost the char but you propably gained some knoweldge/skill which you can apply in the new run. After all you have a good time playing the game be it character #1 or character #50.
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D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game.
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On February 24 2012 03:40 TheV wrote: Real Life is Hardcore. In real life you don't intentionally put yourself in danger every single second by running out into a world occupied by bloodthirsty demons and undead, all hell bent on trying to kill you.
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On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game.
Dunno, I consider that a pretty stupid risk. "Oh look, some other asshole player killed my hardcore char, haha... that was so great..."
I think Diablo 3 has a way better implemented hardcore plain and simply duo to the fact, that you can't just instant quit out of the danger if you want so. Your character stays on for 5 or 10 seconds, which means you cannot easily cheat the system like in Diablo 2.
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On February 24 2012 05:58 Na_Dann_Ma_GoGo wrote:Show nested quote +On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. Dunno, I consider that a pretty stupid risk. "Oh look, some other asshole player killed my hardcore char, haha... that was so great..." I think Diablo 3 has a way better implemented hardcore plain and simply duo to the fact, that you can't just instant quit out of the danger if you want so. Your character stays on for 5 or 10 seconds, which means you cannot easily cheat the system like in Diablo 2.
The stupidity was in the flaws(wp/tp traps, exit packets, mh, loot lock, etc). But a battle in the middle of an seemingly peacefull chaos run, damn, those were the times. Yeah it sucks when you die, but once you get your first kill, you never go back.
''There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.''
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It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
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On February 25 2012 23:23 Grenadieris wrote: It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
Watch out, an internet tough guy. He played challenging games - he has every right to insult a younger generation.
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On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game.
dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all.
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On February 26 2012 03:17 Marke wrote:Show nested quote +On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all.
All which were easily beatable by skill
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On February 26 2012 03:33 NotSorry wrote:Show nested quote +On February 26 2012 03:17 Marke wrote:On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all. All which were easily beatable by skill why defend such a shitty system? It's a good thing its not returning
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becuase in softcore when you die you lose experience in hardcore when you die you gain experience
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On February 26 2012 04:58 VPCursed wrote:Show nested quote +On February 26 2012 03:33 NotSorry wrote:On February 26 2012 03:17 Marke wrote:On February 24 2012 01:57 DDie wrote: D3 HC won't be be as fun as D2 because blizz removed PK's.
In D2, public games were played at your own risk, you never knew when someone would turn hostile, the thrill of the hunt/being hunted is one of the most intense moments i've felt on a game. dude... D2 hc. Most of the Pks used cheats and tp hacks. not so much fun at all. All which were easily beatable by skill why defend such a shitty system? It's a good thing its not returning
Cause I enjoyed every second of it for many years.
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On February 25 2012 23:23 Grenadieris wrote: It's called "challenge", something that the new weakling, feminized generations often haven't even heard of.
Dafuq I just read.
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I won't be playing hardcore, but it has nothing to do with a "challenge". If I get D3, I don't want something that I invest a fuckton of time into to be wiped by one stupid death. To each their own though, just not my thing.
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I enjoy hardcore. I don't know if I'd call it a challenge, but it's a different, more precise game.
1) It raises the stakes, so you have to be alert all the time. All your actions are taken to reduce risk. No charging into a mob unless you've made sure they aren't lightning enchanted. No forward teleporting. No running/weaving through monsters. Someone doing things like that make me cringe in the same way as when someone in Starcraft A-moves up a ramp without checking to see if there are sentries/bunkers at the top.
2) It makes your stats and gear important. You can't get away with having one majorly low resistance, and you notice the effects of damage reduction mods. You care very deeply about the difference between that last 10-15% chance to block. Softcore player (who don't PvP) can mostly muck by with whatever combination of gear, but you don't survive hardcore with that kind of carelessness.
Regarding the "it's a waste of time if you die" argument: (1) All hardcore players understand that the value of your time spent playing a game is in how much fun you have, not how many items you collect. (2) As long as you're muling off extra items, it becomes gradually easier to create new characters as your gear collection grows.
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I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
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On February 27 2012 13:29 AndyJay wrote: I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
Everyone rolling a rogue, druid, or warlock doesn't sound fun to me... unless you disable flight form, vanish, stealth, soulstone, and ya...
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On February 27 2012 13:29 AndyJay wrote: I wonder if they ever considered the idea of a HC no instance WoW server. Obviously the game isn't designed to support it but you'd think a lot of people would enjoy it.
The leveling is way too slow to support it, D2 you could could play 100% legit and get 80 in a day so losing a char to a dc or something stupid sucked but it wasn't that big of a deal. Wow would be way much more of a time investment considering most take a couple weeks to get to that same level.
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I'm with the OP, I've never understood the appeal of hardcore. I'd just be heartbroken if I lost hundreds of hours of "work" because of a disconnect, or lag, or y'know, being bad.
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The worst is when you disconnect in mid battle. X_X
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OP clearly, well, clearly doesnt understand games/
it gives players a challenge, bragging rights, an amazing adventure. Why do people play hardcore? are you scared because you might die and it is permanent? some people like the challenge...seriously
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You are right,,, he clearly doesnt understand video games.
Please will you tell me the meaning of them?
Please tell me the one and only reason that video games are fun and enjoyed by so many people?
There has to be an incredibly brilliant philosophical response coming from someone who clearly DOES understand games.
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On February 23 2012 15:34 loft wrote: Hardcore will not have access to the RMAH.
How do you feel about that?
Don't you want to be a part of the first blizz RMAH? Only a + honestly... Just hope they take hard action against item shops as well...
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djWHEAT once described a Diablo 2 game show in Korea where Hardcore characters would run through a dungeon picking up as many high value drops as possible and whoever picked up the best drops over all wins the prize money.
He even watched an episode where someone's Hardcore character died after picking up an epic drop...
IF THAT DOESN'T SOUND LIKE THE GREATEST GAME SHOW EVER THAN YOU NEED TO GET OFF THE INTERNETS
If I had the money and time I would relaunch it in America <3
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Canada5565 Posts
On February 27 2012 23:42 Chriscras wrote: djWHEAT once described a Diablo 2 game show in Korea where Hardcore characters would run through a dungeon picking up as many high value drops as possible and whoever picked up the best drops over all wins the prize money.
He even watched an episode where someone's Hardcore character died after picking up an epic drop...
IF THAT DOESN'T SOUND LIKE THE GREATEST GAME SHOW EVER THAN YOU NEED TO GET OFF THE INTERNETS
If I had the money and time I would relaunch it in America <3
That is the greatest show of all time.
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Hardcore is an improved challenge. I play games because they are a challenge, a puzzle, a problem that must be solved. It requires me to think and work on a project, gives me adrenaline when about to fail and the end result, the reward.. Well. The reward is not what this is about at all. Sure I can brag at my friends. But I can brag even when I don't play HC.
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For me personally, I played hardcore because normal mode had so many bugged items, where as hardcore was pretty free of insane dupes and overpowered runes/charms. This was in LOD before the Synergy patches. Stopped playing after that.
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The reason I could never play hardcore on an online game is because I wouldn't want to sink in 100+ hours into a character and then have some stupid lag spike that I have no possibility of controlling happen and cause me to lag out and die and ruin my character. If I were to somehow in a perfect world be GUARANTEED that the game would always run smoothly, I would play hardcore.
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On March 07 2012 17:38 Pro]ChoSen- wrote: The reason I could never play hardcore on an online game is because I wouldn't want to sink in 100+ hours into a character and then have some stupid lag spike that I have no possibility of controlling happen and cause me to lag out and die and ruin my character. If I were to somehow in a perfect world be GUARANTEED that the game would always run smoothly, I would play hardcore. The risk of lag adds to the challenge.
In WoW I played on PVP servers only, because sometimes when the Alliance was present in a contested area, I had to go somewhere else to play. This made the game more unpredictable and added to the fun.
If you get online in D3 you will get a feeling about the "online weather" (lag conditions.) If it is not too good, you can decide to play in lower level areas only, to farm some blue items you can break down to get more crafting materials. Or you have to decide to play a softcore char instead or not play D3 at all and rather ladder in SC2.
If you still can get a D3 hardcore char to level 60, you will feel great.
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So you go play hardcore, get to lvl 45, and die, and you quit game. I'd rather enjoy long term and get to explore all endgame possible to me, instead of having to make characters over and over and over and over again trying to play in inferno
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I will play hardcore, but probably after I develop my softcore char to lvl 60 and taste Inferno. The biggest problem with D3 HC is that item will not drop on death so your friend cannot collect them and give it back to you and that makes HC really HC.
Also they cant add RMAH to HC just becasue imagine situation where Battle.net goes down (and we all play sc2 and we know its not impossible) all HC chars that are currently ingame are dead, they would be sued to refund money that people spent on items.
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On February 27 2012 23:42 Chriscras wrote: djWHEAT once described a Diablo 2 game show in Korea where Hardcore characters would run through a dungeon picking up as many high value drops as possible and whoever picked up the best drops over all wins the prize money.
He even watched an episode where someone's Hardcore character died after picking up an epic drop...
IF THAT DOESN'T SOUND LIKE THE GREATEST GAME SHOW EVER THAN YOU NEED TO GET OFF THE INTERNETS
If I had the money and time I would relaunch it in America <3
I need a link to this O:
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On March 07 2012 20:29 tylervoss4 wrote: So you go play hardcore, get to lvl 45, and die, and you quit game. I'd rather enjoy long term and get to explore all endgame possible to me, instead of having to make characters over and over and over and over again trying to play in inferno Why should I quit the game? At the time my level 45 HC char dies, I have a large stash of items I can use for other chars.
The rule that any chars which is played will die eventually could even lead to play more since it keeps things fresh as one need to create a new char more often. If you play softcore, you will probably end up having each class in either gender and maxed to level 60 and play only inferno.
The only real loss when a char dies in HC is the items lost on the character. But this keeps the economy going since there will be a constant demand of items.
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On March 07 2012 20:59 [F_]aths wrote:Show nested quote +On March 07 2012 20:29 tylervoss4 wrote: So you go play hardcore, get to lvl 45, and die, and you quit game. I'd rather enjoy long term and get to explore all endgame possible to me, instead of having to make characters over and over and over and over again trying to play in inferno Why should I quit the game? At the time my level 45 HC char dies, I have a large stash of items I can use for other chars. The rule that any chars which is played will die eventually could even lead to play more since it keeps things fresh as one need to create a new char more often. If you play softcore, you will probably end up having each class in either gender and maxed to level 60 and play only inferno. The only real loss when a char dies in HC is the items lost on the character. But this keeps the economy going since there will be a constant demand of items.
All of your best items will be equipped, so u will be constantly losing the good shit ^^
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Not really. Especially with items having +skill modifiers and the fact that you find items for classes other than the one you're playing. You'll pick up a whole host of really good items that you can't or don't want to currently use. You'll stick those items in your stash. Then, when you die, the game has nudged you toward a new character idea.
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All for the feeling of dropping <10% on a nearly maxed out champ either it dies and you're really sad/angry or you manage to survive and fist pump the air while yelling like a frat boy
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On March 08 2012 06:58 NotSorry wrote: All for the feeling of dropping <10% on a nearly maxed out champ either it dies and you're really sad/angry or you manage to survive and fist pump the air while yelling like a frat boy
Are you saying that exhilaration is a bad thing?
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its just the thrill of the game, and also the fun, u have with (hopefully) one of the best rpg s
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Unless you plan on selling your account, whether you keep or lose items and characters doesn't matter in the long run. People can play hardcore without getting bent if their character dies just as easily as people can play Starcraft without a ladder.
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On March 08 2012 08:35 cLutZ wrote:Show nested quote +On March 08 2012 06:58 NotSorry wrote: All for the feeling of dropping <10% on a nearly maxed out champ either it dies and you're really sad/angry or you manage to survive and fist pump the air while yelling like a frat boy Are you saying that exhilaration is a bad thing?
Nopes, I fucking live for it ^ ^
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i didnt read the whole thread, but i want to share my personal experience. how diablo2 died for me.
i love hard games, i want to be punished if i fail, and i want others to be punished when they fail. i love to have to consider risk vs reward. and i love the feeling of fear to lose everything, and the adrenalin that comes with it. all this together makes a game so much more exciting for me. (i have my roots in a pk-based MUD, without any loot-restrictions)
i've played for about 3 years, always like this:
* HC for some months - lost everything / ladder-reset * then/between a LITTLE bit softcore to relax or with some friends rinse and repeat
so, after doing this for 3 years, i made the decision to stop with hardcore. it was a mixture of boredom (3 years is quite a time), new time-schedule, and, yes, also frustration. following, i TRIED to play softcore casually, but it felt like the most boring $hit i had ever done. it didnt feel like "relaxing from hardcore" anymore. it was just random stupid senseless button-smashing *without ANY risk*. so i didnt play HC anymore and couldnt play softcore, i felt nothing, my friends really tried to make me play, but it didnt work.
thats how d2 died.
(yes, i will play hardcore in d3)
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I plan on going hardcore. The only thing I'm afraid of is lag. Gotta make sure internet is super safe/secure. No playing on stormy nights either
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I always only ever played Hardcore. I personally thought it was the way the game was meant to be played.
You couldn't just rush in and dick around or you'd die. It was much harder to twink, resistence meant more, as did strategy. Every boss had to be approached a certain way or you would just die a horrible death.
I actually felt a sense of accomplishment when I beat Hardcore with my Sorcy. Softcore never did shit for me.
In the end it's just items in a computer game. You said lose everything for nothing when it really is lose nothing for nothing( I don't consider the exhiliartion that is Hardcore nothing). All it is is time.
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On March 07 2012 20:51 Wohmfg wrote:Show nested quote +On February 27 2012 23:42 Chriscras wrote: djWHEAT once described a Diablo 2 game show in Korea where Hardcore characters would run through a dungeon picking up as many high value drops as possible and whoever picked up the best drops over all wins the prize money.
He even watched an episode where someone's Hardcore character died after picking up an epic drop...
IF THAT DOESN'T SOUND LIKE THE GREATEST GAME SHOW EVER THAN YOU NEED TO GET OFF THE INTERNETS
If I had the money and time I would relaunch it in America <3 I need a link to this O:
I didn't see the video online, I was watching a live broadcast of it on MBCGame while I was in Korea. It was a glorious thing.
What wasn't mentioned is that when that someone lost his Hardcore character, there were tears. And it was one of the most compelling things I've ever seen on gaming television...
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Russian Federation43 Posts
Hardcore is just for PvM. Softcore is where people duel.
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I go softcore as I play D3 to just blow shit up and beat hordes of monsters and play with friends. I consider neither inferno nor HC as challenging so that satisfaction element isn't there for me, thus leaves just the satisfaction of killing stuff, which works better in softcore than HC I find.
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I played harcore exclusively in D2 and as soon as I unlock HC in D3 that's all I'll be playing. I see a lot of the same things being repeated in this thread that simply don't apply to me, and a lot of it is coming from people who play HC, which is weird. Anyways, here's why I play.
1) The Community - This is probably the most significant aspect of playing in HC. The willingness of other players to help each other out is much more significant here because everyone has the common goal of staying alive and learning how to do it. So most of your social interactions with other players are better than in SC. You don't have to deal with the trolls and asshats in SC (and yes I played a shitton of SC before moving to HC back in the day and the difference in communities is huge). Speaking of those people, they generally suck and guess what, you don't have to deal with them later in the game because they all die off. I've seen TONS of dumb kids take themselves out on my leveling runs. This sense of community only increases as you move on to the harder stuff as well, so once you hit the highest levels, most of the bad players are now gone. What you are left with is a community of intelligent players who mostly work together to achieve similar goals, I've never seen anything like it in any other game.
2) The Challenge - No I don't mean it's harder, the difficulty is the same in SC and HC, not sure why people keep saying that. The challenge is that the game forces you to make better decisions and build your character more intelligently. It challenges your ability to make good decisions and put serious thought into every aspect of your character. You learn how to select the right skills, the right gear, and the right strategies to deal with every situation. It actually reminds me of laddering in SC2, if you don't know what you're doing, you lose. It's the same in HC, if you don't know how to play, you die, and if you are smart enough to learn from your mistakes, you are better for it and you move on to your next character.
Those 2 things are really the only reason I play. I've been playing HC for so long the thrill, exhilaration, nervousness, stress, etc are not really a factor anymore in regular play. Was it there when I started? Yeah definitely, but that's all a part of having zero confidence in what you are doing. Once you become an HC veteran, the only time you feel bad is when you lose a character, which becomes pretty rare after a while. At this point, the most fun part is having a core of uber characters and then you can start playing around and theorycrafting with new characters, which is a ton of fun.
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On March 09 2012 01:05 2plusthree wrote: Hardcore is just for PvM. Softcore is where people duel.
A duel where your death means nothing.
Hardcore PvP was very prevalant and it was much more invigorating despite all those TPPKer's
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On March 09 2012 01:05 2plusthree wrote: Hardcore is just for PvM. Softcore is where people duel.
Hardcore has always been better for dueling, softcore there is no risk, people just build 100% pure damage chars that kill or die in 1 hit. Hardcore people balance damage and survivability for dueling.
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Russian Federation43 Posts
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Just bumped into this little gem @ patch14 notes. Should help alot HC wise...
"Players are now able to leave the game if unexpectedly disconnected from Battle.net"
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"get shit done and get it done right" that's why I play hardcore. Been playing HC exclusively on a d2 mod the last couple years (Hell Unleashed: http://forum.arimyth.com/viewforum.php?f=8) This mod was NOT made with the intention to have players play HC. There are lots of things that can 1shot kill you (Korlic), so you can't "run-and-gun" those guys. It's all about preparation, teamwork, and execution (and a good server). I have not lost any characters due to lag, you just have to not put yourself in a situation that would be unsafe in the first place.
I have my safe characters, but I also have characters that are meant to die (all str barbs, literally with 5 vit), surprisingly, he's lvl 70 now ^_^. I wonder how long he'll live? I go balls deep with him and its exhilarating as fuck.
Also, I don't play with random people. Just my couple homies. SC is full of dumb-shits if you play public games that can ruin quests, etc
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I won't play HC, at least not before making it far in the item-game.
Reason is mostly because you don't have the RMAH. Items trading was like 95% of d2 experience back then and sure RMAH will be part of it in d3. I don't really care about the not dying.
Also most of my IRL/online friend will play sc and diablo is more of a "social" game I guess.
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On February 04 2012 22:09 Urbz wrote:Show nested quote +On February 04 2012 22:02 Technique wrote: Pk is part of hc... why does blizzard need to noobify every new game they make? Because that counts for games in general, bigger audience is more $$$, all that matters these days. That said, having played the beta alot myself it left me craving for more!. I'm sure the game will pan out well eventually, and will keep both the casual and hardcore diablo-fans occupied for a long, long time. PKing is part of hardcore? Well, it was for you I guess, but it need not be. Find where blizzard said that PKing was supposed to be part of the challenge of hardcore and then subsequently said "noobs can't handle it, we're taking it out." They never did. Also, "more $$$ is all that matters these days" Yeah, and every day preceding this one. Material wealth: it's a thing that people want.
That said, I'll probably play some Hardcore. I'm not particularly efficient or patient at grinding levels so losing a character is pretty crippling to me.
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Why do people skydive? One of the reasons is that you take on a small risk of death incident and experience the adrenaline going over the roof... if you survive. That is very stupid in theory but really satisfying in practice. Life is about feeling it, not about what you end up with (since we all end up with nothing).
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Hardcore = no RMAH, only reason.
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On March 10 2012 07:56 Cheerio wrote: Why do people skydive? One of the reasons is that you take on a small risk of death incident and experience the adrenaline going over the roof... if you survive. That is very stupid in theory but really satisfying in practice. Life is about feeling it, not about what you end up with (since we all end up with nothing).
What I find even better about Hardcore is that there is virtually no danger whatsoever yet I still get some of the adrenaline rush. I find it to be the perfect balance of real danger and adrenaline. I get lots of adrenaline for no real danger whatsoever
I might lose my video game character? Oh no! Will I be forced to make a new character and slay demons some more? Oh no! The terrible burdens I must bear!
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On March 10 2012 08:08 hkf wrote: Hardcore = no RMAH, only reason.
It's not like it's a competition. You don't like the "buying power" part? Don't use the RMAH.
There will be 3rd party site who will sell the best hc gear so I don't think that part changes much from sc. The big difference is only really permanent death.
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fuck man i would spend all my time selling items on HC if they add it but i really hope they dont. Cause loosing items u pay real money for?? who would want that... really.
Playing HC in diablo is like playing ladder and softcore is playing Custom games.
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On March 10 2012 01:28 Urbz wrote:Just bumped into this little gem @ patch14 notes. Should help alot HC wise... Show nested quote +"Players are now able to leave the game if unexpectedly disconnected from Battle.net"
Don't forget
"once you are in a boss fight you are locked in."
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On March 13 2012 00:30 Marke wrote:
Playing HC in diablo is like playing ladder and softcore is playing Custom games.
The game is actually designed around softcore so the custom game would be hardcore. Also there is no ladder. In fact I don't even think there is a level ladder like in d2.
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What I love the most hardcore mode is that people play the game completely differently without the game itself ever changing. It reminds you how careless and lazy you were on your first run through. Shows you that those "easy mobs" early on were not easy at all when death was actually something you cared about. And the more you leveled, the stronger you got, but the more careful you were because you feared losing all that investment. So it didn't matter that you got the sword of awesome, those pack of zombies still scared you.
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Well, i'd love to start my D3-experience with HC but unfortunately, i am starting it with a lan party. And there is nothing as stupid as having one of your 3 buddies die at level 21. Now you need to level to 21 while we make some nice chili, right. After eating, buddie number 2 dies. It was hard enough in Diablo 2 with just one buddy of mine :D
And after the lan, w want to keep playing with each other of course, so, still no HC for me.
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On March 13 2012 01:17 Broetchenholer wrote:Well, i'd love to start my D3-experience with HC but unfortunately, i am starting it with a lan party. And there is nothing as stupid as having one of your 3 buddies die at level 21. Now you need to level to 21 while we make some nice chili, right. After eating, buddie number 2 dies. It was hard enough in Diablo 2 with just one buddy of mine :D And after the lan, w want to keep playing with each other of course, so, still no HC for me. How sweet you waited for him
Just restart with a new game, keep your level 21 and have your friend follow along. Eventually you'll be a rag tag team of various level adventurers helping each other out to get through content.
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I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character)
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D
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Some of the most fun i've had playing games was playing HC in D2.. the rush you get when you barely escape something, or when you charge in knowing that this might be your very last whirlwind... I loved it
I'll play d3 through normal with all the characters, but i'm looking forward to hardcore the most... no crappy dial up connection to randomly kill me THIS TIME :D
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I think they have upped the difficulty substantially on HC mode as well. I played HC for the first time last night and noticed significantly more unique mob groups, like the ones Bashiok mentioned, and some of them were NASTY.
I have played through normal beta with all 5 classes, doing complete map clears, and never came close to dying even once. Not one single time. Then last night I almost died to a unique mobs no less than 3 times. Finally, I entered a random dungeon entrance and stumbled upon a group of magical (blue) imp-dog things with a unique (gold) leader, and it was nuts. They had a crazy aura bonus, and burst me down to half almost instantly. When I tried to run away, they flanked me, surrounded me so I couldn't move, and 2-shotted me.
IT WAS AWESOME :D :D :D
P.S.
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I can summarize hardcore in one sentence:
You feel alive before you die.
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@ Rybka
You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death.
I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen.
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On March 13 2012 07:47 Na_Dann_Ma_GoGo wrote: @ Rybka
You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death.
I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen.
It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too!
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On March 13 2012 08:24 willoc wrote:Show nested quote +On March 13 2012 07:47 Na_Dann_Ma_GoGo wrote: @ Rybka
You sure Hardcore does up the difficulty? It shouldn't really, after all Hardcore is just about perma death.
I mean the monsters damage output got heavily increased anyways this patch and rare/champion spawns are randomized, so strong shit can happen. It doesn't. The randomness of it all just picked harder monsters for him in HC mode. There certainly are more rare/champion packs then in patch 13 too!
All I know is what I experienced. They upped the damage of all monsters in the new patch, substantially. And then I played HC. And then I got jumped by some crazy elite mobs and got wrecked.
This was after 5 run-throughs in patch 13 without even being remotely close to half health. Needless to say dying was much more fun.
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On March 13 2012 07:41 Nihilnovi wrote:I can summarize hardcore in one sentence: You feel alive before you die. Very eloquently put, my good sir.
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Hardcare is a lot harder and a lot more damage output to me as well. Don't know if it was just randomness, but it would be very strange since I played through it at least 6 times in non - hardcore.
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Its all about the thrill man! Why ride the lazy river when you can go down the silver bullet!? Its for us adrenaline junkies!
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You go hardcore because you're fucking hardcore.
If you're not hardcore then you're not hardcore.
It's really pretty simple.
+ Show Spoiler +"Either you're a pro, or you're a noob. That's life." - Athene
:X lulz (hardcore =/= pro)
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mainly for dueling if its like d2, but pve is pretty cool too on hardcore because it makes me feed off playing better or you fucking die gg
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I really like hardcore mode, it actually changes the game, since you can't just randomly run around killing stuff without thinking, you gotta be careful and intelligent about your play.
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I think I will try it, but ill probably fail pretty hard right at the beginning or so :D
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On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character)
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha.
On March 13 2012 12:44 Type|NarutO wrote: Hardcare is a lot harder and a lot more damage output to me as well. Don't know if it was just randomness, but it would be very strange since I played through it at least 6 times in non - hardcore. Did you do those runs in patch 14, or 13/lower. Because hardcore should be as hard as any other difficulty. But in patch 14 they added double monster damage to the game.
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On March 14 2012 01:56 imPermanenCe wrote:Show nested quote +On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character)
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha.
For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal.
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On March 14 2012 05:30 battyone wrote:Show nested quote +On March 14 2012 01:56 imPermanenCe wrote:On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character)
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha. For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. What UI/tooltips?
In the beta you can play hardcore when you've read lvl 10 with a character. And someone tweeted to Jay Wilson, he said that it would be the same for retail.
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Which would be awesome. First walkthrough on HC, it is!
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On March 14 2012 07:38 imPermanenCe wrote:Show nested quote +On March 14 2012 05:30 battyone wrote:On March 14 2012 01:56 imPermanenCe wrote:On March 13 2012 04:00 battyone wrote: I play hardcore because I started this genre of games with Rogue and Hack (and later Nethack) and am used to the die on your quest and you're done situations. It also makes you think a lot harder about what you are doing, I died carelessly running around in beta on HC (ran into a pack that had some teleport blues and knockback blues...got surrounded, ragdolled, died.) It makes you a lot more careful and makes the game that much more fun to me. (And fusturating when you do lose a character)
*EDIT -- who is down on launch day to speed run normal so that we can roll hardcore characters? :D You only need a lvl 10 character to start hardcore, not only in beta, but also for retail Unless you want to speedrun normal anyway, haha. For retail it's just going to be lvl 10? UI/tooltips still say finish the game on normal. What UI/tooltips? In the beta you can play hardcore when you've read lvl 10 with a character. And someone tweeted to Jay Wilson, he said that it would be the same for retail. The Beta UI says one needs to finish Normal mode. But when a char (since Patch 14 was applied) hits level 10, the hardcore option is enabled.
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On March 13 2012 12:44 Type|NarutO wrote: Hardcare is a lot harder and a lot more damage output to me as well. Don't know if it was just randomness, but it would be very strange since I played through it at least 6 times in non - hardcore.
They just increased difficulty in the latest patch. They've stated specifically that hardcore difficulty is the same as normal. You might be experiencing a psychological phenomenon.
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On March 14 2012 18:10 FetTerBender wrote: Which would be awesome. First walkthrough on HC, it is! Of course. The first time I face the Lord of Terror, it will be a with hardcore char already.
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Does anyone else realize the fact that... you've been playing IRL in hardcore?
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Would hardcore pvp be a viable/entertaining esport?
$500 bucks and your character are on the line.
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It's like the same reason ppl play Amnesia - for the thrills. Some like it :3
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On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore?
When you put in that way, I feel like such a boss
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On March 15 2012 01:34 lorkac wrote: Would hardcore pvp be a viable/entertaining esport?
$500 bucks and your character are on the line.
It's more like a dirty, secret underground fight club than a sport.
And yes it would be entertaining.. PayPal betting should be implemented.
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On March 15 2012 03:14 Reason.SC2 wrote:Show nested quote +On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore? When you put in that way, I feel like such a boss ...except in real life you're not trying to get yourself killed by fighting demonspawn
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On March 15 2012 04:05 HaXXspetten wrote:Show nested quote +On March 15 2012 03:14 Reason.SC2 wrote:On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore? When you put in that way, I feel like such a boss ...except in real life you're not trying to get yourself killed by fighting demonspawn
How do you know I'm not?
And I would be so down for underground HC pvp on 1080p HD projected to a wall as I drink bear and throw peanuts!
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On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore?
Yeh but but real life is kinda boring. Hence this is why I live my life through the computer.
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On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore?
Oh.... oh shit man! So curious as to who will be taking my ear when I'm gone.
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On March 15 2012 01:34 lorkac wrote: Would hardcore pvp be a viable/entertaining esport?
$500 bucks and your character are on the line. It will not. D3 PvP will not be balanced to meed e-sports standards. It's an option for the funsies.
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On March 15 2012 00:47 MaV_gGSC wrote: Does anyone else realize the fact that... you've been playing IRL in hardcore?
Not for me- I believe in reincarnation.
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United States76 Posts
It's a repetitive game. Playing it HC is taking it to the "next level" of repetition. HC players just find it fun to cross their T's and dot their I's much much more than the normal players who like to play fast and loose! True HC players never really lose their items.
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Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way
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On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way on a starcraft forum, your quote sounds pretty much like most people's reactions when they lose in starcraft ahha
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Hardcore mode is exciting. Softcore mode is not exciting. It's that simple to me.
Edit:
On March 15 2012 19:52 Joblesso wrote: It's a repetitive game. Playing it HC is taking it to the "next level" of repetition. HC players just find it fun to cross their T's and dot their I's much much more than the normal players who like to play fast and loose! True HC players never really lose their items.
Hahahaha. No. Real HC players lose loads of items, lose lvl 99 characters to stupid lags then just go on restart a new hero.
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Low risk = low level or excitement. Atleast that's how it works for me ^^
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I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D
To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.
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On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?
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On March 16 2012 17:29 SafeAsCheese wrote:Show nested quote +On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick? You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.
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On January 29 2012 21:30 cjin wrote:Show nested quote +On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something. Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy. even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any
On March 16 2012 17:29 SafeAsCheese wrote:Show nested quote +On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick? exact, if i will buy this game at all, i wont be able to play more then 5-6hours a week, why should i risk this and start over from new... na thanks
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On March 16 2012 15:55 OrD_SC2 wrote: I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D
To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.
yes and no. After a disconnect, your character stayed in the game for a couple of seconds, and since you were not moving/leeching chances were that you died.
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I've always viewed hc as a natural progression of difficulty. As with D2, when I've thoroughly finished the hardest difficulty with my main character I'll play hc on new one's. It is really very fun and rewarding to me to be able to beat that kind of challenge, though I can definately see why for some it wouldn't.
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On March 16 2012 15:55 OrD_SC2 wrote: I haven't played D2 in a very long time and never played HC. Is it true that if your internet dropped your character died? Is that really gonna hold true for D3? Because holy @#% I need to move before May 15th if it does. Either way I'm definitely looking forward to playing D3 HC. :D
To answer the original question... HC is harsh and unforgiving, making it more challenging - and [conveniently] I love to challenge myself.
From last patch's notes: "Players are now able to leave the game if unexpectedly disconnected from Battle.net"
On March 16 2012 17:33 YokaY wrote:Show nested quote +On March 16 2012 17:29 SafeAsCheese wrote:On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick? You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.
Exactly, fun counts. When a character dies it might suck, but does not take away all the fun I had playing it. This is obviously a matter of taste/preference though and gladly everyone can play the way they like. =)
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On March 16 2012 17:59 Art_of_Kill wrote:Show nested quote +On January 29 2012 21:30 cjin wrote:On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something. Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy. even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any Brutal is "easy" for maybe 2% of the player base.
D3 does need skill, however a different skill set compared to SC2.
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It's a lot like gears of war vs call of duty, where gears is hardcore mode. In call of duty you can run around with an automatic weapon pray and spraying, going 1v3 for lolz, etc. It gets to this point where you just run in, kill shit, die, run in, kill shit, die, cycle. While in Gears if you die, you you die for an extended period of time which discourages this "whatever I can just re-spawn and kill shit again in a second" attitude. You actually start to consider things that you never consider in other games, "where is my team, and depending on where they are, where can the enemy be?" "can I be flanked?" "is that weapon spawn safe?" "can i get away with getting to x" "how can I get the advantage in this engage"
TL;DR, when dying actually matters we open our mind and get more engaged in the game.
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On March 17 2012 00:14 ibreakurface wrote: It's a lot like gears of war vs call of duty, where gears is hardcore mode. In call of duty you can run around with an automatic weapon pray and spraying, going 1v3 for lolz, etc. It gets to this point where you just run in, kill shit, die, run in, kill shit, die, cycle. While in Gears if you die, you you die for an extended period of time which discourages this "whatever I can just re-spawn and kill shit again in a second" attitude. You actually start to consider things that you never consider in other games, "where is my team, and depending on where they are, where can the enemy be?" "can I be flanked?" "is that weapon spawn safe?" "can i get away with getting to x" "how can I get the advantage in this engage"
TL;DR, when dying actually matters we open our mind and get more engaged in the game.
It also requires a balance of items/skills in (action) RPGs like D3. For Softcore, you have absolutely no incentive to try to make your character durable and survivable, unless you're really that annoyed by dying (or they introduce massive exp penalties for death in Inferno). Every character is literally a glass cannon where everybody power-games and min/maxes the shit out of their gear (especially in Diablo due to the variance on itemization stats) and eventually, everybody ends up with the same shit. It becomes a contest about who can kill shit the fastest, with absolutely no regard for survival. PvP is even like this in games where dying is of no consequence (WoW).
On the flip-side, Hardcore forces you to ride that knife's edge of survival while still maintaining enough killing power to complete the content comfortably. If the choice is extra resistances or a little extra damage, you take the resistance. But then that really sweet armor drops that would lower your resistances by quite a bit but give you a lot of skill bonuses. Do you use it? If you use it, and die to some lightning enchanted unique, will you be able to live with yourself?
I have no illusions that I will be able to keep all of my Hardcore characters. I will put a lot of time into them, and all of them will die eventually. That doesn't mean that the time I put into them was wasted or not fun, because when I stop playing D3 (In 50 years), they will sit on my Bnet account doing nothing anyways if they were Softcore.
I used to think I would never play HC, but when I came back to D2 the second time to play with friends, it was so much more fun playing with them on HC.
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On March 16 2012 23:31 [F_]aths wrote:Show nested quote +On March 16 2012 17:59 Art_of_Kill wrote:On January 29 2012 21:30 cjin wrote:On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something. Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy. even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any Brutal is "easy" for maybe 2% of the player base. Okay that's just not true, I have friends as low as Gold League who has beaten everything there is to be done in the single player no problem, that would hardly qualify as 2% of the player base.
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On March 17 2012 03:30 HaXXspetten wrote:Show nested quote +On March 16 2012 23:31 [F_]aths wrote:On March 16 2012 17:59 Art_of_Kill wrote:On January 29 2012 21:30 cjin wrote:On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1.
As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something. Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy. even brutal in sc2 is easy, the reason why someone does brutal, is because he doesnt want to fall asleep while playing, actually you can not compare this two things, since sc2 needs skill while d3 wont need any Brutal is "easy" for maybe 2% of the player base. Okay that's just not true, I have friends as low as Gold League who has beaten everything there is to be done in the single player no problem, that would hardly qualify as 2% of the player base.
Back when I was in Bronze league I got every achievement in single player. Had to get help by watching Zai (Psy's brother) but I was able to do it. I truely think anyone can complete brutal if they just try, and especially if they see the general tactics they need.
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On March 16 2012 17:33 YokaY wrote:Show nested quote +On March 16 2012 17:29 SafeAsCheese wrote:On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick? You say risk 20 hours deleting means it somehow deletes the experience of those 20 hours. I'll play hardcore because the experience of the game is far more enjoyable when there's more at stake.
Couldn't have said it better myself. The risk IS the reward. It enhances the experience of every moment you spend in the game. It's almost like unpro....aaaaahhhhhaha... ummmmm. yeah.
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Diablo is the grandchild of roguelikes, in roguelikes you die once and you're dead
That's all there is to it
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Why play hardcore? It's all about the rush. The thought that if you die; that's it. It's over. Done.
You feel so much more accomplished, even beating Hell Baal a while ago (before there was just a ridiculous amount of bots) was always hard. Lichter was a freak. However, it was always fun.
You are right though; dying in hardcore is the most frustrating thing in the world. How do I know?
I lost a level 95 Sorc in Hardcore to PKers, because I'm a ridiculously stupid prick and decided that I could take on anyone who entered and hostiled me. Learnt my lesson very quickly that when someone comes in and Hostiles me I should bail from the game; but still, getting to level 95 was amazing.
Hell yes, I'll be playing Hardcore in D3.
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So many times where I almost died playing D2 and you just or manage to dive into a portal especially when one my of chars was around 80 I just had to stop the game, sit and take a deep breath. That's the feel I want. Thats the feel I'm going to get.
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I like hardcore because it promotes self improvement and gives you a reason to care about every single action you take. There's also a better economy and roll-over of ressources.
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Playing softcore becomes a grind after a while, that's all. Hardcore lets you play the game actively rather than just sitting back and letting the loot flow in. People disregarding it simply because they feel their time will be wasted if they die are probably not taking into account the enjoyment one gains from the process of playing the game itself, rather than just getting to endgame and filling your stash.
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It feels a little bit like playing retro games with savestates when you play softcore after experiencing hardcore. There's nothing wrong with playing softcore, but it's just not nearly as fun for some.
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I would like to try HC but the problem is that normal difficulty is so damn easy. I dont want to snooze through a whole difficulty then die in nightmare lol.
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I would go crazy if I lost my character to a disconnect... :p
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Losing a character in D2 wasn't that bad. You could level pretty damn quick. I do remember all my deaths though... But they didn't make me angry at the time, despite being much younger and more immature and such
I'll play through the game until hell probably on normal then make a HC character. Too fun.
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Hardcore is the only way for me to get everything out of a game. I played Hardcore in Diablo II/Sacred 2 and it is currently the only thing that keeps me wanting to play Minecraft sometimes. You dont get why and I dont get what this Thread is about.
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I would be Semi Hardcore in this game. I will do play it a lot but I will still focus more on SC2
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I remember using wireless mice (wtf?) back in the d2 1.08-1.09 HC days, the mouse batteries go out you have a heart attack while slamming your face on the keyboard hoping you hit alt+f4 to get out of the game hope you didnt die... multiple enchanced lightning pre-nerf =
I plan on going HC as soon as I can, if I could do it before playing softcore I will :D
edit: typos
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I play both, hardcore is just fun because like you said, you mess up once or get put on the wrong side of the coinflip thats it. You're done. It's very intense. One thing you didn't seem to touch on is sometimes people don't need some special reward to do something difficult that's offers nothing else.
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On March 18 2012 16:32 Ace1123 wrote: I would be Semi Hardcore in this game. I will do play it a lot but I will still focus more on SC2
That's not what hardcore means.
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I plan to only play hardcore since I won't have more than 1-2 hours a day to play. Who wants to farm for items all day? It's way more fun when there's something on the line. Plus, the trading scene in hardcore tends to be a lot better since people are constantly losing items.
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I will play hardcore with my second character after I play on normal mode. If there is a boss like Duriel then fml.
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I live in a family-owned apartment building and we've been renting a couple of rooms. Yesterday, some clueless tenant was randomly messing with the router and killed the net around 11 pm, my prime gaming time. Had I had a max level hardcore char, this would have murdered it well and good.
Shit like makes me seriously concerned for my mental health when it's time to hit up hardcore
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On March 24 2012 19:43 Kickboxer wrote:I live in a family-owned apartment building and we've been renting a couple of rooms. Yesterday, some clueless tenant was randomly messing with the router and killed the net around 11 pm, my prime gaming time. Had I had a max level hardcore char, this would have murdered it well and good. Shit like makes me seriously concerned for my mental health when it's time to hit up hardcore
Do not worry, you are screwed. Actually, what you should do is type out a list of things you should NOT do to the router. Tape it and leave it on the router so hopefully no one touches it. Or at least, tell them the time frame of when or when not to mess with it.
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Tape all cables to ceilings. I have no idea why peopel use the floor
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I kinda liked hardcore in D2, it wasnt actually that hard to not die after getting into it a bit. except for stormsouls in the tower in hell and stuff like that ^^.
in d3 i think i wont do it because if i play it somewhat serious i want to do PvP (which i hope comes soon after release), and for that i dont want to randomly lose my chars :D
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I had a friend lose his Necromancer in D2...gave up the game after that. While it is challenging, it sort of takes the fun out of the game and becomes more of a job in that it stresses you out. I will not be playing Hardcore on D3, at least not on my main character.
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I think softcore will be really boring after u have your 5 classes at 60 with gear enough to run inferno. In time the game will be flooded with items, and you will just be waiting for an expansion...
Hardcore on the other side, will have constant flow of items found and lost, witch to me makes it alot more attractive. Yes, it will suck to lose a good geared lvl 60 character, but I think it sucks alot more to have fully geared softcore characters with not much left to do.
I will play hardcore from the first day, and do it as safe as possible. Allways keeping up gearwise with my level through crafting etc, defensive builds and not trying to defeat content before my char is ready for it
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What i'd love is if you could PvP in hardcore without losing your char if you died. So you level in PVE with standard hardcore mode but you can PvP as if in normal mode.
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On March 25 2012 04:05 ruXxar wrote: What i'd love is if you could PvP in hardcore without losing your char if you died. So you level in PVE with standard hardcore mode but you can PvP as if in normal mode.
I wouldnt be supprised if they let you skirmish arena somehow without losing your character. I think they know people couldnt really enjoy pvp at the highest level in hardcore without this option.
Otherwise hardcore pvp arena prob would be something like low level twinked chars
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imo hardcore takes the fun out of it. You have to be careful to the point where things get boring and repetitive. I can see the appeal if you're one of those super fantasy/immersion type nerds. Otherwise it makes no sense and can ultimately be a massive waste of time.
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On March 25 2012 04:50 JayDee_ wrote: imo hardcore takes the fun out of it. You have to be careful to the point where things get boring and repetitive. I can see the appeal if you're one of those super fantasy/immersion type nerds. Otherwise it makes no sense and can ultimately be a massive waste of time.
I wouldnt look at it as a waste of time to lose a HC char, because the journy itself with that character should be a reward in itself. Hardcore is for people who likes an extra challenge, and playing with something on the line.
Softcore has a clear end, where u cant improve your character more, and that is when the game becomes boring and repetitive...
If you are a casual gamer, playing this game 2-3 times a week for couple hours, HC may not be something for you. Hardcore is called hardcore for a reason
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On March 17 2012 13:04 xavra41 wrote: I would like to try HC but the problem is that normal difficulty is so damn easy. I dont want to snooze through a whole difficulty then die in nightmare lol.
This. I would like hardcore h&s that is challenging from lvl1, that would be fun. D2 has too many tedious/ridicilously easy parts, and it looks like D3 will not be any better, and it might even be worse becouse they want to prevent rushing through dificulty levels.
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On March 25 2012 06:32 Polis wrote:Show nested quote +On March 17 2012 13:04 xavra41 wrote: I would like to try HC but the problem is that normal difficulty is so damn easy. I dont want to snooze through a whole difficulty then die in nightmare lol. This. I would like hardcore h&s that is challenging from lvl1, that would be fun. D2 has too many tedious/ridicilously easy parts, and it looks like D3 will not be any better, and it might even be worse becouse they want to prevent rushing through dificulty levels.
Seems like you're still speaking of the beta. Beta was such a small portion of the game and they have continually upped the difficulty over and over.
I don't think anyone can make such general statements until the game releases. Lets wait for the game to come out before we say its too easy or that there are very tedious easy parts.
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I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above..
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On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above..
This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items?
I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno..
You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years.
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On March 25 2012 08:57 Dotq wrote:Show nested quote +On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years.
I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore.
EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear.
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On March 25 2012 09:07 kuresuti wrote:Show nested quote +On March 25 2012 08:57 Dotq wrote:On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years. I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore. EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear.
Yes you lose equipped items and it seems you cant be looted by a friend.
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On March 25 2012 09:53 rezoacken wrote:Show nested quote +On March 25 2012 09:07 kuresuti wrote:On March 25 2012 08:57 Dotq wrote:On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years. I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore. EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear. Yes you lose equipped items and it seems you cant be looted by a friend.
Is it like Diablo 2 where you lose your items until you go back to your corpse?
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On March 25 2012 11:16 zJayy962 wrote:Show nested quote +On March 25 2012 09:53 rezoacken wrote:On March 25 2012 09:07 kuresuti wrote:On March 25 2012 08:57 Dotq wrote:On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years. I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore. EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear. Yes you lose equipped items and it seems you cant be looted by a friend. Is it like Diablo 2 where you lose your items until you go back to your corpse?
Items on your body and in inventory is lost. Gold and items in shared stash + Crafter(blacksmith) level is not lost.
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On March 25 2012 12:13 Dotq wrote:Show nested quote +On March 25 2012 11:16 zJayy962 wrote:On March 25 2012 09:53 rezoacken wrote:On March 25 2012 09:07 kuresuti wrote:On March 25 2012 08:57 Dotq wrote:On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years. I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore. EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear. Yes you lose equipped items and it seems you cant be looted by a friend. Is it like Diablo 2 where you lose your items until you go back to your corpse? Items on your body and in inventory is lost. Gold and items in shared stash + Crafter(blacksmith) level is not lost.
When you die in softcore, your items are lost? Im confused. Thats very new.
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Aah. I remember losing a level 85 paladin with semi-good gear... had hoto, stone armor (or was it fort? It was something cheaper than enigma, that's for sure), dual fcr rings, and even a few +1 combat skill gc's. I made that paladin in like 3 weeks, and he died when I switched windows (in hell mode) to get to my BO barb.
The whole reason i levelled a barb to level 60 was to make it safer for my paladin to do HC runs... and I died because I was using my barb at that moment!
Good thing I muled off the soj I found the day prior.
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On March 25 2012 12:22 zJayy962 wrote:Show nested quote +On March 25 2012 12:13 Dotq wrote:On March 25 2012 11:16 zJayy962 wrote:On March 25 2012 09:53 rezoacken wrote:On March 25 2012 09:07 kuresuti wrote:On March 25 2012 08:57 Dotq wrote:On March 25 2012 08:17 Lesrah wrote: I think hardcore should be losing all your money and items, and not the character itself... If it was like this, i would play hardcore, i dont even care if they made semi hardcore with the things i said above.. This makes no absolutly no sence. How would you gear up a naked lvl60 character without gold/backup items? I doubt the hard part of diablo 3 is to get your character to 60. Hard part will be gearing up in hell/inferno.. You could possibly play up a 60 char in a couple of days, but farming the best gear for a char can take months/years. I think it should just disable your D3 account until you input a new serial key. THAT would be hardcore. EDIT: In all seriousness though, don't you already lose your equipped items in addition to the character? That is basically like losing all your items, since most will run around with their best gear. Yes you lose equipped items and it seems you cant be looted by a friend. Is it like Diablo 2 where you lose your items until you go back to your corpse? Items on your body and in inventory is lost. Gold and items in shared stash + Crafter(blacksmith) level is not lost. When you die in softcore, your items are lost? Im confused. Thats very new.
This discussion is about HC:p Softcore u only lose some gold // repairs and you dont have to loot your body.
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show your skills - play hardcore!
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Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level?
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Playing softcore is like playing an arcade game with an unlimited lives cheat on. Sure you get to finish the game without the inconvenience of starting again, but how are you ever going to feel excited, when death never matters?
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On March 13 2012 07:41 Nihilnovi wrote:I can summarize hardcore in one sentence: You feel alive before you die.
Well said. That's the essence of hardcore. Thread can be closed now.
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Game is called Diablo, not Rainbow and Kittens.
I beat D2 a lot of times, it's easy as shit. HC is appealing because it tests you and makes a boring game fun again.
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On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level? Same risks just a lot more fun doing them
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On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level?
Haha, you just outed yourself as a SC Noob!
Leap Attack is a ranged attack, so IM did not reflect the damage.
And yes, I take all the risks, in the mod I am playing, that means I access all the content, which includes Monsters that can hit insanely hard, and if they roll a critical strike, they will one-hit me.
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On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level?
In short, for me, I always keep a softcore character main to mess about on. Hardcore is more fun, but I'd always play softcore first to get a character to learn the game with and have to play with when I just want to mess about, but the satisfaction of achieving things with a hardcore character is something that just doesn't happen in softcore.
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On March 26 2012 02:43 Rimstalker wrote:Show nested quote +On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level? Haha, you just outed yourself as a SC Noob! Leap Attack is a ranged attack, so IM did not reflect the damage. And yes, I take all the risks, in the mod I am playing, that means I access all the content, which includes Monsters that can hit insanely hard, and if they roll a critical strike, they will one-hit me.
Damnit! well I never thought I'd get smarter on Diablo 2 so many years later...
and yes, I did spend a full minute wondering how this would tell you anything about my skills in Starcraft...
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On March 26 2012 03:53 Zyndrumz wrote:Show nested quote +On March 26 2012 02:43 Rimstalker wrote:On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level? Haha, you just outed yourself as a SC Noob! Leap Attack is a ranged attack, so IM did not reflect the damage. And yes, I take all the risks, in the mod I am playing, that means I access all the content, which includes Monsters that can hit insanely hard, and if they roll a critical strike, they will one-hit me. Damnit! well I never thought I'd get smarter on Diablo 2 so many years later... and yes, I did spend a full minute wondering how this would tell you anything about my skills in Starcraft... ...think he meant SC as in SoftCore, not StarCraft -.-
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United Kingdom3249 Posts
Wrong thread.
Will go hardcore. The adrenaline and the satisfaction and the heartache.
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On January 29 2012 19:23 PrideNeverDie wrote: OP clearly doesn't play zerg
the payoff of constantly in fear of getting owned as zerg and hardcore are the same ... the euphoria in succeeding is tremendous
laughed pretty hard at this. As for me, I'll play hardcore by myself and softcore with friends who play
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I don't know...it can feel much more exciting because hardcore is like real life. You don't get second chances, so every engagement would be super nerve wracking and realistic, meaning that it'll be much more immersive and engaging in general. Although I'm sure my opinion has already been stated many times in these 24 pages, I just wanted to add my cents in. Personally I don't think its worth it, losing all my stuff would be so depressing, the trade-off just wouldn't be worth it. Unless I was super careful. But then again being super careful may not be "fun". So to conclude: It depends
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i think you get too serious about the game :/
thats one of the positives about hardcore, in that it makes you care less about the game. The exact opposite for you haha.
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On March 26 2012 07:58 radscorpion9 wrote:I don't know...it can feel much more exciting because hardcore is like real life. You don't get second chances, so every engagement would be super nerve wracking and realistic, meaning that it'll be much more immersive and engaging in general. Although I'm sure my opinion has already been stated many times in these 24 pages, I just wanted to add my cents in. Personally I don't think its worth it, losing all my stuff would be so depressing, the trade-off just wouldn't be worth it. Unless I was super careful. But then again being super careful may not be "fun". So to conclude: It depends
The thing is hardcore is just a different philosophy or state of mind.
In Softcore it is: I play to make a character as good as I can, I want my characters to be like trophies. The thrill is to make this trophies as shiny as I can. I don't want to lose my babies.
In Hardcore it is: I play my character to bring him as far as I can without dying. The thrill is to get the furthest. I don't care if my character dies, what is important is where he died and that is what I show. Because... he will die at one point, the only thing is to make it as long as you can.
(Of course both overlap a lot but you get what I mean by a different spirit).
If you play Hardcore with the softcore mentality it doesn't work, you'll get very frustrated when your character dies (because he will die get that in your mind !!). And also if you play softcore with a hardcore mentality it also doesn't work as you feel the penalities are not big enough and therefore progression is meaningless.
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One of my friend's main motivation to play hardcore diablo3 over softcore is because of the real-money run auction house. Auction houses in hardcore as far as I'm aware doesn't respond with real money, and that makes it a lot more fun!
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Ill be going hardcore because i suspect they will have the difficulty scaling wrong from not being able to test it enough.
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On March 25 2012 20:08 Zyndrumz wrote: Don't you guys ever get bored out of your skull playing it safe in hardcore?
ok, to clarify. The reason I never really played hardcore myself was always that many of the situations where I die in softcore was something I sort of stepped in myself... "I wonder if my summoner necro can kill duriel without Iron Maiden..." or "there is only 1 oblivion knight, if I leap attack him before he can get the curse off..." or something challenging, to .. you know... challenge myself in a game that really wasn't very hard. But I'd never have dared trying anythingt remotely risky if it meant losing my character and items alltogether if I failed/died.
So for the hardcore people... how do you avoid playing the game so safe it gets boring? Are you just taking the same risks with 150x the adrenaline level?
Me? Im all out. Sure you take risks ... but i dunno i like having a lot at stake keeps me sharp.
I can't imagine id just be playing hardcore. I lost *loads* of chars in d2 from doign the kinds of things your talking about untill you get an idea of what you can do ... its all part of the fun.
But the kind of scenario you are talking about means you need an exit strategy whereas in softcore you often dont really care about that so id say it adds depth rather than takes away in the long run.
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On March 16 2012 17:29 SafeAsCheese wrote:Show nested quote +On March 15 2012 20:32 Djin)ftw( wrote: Funny, my question would be why you would NOT want to play hardcore? Oo
Seriously. "Oh I made a mistake. I died. Shit. Ok, restart in town it is.. np"
No fucking way Some of us do not have unlimited disposable time, things like careers and obligations, and don't want to risk 20 hours of a game to be deleted because of a misclick?
Funny, neither do I. All the more reason to play HC.. :D If I had a lot of time, I'd play SC to try out different chars with different skills and items. But I dont. So I wont.
HC all the way baby, and if I die due to fucking delay like in D2, I'll call my ISP, tell the poor person at the end of the line to go fuck himself, drink a cup of tea, smile, and start a new char. I thought we were talking about Diablo here, not sissy in wonderland
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On January 31 2012 00:24 Treehead wrote:Show nested quote +On January 29 2012 17:36 HaXXspetten wrote:
How could that trade possibly be worth it? There is no practical reason. The only explanation, and the one I'm sure most people has, is the challenge of it all. The intensity, the feeling of urgency, etcetera, not to mention the respect of having a max level character, who's beaten Inferno and got all the coolest gear without ever dying. To that I say, sure. If you manage to get that, that's incredible... but I could never take that chance. What if you die close to the end, losing absolutely everything for nothing? I'll put it this way; I've played Modern Warfare 2 for over 1000 hours, I know all about raging at video games. Diablo is not the kind of game which makes you mad. But, if you were to lose a high-level Hardcore character... I'd not just be mad, I'd be downright depressed and desperate. I had a friend a long time ago who lost his level 94 Barbarian in D2, and he essentially wasn't himself for at least a month. It's just... cruel.
You're not looking at this correctly. All hardcore characters die. You have to expect that when you go in, and accept that the reason you're playing it is for the fun of it - not for the experience points you get but for the experience you have while you're getting them. I've played hardcore a decent amount, and found many reasons playing in hardcore makes for a better experience. 1. People in hardcore tend to be very giving (some of the best items I ever got in D2 were given to me) - this isn't for no reason. People who play hardcore know that at any moment, they may lose everything - so they enjoy what they have with the people around them while they have it instead of putting it in a box so that you know that someday you could enjoy it again. 2. Yeah, there's difficulty to it - just about everyone posting here seems to say that. 3. In every other game available, you can reload or respawn - so death is inconvenient, but not really worth being afraid of. And because you're not afraid of the consequences of death, there is little emphasis on the choices you make in being alive. Do you give away this item or that? Do you take this talent or that? "Hey, my pizza's done - I guess I'll go afk in worldstone keep. There's no enemies around..." In every other game, the correct decision is 'do whatever you want because you'll always be fine'. 4. There's something profound and romantic about a character whose story has an end, and more pointedly, something artificial about characters who just kinda live forever without any real driving reason behind it. You play knowing that at some point, most of the time, you will lose everything you got while you were playing. That isn't cruel - that's life. You *don't* get to keep the things you like forever. That doesn't make it worse - it makes it realistic - it makes your relationship with the things you have in the game more healthy. The OP seems to be of the opinion that "why put in the hours of work it takes to get stuff if you're just going to lose it" - but that's how things are. You put in the work not so that you'll have it forever, but so that you'll have it for a time - and hopefully you enjoy that time. 5. Because being max level, having good gear, or having a snazzy title actually means something. Let's compare this to another blizzard RPG - WOW. Right now, if you go into the world of warcraft and you find someone with some really impressive-looking gear riding a phoenix you think "man, that looks awesome - I bet that guy is super good at this game". Maybe you're right, but chances are the guy you're looking at is just some random dude who put in the time to get all the things he wants. That's how wow works (as well as normal mode D2). Time trumps all. If you have a lot oftime to put into a game, you'll get everything you want. That is not how hardcore works. If you want to play a barbarian who uses terrible weapons because 'they look funny', then you'll be guaranteed to die wearing funny looking weapons, regardless of how much time you have to put into doing it. That's fine, and for some people, it's fun. But in D2 hardcore, when you see someone who's level 90+ wearing hell difficulty uniques, you can be pretty sure that the guy is pretty darn good. And that makes it more rewarding to be that guy - this is one of the reasons people play these games, because they can achieve things that are impressive and identify themselves as such.
Beautiful post
I will definitely try hardcore
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The feeling of your character dying in Diablo 2 is just something I've never experienced anywhere else while playing games. It's a rush of different emotions and you feel really empty for a moment, but then you realize it's just a game and you're glad it gave you such an intense experience.
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Because Hardcore-mode was way more fun and exciting in D2 and had a better community. I'll play Hardcore in D3 too.
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HC is for realman by your description you seems like a chicken heart, thats why its not appealing to you to go HC.
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that moment when someone gloats about playing against NPCs
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On March 27 2012 06:45 sopas wrote: that moment when someone gloats about playing against NPCs
Are you kidding me?
You've got to be a troll, otherwise you are in a very wrong part of TL, sir.
Anyway, I'll definitely go hardcore. I can't stand endless games without any real meaning or goal, this is softcore to me. The goal in hardcore is pretty obvious, don't die, whatever the fuck it takes, don't die. I like that, it gives me a clear reason for going some kind of build, choosing some item(s) instead of others.
I will have a softcore character to play with friends and other people, of course. I'm not extremely sociable when it comes to games however, I prefer to play by myself. Conclusion: My main mode will be hardcore, I look forward to all the hardcore characters to be born, and die.
Witch doctor, here we go!!
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Just going to throw my 2 cents in on things I remember from D2 HC:
1) The community really was so much better. There's a very good sense of unity and good manners in general, then again there were PKers as well but even that I found acceptable. This was before the TPPK hack which crippled HC public games.
2) I always have fond memories of those "RIP" moments in the game. From the lol moments where a noob died to Blood Raven in Act 1 to the genuine lament of higher level players dying in hell. Everyone in the game would just type RIP while the actual player is saying... fml !!!!
3) HC had a certain charm in that otherwise crappy items were awesome in comparison to SC. For example, you would start a char from scratch and with no good gear at all but then you suddenly found some blue shield but it wasn't just any random blue shield: it had +40% light or fire resis and you were like "hell ya now I can kill Diablo." 8)
I can see why ppl don't play HC and that's fine; to each his own. However, I can't imagine playing diablo any other way. I'm going to make barb and die countless times and just remake another barb until I hit level 60. If I rinse and repeat a bunch of times with all the chars, I'm sure this game will last me for a while. Can't wait. May15th will be epic
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On March 27 2012 07:05 Sultan.P wrote: Just going to throw my 2 cents in on things I remember from D2 HC:
1) The community really was so much better. There's a very good sense of unity and good manners in general, then again there were PKers as well but even that I found acceptable. This was before the TPPK hack which crippled HC public games.
2) I always have fond memories of those "RIP" moments in the game. From the lol moments where a noob died to Blood Raven in Act 1 to the genuine lament of higher level players dying in hell. Everyone in the game would just type RIP while the actual player is saying... fml !!!!
3) HC had a certain charm in that otherwise crappy items were awesome in comparison to SC. For example, you would start a char from scratch and with no good gear at all but then you suddenly found some blue shield but it wasn't just any random blue shield: it had +40% light or fire resis and you were like "hell ya now I can kill Diablo." 8)
I can see why ppl don't play HC and that's fine; to each his own. However, I can't imagine playing diablo any other way. I'm going to make barb and die countless times and just remake another barb until I hit level 60. If I rinse and repeat a bunch of times with all the chars, I'm sure this game will last me for a while. Can't wait. May15th will be epic
The items part is so true, SC is bloated with good gear since people did meph runs even if they only had a 50% shot at not dying, HC got bloated aswell in the end when the game got ruined by bots and dupes but, before then, finding a pair of Frostburn gloves(decent gloves, not very rare) was a freaking jackpot. Since well, you had nothing, and nobody to give u and bunch of items either.
I levelled a MF sorc, pasting gear together, trading for some runes and stuff, gearing it for 100% survival with max mana shield and stuff, and i didnt dare to do hell meph untill after like 50 runs, when i was sure i might be able to handle it. People dont even boost as much in HC, since in hell you might still die to andariel and stuff, no real reason to risk it.
Hell i knew alot of high level HC players, a few even got 99 EU first a few times back in the day, and when i saw their gear it was... trash. They had maybe 2-3 good uniques, rest decent rares. Watching someone like that get to max level without dying, and then watching the first 99 on SC having full uniques and whatnot really makes a difference. HC is carefull and calculated, SC is just glasscannon bum rushing. When SC players were doing baal runs(when that was the new thing) HC players were doing Bloodhills runs(think thats the name of the first arreat zone) because the chance of dying in a baal run was infinetely higher with glooms and stygian dolls.
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first playthrough... going to play hardcore... real man
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On March 27 2012 10:16 CaptainKirk wrote: first playthrough... going to play hardcore... real man
Yes that is very manly, but dont u have to complete the game in normal per the usual before you can go HC? Either way im gonna complete it in normal first, as not to get any surprises from the bosses even though i dont anticipate normal being all that difficult.
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On March 27 2012 10:16 CaptainKirk wrote: first playthrough... going to play hardcore... real man
Personally, I'm going to learn the ins and outs of the game before I play hardcore. Never hurts to scope out the game before going all out on it.
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On March 27 2012 10:20 unkkz wrote:Show nested quote +On March 27 2012 10:16 CaptainKirk wrote: first playthrough... going to play hardcore... real man Yes that is very manly, but dont u have to complete the game in normal per the usual before you can go HC? Either way im gonna complete it in normal first, as not to get any surprises from the bosses even though i dont anticipate normal being all that difficult.
Ya. I'm pretty sure Blizz has confirmed that you MUST beat the game once in SC before you can create a HC char. There was a whole drama about it on the forums.
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LOL hardcore is fun and yes it give you a sense of achievement, but since we have not eliminate lag or chance of d/c in game going hardcore is not worth it (most of my hardcore char in D2 died due to lag or d/c). You are more likely to get high blood pressure then adrenaline rush.
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I could tell you have not played hardcore. It is very different. The players are different, the pve players are more analytical and more risk adverse whereas the pvp/pk players are more dedicated than their counterparts in softcore. It is not a difficult setting, but rather a state of mind.
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Hardcore extended the life of D2 for me by several years. I'm sure it's not for everyone, but once I went HC, I never went back to SC. Gave away my SC items, even all the items off my 3 99's.
HC death at a high level IS brutal, and it does happen. I went almost 2 years without losing a char, and bam!, I lost my level 96 while running Pindleskin solo in an 8 player game... which I had done many hundreds of times before. Total shock at seeing the death screen. One great thing tho: the community. Got my items back, and moved on.
I'll probably spend a month or three getting a good feel for D3 in softcore, then switch over and never look back.
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and for the above poster: in D3 you can make a hardcore character as soon as you reach level 10 in softcore. And just like D2, you can delete the original softcore character and continue to make HC's. Which may become a factor in D3 with the set limit of 10 chars per account.
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On March 27 2012 13:52 protoss22 wrote: I could tell you have not played hardcore. It is very different. The players are different, the pve players are more analytical and more risk adverse whereas the pvp/pk players are more dedicated than their counterparts in softcore. It is not a difficult setting, but rather a state of mind.
No PKing in D3!!!!!!!!! T-T
EDIT: Well unless you train a whole bunch of baddies on them
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On March 27 2012 13:17 VL-Orion wrote: LOL hardcore is fun and yes it give you a sense of achievement, but since we have not eliminate lag or chance of d/c in game going hardcore is not worth it (most of my hardcore char in D2 died due to lag or d/c). You are more likely to get high blood pressure then adrenaline rush. Haha everything said here is so true
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Well, its like from a top of a mountain you have 2 options to go down the mountain. You can: A: walk down the trail - hiking. (boring compared below) B: Zipline? Glider? Para-jump? - dangerous but fun and risky - if it gives adrenaline rush.
I can think of other comparisons but its always just an option on how to go about the game. Like in life, lots of options on how to live it, in this game 2 choices on how to play it.
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On March 27 2012 14:14 GullyFoyle wrote: and for the above poster: in D3 you can make a hardcore character as soon as you reach level 10 in softcore.
"This is the way it worked in Diablo II and we like it. We want players to give the game one play through to experience the story, the flow, the boss fights, and the baseline difficulty before risking a whole character on a single death. Players interested in Hardcore mode will have plenty of time for that. But we're happy with it being a setting you have to unlock first."
Zarhym Community Manager
Source: http://us.battle.net/d3/en/forum/topic/4062878642#10
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Just installed Diablo2 again and started up a HC amazon with multishot as main dmg.
My god I was crap until lvl 30 when I could get my valkyrie out. Almost every piece of equipment I had was crap.
Joined a good game with 4-5 others and we blasted through act 4 and 5. I then did Ball runs until I hit 50 and this is where I stand now, about to begin in nightmare.
This game is still tons of fun and I allready have 3 mules full of stuff.
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On March 27 2012 13:17 VL-Orion wrote: LOL hardcore is fun and yes it give you a sense of achievement, but since we have not eliminate lag or chance of d/c in game going hardcore is not worth it (most of my hardcore char in D2 died due to lag or d/c). You are more likely to get high blood pressure then adrenaline rush.
Oh man, Lag MAKES hardcore, there is no hardcore without lag and DC. I played Hardcore back in the day where diablo 2 classic servers were very unstable and I had 250 constant ping. There were some random disconnections and man that was what made hardcore so awesome, everyday you could check ladder and see top ladder deaths. It was real survival, you had to have a very organised group with ultra tanky buildsbecause, a random disco can happen anytime, this is were the adrenaline were, knowing that at any moment a super safe CS can become an hecatomb. The highest level was level 91 and was full respected because he managed to do something very difficult. Then they patched, made the extension, the game was easier ,the server wasn't laggy, everyone had less than 120 ping and everyone survived until lvl 99 in HC. I hope there will be Bnet instability in HC. With bnet 0.2, I'm pretty sure there will be
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Getting high adrenaline due to the constant risk of disconnects is not an appropriate reason for going HC in my book >.> Wrong type of hazard yo -.-
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On March 27 2012 21:29 Sultan.P wrote:Show nested quote +On March 27 2012 14:14 GullyFoyle wrote: and for the above poster: in D3 you can make a hardcore character as soon as you reach level 10 in softcore. "This is the way it worked in Diablo II and we like it. We want players to give the game one play through to experience the story, the flow, the boss fights, and the baseline difficulty before risking a whole character on a single death. Players interested in Hardcore mode will have plenty of time for that. But we're happy with it being a setting you have to unlock first." Zarhym Community Manager Source: http://us.battle.net/d3/en/forum/topic/4062878642#10
sry no.
http://diablo.incgamers.com/blog/comments/hardcore-change-is-permanent
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On March 28 2012 16:44 rEiGN~ wrote:Show nested quote +On March 27 2012 21:29 Sultan.P wrote:On March 27 2012 14:14 GullyFoyle wrote: and for the above poster: in D3 you can make a hardcore character as soon as you reach level 10 in softcore. "This is the way it worked in Diablo II and we like it. We want players to give the game one play through to experience the story, the flow, the boss fights, and the baseline difficulty before risking a whole character on a single death. Players interested in Hardcore mode will have plenty of time for that. But we're happy with it being a setting you have to unlock first." Zarhym Community Manager Source: http://us.battle.net/d3/en/forum/topic/4062878642#10 sry no. http://diablo.incgamers.com/blog/comments/hardcore-change-is-permanent
orly?
Excellent to hear!
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I remember towards the end of my D2 time, me and some friends rolled HC characters. Probably the most fun I had on the game in awhile. Ironically enough, dying was the best part about it for us - we'd be on Vent and someone would die, and everyone would just burst out laughing at them. They'd have to roll a new character and play catch-up, until someone else died, and the cycle would repeat itself. We never really got too far into HC, but it was fun nonetheless. Good times.
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