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@Mithhaike:
Haha, it's so hard to see what's actually going on with your build, there are explosions everywhere I tried arcane orbit yesterday and i still hated it :D It really is about getting used to it and when you get all balls to connect on casting, that would be tons of spammable damage. I'll have to try it out again and check if i can do it Meanwhile, my little pet project will be getting 80% cooldown reduction so i can cast 60% improved meteors every 3 seconds. probably not north it, cause you lose the actual damage stats, but who cares :D
On a sidenote, how does all that elemental damage work anyway. If i have a weapon with x - y elemental damage on them. And i have a skill that says does 330% weapondamage as frost. Don't both rolls get added up, multiplied by your mainstat-multiplier and then multiplied by 3,3 and converted to frost? Or is a part of the damage still of the weapons element? Or does it just count as damage but in reality all is frost?
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Honestly, I don't think APOC is worth the primary in any slot. Helm ideally needs int/CC/+15% to skill and socket, so getting it there is out of the question, source needs int/crit/% to skill and if you want APOC, this is where you'd get it, but source can also roll a ton of other useful affixes such as a high vit/%life/area damage. I personally just run prodigy+astral presence, and with a 123 AP pool, that's big enough to cast 5 frozen orbs before having to reload, which clears basically any trash mobs in the game at T1 or T2.
Also how are people doing as far as torment levels go. I'm doing T2 with ease, but T3 can be a bit sketchy solo because certain mobs(ghosts) do far too much damage to tank through, and frozen orb is not the best skill against them.
Currently running with only +37.5% to frozen orb though, although 39% to familiar and 24% to electrocute helps alleviate some of that pain. I rerolled 10% familiar damage to 15% on my triumvirate though(1/28 chance at arcane orb -.-), and it takes a ludicrous amounts of mats so I'll probably stop at that(for now).
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Russian Federation4235 Posts
HC has two mandatory passives (unstable anomaly and blur) and both the two new ones (audacity and the one that gives you loads of stats for standing still) are so good they outweigh a damage mod on the helm. Imo getting that 4 apoc is far better than wasting a passive slot on some bs like prodigy or astral presence. Also I found shields far superior to sources for the purpose of balancing survivability/damage, besides, there is a shield that can roll 5 primaries, so no apoc there.
Might change my mind on audacity tho. Sure it increases archon and sig spell damage too (compared to +15% arcane torrent), but archon might have enough damage already and sig spell damage may be too low to boost anyway.
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Yep, thats my playstyle. Explosion galore hahaha.
I am happy with some recent upgrades i got today
I've stored up an entire stash page of Horadric Caches, and it was time to open my presents! :D + Show Spoiler + + Show Spoiler +http://www.twitch.tv/mithhaike/b/514961633 Video from 2:20 onwards. You can see me go through the loot. I accidentally salvaged a potentially godly pair of gloves because i clicked too fast damn it.
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On March 28 2014 18:55 BluzMan wrote:You don't seem to have any extra AP regen, Conduit or even any signature spells, and only 3 apoc. Where are you getting the AP and what do you do when you're out of it? Or did you roll more apoc that I just don't see?
You know that Armory is completely bugged and does not show rerolled Items? I have 8 APoC and with Arcane Torrent and a low APS Arcane Power is not a huge problem.
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On March 28 2014 20:29 Amui wrote: Honestly, I don't think APOC is worth the primary in any slot. Helm ideally needs int/CC/+15% to skill and socket, so getting it there is out of the question, source needs int/crit/% to skill and if you want APOC, this is where you'd get it, but source can also roll a ton of other useful affixes such as a high vit/%life/area damage. I personally just run prodigy+astral presence, and with a 123 AP pool, that's big enough to cast 5 frozen orbs before having to reload, which clears basically any trash mobs in the game at T1 or T2.
Also how are people doing as far as torment levels go. I'm doing T2 with ease, but T3 can be a bit sketchy solo because certain mobs(ghosts) do far too much damage to tank through, and frozen orb is not the best skill against them.
Currently running with only +37.5% to frozen orb though, although 39% to familiar and 24% to electrocute helps alleviate some of that pain. I rerolled 10% familiar damage to 15% on my triumvirate though(1/28 chance at arcane orb -.-), and it takes a ludicrous amounts of mats so I'll probably stop at that(for now). As long as you're using a primary skill just to generate AP to spam orbs, Frozen Orb does probably 90% of your effective damage. Bonuses to low damage and single target / small AoE skills are pointless, any other affix gives more EDPS or EHP - includind APOC.
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On March 28 2014 21:20 Mithhaike wrote:Yep, thats my playstyle. Explosion galore hahaha. I am happy with some recent upgrades i got today I've stored up an entire stash page of Horadric Caches, and it was time to open my presents! :D + Show Spoiler ++ Show Spoiler +http://www.twitch.tv/mithhaike/b/514961633 Video from 2:20 onwards. You can see me go through the loot. I accidentally salvaged a potentially godly pair of gloves because i clicked too fast damn it.
are you crazy? what if the game crashed, jeez.
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On March 28 2014 23:44 Big G wrote:Show nested quote +On March 28 2014 20:29 Amui wrote: Honestly, I don't think APOC is worth the primary in any slot. Helm ideally needs int/CC/+15% to skill and socket, so getting it there is out of the question, source needs int/crit/% to skill and if you want APOC, this is where you'd get it, but source can also roll a ton of other useful affixes such as a high vit/%life/area damage. I personally just run prodigy+astral presence, and with a 123 AP pool, that's big enough to cast 5 frozen orbs before having to reload, which clears basically any trash mobs in the game at T1 or T2.
Also how are people doing as far as torment levels go. I'm doing T2 with ease, but T3 can be a bit sketchy solo because certain mobs(ghosts) do far too much damage to tank through, and frozen orb is not the best skill against them.
Currently running with only +37.5% to frozen orb though, although 39% to familiar and 24% to electrocute helps alleviate some of that pain. I rerolled 10% familiar damage to 15% on my triumvirate though(1/28 chance at arcane orb -.-), and it takes a ludicrous amounts of mats so I'll probably stop at that(for now). As long as you're using a primary skill just to generate AP to spam orbs, Frozen Orb does probably 90% of your effective damage. Bonuses to low damage and single target / small AoE skills are pointless, any other affix gives more EDPS or EHP - includind APOC. A lot of the bonus damage comes from the elemental% on my shiny new triumvirate, and the fact that while +15% to arcane orb would be amazing on it, +15% to familiar is probably the next best thing, and it's so ridiculously expensive to reroll that I'm leaving it for last. For other slots, I'd value the skill damage over a 3rd defensive proc.
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On March 29 2014 02:38 LaNague wrote:Show nested quote +On March 28 2014 21:20 Mithhaike wrote:Yep, thats my playstyle. Explosion galore hahaha. I am happy with some recent upgrades i got today I've stored up an entire stash page of Horadric Caches, and it was time to open my presents! :D + Show Spoiler ++ Show Spoiler +http://www.twitch.tv/mithhaike/b/514961633 Video from 2:20 onwards. You can see me go through the loot. I accidentally salvaged a potentially godly pair of gloves because i clicked too fast damn it. are you crazy? what if the game crashed, jeez. That didnt even cross my mind hahaha. If it crashed, i will probably have to open a QQ for diablo 3 thread like those we have in dota and LoL forums
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The best helmet in the game atm is an old stormcrow from old patch with a sock/crit imo. The 10 apoc it gives and its 8% dmg modifier is just better than any other alternative.
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stupid question: how will wizards be keeping up their life on higher torments?
my two main chars are wiz and wd and i enjoy playing both. but i think i will soon have to settle for one of them as my main. I seriously wonder how both those classes are gonna survive on T4-6. atm, I am fine on T1 with some 7k life regen, 2-3k loh and about 10k life per kill. but the higher the torment, the more infrequent and unreliable kills will become. life regen obviously wont be a big factor anymore either. and the proc coefs to trigger loh are atrocious for both wd and wiz.
did anyone already have some ideas about this issue?
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I've watched wiz on t6 at the 60 cap before, he pretty much depends on hp globes to live while using his teleport liberally to dodge damage. I think it will still be the same case, avoid taking damage if possible will be the key. I do not know of any other way to sustain because as you said, loh is our only incombat sustain but it is prettt inefficient. Huge damage and globes should be the way forward
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Noobquestion:
Whats the huge advantage of frozen orb over comet? Everyone seems to use frozen orb, allthough comets dmg i pretty high and its range is very good.
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Netherlands45349 Posts
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Also it chills everything in a huge area almost at once. Comet has a comparably small area, doesn't CC, and takes time before the damage applies, if it hits at all.
Comet is cooler though, but the reason I think that may be that it is less mainstream. :p I'm such a hipster.
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2 main builds I've seen are disintegrate and frozen orb. Disintegrate, especially when geared properly for it, is much, much stronger than frozen orb at single target and boss kills because of the arcane synergy with archon, but worse at clearing trash. Frozen orb can keep up with disintegrate while AP lasts, but once AP pool is exhausted(~2-3 seconds most of the time), the recharge period really hurts frozen orb's sustained dps.
There are other builds, but I think these are the two big ones that I've seen. There are other builds that are better for exclusively boss fights due to higher DPCT, but for doing bounties/rifts I think I've only ever seen people use one of these two builds.
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Is there an updated DPS calculator available anywhere? I'm trying to see the break-even point for CD% vs. +dmg on an amulet I've rerolled a bunch of times now. It's getting to be exorbitantly expensive so I'm wondering if I should give up on getting the CD%.
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On March 30 2014 20:46 Amui wrote: 2 main builds I've seen are disintegrate and frozen orb. Disintegrate, especially when geared properly for it, is much, much stronger than frozen orb at single target and boss kills because of the arcane synergy with archon, but worse at clearing trash. Frozen orb can keep up with disintegrate while AP lasts, but once AP pool is exhausted(~2-3 seconds most of the time), the recharge period really hurts frozen orb's sustained dps.
There are other builds, but I think these are the two big ones that I've seen. There are other builds that are better for exclusively boss fights due to higher DPCT, but for doing bounties/rifts I think I've only ever seen people use one of these two builds. Is there some level where Disintegrate really starts to take off compared to Frozen Orb? Or do you just go for +%arcane and roll with it? I've been playing Frozen Orb mostly but Disintegrate sounds fun, and I don't want to spend a bunch re-enchanting if my gear isn't up to snuff yet.
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Has anyone tried the source which makes ray of frost piercing? If so, how does it compare to disintigrate?
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How about we start listing what the best options are in the different slots?
So for each slot: - What mods you want on a rare, primary and secondary. - Which legendaries are good options, and what stats you are looking for.
I really don't know anything about what goes in ros, but I can make some starting guesses, and let you guys fill in. Quote and fill in to preserve formatting. Also I realise i have no idea what secondaries are possible.
weapon primary: CD, int, socket, vit?, loh? secondary: no idea... legendaries:
off-hand primary: int, cc, vit? secondary: legendaries: triumvirate (what stats do I want?)
helm primary: cc, int, vit, AR?, socket? secondary: legendaries:
shoulder primary: int, vit, AR, armour secondary: legendaries:
bracers primary: cc, int, vit AR, armour secondary: legendaries: are lacunis still around?
armour primary: int, vit, armour, AR secondary: legendaries:
gloves primary: int, cc, cd, ias secondary: legendaries:
boots primary: int, vit, AR, move% secondary: legendaries:
rings primary: int, cc, cd, ias (+damage?) secondary: legendaries: stone of jordan (+element you use)
ammy primary: int, cc, cd, ias secondary: legendaries:
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