Wizard - Builds/Discussion - Page 2
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Vessel
United States214 Posts
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Rokevo
Finland1033 Posts
The way i'm geared right now is pretty much purely for damage, I dont have much vitality at all. The build is pretty fragile, the two times iv'e died so far have both been to 1 shots :p Normal enemies pretty much get blown up with no problems. Against elite packs/champs I go for a setup where get them all in one spot, move in a little and use Slow Time(runed for 20% damage taken) and Frost Nova, nuke them for the 3 secs they are frozen, as soon as they break free I pop Diamond Skin and just empty my arcane power on them. When I think the shield is about to break or the duration is running out I tele away. I think replacing Slow Time with something else might make the build better, but I just love it too much, so fun to use vs ranged/casters :p I really love the wizard, but there are alot of spells that I just hate. All the conjuration ones are really boring to me, they are basically just passives that take up an active slot. Hydra and Energy Twister seem really bad too. Hydra just doesnt do anything and Energy Twister is the most random shit ever. | ||
Simberto
Germany11032 Posts
I might exchange one of the damagebuffs for teleport for safety if i feel like i need it, and when facing bosses i exchange the runes on Arcane Missiles and Orb to pure damage runes. Basically, i just kite stuff to death with blizzard slow/stun and the insane AoE of Arcane orb. Missile is used purely to replenish Energy. I personally don't really like Nova that much, since you need to be pretty close to your target to apply it, while you can use blizzard from half a screen away, which is pretty useful against dangerous stuff that kills you when you get close, and if you get in a bad situation Diamond Skin is usually enough to survive, get away and start kiting again. One exception are groups with vortex and something dangerous, like firey chains, which often times pull you in more often then you have Diamond Skin ready. These are the main reason i am thinking about getting teleport in this build. | ||
Dfgj
Singapore5922 Posts
On May 17 2012 10:57 necrosed wrote: Hell yeah,Wizard micro! I can't stop stutterstepping. Wizards alternate between marine micro and archons. Somewhere, the Evils have their own battle.net, and they are calling imba. I've been mainly just running around with damage-upgraded arcane orb, diamondskin/forcewave/mirrorimage for defense since I have nobody to play with atm. | ||
Kipsate
Netherlands45349 Posts
Currently level 39 Using this http://us.battle.net/d3/en/calculator/wizard#WZYOlX!aXW!ZYZaab Tank up, get a shield and some nice amount of vitality Keep up energy shield Use Blizzard once for the aoe damage/slow Use Diamond skin for survivability Use Frost Nova in between Diamond skin for more damage/survivability Use Ray of Frost whirlwind for your aoe damage while you are near mobs(read hugging them) Spectral blade melee them mobs if you run out of arcane power IMPORTANT MAN THE FUCK UP don't be a pussy also the build kinda sux ass at killing treasure demons(if you spot one I highly suggest you change to atleast 1 other skill because they run like hell and you have exactly 0 mobility skills or range skills) I change the blizzard to whatever I want usually,(slow time can be excellent) its hella fun if you don't want to kite mobs infinitely because you just stand there and they die to your whirlwind of frost. I plan to get Galvanizing ward at level 40 and man up even more perhaps even taking teleport because why not? gotta pull more mobs. | ||
NB
Netherlands12045 Posts
On May 17 2012 12:04 Kipsate wrote: Battle/Tank Wizard Currently level 39 Using this http://us.battle.net/d3/en/calculator/wizard#WZYOlX!aXW!ZYZaab Tank up, get a shield and some nice amount of vitality Keep up energy shield Use Blizzard once for the aoe damage/slow Use Diamond skin for survivability Use Frost Nova in between Diamond skin for more damage/survivability Use Ray of Frost whirlwind for your aoe damage while you are near mobs(read hugging them) Spectral blade melee them mobs if you run out of arcane power IMPORTANT MAN THE FUCK UP don't be a pussy also the build kinda sux ass at killing treasure demons(if you spot one I highly suggest you change to atleast 1 other skill because they run like hell and you have exactly 0 mobility skills or range skills) I change the blizzard to whatever I want usually,(slow time can be excellent) its hella fun if you don't want to kite mobs infinitely because you just stand there and they die to your whirlwind of frost. I plan to get Galvanizing ward at level 40 and man up even more perhaps even taking teleport because why not? gotta pull more mobs. wouldnt ice armor works much better? i think the extra chance to stun attacker will be perfect to keep you alive and deall more dmg. | ||
Wasteweiser
Canada522 Posts
http://us.battle.net/d3/en/calculator/wizard#aiXSjO!YXf!abaZ.b I use this build for bosses, tons of dps with a good o shit button with diamond armor Trash: http://us.battle.net/d3/en/calculator/wizard#UiXSjO!YXf!ZbaZ.b I might switch this up to add more resistance with less damage depending how badly trash is destroying me. Both builds seem to be the most optimial in Hell enviroment with a monk tank. Cleared hell up to Diablo (dont have enough gear to beat him) Best solo: http://us.battle.net/d3/en/calculator/wizard#acXSYO!aXf!aaaZZb Works incredibly well in my pure MF set farming hell trash at all parts of act 3, haven't bother with bosses ( can't see bosses in hell being solo'd because of no health regen) Hope people like it, I find it the most optimized. If you want more damage in nightmare you can swap diamond armor for blizzard or hydras for that extra little bit. | ||
Wasteweiser
Canada522 Posts
On May 17 2012 17:25 NB wrote: wouldnt ice armor works much better? i think the extra chance to stun attacker will be perfect to keep you alive and deall more dmg. The armor bonus is absolutely huge, changes the fact if you get 1 shot or not in higher difficulties. All my builds have energy armor in it. | ||
Zholistic
Australia278 Posts
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NB
Netherlands12045 Posts
On May 17 2012 18:16 Zholistic wrote: I want to speak up for Hyrda with the Arcane Hydra rune. You cast it at the edge of the screen and it just starts unloading; it fires fast and the projectiles are like small versions of Arcane Orb - they have a bit of splash. Because you cast it at the start of the fight it costs 0 arcane power (with regen), and it constantly does damage to everything while you're executing your other moves/kiting. It's free fire and forget dps. The other versions kind of suck but try out the Arcane version. costing 1 skill slot isnt free. I agree that hydra is awesome in some special scenario (killing the posion bug for example) but most of the time it is a waste. Imagine 1 extra stun/slow for your party or simply a % attack buff would deal way more dmg than a hydra. Its like you investing in archon, a huge waste of skill slot on should only be used in special cases. I am hoping that blizzard gona raise the cap of hydra to 2-3 at a time then may be they will start getting good. | ||
Kipsate
Netherlands45349 Posts
On May 17 2012 17:25 NB wrote: wouldnt ice armor works much better? i think the extra chance to stun attacker will be perfect to keep you alive and deall more dmg. I keep dying without -.-, I need energy armour to survive maybe if I get better gear I can do it. | ||
Markwerf
Netherlands3728 Posts
On May 17 2012 18:24 NB wrote: costing 1 skill slot isnt free. I agree that hydra is awesome in some special scenario (killing the posion bug for example) but most of the time it is a waste. Imagine 1 extra stun/slow for your party or simply a % attack buff would deal way more dmg than a hydra. Its like you investing in archon, a huge waste of skill slot on should only be used in special cases. I am hoping that blizzard gona raise the cap of hydra to 2-3 at a time then may be they will start getting good. Hydra is quite good against the slower bosses, especially good vs belial. Any other time you're better off using magic weapon I think. The poison version is the best I think, the other versions are better in situations when you shouldn't be using hydra. Anyway as long as i'm in nightmare still I keep my build focussed around archon as that demolishes creeps the fastest by far, in hell it probably won't be viable to lose the defensive spells while it's active. | ||
Zholistic
Australia278 Posts
On May 17 2012 18:24 NB wrote: costing 1 skill slot isnt free. I agree that hydra is awesome in some special scenario (killing the posion bug for example) but most of the time it is a waste. Imagine 1 extra stun/slow for your party or simply a % attack buff would deal way more dmg than a hydra. Its like you investing in archon, a huge waste of skill slot on should only be used in special cases. I am hoping that blizzard gona raise the cap of hydra to 2-3 at a time then may be they will start getting good. Yeah true it is costing you a skill slot; however with my build I use all of my arcane power to spam Arcane Orb - then reposition or go on a Diamond Armor offensive. The thing about dps is uptime is important as well - Hydra has pretty much 100% uptime which you don't have to micro yourself allowing you to focus on other things. I take your point about group play - I've just been soloing so far though. | ||
NB
Netherlands12045 Posts
Its so interesting to find out that you have to build your skill set around a group. Like i play with a bar before and i just deal a shit load of dmg more than him, so i gave him a pretty good shield, he put that on and just stand there for me to rain meteor. But just now i play with a DH which has 2k DPS at lv 45... i have to build tanky with stun and shit so she could just stand still and nuke stuff down. The only troublesome part is your items cant be changed like your skills therefore 1 style will be better than the other . Btw, where could i find book of jewelry crafting? Is that the next difficulty? bc i really want a next level gem -_-. Holding a bunch of radiant right now is a waste of slots. | ||
sonigo
Switzerland38 Posts
http://us.battle.net/d3/en/calculator/wizard#bcXfdP!YeX!ZaaaaZ | ||
drsnuggles
Korea (South)362 Posts
AOE Glass Cannon Deluxe On left-click I have sparks which I don't use that often, on right click I have arcane orb with reduced mana cost (down to 20). On 1 I have Archon (atm with teleport rune, will probably change later on when I get better ones), which I use on special occasions, i.e. bosses, those 3-blue groups or random boss spawns etc. It's also pretty great when there's a lot of mobs as you're able to constantly keep it up. I recommend going in melee with it, the DPS is a lot higher than just using right click (most people who I've seen on stream don't do this though, maybe too scared of dying..so it's debatable). The other 3 skills I use are all passive and boost my damage - Familiar (with the rune that increases damage even more), the Magic weapon thingy (with the rune that increases damage even more) and Energy armor (with the rune that increases arcane power). My passive skills are Glass Cannon, Power Hungry and Astral Presence, all offering me more DPS. I guess you could call this a real AOE glass cannon build - the damage you do to groups is incredible. The most important part is that you hit your arcane orb correctly, you have to hit the mobs exactly when your mate pulls them together (monk pull, no idea what the name is). As the mobs die, your friend collects the health globes, giving you a lot of arcane power regeneration aka even more DPS. Whenever you're 'out of mana' use your left click and wait until you can hit perfect arcane orbs into the group of mobs ^^ When you have to go up against boss events like the butcher or diablo, replace your two damage spells - magic missile (with charged blast rune) for left click and ray of frost (with snow blast as rune) and replace the passive Power Hungry with Cold Blooded (although I'm not 100% sure it works against bosses, if it doesn't Prodigy would be fine as well). So far we're through Nightmare without any major problems, sometimes you die because you're unlucky or the mobs are too strong, but I wouldn't say that it's a problem with the build. While leveling I used Frost Nova and Wave of Force and replaced those skills with the aforementioned build as soon as I hit the levels for it. | ||
sluggaslamoo
Australia4494 Posts
Got a solo general-purpose close-combat wizard. Basically I time my cooldowns so I'm either potting, freezing, or invincible so I never die. I have around +150 in vitality, +600 or something int, +2X% mf, +11% exp gain bonus, +8% run speed, 1400 armor, in equips (IIRC) (lvl 30 now). I need vitality and armor against bosses, but also because I'm not kiting at all. Basically playing wizard like barbarian. My nuke combo is basically, run in, double comet followed by time warp for extra 20% dmg (time warp comes out just before nukes go down), frost nova, comet, primary, @10% health pot, comet, primary, @10% health diamond armor, @25% health freeze, pot, comet, primary, time warp, rinse and repeat. I generally have my other skill slots on armor/dmg buff. Basically I can just run through levels doing this without stopping. Against belial/diablo i completely switch up my skillset though. Seemed to handle everyone else just fine though, barely ever kited. | ||
alQahira
United States511 Posts
"Ooh, I have questions for a high level wizard. When you get to level 45, can you let me know if the decoys created by the fracture rune on teleport get the explosive effects from mirror image's mocking demise? Also at 45, you get temporal flux. Any chance you could check to see what happens if you have arcane damage from a weapon, whether that makes the slow proc? In case that isn't clear, temporal flux makes things slow, but only when you do arcane damage. However, lots of weapons have +arcane damage. So the question is, if you do damage with something like spectral blades (which is normally physical) but have a +arcane damage weapon, will that trigger the slow effect from temporal flux?" I'm just a level 16 wizard at the moment, but very curious about some later builds. | ||
Swissm
United States207 Posts
Normal: http://us.battle.net/d3/en/calculator/wizard#acYSjm!YcX!YaYZaZ I'm lvl 42. | ||
NB
Netherlands12045 Posts
On May 17 2012 22:44 alQahira wrote: Could any of these high level wizards answer the questions from the first comment? Reposted: "Ooh, I have questions for a high level wizard. When you get to level 45, can you let me know if the decoys created by the fracture rune on teleport get the explosive effects from mirror image's mocking demise? Also at 45, you get temporal flux. Any chance you could check to see what happens if you have arcane damage from a weapon, whether that makes the slow proc? In case that isn't clear, temporal flux makes things slow, but only when you do arcane damage. However, lots of weapons have +arcane damage. So the question is, if you do damage with something like spectral blades (which is normally physical) but have a +arcane damage weapon, will that trigger the slow effect from temporal flux?" I'm just a level 16 wizard at the moment, but very curious about some later builds. first one: no i think, the illusions are separate by different colors 2nd: i dont have arcane weapon but yes. the problem is 1 slot of passive is HUGE for just a slow which you can achieve by normal spells. Arcane weapons is not even that common... On another topic: i would like to compare my Meteor vs the infinite Arcane Orb everyone is using atm: Meteor + Star Pact: Cost: 35 Casting: Positional AoE, has a long 'projectile travel time' Effect: 200% WD + 60% WD(over 6 seconds as a burning debuff on unit) (multiple burning dont stack) AoE: full circle(100%) Arcane Orb + Obliteration: Cost: 35 Casting: Projectile launching spell, medium projectile speed. AoE: full circle around the projectile impact(which mean that its always less than full circle) Both Spells has 0 cd and are spamable. As you can see, Meteor deals way more damage in a much more effective way. Your projectile cannot be stopped(wall sometime stop it however) unlike Arcane orb which is often interrupted by different layers of mobs. The down side of meteor however is the projectile travel time: it takes almost 2~3 seconds from when you cast the spell to when the dmg happen. This could cause a lot of trouble if you are not equip with some good disable skills to hold enemy in place. Conclusion: Currently i think meteor is just WAY better than Arcane Orb as long as you know how to aim it right (mostly just aim to your feet bc they will come to you LOL). Would love to see people prove me wrong! | ||
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