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On June 03 2012 21:48 Zedders wrote:Show nested quote +On June 03 2012 13:06 trinxified wrote:On June 03 2012 12:24 vnlegend wrote:Hey guys. I just hit lvl 60 today. Bought a few items and I had around 34k dps, 25k hp with ~200 all resists. I beat Act 1 and now I'm on Act 2 but I get destroyed there pretty easily. Those Lacuni who jump at you, and also throw mortars kill me in 1-2 secs. I ran into a Rare boss, he also beat me pretty quickly with Mortar. Any suggestions? 34k dps with 2H blue 1130 dps mace. 25k hp, around 200 resists. Here's my build: http://us.battle.net/d3/en/calculator/wizard#cRQXOS!YXb!YbYaYZI also like to use Disintegrate for it's piercing attack. The orb seems pretty slow, but it's open ground in Act 2 so I figure it's better. My problem is that I'm dying almost instantly to many of their attacks. Should I farm Act 1 + look for int/vit/resist gears? Switch to using Blizzard and take out glass cannon? I use hydra/blizz build: http://us.battle.net/d3/en/calculator/wizard#alRXSO!YXW!cYbaZYI'm in Act 2, just beat Magdha but I can't continue in the sewers. I only got 22k DPS and 29k HP with 250 allres. Your stats should be fine. I'm thinking of switching diamond skin for teleport instead soon, since it shatters pretty easily now. What rune do you guys use with Teleport? fracture. Makes 2 images.
Thanks. Will try that. What about passives? Am I doing it right with glass cannon, astral presence and cold blooded?
I'm having a seriously hard gear check, and now I'm also wondering about which follower I should opt for... I have Templar right now with about 41k HP, but still dies pretty quickly to most blue/yellow mobs.
I'm assuming that Scoundrel or Enchantress will die just as fast, or even worse.
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what is the best rune for blizzard?
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Stark winter imo!
Edit: reasoning: depends if you have any other Arcane power intensive spells that you are spamming, but I only need one blizzard every 6 sec and I want it to cover as much area as possible and mainly spam hydra / MM with it so my AP management is fine. The 280%/8sec improvement rune isnt worth it, its the same dps as the original blizzard.
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For blizzard/hydra I prefer the reduction-to-20-ap rune for farming. You get far more surface area than stark winter and you have additional blizzards in reserve if shit goes bad.
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On June 03 2012 22:33 Kambing wrote: For blizzard/hydra I prefer the reduction-to-20-ap rune for farming. You get far more surface area than stark winter and you have additional blizzards in reserve if shit goes bad.
Actually You should almost never run out of AP even with stark winter... The only time you should do the 20ap rune is if you have another skill other than venom hydra that uses AP as well.
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On June 03 2012 22:37 trinxified wrote:Show nested quote +On June 03 2012 22:33 Kambing wrote: For blizzard/hydra I prefer the reduction-to-20-ap rune for farming. You get far more surface area than stark winter and you have additional blizzards in reserve if shit goes bad. Actually You should almost never run out of AP even with stark winter... The only time you should do the 20ap rune is if you have another skill other than venom hydra that uses AP as well.
Blizzard is 45 ap and you are likely at 80 ap max from force armor. So that's one blizzard with the second coming a second or two later. If you're laying down two blizzards to maximize your kite time on a champion pack, then you're hosed if you get a side pull. The 20 ap rune lets you lay down 2 blizzards (which has similar coverage in a line than a single blizzard with stark winter) and still be safe with additional blizzards if you get adds or if the champ pack teleports.
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On June 03 2012 23:07 Kambing wrote:Show nested quote +On June 03 2012 22:37 trinxified wrote:On June 03 2012 22:33 Kambing wrote: For blizzard/hydra I prefer the reduction-to-20-ap rune for farming. You get far more surface area than stark winter and you have additional blizzards in reserve if shit goes bad. Actually You should almost never run out of AP even with stark winter... The only time you should do the 20ap rune is if you have another skill other than venom hydra that uses AP as well. Blizzard is 45 ap and you are likely at 80 ap max from force armor. So that's one blizzard with the second coming a second or two later. If you're laying down two blizzards to maximize your kite time on a champion pack, then you're hosed if you get a side pull. The 20 ap rune lets you lay down 2 blizzards (which has similar coverage in a line than a single blizzard with stark winter) and still be safe with additional blizzards if you get adds or if the champ pack teleports.
Hmmm. Probably because I have astral presence as passive, so I got 100 AP instead... Isn't everyone using this passive anyway?
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On June 03 2012 23:09 trinxified wrote:Show nested quote +On June 03 2012 23:07 Kambing wrote:On June 03 2012 22:37 trinxified wrote:On June 03 2012 22:33 Kambing wrote: For blizzard/hydra I prefer the reduction-to-20-ap rune for farming. You get far more surface area than stark winter and you have additional blizzards in reserve if shit goes bad. Actually You should almost never run out of AP even with stark winter... The only time you should do the 20ap rune is if you have another skill other than venom hydra that uses AP as well. Blizzard is 45 ap and you are likely at 80 ap max from force armor. So that's one blizzard with the second coming a second or two later. If you're laying down two blizzards to maximize your kite time on a champion pack, then you're hosed if you get a side pull. The 20 ap rune lets you lay down 2 blizzards (which has similar coverage in a line than a single blizzard with stark winter) and still be safe with additional blizzards if you get adds or if the champ pack teleports. Hmmm. Probably because I have astral presence as passive, so I got 100 AP instead... Isn't everyone using this passive anyway?
I go Illusionist and Cold-blooded. My build's strictly for farming since I have all the bosses down already.
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I've just started inferno and i dropped nice 1hander (nice compared to my previous 2hander - boosted my dps by 50%), what are good skills to use with 1hand+offhand?
I'm currently using this: http://us.battle.net/d3/en/calculator/wizard#aRXQSO!YXU!abaZZY
Tried swapping either of the damage skills for AO but then i got drained out of the AP too fast. Buying AH gear isn't really a solution because i'm poor as hell so i think i should just optimise my skills for faster attack speed, should i just drop 1 of the action bar skills for AO and use it till i'm out of AP?
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So I did act 3 and half of act 4 this morning on inferno and I really need another weapon. I have around 7mil budget to spend on a kick-ass weapon. My current one is a 1115 dps 0.9 clean blue two hander. I'd rather invest in a high dps high int weapon, but I'm so unsure. Should I go for a really expensive >1.3kdps weapon with 200int? Should I go for a socket or other adds on the weapon or mainly int?
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I think the weapon choice is really a bit tricky, and its really bad that the item comparison is not available while browsing the ah. I just bought a high dps weapon with a lot of +% dmg but it didn't give me anything because i underestimated how good int is.
So having int on your weapon is quite important it makes up for alot of other stats.
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Netherlands45349 Posts
Crit damage modifier is very useful.
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On June 03 2012 23:49 toemn wrote: So I did act 3 and half of act 4 this morning on inferno and I really need another weapon. I have around 7mil budget to spend on a kick-ass weapon. My current one is a 1115 dps 0.9 clean blue two hander. I'd rather invest in a high dps high int weapon, but I'm so unsure. Should I go for a really expensive >1.3kdps weapon with 200int? Should I go for a socket or other adds on the weapon or mainly int?
Unless you have a decent crit percentage I think a socket is a waste of an affix that could be damage or int/more damage. Just look at what's available at your price range and check out ones with int vs. ones without and which one will let you end up at more dps? In the longer run though as you gear more more damage > more int on a weapon since the more gear you get the smaller % of your int will come from a fixed weapon.
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Crit damage modifier is pretty much the best, even if you don't have 30%.
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On June 04 2012 01:59 Itsmedudeman wrote: Crit damage modifier is pretty much the best, even if you don't have 30%.
I'm not saying the green gem isn't the best, just that if you have 5% crit 50% increased crit damage it's not that great and you'd rather have something else instead of the socket. Are you saying it's still better than an int affix? I didn't do the math but that seemed like it wouldn't be right to me.
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Emerald is great on weapons but having the base 5% critical chance with it is hardly a good thing. I think you need at least 20% critical chance to make that socket worth it.
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On June 04 2012 02:02 diophan wrote:Show nested quote +On June 04 2012 01:59 Itsmedudeman wrote: Crit damage modifier is pretty much the best, even if you don't have 30%. I'm not saying the green gem isn't the best, just that if you have 5% crit 50% increased crit damage it's not that great and you'd rather have something else instead of the socket. Are you saying it's still better than an int affix? I didn't do the math but that seemed like it wouldn't be right to me. Obviously it varies a lot depending on what stats you have, but crit damage can be a better gem at 5% crit or more than + dmg.
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some tips on downing diablo inferno? it's very random if i'll make it to p2 or not. i'm using charged missiles but my attack speed is very low. also ive got 18% movement due to one legendary which severely cripples my dps (currently got 41k buffed). i dont know if i should keep this.
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On June 04 2012 02:25 toemn wrote: some tips on downing diablo inferno? it's very random if i'll make it to p2 or not. i'm using charged missiles but my attack speed is very low. also ive got 18% movement due to one legendary which severely cripples my dps (currently got 41k buffed). i dont know if i should keep this. 41k dps is enough, and trust me, the mvspeed is worth it. Personally I think it's just a matter of trying again and again until you've figured out his patterns etc. Once you've done that, you honestly don't need all that sick stats to bring him down.
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I'm trying to kill diablo inferno as well now. Made it to phase 3 once but i was se nervous there that i screwed up immediately. Phase 1 also really random for me too. How much fire resistance did u guys had on diablo?
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