|
http://eu.battle.net/d3/de/calculator/wizard#cZYlOX!YWf!cbZbca
I've been soloing Inferno Act I with this build and relatively crappy gear. I don't think I ever skipped elite groups, but sometimes it took ages to kill them. My gear is really bad (still some lvl 40 items, only about 11-12k dps) though and this was the only build that really worked for me against everything. After reading this thread I'll try to work in Venom Hydra somehow.
|
|
Guys what you need to do is get rid of all your vitality, get froce armor and around 1.2k hp regen and maxt intellect.
You will have 4.7k hp and regen it super fast and only die when something hits you 3 times real fast or you get stuck in an aoe. This is the only viable inferno build and makes you able to solo inferno pretty easily. Im soloing act2 now and only skipping immune rare mobs since they are gay as heck.
|
Is it just me or does anyone else think "Oooh, free loot" everytime they see a pack with waller? Even in inferno you can just pop a hydra next to them and keep on the other side of a wall.
|
Get teleport with decoy rune, kinda 2 in 1 for defensive purpose. I'm in act 4 hell now and a main strategy for bossfights is to blink away, let the decoys tank und i can stay a fex seconds to deal some damage.
also that 35% reduction seriously needs a nerf to be honest..
|
On May 20 2012 23:15 nappeee wrote: Guys what you need to do is get rid of all your vitality, get froce armor and around 1.2k hp regen and maxt intellect.
You will have 4.7k hp and regen it super fast and only die when something hits you 3 times real fast or you get stuck in an aoe. This is the only viable inferno build and makes you able to solo inferno pretty easily. Im soloing act2 now and only skipping immune rare mobs since they are gay as heck.
And then cry when Blizz nerf it next week and you spent all your time and gold getting it.
|
On May 20 2012 22:47 Tobberoth wrote:Show nested quote +On May 20 2012 22:24 ZAiNs wrote:On May 20 2012 20:47 coolzombie wrote:Thought I could contribute . I Completed ACT 1 in Inferno 2 nights ago with this build http://us.battle.net/d3/en/calculator/wizard#QXRSac!XYh!ZaZZcaI am thinking about mixing it up though, my arcane orb is really inefficient against bosses but works well against champions and other monsters Why Lightning Hydra over Venom? Could be that he prefers the higher damage of lightning. Venom obviously does amazing damage, but only when enemies stay in the venom pools. With lightning, the actual attacks do way more damage, so it's better for a build where you move a lot.
Okay I realized that I put the spells in wrong order here is a correct one
http://us.battle.net/d3/en/calculator/wizard#acQXRS!XYh!caZaZZ This one should be correct but if not I will explain
Magic Missile-Seeker, mouse 1. It's either the seeker or charged blast. To be honest I have been using charged blast just until now and I used charged blast to clear ACT 1 on inferno. But I feel seeker is a much more stable dps since you can't miss your shots and can focus on surviving more since you don't have to aim perfectly
Arcane Orb-Obliteration, mouse2 Great burst damage but I am not certain I will keep this skill since it has a slow projectile speed and is easy to miss in boss fights. Though it's sickly good against champion packs etc.
Teleport-Wormhole Skill 1, I play with 2 demonhunters and no tank so I need it for survivability when kiting, Nova doesn't cut it.
Diamond Skin-Crystal shell Skill 2, This is my second defensive cooldown along with Teleport-Wormhole. This is probably the skill I will change for the Energy Armor-Force Armor. When I only take 35% of my hp per hit this skill becomes irrelevant.
Hydra-Lightning Hydra Skill 3 Like the lightning hydra because I get stable dps and they always hit their shots. I don't want to rely on poison damage on the ground.
Magic Weapon-Force weapon Skill 4 Just a sick damage boost, can't leave it out... with my low damage it still gives me about 2-3k damage.
Passive skills
Astral Presence, This one will probably get swapped out for my new build since mana regen is irrelevant but for this build it is great since it gives more time to shoot out your burst and teleport .
Glass cannon, I just like damage :D
Unstable anatomy, I just don't know I just went with it.
My new build will be http://us.battle.net/d3/en/calculator/wizard#acQORS!fYd!caZYZZ
The changes are Skill 2 which was Diamond Skin-Crystal shell is changed to Energy armor-Force armor. Since I can only take 35% damage of my hp per hit, absorbing damage and a high hp pool becomes irrelevant.
My new passive abilities are [Galvanizing Ward] and [iIlusionist]. Galavanizing ward to support my energy armor and give hp reg. And the illusionist so I can teleport each time I am hit .
This second build isn't tested yet but I belive it to be awesome . Gl! ( I hope this post explained more )
|
About wizard and IAS on a weapon. I play piercing orb/arcane orb/magic weap/force armor lvl 60
Is the main dmg on the weapon more important than having IAS ? IAS is important as modifier ofcourse. But lets say you have a 400-600 weapon (=500dps) and you have a 400-550 + 10% ias (=522.5dps). Which one is the best?
+ if there's no IAS that means you have an extra modifier
edit, wanted to give something extra to think about : you're not really using your ias when you're kiting
|
Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself.
|
|
Lalalaland34456 Posts
On May 20 2012 23:50 Meta wrote:http://us.battle.net/d3/en/calculator/wizard#UlYRXS!WYc!YZZbaZ my current build. venom hydra and blizzard are SO synergistic together. Debating between magic weapon and energy armor so i don't get one-shot. Currently level 54, act 2 hell, 6700 damage with magic weapon and about 5300 without. Similar to mine, except I'd recommend switching your Electrocute rune to Lightning blast and Astral Presence to Prodigy. Much faster arcane energy regen that way against huge clusters of mobs.
|
On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself.
I hope they don't nerf it too much tbh. Maybe -50% Life regen from gear when that skill is taken.
and omg, I didnt even knew MLG was going on, and I paid for it
|
I would be suprised, if Blizzard didn't see this "abuse" before. That kind of build was seen in several games before (like Guild Wars, to name some well known game).
I didn't see or try it so far, but i would wait a bit and see if this "Abuse" is really big help in gameplay. Statwise, you are sacrificing Vit for health regen, so its not like you have free room for another bonus. I also don't think it works when you charge monsters and pew pew in the middle of elite pack. And if you make this build only to play "standard", whats the actual difference? You can't be one-shoted - it may be only this.
|
On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself.
Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf.
|
I haven't taken the time to read through all of the above, so I'm sorry if somebody else has already post build similar to these, but I've found the following builds to be very very fun to play. They may not be 'optimal' for running the game, but I had a lot of fun doing them nontheless.
Orbital Strike Wizard (level 27 and up, best for level 43 and above) http://us.battle.net/d3/en/calculator/wizard#bZYlfk!WYf!bZZaZb
Core Setup: LMB: Shock Pulse (Piercing Orb) RMB: Ray of Frost (Snow Blast) 1: Diamond Skin (Crystal Shell) 2: Blizzard (Frozen Solid) 3: Ice Armour (Crystallize) 4: Meteor (Meteor Shower) Passive 1: Cold-Blooded Passive 2: Galvanizing Ward Passive 3: Glass Cannon
I made this build because I was unhappy my Meteor spell often didn't connect properly. The general idea is to use Blizzard and then Meteor on a group of monstersand then spam the living shit out of Piercing Orbs through the surviving ones. This combination should be enough to flatten all but a handful of the toughest enemies in a pack. The Blizzard spell serves to keep the monsters slowed so the Meteor will connect, while dealing a fairly decent amount of damage in its own right; also note that most enemies will also flinch when hit by a Piercing Orb. The greater spread that the Meteor Shower rune provides ensures that a large number of monsters will be caught in the shower, as most monsters will get hit by at least 2-3 smaller meteors the damage output per mob is equal to or greater than that of a normal Meteor.
Because the Blizzard spell chills enemy monsters, it is fairly easy to escape if you're not dealing enough damage against a group. Simply cast another Blizzard in their path and keep running, occasionally calling down a Meteor Shower for more damage or firing off a Piercing Orb to damage make the entire group Flinch. You can usually keep doing this indefinitely and kill specials without even taking a hit. Rinse and repeat until only a few are left and finish them off with your supercharged Ray of Frost. As you are kiting (or during a bossfight), you will occasionally take damage from a teleport or a ranged attack, but the health regeneration from Galvanizing Ward will allow you to recover fairly well if you remain careful.
If a monster does manage to catch up with you and hit you, it will get chilled by your Ice Armour or, if you're lucky, even get frozen in place so that you can get away. Should you get stunned or overwhelmed, you can resort to Diamond Skin to ward off any damage, call down a Blizzard and a Meteor Shower on your current location for epic hurt and get away relatively safely. It is worth noting that the Crystallize buff triggers from attacks made against you while Diamond Skin is active, netting you an extra 45% increased armour after it wears off. However, I find that I'm using Diamond Skin offensively 60% of the time to let monsters catch up to me and call down the pain on top of the entire group.
For boss fights, this build is still very very good. Since bosses are susceptible to the Chilled and Frozen effects, your Blizzard and Ice Armour will affect them heavily. This has saved me numerous times when a boss takes a swipe at me and ends up frozen in place, allowing me to escape. Since most bosses are fairly large, all fragments of your Meteor Shower are likely to hit it for a staggering 560% (644% with Glass Cannon) weapon damage per cast. The Ray of Frost is also fairly strong in this situation, since it will deal 386.4% weapon damage per tick with Cold-Blooded and Glass Cannon after it has warmed up (no pun intended). However, I usually only use the Ray of Frost when I'm safe inside my Diamond Skin, or to finish off a bossfight / special monster.
On a sidenote, this build works extremely really well in cominbation with either a Monk or a Barbarian. Ask them to group up a large cluster of monsters and you will wipe them out very quickly with 1 cast of of Blizzard and Meteor and several Piercing Orbs
Variations: Lower Levels: Before level 30: Replace Cold-Blooded with Astral Presence or Prodigy. Before level 33: Replace Shock Pulse (Piercing Orb) with Electroducte (Chain Lightning). Before level 40: Replace Galvanizing Ward with Astral Presence or Prodigy. Before minimum level of some Rune: Use the best rune available up till that point.
Different Runes: Blizzard: Use the Grasping Chill or Unrelenting Storm Runes for a longer slow or the Stark Winter Rune for a larger spread. Ice Armour: Use the Chilling Aura Rune to slow enemies even before they hit you. Meteor: Use the Comet Rune for a Meteor that deals cold damage and slows, or the Molten Impact or Liquefy Runes for increased damage. Ray of Frost: Use the Cold Blood Rune to reduce Arcane Power cost, which allows you to fire the Ray more while still using Blizzard / Meteor.
Different Spells: Ice Armour: Replace with Energy Armour for more reliable Damage Reduction, but loss of the Chill Effect. Ray of Frost: Replace with any other spell that you feel is missing. Perhaps Frost Nova, a Hydra, Teleport, etc. Ray of Frost is not vital to the build.
Different Passives: I would recommend keeping Glass Cannon for the damage and Galvanizing Ward in for the survivability, but that is a matter of preference. If you find you're taking too much damage, perhaps switching Cold-Blooded for Blur for a straight-up damage reduction or Astral Presence / Prodigy for more Blizzard spam would work.
Melee Wizard (level 20 and up, best for 35 and up) http://us.battle.net/d3/en/calculator/wizard#WcYXSh!cYb!ZaZaZa
Core Setup: LMB: Spectral Blade (Impactful Blades) RMB: Arcane Orb (Obliteration) 1: Frost Nova (Cold Snap) 2: Diamond Skin (Crystal Shell) 3: Magic Weapon (Force Weapon) 4: Explosive Blast (Unleashed) Passive 1: Glass Cannon Passive 2: Evocation Passive 3: Prodigy
The matra of this build is "Hit hard, hit fast" and relies heavily on the use of your two Defensive abilities to stay alive.
Engage enemies by activating your Explosive Blast as you approach them. Wade through their ranks until there's a decently-sized group of monsters surrounding you and cast Frost Nova as the Explosive Blast goes off. While the enemies are frozen unleash a volley of 2-3 Arcane Orbs in rapid succession. Ideally everything in your immediate vicinity should be dead or near-dead by now, so pick off any stragglers with your Spectral Blades, using your Diamond Skin if necessary to tank damage from larger foes.
In a more freeform sense, you use your defensive skills to survive up close and deal damage with Spectral Blades to regain Arcane Power with Prodigy; then back off and cast Arcane Orbs as you wait for your cooldowns. Since both Arcane Orb and Explosive Blast cause enemies to flinch often, you can use either of these abilities to cover an attack: cast at range, get close, cast Spectral Blades while the enemy is flinching, dart out. Since your Force Weapon and Impactful Blades Runes will cause some 20% of enemies to get knocked back whenever you cast Spectral Blades and because the Spectral Blades has a 10-yard range, you can avoid retaliation altogether on some mobs by moving fast.
I prefer to use Frost Nova a lot since it is only on a 7.65s cooldown with Evocation and I save my Diamond Skin for when I get into a nasty situation or to straight-up tank more powerful monsters such as specials and bosses.
The reason I'm using Explosive Blast over Wave of Force is threefold. First of all, Explosive Blast is cast 1.5 second before it explodes, this means that it takes up Arcane Energy beforehand leaving you with more to cast Arcane Orbs with. Secondly, Explosive Blast is on a much lower cooldown than Wave of Force and can thus be used more often. Thirdly, it doesn't actually take your character any time to cast Explosive Blast; you can just activate it while on the run or while casting other spells.
Again on a sidenote, if you can get a Barbarian or Monk to gather up a large group of enemies, a Frost Nova will lock them in place and your Explosive Blast + Arcane Orb spam will be very effective.
Variations: Lower Levels: Before level 20: Drop either Evocation or Glass Cannon, depending on whether your offense or defence needs more help. Before minimum level of some Rune: Use the best rune available up till that point.
Different Runes: Arcane Orb: Use the Tap the Source Rune to for better spam or the Celestial Orb for a piercing AOE Explosive Blast: Use the Chain Reaction Rune for an increase in damage. Frost Nova: Use the Shatter Rune for a longer frost nova (at least one mob will die, I garuantee it), or the Bone Chill Rune for increased damage. Magic Weapon: Use the Blood Magic Rune to for lifesteal. Spectral Blades: Use the Deep Cuts Rune for more damage.
Combo 1: Use the Deep Freeze Rune on your Frost Nova with the Healing Blades Rune on your Spectral Blades for lifesteal. Combo 2: Use the Arcane Nova Rune on your Arcane Orb, the Obliterate Rune on your Explosive Blast and the Thrown Blade Rune on your Spectral Blades to increase your area of effect from 10 yards to 20 yards. However, this comes at the cost of damage.
Different Spells: Explosive Blast: Replace with Blizzard or Meteor. Magic Weapon: Replace with an Armour spell for increased survivability.
Different Passives: I would recommend keeping Glass Cannon for the damage output, Prodigy can be switched with Astral Presence to achieve a similar effect. You could consider using Blur to reduce melee damage, Temporal Flux to slow enemies or Unstable Anomaly for increased survivability instead of Evocation.
Enjoy!
Edit: modified headers for readability
|
On May 21 2012 00:00 coolzombie wrote:Show nested quote +On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf.
there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because :
- force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum.
|
I'm toying around with a pretty much pure AoE clearing spec (doesn't work so great on bosses though sadly).
The idea of my wizard has always been I want to be in the faces of shit, using spectral blades to cut them. So my gear is very very high vit (just about 30k hp at lvl 54) and quite tanky in general.
The skill setup is this. http://us.battle.net/d3/en/calculator/wizard#WkhXYO!Xfg!YZbaYb
And how it works is as such. You run up to a mob of demons, pop diamond armor and call down 2-3 meteors, cast frost nova then the blast, both should hit before the meteors come down. Now your sitting in a giant mob of death, diamond armor is almost worn off, and you are about to die....but have no fear!
The meteors fall, giving hopefully enough crits to instantly refresh your blast and nova, which casting both will reset diamond armor before is has the chance to come off!!!! So you pretty much just chain the never ending explosions to keep diamond armor up forever while doing sick AoE damage.
I urge you all to try this cause it's just silly.
|
On May 21 2012 00:32 yanot wrote:Show nested quote +On May 21 2012 00:00 coolzombie wrote:On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf. there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because : - force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum.
what do you mean "the other players", everyone can have a wizard to start farming inferno, how is that different from D2. If blizzard didnt see players going low vitality with this skill, they need to fire their design team. Seriously, who would NOT think of this.
|
On May 21 2012 00:32 yanot wrote:Show nested quote +On May 21 2012 00:00 coolzombie wrote:On May 20 2012 23:44 HaXXspetten wrote: Question, is it really worth trying to go for the Force Armor / No Vitality / Life Regen abuse build now, given that it's probably going to get nerfed in a week or so? I mean I use Force Armor anyway, and I'm in Inferno Act I right now, I just don't have the gear to abuse it like you can. I kinda feel like it isn't worth spending several millions of gold on AH just to get an abusive build to get an easy time through Inferno, especially if it might get nerfed and rendered useless in just a few days. Just doesn't feel right to cheat your way past what is supposed to be the ultimate challenge, I want to try to do it straight up with a build that I've figured out myself. Is there even a blizzpost about it getting planned on nerfed? It might just be working as intended, it's not like you are totally invunerable and imo the build would be viable even after a nerf. If it isn't to stupid of a nerf. there are a lot of problems with this trick (energy armor/force armor + 0 vita). It can be regarded as a "clever use of game mechanics"; but I think it WILL get nerfed because : - force armor + 0 vita outshines almost all the other mage spells / skills - if they dont nerf it, the customisation spirit will be "gone" as every mage who wants to be succesful (ie not gimping himself) will take Force armor. - force armor allows us to survive better than the other classes who are often 2 shotted whereas us wizards can take 3 hits AND have a lot of abilities to escape (even if we can still die to poison/fire, etc). - the other players will CRY & WHINE a lot, I did not check but i'm 100% sure it has already started in the official forum. Thing is though I don't think there's anything wrong with Force Armor itself. I think nerfing it would be unjustified.
It just so happens that a combination of skills/stats can be abused, and I think you rather need some sort of general redesign to fix this. For example, how about changing +life regen so that it counts in percentage instead of life points, that way it wouldn't be anywhere near as abusive if you have low vitality, yet still keep its intended effect, as long as Blizz scales the percentage reasonably per item level.
|
You guys dont need to spend millions on ah to get the gear for the force armor build. I honestly spent like 150k and was good to go lol
|
|
|
|