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On June 04 2012 06:06 Tobberoth wrote:Show nested quote +On June 04 2012 06:03 trinxified wrote:On June 04 2012 06:01 Tobberoth wrote:On June 04 2012 05:59 vnlegend wrote:On June 04 2012 05:46 Dfgj wrote:On June 04 2012 05:45 vnlegend wrote: I got a question for the Arcane Orb users. Is Increased Attack Speed from items a must? I'm using a 0.9 speed mace and I feel like it's hard to shoot and kite because the casting speed is so slow. That Belial video wizard a few pages back had 1.41 attack speed from a mace/axe. He had less Int than me but more dps too.
Also I've been trying to get resists up to 400-500 but there are a lot of people w/ just 200 resists. Are resists even necessary? Resists are fantastic in the area of not dying. Attackspeed helps you kite as you said. I wouldn't want to run only 0.90 attacks per second. I feel like it's either kite & kill or die. Resists might help a little bit but doesn't seem that useful. Stuff like Life Regen seems good. Wouldn't Force Armor help out in this area? Without high resistance, you will get oneshotted, and there's no point in life regen when you're already dead. For life regen to make sense, you need enough vit/armor/resistance to only have a chunk of your HP lost when attacked, then enough life regen to get it back up, which is quite a lot when you have over 30k HP. It's just not viable unless you have amazing gear. So what is the number to aim for Resists? I am at a loss whether I should just keep pumping HP instead or resistance... It's hard to have both running well at times. I don't know myself. I have about 30k HP and 250 +allres, which is enough to not get oneshotted when doing seigebreaker runs. To do the same in Act 4, I'd say 40k HP and 400 +allres will be what you need, enemies really hit insanely hard. This is of course with force armor, without it, you'd probably need at least +800 allres, not sure if it's even viable in act 4 to not run force armor. Hmm. I think I already have around 25k hp and at least 250+ all res. It still doesn't help getting 1 shotted. In Act 2 this temple with the Tower that spawns 3 adds, they insta-kill me. I guess it's 35% x 3. Also stuff ambush you or attack so fast there's so little reaction time. I only got to Quest 6 in Act 2 and kept running into these Invulnerable Minions and these rares that ambush you (those little kid bosses + minions that spawn and ambush you).
You guys think I should just skip to act 3? I got around 25k hp, 40k dps buffed with 2H, and 270+ all resists. My gear is only worth around 500k max lol.
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I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything.
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On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build. All the damage mods are factored into the displayed amount, so pay attention to the damage number (not the dps, the actual X-Y amount under it). Generally, raw damage > int, and this becomes more true the more int you have (since any additional amount is proportionately smaller). Ias only impacts dps, and thus helps with kiting but has no impact on your damage.
On June 04 2012 14:06 Tryndamere wrote: I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything. Disintegrate's biggest problem is you can't kite while using it. Bliz/Hydra or AO/Hydra let you kite.
Wizards do fantastic farming in Inferno.
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On June 04 2012 14:09 Dfgj wrote:Show nested quote +On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build. All the damage mods are factored into the displayed amount, so pay attention to the damage number (not the dps, the actual X-Y amount under it). Generally, raw damage > int, and this becomes more true the more int you have (since any additional amount is proportionately smaller). Ias only impacts dps, and thus helps with kiting but has no impact on your damage. Show nested quote +On June 04 2012 14:06 Tryndamere wrote: I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything. Disintegrate's biggest problem is you can't kite while using it. Bliz/Hydra or AO/Hydra let you kite. Wizards do fantastic farming in Inferno.
Ok thanks, I watched quite a few videos with wizards on inferno and I saw them with a 1h, but sticking with the big 2h staff for now
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Hey guys, decided to lvl an alt mage to level 60.
Now that I am a couple of levels away from 60 I've turned my eye to start looking at level 60 inferno builds.
From what I gather there seems to be two main builds, hydra/blizz and AO/hydra. Is this correct? Which are the two commonly used builds as I see there appears to be quite a few viable skill sets for both.
Also gear, what kind of gear should I be aiming for? Intel/Res/Vit in that order? What kind of numbers should I ideally aim for? What other kind of stats should I look at or is it all dependant on which buildI go for? I know movement speed on boots is pretty much essential though!
Weapon, I see there appears to be varying opinions on weapon. An AO build from what I understand should have a high DPS weapon which has slow IAS? Where as a blizzard build is more a 1h/offhand combo with high int? Or is it always better to get a high dps 1h with high int and an offhand?
Is IAS really worth it for a mage? Cheers
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On June 04 2012 12:40 trinxified wrote:Show nested quote +On June 04 2012 12:27 NB wrote:On June 04 2012 11:54 trinxified wrote:On June 04 2012 11:38 NB wrote:On June 04 2012 10:54 Itsmedudeman wrote:On June 04 2012 09:53 NB wrote:On June 04 2012 08:45 Itsmedudeman wrote:On June 04 2012 07:05 NB wrote:there is an interesting post on reddit: http://www.reddit.com/r/Diablo/comments/uitg7/my_almost_unbeatable_melee_wiz_build_for_soloing/apparently the bleeding dmg from deepcut does have a crit chance. His build, even though is not into the imbalance tipping point, is extremely good for a tanking wizard disabler vs boss fight in party. I wonder if i should invest money to test this out :-/ Already got a decent stormshield and some crit items left over. Interesting, but again, I see this as a cheese build and don't want to invest in the gold. He also says you need near perfect gears for act 3-4 which I can at least farm azmodan really easily atm, not many mobs give me trouble except the teleporters. cheese? do you even use the definition of cheese correctly? First of all cheese =! exploit, it is something simple in the game that people could just execute to win games in starcraft. There is nothing to be exploited here, critical mass was designed for wizard to use. Blizzard must have thought about how much spells wizard used that has what cool down before they put this into the game. The fact that he is that committing to become a tank wizard is totally creative :-/... Its like the guy who put everything into DPS and archon nonstop, i dont see nothing wrong with it. On another note: reach Seigbreaker with 30k HP, 40k DPS(with 3 buff on ofc), 4.2k armor and 250-ish resist all...... Life is full of kiting! Did you read what you even typed? Lol how was the critical mass build not cheese by your definition. You could literally just sit there with 500k gold worth of gear and do act 2 with your eyes closed. In any case, creativity, unorthodox, use of game mechanics, simple, yeah, how is this not considered to the equivalent of cheese again? so what? is it a bad thing? and no that build you cant do with your eyes close. You need weeks or even months to farm and grind to get your gears up to tank up the mobs. Its like people just farm pure damage on DH and crit butcher in 1 hit, is that cheese too? There is nothing wrong in using in game mechanic to clear the game. Its like saying boxer bunker rush Yellow 5 times is incredibly stupid but in fact it was the most awesome moment in esports history. On June 04 2012 11:27 trinxified wrote: So I spent about 1 million upgrading...
Old stats: - 38k hp - 24k dps - 244 all res
New stats: - 39k hp - 37k dps - 245 all res
My weapon is 1075 dps, with 106 int, 120 vit got it for 350k gold. Also spent 540k gold for 186 int, 77 vit,147 dex, 58 allres gloves. I think I overpaid the gloves. Meh.
Am I ready to kill Belial? For Belial its more about zoning, control your kiting space and understand his attack pattern more than about gears. You could pretty much solo him with your old stat if you know how to. I think focusing on DPS is a good direction since you want to clear the mobs asap so your spells could reach him in phase 2. For weapon choosing, i strongly recommend you to look into types which give some high life on hit and gloves its better to find attackspeed/critchance than just pure int. assuming the weapon isonly 1075dps, i guess it is 1 handed? It is 2-handed with 1.10 attack speed. I currently do 1.53 attack speed already, since my rings/and amulet give me that. Blizz/hydra/mm(or piercing orb) build And as for the gloves, crit chance and crit damage don't help me much since I do blizz/hydra. I knew I overpaid, but what is the actual value of them? well for a gloves like that i would pay no more than 250k but idk... 500k is a very ify price range that you could buy stuff to reach end of act2 and stuck at act3. Most of act3 act4 requires gears are being sold 800k above for me. My list of recommended items are all 1mil and above atm T_T.... My best advice is: dont ever spend more than 5mil on a piece of gear. Btw, could you post your current skill set? I think 2 handed user are better off using Arcane Orb than Blizz/Hydra? Currently if i want to buy something as an upgrade, i will use the value of the item im going to buy minus my current item, then seeing if +10 vit +10 int is worth for me to spend 3 mil on. Never assume that your current gears will sell, if you dont wana use them, who will? I always just keep them and give it to my friends when they reach the level and needed them or sell around 100k and below for repair cost. http://us.battle.net/d3/en/calculator/wizard#alRQSO!YXd!aYbYZYyeah, I wasn't sure about the gloves, but I don't know why I bought that. It's decent, but I definitely overpriced. I guess I should be happy because my other stuff is cheap.
There are few points to make about build like this: +You should never in the need of AP. Blizzard last for 6 seconds and the passive regen (not the skill)+ 80 AP pool should be able to let you use it 3-4 times while kiting. This mean that Astral Presence is unneeded for the most part.
+Illusionist without ANY defensive skill AND glass cannon will just be like asking mobs to 1 shot you. You basicly cant afford to take any damage what so ever from the very first place. This part i would recommend either getting diamond skin or just get rid of tele port and illusionist. Personally i prefer stacking a bit of move speed in my gears so i dont have to take teleport but a lot of people have used Diamond Skin + teleport successfully.
+Magic missle is not a good choice for a spells. Generally if you are using 2 handed weapon, you want to stay away from primary attack as much as possible simply bc their damage doesnt scale well with high attack dmg but attack speed. So if you replace this with Arcane Orb and switch the blizzard to 20 mana cost rune, keep Astral presence and get arcane flux, you could nuke stuff down pretty fast. If you really want a primary spell, get something AoE bc you will need a lot of AoE to beat Belial.
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On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build.
I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here.
The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed).
A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.
We will compare two items, one I just found on the AH and the other is the one I am currently using.
This is the weapon I am using corrently. So how do you determine the raw damage of this item?
(1387 + 1813 = 3200) / 2 = 1600
THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is
1600 * 0.9 = 1440.0 (which is displayed on the weapon)
(Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage))
This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon.
So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc.
One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is.
(1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL)
Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!!
1337.5 * 0.9 = 1203.75
But wait, how come it says 1493.0 dps? It is because of the 24% IAS.
1203.75 * 1.24 = 1492.65 Weapon Displayed DPS
So which item is better?
Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.
*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12
*******************************
Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'.
I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker).
How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.
Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw.
I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness.
Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed.
When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this?
EDIT:
I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc.
Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon. amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14
1+0.15+0.15+0.12+0.12+0.14=1.68
1.68 * 0.9 = 1.512 Attacks per Second
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What are some good locations to collect the 5 stack before the Seigebreaker?
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On June 04 2012 14:06 Tryndamere wrote: I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything. Disintegrate is an awesome spell for areas with narrow corridors, which is more than half(?) of the game. Even outdoors you can reposition yourself so you're always hitting 2-3 guys at the same time. I prefer it over Arcane Orb in most cases. I'd use it forever if I had tons of gold to buy good gears.
So I just learned how to skip to any quest in Inferno, pretty nifty trick. I can't survive in Act 3 so I went back to Act to kill Belial. My current problem is he simply 1 shots me during Phase 2 (where he transforms). He'll raise his arm, smashes my char and it's a 1-hit KO. I got 300 resists, 3200 armor, 30k life, and around 35k dps with Force Armor. I'm assuming he hits too hard for Force Armor to activate? What kind of stats do I need to prevent this from happening?
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On June 04 2012 16:01 vnlegend wrote:Show nested quote +On June 04 2012 14:06 Tryndamere wrote: I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything. Disintegrate is an awesome spell for areas with narrow corridors, which is more than half(?) of the game. Even outdoors you can reposition yourself so you're always hitting 2-3 guys at the same time. I prefer it over Arcane Orb in most cases. I'd use it forever if I had tons of gold to buy good gears. So I just learned how to skip to any quest in Inferno, pretty nifty trick. I can't survive in Act 3 so I went back to Act to kill Belial. My current problem is he simply 1 shots me during Phase 2 (where he transforms). He'll raise his arm, smashes my char and it's a 1-hit KO. I got 300 resists, 3200 armor, 30k life, and around 35k dps with Force Armor. I'm assuming he hits too hard for Force Armor to activate? What kind of stats do I need to prevent this from happening? The solution to Belial p3 is to never get hit. All his attacks are clearly telegraphed and the only one which should be difficult to dodge is the fire breath (which is dodged by walking to the far sides, so stick decently close to those). If you have problems running away from his fist attacks, invest in some +movement speed (12% on boots make a big difference) and get teleport for the critical situations. As for his mass AOE, the key is to move slowly, the green dots are not AOEs, so train not running around too much and just staying out of the explosions without using too much space.
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belial is down...yes...oh yesss.....:O
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On June 04 2012 16:01 Divine[aX] wrote: What are some good locations to collect the 5 stack before the Seigebreaker?
Bridge waypoint -> caverns of frost if you can find it (lv 2 has a guaranteed resplendent chest I believe)
There's some ranged mobs there (spear throwers and those green aoe mobs) but both can be dodged. Everything else is meele.
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On June 04 2012 16:01 vnlegend wrote:Show nested quote +On June 04 2012 14:06 Tryndamere wrote: I want to know how does wiz farm inferno compared to dh? I was really impressed with disintegrate in which it just melts everything. My friend has 30k dps in inferno and he says disintegrate can't do shit. I mean if you run around spamming blizzard/hydra, it's gonna take a long time to kill anything. Disintegrate is an awesome spell for areas with narrow corridors, which is more than half(?) of the game. Even outdoors you can reposition yourself so you're always hitting 2-3 guys at the same time. I prefer it over Arcane Orb in most cases. I'd use it forever if I had tons of gold to buy good gears. So I just learned how to skip to any quest in Inferno, pretty nifty trick. I can't survive in Act 3 so I went back to Act to kill Belial. My current problem is he simply 1 shots me during Phase 2 (where he transforms). He'll raise his arm, smashes my char and it's a 1-hit KO. I got 300 resists, 3200 armor, 30k life, and around 35k dps with Force Armor. I'm assuming he hits too hard for Force Armor to activate? What kind of stats do I need to prevent this from happening?
Meteors are random but the smash attacks are predictable.
Say you're on the right side of the arc. If he initiates far to the left of you, you need to run to the left of the crater it makes, that'll dodge the next two, you can attack him until he finishes up the sequence with his 2claw slam.
If he initiates close to or right on you, that's the OHKO 1arm slam. You don't get hit by that.
-Got around to clearing Belial today, my stats are on a previous page. Cheers. Also Act 3 overrated, I still get 1-2hko'd (I blame my sub20k hp - need vit on gear, been overemphasizing int/ares/atk% :< ) but my god is tyrael good, hahaha. Siegebreaker runs found to be significantly easier than the first quest of Act 3 though. Oof. You can die and let Tyrael attack the elites by himself!
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On June 04 2012 16:01 Divine[aX] wrote: What are some good locations to collect the 5 stack before the Seigebreaker? floor 3 of the keep, a rare should be right there
2 rares should be right outside the bridge of korsikk
2 rares around rakkis crossing
If the ice cavern spawns you don't need to search all of rakkis because it should have 2-3 rares and a resplendient
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+ Show Spoiler +On June 04 2012 15:37 Inflexion wrote:Show nested quote +On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build. I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here. The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed). A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.We will compare two items, one I just found on the AH and the other is the one I am currently using. This is the weapon I am using corrently. So how do you determine the raw damage of this item? ( 1387 + 1813 = 3200) / 2 = 1600 THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is 1600 * 0.9 = 1440.0 (which is displayed on the weapon) ( Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage)) This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon. So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc. One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is. (1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL) Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!! 1337.5 * 0.9 = 1203.75 But wait, how come it says 1493.0 dps? It is because of the 24% IAS. 1203.75 * 1.24 = 1492.65 Weapon Displayed DPS So which item is better? Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12 ******************************* Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'. I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker). How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw. I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness. Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed. When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this? EDIT: I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc. Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon. amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14 1+0.15+0.15+0.12+0.12+0.14=1.68 1.68 * 0.9 = 1.512 Attacks per Second
oh wow, thank you for that post. this really helps a lot.
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So many people seem to just not understand how the DPS is calculated. Write this down in excel, or have it stored on your calculator, so you can use it when comparing stuff on AH. This is the DPS formula (accurate to within 0.1% in my own experience, one or more of these values are rounded/floored/ceiling'd):
DPS = (min+max)/200*(1+crt*crtCh/10^4)*((IAS1+IAS2+IAS3...)*WS-(IAS# - 1)*WS)*(100+stat)*skillMods
min and max are the white numbers you see on the weapon. All the +%dmg or +200-340 poison damage stats you see are *IRRELEVANT*, they have already been added to the white values
crt=critDamage, crtCh=crit chance (I added the 10^4 division so you can just write the percentage values, 50 and 5 respectively if you don't have any +crit modifiers on gear)
IAS=increased attack speed, e.g. 15% on rings/amulet/gloves. you'd write a 15% IAS ring as "1.15"
IAS#=the number of these modifiers on your gear, four if you have it on two rings, an amulet, and gloves
WS=weapon speed, the white number under min/max
stat=stat value for the stat that boosts your damage. this is intelligence for wizards
skillMods= stuff like glasscannon and force weapon. the first will give you 15% more damage (multiply the whole thing by 1.15), the latter 30% (*1.3)
the division by 200 at the start comes from the fact that we didn't divide our stat by 100 already, and that we need to divide the sum of the dmg numbers by 2 to get the average.
Example:
Weapon has 1140-1439 Dmg and 0.9 speed, we have 1682 intelligence, glass cannon and force weapon, and 15% IAs on four items. Our helmet has +3.5% crit chance. Our DPS will be
DPS = (1140+1439)/200*(1+50*(5+3.5)/10^4)*((1.15+1.15+1.15+1.15)*0-9-(4-1)*0.9)*(100+1682)*1.15 (glass cannon)*1.3(force weapon)
This is how simple it is. Somewhere it rounds a value, so it won't be 100% accurate, but very close. To those who say "this is diablo, not "excel-the game" ", have fun not knowing whether a weapon on AH will increase or decrease your DPS, and by how much
EDIT: I suck at spelling
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On June 04 2012 18:11 toemn wrote:+ Show Spoiler +On June 04 2012 15:37 Inflexion wrote:Show nested quote +On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build. I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here. The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed). A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.We will compare two items, one I just found on the AH and the other is the one I am currently using. This is the weapon I am using corrently. So how do you determine the raw damage of this item? ( 1387 + 1813 = 3200) / 2 = 1600 THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is 1600 * 0.9 = 1440.0 (which is displayed on the weapon) ( Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage)) This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon. So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc. One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is. (1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL) Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!! 1337.5 * 0.9 = 1203.75 But wait, how come it says 1493.0 dps? It is because of the 24% IAS. 1203.75 * 1.24 = 1492.65 Weapon Displayed DPS So which item is better? Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12 ******************************* Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'. I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker). How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw. I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness. Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed. When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this? EDIT: I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc. Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon. amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14 1+0.15+0.15+0.12+0.12+0.14=1.68 1.68 * 0.9 = 1.512 Attacks per Second oh wow, thank you for that post. this really helps a lot.
Np. Glad someone read my entire post and liked it =) Now more people will be sniping me on the AH -_- haha.
Btw, thanks for the formula to the poster above me; I was right in the process of developing one as well but now you've saved me a lot of time!
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An addendum to the weapon advice: try to get something with a socket and + int.
Roughly speaking, 1 int = 0.7 weapon dps and 1 socket = 8*crit chance(5 is base) dps.
I'm currently using a mace that has only 1297 listed dps, but around 200 int and a socket, making it comparable to the first page AH items, but snagged it for an order of magnitude cheaper.
Even though that socket might add a hefty price to the weapon, you need one eventually to make crit gear worth using. If you never mess with crit items, your dps will cap at around 60-70k.
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On June 04 2012 15:14 NB wrote:Show nested quote +On June 04 2012 12:40 trinxified wrote:On June 04 2012 12:27 NB wrote:On June 04 2012 11:54 trinxified wrote:On June 04 2012 11:38 NB wrote:On June 04 2012 10:54 Itsmedudeman wrote:On June 04 2012 09:53 NB wrote:On June 04 2012 08:45 Itsmedudeman wrote:On June 04 2012 07:05 NB wrote:there is an interesting post on reddit: http://www.reddit.com/r/Diablo/comments/uitg7/my_almost_unbeatable_melee_wiz_build_for_soloing/apparently the bleeding dmg from deepcut does have a crit chance. His build, even though is not into the imbalance tipping point, is extremely good for a tanking wizard disabler vs boss fight in party. I wonder if i should invest money to test this out :-/ Already got a decent stormshield and some crit items left over. Interesting, but again, I see this as a cheese build and don't want to invest in the gold. He also says you need near perfect gears for act 3-4 which I can at least farm azmodan really easily atm, not many mobs give me trouble except the teleporters. cheese? do you even use the definition of cheese correctly? First of all cheese =! exploit, it is something simple in the game that people could just execute to win games in starcraft. There is nothing to be exploited here, critical mass was designed for wizard to use. Blizzard must have thought about how much spells wizard used that has what cool down before they put this into the game. The fact that he is that committing to become a tank wizard is totally creative :-/... Its like the guy who put everything into DPS and archon nonstop, i dont see nothing wrong with it. On another note: reach Seigbreaker with 30k HP, 40k DPS(with 3 buff on ofc), 4.2k armor and 250-ish resist all...... Life is full of kiting! Did you read what you even typed? Lol how was the critical mass build not cheese by your definition. You could literally just sit there with 500k gold worth of gear and do act 2 with your eyes closed. In any case, creativity, unorthodox, use of game mechanics, simple, yeah, how is this not considered to the equivalent of cheese again? so what? is it a bad thing? and no that build you cant do with your eyes close. You need weeks or even months to farm and grind to get your gears up to tank up the mobs. Its like people just farm pure damage on DH and crit butcher in 1 hit, is that cheese too? There is nothing wrong in using in game mechanic to clear the game. Its like saying boxer bunker rush Yellow 5 times is incredibly stupid but in fact it was the most awesome moment in esports history. On June 04 2012 11:27 trinxified wrote: So I spent about 1 million upgrading...
Old stats: - 38k hp - 24k dps - 244 all res
New stats: - 39k hp - 37k dps - 245 all res
My weapon is 1075 dps, with 106 int, 120 vit got it for 350k gold. Also spent 540k gold for 186 int, 77 vit,147 dex, 58 allres gloves. I think I overpaid the gloves. Meh.
Am I ready to kill Belial? For Belial its more about zoning, control your kiting space and understand his attack pattern more than about gears. You could pretty much solo him with your old stat if you know how to. I think focusing on DPS is a good direction since you want to clear the mobs asap so your spells could reach him in phase 2. For weapon choosing, i strongly recommend you to look into types which give some high life on hit and gloves its better to find attackspeed/critchance than just pure int. assuming the weapon isonly 1075dps, i guess it is 1 handed? It is 2-handed with 1.10 attack speed. I currently do 1.53 attack speed already, since my rings/and amulet give me that. Blizz/hydra/mm(or piercing orb) build And as for the gloves, crit chance and crit damage don't help me much since I do blizz/hydra. I knew I overpaid, but what is the actual value of them? well for a gloves like that i would pay no more than 250k but idk... 500k is a very ify price range that you could buy stuff to reach end of act2 and stuck at act3. Most of act3 act4 requires gears are being sold 800k above for me. My list of recommended items are all 1mil and above atm T_T.... My best advice is: dont ever spend more than 5mil on a piece of gear. Btw, could you post your current skill set? I think 2 handed user are better off using Arcane Orb than Blizz/Hydra? Currently if i want to buy something as an upgrade, i will use the value of the item im going to buy minus my current item, then seeing if +10 vit +10 int is worth for me to spend 3 mil on. Never assume that your current gears will sell, if you dont wana use them, who will? I always just keep them and give it to my friends when they reach the level and needed them or sell around 100k and below for repair cost. http://us.battle.net/d3/en/calculator/wizard#alRQSO!YXd!aYbYZYyeah, I wasn't sure about the gloves, but I don't know why I bought that. It's decent, but I definitely overpriced. I guess I should be happy because my other stuff is cheap. There are few points to make about build like this: +You should never in the need of AP. Blizzard last for 6 seconds and the passive regen (not the skill)+ 80 AP pool should be able to let you use it 3-4 times while kiting. This mean that Astral Presence is unneeded for the most part. +Illusionist without ANY defensive skill AND glass cannon will just be like asking mobs to 1 shot you. You basicly cant afford to take any damage what so ever from the very first place. This part i would recommend either getting diamond skin or just get rid of tele port and illusionist. Personally i prefer stacking a bit of move speed in my gears so i dont have to take teleport but a lot of people have used Diamond Skin + teleport successfully. +Magic missle is not a good choice for a spells. Generally if you are using 2 handed weapon, you want to stay away from primary attack as much as possible simply bc their damage doesnt scale well with high attack dmg but attack speed. So if you replace this with Arcane Orb and switch the blizzard to 20 mana cost rune, keep Astral presence and get arcane flux, you could nuke stuff down pretty fast. If you really want a primary spell, get something AoE bc you will need a lot of AoE to beat Belial.
I'm thinking of going back to arcane/blizz/hydra build all at the same time. Although, my attack speed right now isn't bad since I got a 2-hand crossbow and a few attackspeed boosts (1.53 right now) so Magic Missile is decent.
Did you mean Temporal Flux? I stopped using Crystal Shell since it shattered pretty fast, so it was useless at times. Anyway I'll trust you and try to incorporate it again. My current movespeed is 12% from boots.
What do you think of this new build: http://us.battle.net/d3/en/calculator/wizard#clRXSO!YXU!YbbaZY
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On June 04 2012 18:32 Inflexion wrote:Show nested quote +On June 04 2012 18:11 toemn wrote:+ Show Spoiler +On June 04 2012 15:37 Inflexion wrote:Show nested quote +On June 04 2012 13:41 Peanutbutter717 wrote: I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.
Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build. I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here. The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed). A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.We will compare two items, one I just found on the AH and the other is the one I am currently using. This is the weapon I am using corrently. So how do you determine the raw damage of this item? ( 1387 + 1813 = 3200) / 2 = 1600 THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is 1600 * 0.9 = 1440.0 (which is displayed on the weapon) ( Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage)) This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon. So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc. One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is. (1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL) Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!! 1337.5 * 0.9 = 1203.75 But wait, how come it says 1493.0 dps? It is because of the 24% IAS. 1203.75 * 1.24 = 1492.65 Weapon Displayed DPS So which item is better? Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12 ******************************* Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'. I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker). How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw. I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness. Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed. When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this? EDIT: I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc. Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon. amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14 1+0.15+0.15+0.12+0.12+0.14=1.68 1.68 * 0.9 = 1.512 Attacks per Second oh wow, thank you for that post. this really helps a lot. Np. Glad someone read my entire post and liked it =) Now more people will be sniping me on the AH -_- haha. Btw, thanks for the formula to the poster above me; I was right in the process of developing one as well but now you've saved me a lot of time!
Thank you for your good post! Although, most of the time, at least for me. I try to hunt for bargains, so I either get a good deal or do an impulse buy for a not so good item because I don't want to miss it!
I try my best to find high DPS weapons with at least 100+ intelligence on it. My current 2-hand crossbow has 100+ intelligence and 100+ vitality, 1075 DPS (I don't remember the raw damage), 1.10 attack speed.
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