Wizard - Builds/Discussion - Page 244
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Veldril
Thailand1817 Posts
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dAPhREAk
Nauru12397 Posts
On March 27 2014 12:30 FliedLice wrote: I think people should start using elemental exposure more. It's pretty easy to get 3 different damage types onto the enemy and not very hard to actually get the fourth one. It gives you and your party an easy 15-20% damage boost onto the target without the drawbacks of glass cannon. i use it with: electrocute (lit) arcane orb (cold) black hole (fire) / archon (arcane) or hydra (arcane) familiar (fire) | ||
Amui
Canada10558 Posts
On March 27 2014 17:32 dAPhREAk wrote: i use it with: electrocute (lit) arcane orb (cold) black hole (fire) / archon (arcane) or hydra (arcane) familiar (fire) Personally, I like blackhole with absolute zero. Even against elite packs it's hard not to add at least 10% to frozen orb damage, and familiar will apply fire damage anyways. Against trash you can very easily get 30% or more bonus to frozen orb for the next 10 seconds which is pretty absurd. | ||
BaBaUTZ
Germany146 Posts
On March 27 2014 10:35 NB wrote: not quite sure what you are talking about... may be try holding shift while casting? I'm sorry if im not clear enough Holding shift and attacking is exactly what im doing. expected behavior: As soon as i run out of AP my wizard starts to stab the air (or the enemy infront of him) actual behavior: As soon as i run out of AP my wizard does nothing Ranged Weapons work as they should, this problem only occurs with melee weapons. EDIT: The same phenomenon occurs if I use a witchdoc instead. Melee classes work as they should tho. | ||
Broetchenholer
Germany1820 Posts
had some fun with my melee sorc and wonder if there is a way to make it less of a troll-build. Currently, the skills i use are these: http://eu.battle.net/d3/de/calculator/wizard#WhQSjP!ZbT!bbYZcc Basically, i am spamming spectral blade with familiar (475% weapon damage) and cast explosion and meteor whenever CD and arcane dynamo allow it. With lvl 70 items, it should be easily possible to get 50% cd-reduction so, i can cast a 900%*1,6 weapon damage every 3 seconds. As i don't spam APConsumers, i don't need anything that re- or generates it and can focus completely on cd reduction or damage. If i get to a a case where i have 50% cd and an attackspeed of 1 2/3 that allows for 5 spectral blades in 3 seconds, i am getting ~ 4400% weapon damage in those 3 seconds or 1466 %weapon damage / second. That sounds relatively high in my book and i have to say that i am farming really comfortably with it. However, the build has a lot of problems. The problem i currently see is, that spectral blade and familiar are arcane while meteor and explosion are fire, so i can't abuse +elemental damage efficiently and my damage should be pretty well divided between all 4 sources, so i can't boost one skill with items and profit a lot as well. Damage is 55% arcane when everything is aligned perfectly or higher if not. Another problem is that you want a faster attackspeed to get to your 5 stacks faster, but your heavy hitters want a slow weapon. And lastly, your only defense is teleport which you crucially need, so you can't build glass-cannon at all. And playstyle-wise, you have a harder time vs stuff that runs away :D So, any suggesting on how to refine this build? | ||
Striker.superfreunde
Germany1117 Posts
http://eu.battle.net/d3/de/profile/Striker-2585/hero/164187 Edit: Oh, and don't hate on that build. It's everything i have! | ||
sinii
England989 Posts
http://eu.battle.net/d3/en/profile/sinii-2658/hero/34965691 Start out with a fire black hole, chuck a cheap blizzard over the top then spam arcane torrent. Seems to melt packs and still have very high single target dps. | ||
Striker.superfreunde
Germany1117 Posts
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Broetchenholer
Germany1820 Posts
On March 28 2014 00:45 Striker.superfreunde wrote: Hi, i'm running a melee sorc too. I've spent max. 250 hours with her, so she's far off from 'ready'. But eventually you can get inspired and improve on your build. I'm using this build since forever. But i can't tell if it still works (or if it works at all) with other equipment. http://eu.battle.net/d3/de/profile/Striker-2585/hero/164187 Edit: Oh, and don't hate on that build. It's everything i have! As with all theme-based builds, it works if you are happy with it You might want to change glasscannon with Audacity, it increases damage by the same percentage, fits the "theme" and has no drawbacks. | ||
Mithhaike
Singapore2759 Posts
On March 27 2014 23:48 Broetchenholer wrote: Hey guys, had some fun with my melee sorc and wonder if there is a way to make it less of a troll-build. Currently, the skills i use are these: http://eu.battle.net/d3/de/calculator/wizard#WhQSjP!ZbT!bbYZcc Basically, i am spamming spectral blade with familiar (475% weapon damage) and cast explosion and meteor whenever CD and arcane dynamo allow it. With lvl 70 items, it should be easily possible to get 50% cd-reduction so, i can cast a 900%*1,6 weapon damage every 3 seconds. As i don't spam APConsumers, i don't need anything that re- or generates it and can focus completely on cd reduction or damage. If i get to a a case where i have 50% cd and an attackspeed of 1 2/3 that allows for 5 spectral blades in 3 seconds, i am getting ~ 4400% weapon damage in those 3 seconds or 1466 %weapon damage / second. That sounds relatively high in my book and i have to say that i am farming really comfortably with it. However, the build has a lot of problems. The problem i currently see is, that spectral blade and familiar are arcane while meteor and explosion are fire, so i can't abuse +elemental damage efficiently and my damage should be pretty well divided between all 4 sources, so i can't boost one skill with items and profit a lot as well. Damage is 55% arcane when everything is aligned perfectly or higher if not. Another problem is that you want a faster attackspeed to get to your 5 stacks faster, but your heavy hitters want a slow weapon. And lastly, your only defense is teleport which you crucially need, so you can't build glass-cannon at all. And playstyle-wise, you have a harder time vs stuff that runs away :D So, any suggesting on how to refine this build? Well I am running a build directly opposite of yours, I dont mind going slow as long as I stack the crit dmg up. Mine's pretty item based for a melee wiz, I have 3 items thats working in tandem to create a insane amount of dps together. Here's my previous post.Looking for a pox pants to be my 4th item that works with my skills. I personally do not need arcane power that much, a slow 2hander is totally fine as i just use it for the ability to shield myself. My build is also basically pure arcane based. On March 27 2014 10:56 Mithhaike wrote: I've created a extremely power melee wizard build that make use of my items that I have. http://d3head.com/calculator/skill#zocuZn8VIRn8zLhP8cRtR8VQPO8cGGA852n8zvZG8521853S http://us.battle.net/d3/en/profile/Haike-1482/hero/9059317 I run with a Moonlight Ward(level 60), Scourge and firewalkers. Scourge weapon has a 44% to explode with demonic fury, which means more melee aoe, alongside with firewalkers burning for 100% weapon damage. My wizard does insane damage especially with the +15% dmg to targets within 15yards. This build is extremely modifiable with extra damage if you go Glass Cannon and Shocking Armor(shocking aspect) in lower difficulty. In higher difficulty just go with Barrier blades rune for spectral blades for 16k shields and remove the explosive blast for Frost Nova to get more control. This is a insanely fun build to play but it does have it's weakness, such as monsters that run away and of course arcane/fire chains mobs. With my toughness I can pretty much facetank anything in T1 though and kill them so fast. IMO, this is a example of building around what gear/drops you have. If you have the suitable gear to go frozen orbs then do so, for me this is the most suitable build that i've found for my drops. Also the elemental dmg boost passive I think it's pretty hard to get the 20% boost. It's easy to get the 15% boost though, simply by just doing a electrocute/frozen orb/magic weapon(ignite) set up. basic frozen orb build that can get a 15% boost. I have no idea how to fit a arcane in there, except for explosive blast maybe? | ||
andrewlt
United States7644 Posts
edit: When elemental exposure says that elemental damage from your weapon contributes, does that mean it counts as an extra element, even if you aren't using skills of that element? | ||
Broetchenholer
Germany1820 Posts
I am not sure what Prodigy is for in your build. You don't have spendors that need a lot of AP, do you? The amulet makes me very jealous though, that would be sooo perfect! (Blizzard, pls?) | ||
Striker.superfreunde
Germany1117 Posts
On March 28 2014 01:10 Broetchenholer wrote: As with all theme-based builds, it works if you are happy with it You might want to change glasscannon with Audacity, it increases damage by the same percentage, fits the "theme" and has no drawbacks. Haven't even noticed that passiv lol. Thanks, i'll give it a try! Edit: Somehow i lose 23k damge if i change from glascanon to audacity and gain 700k toughness. Not sure if it's a good trade as i've 5,2 mio toughness already, but only 312k dmg buffed (glascanon values) | ||
Kipsate
Netherlands45349 Posts
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Striker.superfreunde
Germany1117 Posts
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Mithhaike
Singapore2759 Posts
On March 28 2014 02:48 Broetchenholer wrote: Okay Mithhaike, i'll open with me being extremely biased against Arcane Orbit. I leveled my Mage with the general rule of always having to use the newest set of spells and Arcane Orbit was stuck on me for 2-3 levels. Which were 2-3 levels too much. I think that spell is really bad, first, it's incredibly hard to tell when you have to recast it. Second, it procs in a really awkward way, sometimes you need to wait for ages until the last orb finally connects. I hated that spell. Might have also been due to the fact that i had to kill leoric with it and he oneshot me in melee range at the time. I am not sure what Prodigy is for in your build. You don't have spendors that need a lot of AP, do you? The amulet makes me very jealous though, that would be sooo perfect! (Blizzard, pls?) Broetch Arcane Orbit is about getting used to it. I've noticed that when you recast it the orbs will appear infront of your wiz for a moment, meaning it's easy to get all 4 orbs to hit. Prodigy is to spam arcane orbs/explosive blast. I am using arcane orb every 2sec and explosive every 6, without that Prodigy it's impossible to maintain a steady stream of explosions. In my experience I can get all 4 orbs to explode in 2secs reliably, as long as it's a freshly casted arcane orbit. A pre-casted one will take quite a while to explode everything. when i play, my screen shakes with explosions due to that amulet & arcane orbit & explosive blasts. It's quite awesome. I am actually streaming my melee wizard at www.twitch.tv/mithhaike you can catch my last stream broadcast there to see how it works. I am actually very happy with how blizzard's new legendaries work, seeing how i have 3 items working in tandem to do a massive amount of damage. On March 28 2014 02:35 andrewlt wrote: Does magic weapon (ignite) stack? I'm using force weapon right now and I'm not sure about giving up another 10% in damage unless the ignite can stack. If you are going that route, the conflagration passive might be a good pick-up as well. edit: When elemental exposure says that elemental damage from your weapon contributes, does that mean it counts as an extra element, even if you aren't using skills of that element? Yes. The fire damage applies on every spell you do, you can see mobs burning after you frozen orb them. Btw you just solved my question on how to get arcane damage! Use a arcane weapon lol. Yes it counts as a extra element, or at least it should. So in otherwords a frozen orb/electrocute/ignite build using a arcane weapon would be the easiest way to use elemental exposure to gain basically a free 20% dmg with no drawbacks. | ||
Cascade
Australia5405 Posts
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BluzMan
Russian Federation4235 Posts
Using this build on HC torment 1, so far pretty successful. I'm feeling that arcane is the overall best wizard skill "branch" and this one gives insane sustained damage with pretty mediocre gear (can't even get a single leg one-hander to drop) with bursts of archon (surprise, arcane as well!) to melt hard elites and rift bosses. Pay no mind to strange stats on items, it doesn't work properly with enchanting. Looking toward a moonlight ward (this build is pretty melee-oriented, so it should be bonkers) and an arcane soj, but that is probably retarded hard to find. EDIT: disintegrate(the cone one)/arcane orbit may be more damage, but it doesn't have the utility. Tried disintegrate for about an hour, it was fine until I met a pack of quillbacks with "run away" AI which literally took 10 minutes to kill. Arcane torrent doesn't have any of those limitations, plus it goes over waller, wrecks goblins and all that fun stuff. Cascade is for more loh/apoc procs. I'm taking suggestions, but it already seems pretty solid atm. | ||
ManniBender
81 Posts
I'm using also a Archon/Arcane Torrent Build. Its very nice, especially with a good Moonlight Ward. | ||
BluzMan
Russian Federation4235 Posts
On March 28 2014 18:01 ManniBender wrote: http://eu.battle.net/d3/en/profile/Hadley-2309/hero/1514585 I'm using also a Archon/Arcane Torrent Build. Its very nice, especially with a good Moonlight Ward. You don't seem to have any extra AP regen, Conduit or even any signature spells, and only 3 apoc. Where are you getting the AP and what do you do when you're out of it? Or did you roll more apoc that I just don't see? | ||
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