Wizard - Builds/Discussion - Page 16
Forum Index > Diablo 3 |
Pacolith
France6 Posts
| ||
NB
Netherlands12045 Posts
On May 21 2012 05:12 Pacolith wrote: just died with a 45 wiz on HC mode, my 14k HP just melted against bellial >< the key isnt to buff a ton of vitality and tank it. Its to no taking ANY dmg from the very first place. If you are playing hardcore, hydra + teleport wormhole is a must have in combine with energy armor and diamond skin. The boss will die eventually but if you die once, everything is over. P/s: NEVER play hardcore on lag | ||
Mandini
United States1717 Posts
| ||
xlep
Germany274 Posts
first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing? second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate? | ||
Firebolt145
Lalalaland34456 Posts
On May 21 2012 05:46 Mandini wrote: I love how the community's opinion on hydra has changed from being a terrible spell that no one should take because "its just a waste of a slot" to being totally viable. More and more people started reaching Inferno where sustained damage while kiting is king. | ||
Itsmedudeman
United States19229 Posts
| ||
hkf
Australia354 Posts
On May 21 2012 06:52 Itsmedudeman wrote: Can't wait to get geared and do a crit meteor build with arcane dynamo. YFW you realise that an AO build does more damage as your giant celestial orb cruises over the whole screen doing 50k per hit | ||
Firebolt145
Lalalaland34456 Posts
For solo work another defensive spell instead of magic weapon would be an option, wave of force or even familiar (ancient guardian rune) as examples. | ||
NExt
Australia1651 Posts
| ||
CruelZeratul
Germany4588 Posts
On May 21 2012 08:23 Firebolt145 wrote: Gonna try using a very plain old standard build for a while, see how it works. http://us.battle.net/d3/en/calculator/wizard#acXYOS!Xfc!YaaZYZ Arcane Orb with Obliteration does retarded damage. :D For solo work another defensive spell instead of magic weapon would be an option, wave of force or even familiar (ancient guardian rune) as examples. Why using Obliteration when you can take "Tap the Source " and cast the spell nearly twice as often? Dmg should be much higher this way, unless you are really just kiting the whole time. | ||
Markwerf
Netherlands3728 Posts
On May 21 2012 06:16 xlep wrote: hey guys I'm at a loss here... I've started playing inferno with friends two days ago but I can't seem to get a build that I feel really comfortable to play with. I've tried out so much stuff today but I just can't seem to get ahead in two points: first: I've seen the ridiculous dmg numbers of some inferno wizards including the Method wizard and the guy that solo'ed diablo in inferno. How can those guys reach over 40k? I understand that they use a lot of attack speed and got some int on my gear but they reach 4 times my damage. Basically I've got 1300 Int, now and do about 17k damage according to the character screen when I'm buffed up. Is there any stat except attack speed that I could be missing? second: I need a little help with my kit. First of all this is my current kit: http://us.battle.net/d3/en/calculator/wizard#bZYOSX!XYW!bbcYZa IMO the armor spell and diamond skin are a absolute must to have a shot against the more difficult champion combos. Frost nova is just so nice in so much situations and right now prefer the magic weapon over the fire hydra with the +damage passive. What I'm not comfortable with are my damage spells but I just can't seem to find an alternative. Do you have any suggestions that give me better AEish damage while not completely sucking single-target wise or sucking me out of AP like disintegrate? where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS. | ||
diophan
United States1018 Posts
On May 21 2012 11:42 Markwerf wrote: where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS. Can you explain exactly how this works? I've read that you generate AP more quickly with a slower weapon but I really don't get it. Or do your spells fire as fast as your weapon speed? | ||
Firebolt145
Lalalaland34456 Posts
On May 21 2012 10:46 CruelZeratul wrote: Why using Obliteration when you can take "Tap the Source " and cast the spell nearly twice as often? Dmg should be much higher this way, unless you are really just kiting the whole time. I can still spam AO anyway, I just use Magic Missile between them for a lot of arcane regen. As you said, I also spend a lot of time kiting. I also like big numbers. | ||
Mandini
United States1717 Posts
| ||
Mammel
Finland189 Posts
On May 21 2012 14:29 diophan wrote: Can you explain exactly how this works? I've read that you generate AP more quickly with a slower weapon but I really don't get it. Or do your spells fire as fast as your weapon speed? Weapon speed is the speed you cast spells, casting a 50k spell every 2 sec for 50 AP is obviously better than casting a 25k spell every 1 sec for 50 AP. Doesn't even affect teleport wormhole so theres little reason to stack attack speed. Only thing I could think of is if blizzard gets more dmg with it, but don't really know that (If it gets more ticks in the same time). And you take obliteration over tap the source for the same reason you don't use any channeled spell when soloing, you just can't stand and tank it unless it's slow hitting mob and you have force armor. In any case, can't see other build really viable in soloing than 0 vita force armor, a fucking spiderling hit me for 40k dmg, gl having enough mitigations to be able to take those. | ||
diophan
United States1018 Posts
On May 21 2012 15:42 Mammel wrote: Weapon speed is the speed you cast spells, casting a 50k spell every 2 sec for 50 AP is obviously better than casting a 25k spell every 1 sec for 50 AP. Doesn't even affect teleport wormhole so theres little reason to stack attack speed. Only thing I could think of is if blizzard gets more dmg with it, but don't really know that (If it gets more ticks in the same time). And you take obliteration over tap the source for the same reason you don't use any channeled spell when soloing, you just can't stand and tank it unless it's slow hitting mob and you have force armor. In any case, can't see other build really viable in soloing than 0 vita force armor, a fucking spiderling hit me for 40k dmg, gl having enough mitigations to be able to take those. Ah thanks for the explanation. Are most/many people using 2 handers in Inferno to take this to the extreme? I'm on Diablo on Hell and I just dinged 60 so I'm trying to figure out what to do for a weapon. | ||
testbuck
Netherlands4 Posts
I'm Currently on level 46 on Nightmare Mode, What do u guys think of my Build is there any other things u would change ? http://us.battle.net/d3/en/calculator/wizard#bidjPX!abY!bZbaZY Reason is why im going for Diamond Skin and Mirror Images is because basicly almost every mob 1 shots you so with this i'm almost able to not take a single hit. Was actually thinking about chosing Hydra aswell, not sure about it yet tho. Testbuck. | ||
Tobberoth
Sweden6375 Posts
On May 21 2012 17:47 testbuck wrote: He Wizards, I'm Currently on level 46 on Nightmare Mode, What do u guys think of my Build is there any other things u would change ? http://us.battle.net/d3/en/calculator/wizard#bidjPX!abY!bZbaZa Reason is why im going for Diamond Skin and Mirror Images is because basicly almost every mob 1 shots you so with this i'm almost able to not take a single hit. Was actually thinking about chosing Hydra aswell, not sure about it yet tho. Testbuck. I personally feel you should switch the familiar into Magic weapon with the Force weapon rune, since it raises your damage more, sparkflint just seems like a worse version. I also personally think Shock pulse is a terrible signature spell, electrocute can give you back AP faster, and magic arrow does more damage (and can be really useful for kiting with the homing rune) so I would change that as well, otherwise it seems like a decent build. | ||
testbuck
Netherlands4 Posts
Thanks for your responce ill surely try it out!. You talked about Electrocute is bether what rune are you using on it ? and aswell what's ur opinion about Hydra?. | ||
xlep
Germany274 Posts
On May 21 2012 11:42 Markwerf wrote: where did you see 40k dps? Speed is a pretty silly thing to go for as wizard really as it makes your AP usage only worse. Sure you can spam your primary a bit faster but those really do lousy damage. I rather drop some DPS for a slow weapon so I can play without a primary. Nonstop arcane orbs or disintegrate with a slot to spare is better then switching between spamming a primary and some other spell. As far as i can tell high base damage also makes hydra better so even for boss fights where spamming your primary is good I think high base damage is more important then high DPS. well for the most obvious one: http://i.imgur.com/P0nGN.jpg This is a screen of Sygodoeden's stats. He's the guy that (probably) did the world first inferno Diablo kill while soloing him. I don't have a screenshot of it but I also watched the stream of the mage of the Method group (they also did Diablo Inferno 2 days ago but in a 4 man group). He was doing achievements at the time so perhaps it was a "showoff" gear but he ran around with 40k+ too. I prefer 2 hand weapons too because I can pretty much nonstop channel the reduced cast-cost frost ray without going out of AP for like a minute but there's just no way to boost your dps to those heights with just weapon damage and int. Additionaly you won't be able to nonstop cast against the harder champion packs anyways so I'm not dead set on keeping my attackspeed in managable borders (AP usage) | ||
| ||