www.twitch.tv/medrea
Wizard - Builds/Discussion - Page 9
Forum Index > Diablo 3 |
Medrea
10003 Posts
www.twitch.tv/medrea | ||
.Mystic
Canada486 Posts
| ||
dAPhREAk
Nauru12397 Posts
thought we were going to see the wizard. just the monk. =P | ||
Medrea
10003 Posts
| ||
dAPhREAk
Nauru12397 Posts
On May 19 2012 16:30 Medrea wrote: I am the monk. hehe just sits there the whole time. that is crazy as hell. the rest of you just running around. lol | ||
Markwerf
Netherlands3728 Posts
On May 19 2012 11:14 Medrea wrote: We're keeping it secret for now. Blizzard will probably nerf it soon anyway. Trust me Inferno is not what you dreamed it would be, and neither is endgame Diablo 3. Everything is broken beyond belief. Broken skills, broken classes, broken loot dropping mechanics. This game is a mess. For instance. I have stacked all the spirit gain I can and use the healing mantra HP shield. I can spam it like once every 2 seconds and thats 15 percent of the entire groups HP as a shield every time while also doing a lot of healing. and you're just skipping all the mobs to get to the bosses? How is that actually playing the game? The bosses are not the difficult part of the game anyway especially for a wizard. With all the survivability and long range stuff i think a wizard is best for the bosses, teleport let's you revive allies very well for example Keeping the build a secret is retarded anyway as anyone can come up with that build, it was obvious from the start a mass heal build with energy armor 35% would be tried and it actually works quite well. It's just familiar - ancient guardian, energy armor -force armor, diamond skin and the passive galvanizing ward. Rest doesn't even matter so much, frost nova is great to buy time to heal and if you have a slow weapon you can just play without a primary. As for gear with such a build only dexterity and intelligence are useful as armor doesn''t do much if you rely on force armor anyway. Vitality even get's counterproductive as it makes your healing worse. Some stuff still kills such a character really fast though which are just the hard damage over time spells you face later on, some poisons or fires you keep standing in. Teleport or diamond skin are quite important to mitigate those probably as your healing won't cut it. | ||
Medrea
10003 Posts
| ||
urdak
Russian Federation89 Posts
On May 19 2012 15:36 Wasteweiser wrote: How could you be taking blizzard over desintegrate... I'm guessing your barb and monk can't tank the mobs in act 1/2? I just run electrocute/magic missle and disnegrate generally, we destroy almost everything. I suggest you barb and monk get a lot more gear or act 2 boss will be a bitch. Archon is amazingly fun to play around with aswell, i haven't since i got 40k dps but he was already ticking 50k ish around 20k dps. Our barb has around 70k hp and tanks pretty well. Monk is a little undergeared though because he missed out on a few hours of farming inferno. I renew hydra and blizzard and spam electrocute with arc lightning rune. It might not be the most optimal build but its easily viable for inferno. I might try shock pulse with piercing orb rune instead and see how it goes. How did you get 40k dps? Cause I'm using a 640 dps weapon and a decent off-hand and 3 skills that increase damage(familiar, magic weapon and glass cannon). Are you going all int/other damage items with 0 vitality? I thought about doing that but I'm sorta afraid that they'll nerf energy armor. | ||
BluzMan
Russian Federation4235 Posts
On May 19 2012 17:19 urdak wrote: Our barb has around 70k hp and tanks pretty well. Monk is a little undergeared though because he missed out on a few hours of farming inferno. I renew hydra and blizzard and spam electrocute with arc lightning rune. It might not be the most optimal build but its easily viable for inferno. I might try shock pulse with piercing orb rune instead and see how it goes. How did you get 40k dps? Cause I'm using a 640 dps weapon and a decent off-hand and 3 skills that increase damage(familiar, magic weapon and glass cannon). Are you going all int/other damage items with 0 vitality? I thought about doing that but I'm sorta afraid that they'll nerf energy armor. Actually, after trying some stuff with Wizard I'm pretty certain its one of the best if not THE best overall build for Wizard without gimmicks like 0 vitality. Blizzard is the only reliable CC wizard has and hydra just synergizes too well with running around and avoiding hits. | ||
Zyrnak
United States179 Posts
| ||
urdak
Russian Federation89 Posts
On May 19 2012 18:51 Zyrnak wrote: I have to agree with the above. I've found that Blizzard/Hydra is pretty good for kiting strats, and certainly it's great for bosskilling. I think throwing in wormhole teleport is worth it for escaping from dangerous packs (vortex jailor arcane anyone?) and sticky boss spots. Ye i like the wormhole teleport idea but I'm the main dps in our setup so I tried to squeeze as much dps as possible. If I do die it is not too hard to resurrect or tp to my group. I also relied on my monks 2 second invul a lot but they nerfed it to 0.5 seconds because of 4 monk invul abuse. I do think ray of frost is a lot better against bosses but I try to avoid switching skills to keep 5 stacks of MF on bosses. | ||
Firebolt145
Lalalaland34456 Posts
edit: On second thought, gonna give it a try with the Familiar for a while, see how much I get hit. | ||
NB
Netherlands12045 Posts
| ||
Zyrnak
United States179 Posts
| ||
K-Na
Canada86 Posts
On May 19 2012 17:19 urdak wrote: Our barb has around 70k hp and tanks pretty well. Monk is a little undergeared though because he missed out on a few hours of farming inferno. I renew hydra and blizzard and spam electrocute with arc lightning rune. It might not be the most optimal build but its easily viable for inferno. I might try shock pulse with piercing orb rune instead and see how it goes. How did you get 40k dps? Cause I'm using a 640 dps weapon and a decent off-hand and 3 skills that increase damage(familiar, magic weapon and glass cannon). Are you going all int/other damage items with 0 vitality? I thought about doing that but I'm sorta afraid that they'll nerf energy armor. right now, i have 27k dps with critcal dmg/chance stacking (+no familiar) and i'm not really skimping on vita with 29k hp. i should have much more dps when i have enough money for a decent 1hand. 120k crits with dynamo arcane orbs | ||
Firebolt145
Lalalaland34456 Posts
| ||
hkf
Australia354 Posts
On May 19 2012 20:29 K-Na wrote: right now, i have 27k dps with critcal dmg/chance stacking (+no familiar) and i'm not really skimping on vita with 29k hp. i should have much more dps when i have enough money for a decent 1hand. 120k crits with dynamo arcane orbs mostly inferno gear I take it? | ||
K-Na
Canada86 Posts
| ||
hkf
Australia354 Posts
On May 19 2012 21:02 K-Na wrote: just started on act 1 inferno. most of the gear were from lucking in the AH. hmm seems like the gear gap is huge. I'm 57 and only 9kdps. then again the only thing I've focused on upgrading was weapons | ||
Mammel
Finland189 Posts
Although how in the hell you get 20k+ dps? I have 732dps weapon with all int gear, not very high ones, but average anyway, and have half of that. | ||
| ||