On April 26 2014 04:37 dAPhREAk wrote:
of those things, only soj, weapon and witching hour can be gambled, right?
of those things, only soj, weapon and witching hour can be gambled, right?
And Andy's helm too I believe.
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Valiver
Caldeum1976 Posts
April 25 2014 19:39 GMT
#5101
On April 26 2014 04:37 dAPhREAk wrote: of those things, only soj, weapon and witching hour can be gambled, right? And Andy's helm too I believe. | ||
NeoIllusions
United States37500 Posts
April 25 2014 19:40 GMT
#5102
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Valiver
Caldeum1976 Posts
April 25 2014 19:45 GMT
#5103
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dAPhREAk
Nauru12397 Posts
April 25 2014 19:47 GMT
#5104
On April 26 2014 04:39 Valiver wrote: Show nested quote + On April 26 2014 04:37 dAPhREAk wrote: of those things, only soj, weapon and witching hour can be gambled, right? And Andy's helm too I believe. oops. thats where i got my current andy's. lol =) i am just debating where to spend my shards. i have soj and andys, so i guess i will try to get the witching hour. | ||
ObviousOne
United States3704 Posts
April 25 2014 19:48 GMT
#5105
Make sure you're clicking all the lootable objects / breakables, tons of free pulls on the slot machine from those alone. Got my Jade Harvester shoulders from one of those vases in A4 Silver Spire. Blackthorne's chestpiece from a white chest. Zuni's boots or chest from one of those zombies that comes out of the furnaces on A1. I'm sure it's just RNG /timing but I feel like I've wasted my rift fragments if I haven't cleared out 90%+ of a rift. Been bouncing between using my Wiz and my WD depending on how much kiting I want to do. Storm Armor / Frozen Storm is really great for low-maintenance breakage (free xp from breakable object bonuses, sometimes you get lucky with drops too like I mentioned above) so you can just walk by those things instead of stopping to click when they aren't too far out of your way. TLDR: break breakables, loot lootables, open openables! | ||
dAPhREAk
Nauru12397 Posts
April 25 2014 19:52 GMT
#5106
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/85636-gambling-drop-rates-summary-part-2-share-your-post | ||
ObviousOne
United States3704 Posts
April 25 2014 19:59 GMT
#5107
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Black Gun
Germany4482 Posts
April 25 2014 21:01 GMT
#5108
On April 26 2014 03:55 Glacierz wrote: Show nested quote + On April 26 2014 02:23 dAPhREAk wrote: whats end game gear for wizard? anyone have a link to a profile that is well developed? vyr's seems decent if you are doing an arcane build. tal rasha's final bonus seems silly since most people are focusing on one element, not all elements. General consensus is RRoG, Aughild's Shoulder + Bracers, 2-3 piece Vyr's, Witching Hour, and Andy helm. I think the rest of the slots depend on your build. Tal Ammy, Armor, and Source is pretty good if you are willing to give up mirror ball. My ideal setup would be: RRoG SoJ Aughild Shoulder Aughild Bracers Vyr Pants Vyr Gloves Vyr Boots Witching Hour Andy Helm Tal Armor Tal Ammy Tal Source Weapon of your choice depending on the build. You get a large amount of elite dmg / mitigation plus 2 full set bonus, which is pretty sick. i wouldnt necessarily call witching hour and andys BiS for all builds. particularly since AS isnt a helpful stat for, e.g., disintegrate builds. imho this build is close to perfect for arcane builds: http://eu.battle.net/d3/en/profile/avoid-2691/hero/19239557 ofc, he is using aughilds shoulders in his usual setup, he just tp'd to town and logged out with homing pads. in group play, he replaces the unity with an arcane/49cd soj. edit: im no big fan of 4p tals bonus myself, but you can easily trigger 3 of the 4 meteor types if you are using an arcane build + sparkflint + black hole supermassive. | ||
Mithhaike
Singapore2759 Posts
April 26 2014 00:40 GMT
#5109
On April 26 2014 06:01 Black Gun wrote: Show nested quote + On April 26 2014 03:55 Glacierz wrote: On April 26 2014 02:23 dAPhREAk wrote: whats end game gear for wizard? anyone have a link to a profile that is well developed? vyr's seems decent if you are doing an arcane build. tal rasha's final bonus seems silly since most people are focusing on one element, not all elements. General consensus is RRoG, Aughild's Shoulder + Bracers, 2-3 piece Vyr's, Witching Hour, and Andy helm. I think the rest of the slots depend on your build. Tal Ammy, Armor, and Source is pretty good if you are willing to give up mirror ball. My ideal setup would be: RRoG SoJ Aughild Shoulder Aughild Bracers Vyr Pants Vyr Gloves Vyr Boots Witching Hour Andy Helm Tal Armor Tal Ammy Tal Source Weapon of your choice depending on the build. You get a large amount of elite dmg / mitigation plus 2 full set bonus, which is pretty sick. i wouldnt necessarily call witching hour and andys BiS for all builds. particularly since AS isnt a helpful stat for, e.g., disintegrate builds. imho this build is close to perfect for arcane builds: http://eu.battle.net/d3/en/profile/avoid-2691/hero/19239557 ofc, he is using aughilds shoulders in his usual setup, he just tp'd to town and logged out with homing pads. in group play, he replaces the unity with an arcane/49cd soj. edit: im no big fan of 4p tals bonus myself, but you can easily trigger 3 of the 4 meteor types if you are using an arcane build + sparkflint + black hole supermassive. Your right, that guy has a pretty nice setup. would love for my wizard to have his gear. the glove of worship is a nice touch to the gear yet still having 3sets. too bad he's not usin a level 70 tal rasha source. | ||
oneofthem
Cayman Islands24199 Posts
April 26 2014 03:26 GMT
#5110
that diablofans thing. the number of ring rolls is 2k. it's not statistically significant difference between 1.5% and 2.3% with those number of rolls. | ||
Deleted User 137586
7859 Posts
April 26 2014 14:23 GMT
#5111
Any further tips?: Link to hero | ||
Cascade
Australia5405 Posts
April 26 2014 14:30 GMT
#5112
On April 26 2014 23:23 Ghanburighan wrote: Any tips as to how to farm for Vyr's set? Any further tips?: Link to hero reroll attack speed or cooldown reduction on ammy to crit chance. get a weapon with socket. I am also interested in the Vyr question. | ||
oneofthem
Cayman Islands24199 Posts
April 26 2014 14:50 GMT
#5113
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ObviousOne
United States3704 Posts
April 26 2014 21:59 GMT
#5114
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Deleted User 137586
7859 Posts
April 26 2014 22:22 GMT
#5115
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oneofthem
Cayman Islands24199 Posts
April 26 2014 23:10 GMT
#5116
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Amui
Canada10558 Posts
April 27 2014 03:20 GMT
#5117
On April 27 2014 08:10 oneofthem wrote: unfortunate choice of reroll on the sunkeeper. That is pretty much a max damage roll on the sunkeeper...all you had to do was trade 9% damage for a socket @_@. | ||
Deleted User 137586
7859 Posts
April 27 2014 06:40 GMT
#5118
On April 27 2014 12:20 Amui wrote: Show nested quote + On April 27 2014 08:10 oneofthem wrote: unfortunate choice of reroll on the sunkeeper. That is pretty much a max damage roll on the sunkeeper...all you had to do was trade 9% damage for a socket @_@. but got stuck. Oh, that's an interesting point, thanks. I was going through the numbers for a disintegrate build, I was trying to calculate whether I get more spell damage from crit or this 9% boost. Perhaps I messed up. Anyone want to convince me I'm wrong with numbers? | ||
Cascade
Australia5405 Posts
April 27 2014 09:31 GMT
#5119
On April 27 2014 15:40 Ghanburighan wrote: Show nested quote + On April 27 2014 12:20 Amui wrote: On April 27 2014 08:10 oneofthem wrote: unfortunate choice of reroll on the sunkeeper. That is pretty much a max damage roll on the sunkeeper...all you had to do was trade 9% damage for a socket @_@. but got stuck. Oh, that's an interesting point, thanks. I was going through the numbers for a disintegrate build, I was trying to calculate whether I get more spell damage from crit or this 9% boost. Perhaps I messed up. Anyone want to convince me I'm wrong with numbers? cc = 5 + 39 = 44 cd = 50 + 183 = 233 damage multiplier from crits as it is now: 1 + 0.44*2.33 = 2.0252 damage multiplier with 110% cd more (you would likely get more, but let's be conservative): 1 + 0.44*3.43 = 2.5092 damage multiplier by socket with 110% cd gem: 2.5092/2.0252 ~ 1.24 | ||
Deleted User 137586
7859 Posts
April 27 2014 09:51 GMT
#5120
On April 27 2014 18:31 Cascade wrote: Show nested quote + On April 27 2014 15:40 Ghanburighan wrote: On April 27 2014 12:20 Amui wrote: On April 27 2014 08:10 oneofthem wrote: unfortunate choice of reroll on the sunkeeper. That is pretty much a max damage roll on the sunkeeper...all you had to do was trade 9% damage for a socket @_@. but got stuck. Oh, that's an interesting point, thanks. I was going through the numbers for a disintegrate build, I was trying to calculate whether I get more spell damage from crit or this 9% boost. Perhaps I messed up. Anyone want to convince me I'm wrong with numbers? cc = 5 + 39 = 44 cd = 50 + 183 = 233 damage multiplier from crits as it is now: 1 + 0.44*2.33 = 2.0252 damage multiplier with 110% cd more (you would likely get more, but let's be conservative): 1 + 0.44*3.43 = 2.5092 damage multiplier by socket with 110% cd gem: 2.5092/2.0252 ~ 1.24 Thanks, now I know I guess I'll need to wait for another good weapon. | ||
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