To the people who have the complete sets, how good are the 4pc nat and 6pc marauder set bonuses?
Should I go for full marauders? Or 3pc marauder+3pc nat with RORG?
Forum Index > Diablo 3 |
anmolsinghmzn2009
India1783 Posts
June 09 2014 07:18 GMT
#3861
To the people who have the complete sets, how good are the 4pc nat and 6pc marauder set bonuses? Should I go for full marauders? Or 3pc marauder+3pc nat with RORG? | ||
Valiver
Caldeum1976 Posts
June 09 2014 08:01 GMT
#3862
It depends on your style which you want to build. With 2pc nats/3pc marauders (+rorg) you'll be standard fire cluster arrow build and kill most things yourself (probably close if not identical to what you are using now if you are fire), and with marauders you'll be a sentry build and have the vast majority of your damage come from your sentries with only some from you. Both builds use cluster arrow though. On my DH the marauders is more powerful, however there's a lot more running around doing nothing while letting your sentries kill things, and in fact using hexing pants and not attacking at all yourself is one of the ways to gear it. So marauders is better if you don't mind being a bit lazy and letting sentries do most of the work, or if that sounds boring go the nats/marauders build. | ||
Emnjay808
United States10625 Posts
June 09 2014 23:41 GMT
#3863
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NeoIllusions
United States37500 Posts
June 09 2014 23:59 GMT
#3864
You only go for the Mara 6p bonus if you're planning to do fire or phys Zoo/Sentry build. I don't think Andy's has a place for DH (at least the two builds I'm talking about). The former benefits more from Cinder/Magefist over Andy's. The latter requires you to have Mara's Visage (I usually leave Gloves open for either T&T or Magefist). | ||
anmolsinghmzn2009
India1783 Posts
June 10 2014 19:17 GMT
#3865
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Valiver
Caldeum1976 Posts
June 10 2014 19:39 GMT
#3866
On June 11 2014 04:17 anmolsinghmzn2009 wrote: Is there any interaction between marauders 6 piece bonus and tasker&theo? Tasker increases the basic attack of your sentries, but does not change the cooldown of the hatred spenders. So no, there is no interaction with the 6 piece bonus. | ||
anmolsinghmzn2009
India1783 Posts
June 10 2014 19:48 GMT
#3867
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NeoIllusions
United States37500 Posts
June 10 2014 23:00 GMT
#3868
On June 11 2014 04:39 Valiver wrote: Show nested quote + On June 11 2014 04:17 anmolsinghmzn2009 wrote: Is there any interaction between marauders 6 piece bonus and tasker&theo? Tasker increases the basic attack of your sentries, but does not change the cooldown of the hatred spenders. So no, there is no interaction with the 6 piece bonus. To expand on this a little bit, T&T increases the AS of all your pets, including stationary 'pets' like DH Sentries and Wizard Hydras. Regular AS stat on the other hand increases the overal DPS of your pets. For DH 6p Mara build, go physical if you use T&T gloves, otherwise go fire if you use Magefist. | ||
Emnjay808
United States10625 Posts
June 11 2014 00:58 GMT
#3869
Im 1 piece away from Maras right now. But im wondering how does the hatred spending work with the sentries? Does it cycle through or only fire the last hatred spell you casted? edit: LOL just as I typed that, I found Tasker and Theos and immediate knew that was the gloves. Rolled a 47%. Guess Ill have to roll all my gear for phys damage then | ||
NeoIllusions
United States37500 Posts
June 11 2014 01:14 GMT
#3870
Grats on the gloves. At least you have a solid direction with your DH now. | ||
Emnjay808
United States10625 Posts
June 16 2014 00:46 GMT
#3871
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carraway
264 Posts
June 16 2014 16:08 GMT
#3872
On June 16 2014 09:46 Emnjay808 wrote: Does CA skill bonus synergize with the CA shot from your Sentries? Thanks. Yes. Sentry damage also affects all outgoing sentry damage. If gearing for skill damage, you generally want sentry damage on slots that allow sentry damage (quiver/shoulders/chest) and CA damage on slots that don't allow sentry damage (feet/head). Some people prefer multishot damage on feet/head but I go with CA. | ||
Emnjay808
United States10625 Posts
June 16 2014 23:47 GMT
#3873
Anyways, I found a second SOJ and went the Physical TnT build opposed to the Magefist Fire build. I found that I clear mobs a lot quicker with the Physical CA instead, its very potent, especially for elite packs. Im just wondering why I dont see many other Sentry DHs who do this kind of build, I find it a lot better. Only downside I see to this is that my companions die a lot, and thats pretty much the only reason to run TnT. | ||
NeoIllusions
United States37500 Posts
June 17 2014 01:38 GMT
#3874
On June 17 2014 08:47 Emnjay808 wrote: Yea, thats how I did my build. Just wasnt sure if it was working as intended lol. Anyways, I found a second SOJ and went the Physical TnT build opposed to the Magefist Fire build. I found that I clear mobs a lot quicker with the Physical CA instead, its very potent, especially for elite packs. Im just wondering why I dont see many other Sentry DHs who do this kind of build, I find it a lot better. Only downside I see to this is that my companions die a lot, and thats pretty much the only reason to run TnT. Physical Sentry DH is better than Fire imo. It benefits your Zoo on top of your Sentries. However, Magefist is incredibly easier to get than T&T. Same with Fire% items than Phys%. A lot of Fire items pretty much lends itself from CA/LFB DH builds, so it's an easier transition. | ||
Emnjay808
United States10625 Posts
June 17 2014 05:23 GMT
#3875
Rolled a 15% on my SoJ and 15% on my Rondal the first time around, but I was too scared to commit anymore gold since I was skeptical of the build. | ||
Emnjay808
United States10625 Posts
June 20 2014 21:22 GMT
#3876
Finally found bomb rucksack, oh god. today is a good day. | ||
oneofthem
Cayman Islands24199 Posts
June 21 2014 00:36 GMT
#3877
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carraway
264 Posts
June 21 2014 02:31 GMT
#3878
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Emnjay808
United States10625 Posts
June 23 2014 07:58 GMT
#3879
Spending 2mill a reroll on my Bombadiers Sack right now. The struggle is real | ||
NeoIllusions
United States37500 Posts
June 23 2014 09:12 GMT
#3880
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