On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
im curious on how do you non stop casting anything for more than 3 seconds in inferno... frost ray only has a medium range and still allow you to be in the aggro list of most mobs. The only spells that you could spam that long without taking any damage is magic missle and hydra.
On May 21 2012 17:58 testbuck wrote: Heya TobberRoth,
Thanks for your responce ill surely try it out!. You talked about Electrocute is bether what rune are you using on it ? and aswell what's ur opinion about Hydra?.
By using the surge of power rune, you get 1 AP for each enemy hit by electrocute, and since it chains, you will regen your AP quickly if you're fighting bigger packs. It's decently nice if you only use your signature spell for AP regen, but I find most wizards on higher levels kite way too much to use signature spells for regeneration anyway, so magic arrow might be better.
My opinion on hydra is that venom hydra is OP for some bosses/packs, while lightning hydra is good for the others. I would recommend hydra in any situation where your targets are relatively stationary while you have to move around a lot.
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He is abusing the force armor exploit like most inferno mages. When it gets patched mages will need to regear completely and get up there with the other classes when it comes to defensive stats.
What are the best stats a Wizard should be going for? Obviously intelligence, but then what, Vit, Crit, +dmg ? Just started nightmare and I feel like my gear isn't doing the job properly, going to be spending on AH and want to know what to be looking for.
On May 21 2012 19:24 Kickboxer wrote: He is abusing the force armor exploit like most inferno mages. When it gets patched mages will need to regear completely and get up there with the other classes when it comes to defensive stats.
So from what I can see a lot of them are doing this. But the question is, could a normal playing wiz have any chance in inferno without this? ...I fear they'd get 1 shotted all the time.
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He's actually doing something where he has base/near-base hp (i.e., around 5k) and goes exclusively damage. Thanks to energy armor and the force armor rune, this works out fine as long as you aren't hit multiple times before you can regen your health back. I'm doing a similar thing (favoring throwing in regeneration instead of pure damage) in my solo inferno run and it's working out fine.
Although, the build is not as ridiculously broken as I thought initially. Lots of stuff hits quickly or swarms you which mitigates your damage reduction/regen strat.
On May 21 2012 19:41 testbuck wrote: Whats the Bugg with Force Armor ?
It's not really a bug.
It's more that Blizzard didn't think through how insanely OP an ability that makes you only ever take 35% of your life in damage on a hit would be on a difficulty where you would be getting 1-shot anyway.
On May 21 2012 19:24 Kickboxer wrote: He is abusing the force armor exploit like most inferno mages. When it gets patched mages will need to regear completely and get up there with the other classes when it comes to defensive stats.
So from what I can see a lot of them are doing this. But the question is, could a normal playing wiz have any chance in inferno without this? ...I fear they'd get 1 shotted all the time.
I don't see how, although there's some tricks with crit builds, the passive that reduces your cooldown on crit, and keeping diamond skin up forever that I think would be worth trying. The thing is that the build is very strong against certain types of encounters and very weak against others. With that setup, any kind of rapid-hitting mob or dot will outright kill you, so killing champion packs or just walking around the overworld can be a big chore.
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He's actually doing something where he has base/near-base hp (i.e., around 5k) and goes exclusively damage. Thanks to energy armor and the force armor rune, this works out fine as long as you aren't hit multiple times before you can regen your health back. I'm doing a similar thing (favoring throwing in regeneration instead of pure damage) in my solo inferno run and it's working out fine.
Although, the build is not as ridiculously broken as I thought initially. Lots of stuff hits quickly or swarms you which mitigates your damage reduction/regen strat.
Thanx for the explanation, I was quite surprised about that setup, that is why I ask but now I understand. So as long as he doesnt get hit 2 3 times in a row by something super strong, he's practically golden :> But where do you get that godly regen from? omg
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He's actually doing something where he has base/near-base hp (i.e., around 5k) and goes exclusively damage. Thanks to energy armor and the force armor rune, this works out fine as long as you aren't hit multiple times before you can regen your health back. I'm doing a similar thing (favoring throwing in regeneration instead of pure damage) in my solo inferno run and it's working out fine.
Although, the build is not as ridiculously broken as I thought initially. Lots of stuff hits quickly or swarms you which mitigates your damage reduction/regen strat.
What do you use for regeneration except the armor passiv skill which I assume you would take with this build?
While playing solo, the templar has a skill that gives you more passive regen, plus most wizards stack gear with health regen and 0 vitality on them. Makes finding gear upgrades really difficult because it has to have low/no vitality, int and preferably passive health regen or regen on hit.
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He's actually doing something where he has base/near-base hp (i.e., around 5k) and goes exclusively damage. Thanks to energy armor and the force armor rune, this works out fine as long as you aren't hit multiple times before you can regen your health back. I'm doing a similar thing (favoring throwing in regeneration instead of pure damage) in my solo inferno run and it's working out fine.
Although, the build is not as ridiculously broken as I thought initially. Lots of stuff hits quickly or swarms you which mitigates your damage reduction/regen strat.
What do you use for regeneration except the armor passiv skill which I assume you would take with this build?
Any piece of gear that has both int/hp regen on it. Right now I'm at 1300 health/s with the templar and armor passive. 735 of that comes from gear.
EDIT: with absolutely no bonus health, you should be at 4721 health. So 1652 health/s is the magic number to hit so that you regenerate any one hit against you in one second.
On May 21 2012 19:24 Kickboxer wrote: He is abusing the force armor exploit like most inferno mages. When it gets patched mages will need to regear completely and get up there with the other classes when it comes to defensive stats.
So from what I can see a lot of them are doing this. But the question is, could a normal playing wiz have any chance in inferno without this? ...I fear they'd get 1 shotted all the time.
I don't see how, although there's some tricks with crit builds, the passive that reduces your cooldown on crit, and keeping diamond skin up forever that I think would be worth trying. The thing is that the build is very strong against certain types of encounters and very weak against others. With that setup, any kind of rapid-hitting mob or dot will outright kill you, so killing champion packs or just walking around the overworld can be a big chore.
Then again, isn't this true regardless? I mean even with good real int/vit gear, you'll be oneshotted by everything in inferno, so I don't really see how there's a downside to this broken spec :/
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
I see he has no life per hit whatsoever, is that viable?...I mean is that smart considering he has only topaz (+intel) on his gear(except amulet)? I find this weird, because i'm on nightmare 36 lvl wiz and i have 5000+ hp now...He has 6000+ lvl 60. Am i missing something?
He's actually doing something where he has base/near-base hp (i.e., around 5k) and goes exclusively damage. Thanks to energy armor and the force armor rune, this works out fine as long as you aren't hit multiple times before you can regen your health back. I'm doing a similar thing (favoring throwing in regeneration instead of pure damage) in my solo inferno run and it's working out fine.
Although, the build is not as ridiculously broken as I thought initially. Lots of stuff hits quickly or swarms you which mitigates your damage reduction/regen strat.
What do you use for regeneration except the armor passiv skill which I assume you would take with this build?
Any piece of gear that has both int/hp regen on it. Right now I'm at 1300 health/s with the templar and armor passive. 735 of that comes from gear.
EDIT: with absolutely no bonus health, you should be at 4721 health. So 1652 health/s is the magic number to hit so that you regenerate any one hit against you in one second.
That is quite clever, abusing that 35% max damage. And also I think the passive skill is galvanizing ward.
On May 17 2012 08:22 ShadowDrgn wrote: I'm liking the wizard, although the majority of the skills seem really useless. I'm at level 26 and on hardcore so I play fairly defensively. Here are my thoughts. I'd love to know if you guys have found uses for some of these skills that seem bad to me.
Primary Magic Missile: Boring, but good against bosses and big enemies you don't want to get near I guess. Shock Pulse: Awful. Maybe the orb rune is good? Spectral Blade: Pretty good, but does put you in melee range. Electrocute: Not terrible, but not great either.
Secondary Ray of Frost: You have to stand there and use it. Useless. Arcane Orb: Amazing. High damage, huge area, travels fast, fire and forget. Arcane Torrent: Doesn't go far and projectiles are really slow. Maybe the mines or cascade save it, but otherwise sucks. Disintegrate: Same problem as Ray of Frost. If you're channeling, you're not moving or doing damage with a primary.
Defensive Frost Nova: Not terrible, but as an escape mechanism, it's not too great either. Diamond Skin: Best wizard skill? Slow Time: Might be good on some boss fights, haven't really used it much. Teleport: You travel like 1/3rd of a screen and can't go through walls. Very disappointing compared to D2.
Force Wave of Force: Awesome escape spell and does good damage. Energy Twister: Super slow and very lame animation. Good for bosses maybe? Hydra: Well, there are worse skills you could use in a boss fight... Blizzard somehow made hydra even worse than D2. Meteor: Why would I cast this over Arcane Orb? It's expensive, slow, and doesn't do a ton of damage either. Blizzard: Don't have it yet, but numbers look awful.
Conjuration Ice/Storm Armor: Useful if you disconnect in the middle of some enemies? Magic Weapon: 10% extra damage on your weapon is a big damage boost. It's a lot better than it looks. Familiar: I've never even tried this. Looks like a huge joke to me. Energy Armor: Don't have it yet, but it looks like it puts the other armor skills to shame.
Mastery Explosive Blast: Why would I ever use this over Wave of Force? Mirror Image: PvP-only ability? Archon: No clue, not 30.
Your opinions on the qizard class are baffling to me.
My spells hotkeyed are as follows Electrocute Arcane Torrent Blizzard Frost Nova Teleport Archon
Arcan torrent basically rapes all, mixed with blizzard casts they dont come near me. Hit them with electrocute when Im out of AP, frost nova/tele if they get within melee range. And I have been raping all. Pop archon if shit is getting a bit crazy and gg no re.
And yours are typical of a low level wizard who hasn't been to Hell and over :D
I'm 60 and beginning Inferno, my setup is : left click : poison hydra right click : tap the source orb 1 : diamond skin with increased absorb 2 : energy armor with 35% rune 3 : Enchant weapon (15% version) 4 : mirror image *5
15% reduced CD Mirror image CD reset on 15% hp hit 20 more AP +2/s regen
(Galvanizing ward on diablo though, to have some health regen without my NPC...)
I'm doing fine currently, obviously some elite pack are insane, especially any combination of invulnerable minions/mortar/vortex/fast... I already hated soul rippers in act 3 hell, with one more affix in inferno... SIGH......
around 18k health, 14k dps (too much weapon speed, i'm oom hella fast sadly), 58% MF (ahah with 5 stacks of buff, it drops soooo much ! <3)
Basically I'm cycling CD to survive, I spam mirror image on nearly every hit I take, and diamond skin as a OH SHIT button or when I fear something is coming. I still die a lot ><
If I get a better, and slower weapon, I might change arcane orb to the last rune, which passes through mobs, in order to try dealing better with the invulnerable minions packs...
ps : Mortar mobs, I hate you. really. Worst pack for the moment was a Soul Ripper (the things with the tongues who leap around) elite pack with vortex/fast/mortar. Died like 35 times, I usually died in less than 2s even with full CDs >< and they were at my repop. Vortex/mortar/fire chains are not bad either.... Haven't found an impossible pack in act 1 inferno for the moment, then again I only killed ~10.
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points:
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing?
second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate?
where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS.
well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage)
It seems he has the 0 vita build going but without the life regen. From the details you can pretty much figure out how he's skilled. He has 30% damage increase, thus he has magic weapon and glass cannon. His armor is up but only 50 heal so no galvanizing ward. He has 12 AP regen and 100 AP while armor active so he has astral presence. And considering his attack speed he has arcane dynamo probably. His weapon is a mace with standard 0.9 attack speed I think. Basically he is geared to give him 0 vitality, 1400ish intelligence and ~100% attack speed increase. His mace probably does about 1250 DPS. It's not really a good build for mobs though I think with that low healing, though his DPS might be good enough to kill most mobs before they close in or surround too much.
I guess from his high DPS that attack speed increase gives the highest DPS increase. It also makes kiting and using arcane torrent (maybe he goes death blossom?) a bit easier. I still don't really like how it makes your AP usage a bit shitty which he apparently compensates a bit by using astral presence.
Does anyone have a detailed explanation of how to calculate DPS exactly from your stats? I tried a couple times myself but I always came off a bit. Especially magic weapon for example always gives a lot more then the 15% it states, never quite sure how it actually works. Also how does DPS and attack speed affect all spells? Is cast time same as attack speed for ALL spells or are some just the same always (teleport, diamond skin, hydra etc?) Also how does DPS and cast speed affect hydra, does it fire faster with higher attack speed? It's really annoying how the ingame calculations are so vague sometimes. Not even sure everytime what part of the weapon buffs is already shown in the weapon DPS itself. +damages it seems to do but i'm not sure if it shows increased chance to crit on the weapon DPS itself for example.