|
On March 31 2014 17:25 kuresuti wrote: Has anyone tried the source which makes ray of frost piercing? If so, how does it compare to disintigrate? Curious about this as well. Ray of Frost has less weapon damage than Disintegrate though (510% vs 511%), but also costs less (16 ap vs 18 ap). It does have the added slow effect though.
Probably better with snow blast rune (enemies hit by ray of frost receive +15% damage against cold skills).
|
On March 31 2014 21:39 PandaCore wrote:Show nested quote +On March 31 2014 17:25 kuresuti wrote: Has anyone tried the source which makes ray of frost piercing? If so, how does it compare to disintigrate? Curious about this as well. Ray of Frost has less weapon damage than Disintegrate though (510% vs 511%), but also costs less (16 ap vs 18 ap). It does have the added slow effect though. Probably better with snow blast rune (enemies hit by ray of frost receive +15% damage against cold skills). another advantage is that cold skills have cold blooded, ie a passive that buffs damage without any downsides. there is nothing comparable for arcane skills.
|
On March 31 2014 21:26 Cascade wrote:How about we start listing what the best options are in the different slots? So for each slot: - What mods you want on a rare, primary and secondary. - Which legendaries are good options, and what stats you are looking for. I really don't know anything about what goes in ros, but I can make some starting guesses, and let you guys fill in. Quote and fill in to preserve formatting. Also I realise i have no idea what secondaries are possible. weapon primary - int, socket, damage roll(black) and damage %. Can get life elsewhere. off-hand primary: int, CC, +%skill, and then the last roll can be vit, life%, apoc etc. Of course if you have a legendary source, rolling the 1/28 and then 1/7 for the correct skill bonus can be a bit....expensive. secondary: legendaries: triumvirate(Probably best for arcane/fire/lightning builds, still good for others), mirrorball, oculus etc.
helm primary: cc, int, +%skill, and then life%, socket, AR or APOC(I'd rather get this on source tbh). secondary: legendaries:
shoulder primary: int, vit, AR, armour, life%. Int and vit, then pick 2/3 the defensive ones. secondary: legendaries:
bracers primary: cc, int, vit AR, armour element% secondary: legendaries: are lacunis still around?
armour primary: int, vit, sockets(3) and AR. secondary: legendaries:
gloves primary: int, cc, cd, ias(optional) secondary: legendaries:various legendary gloves with +% to element, in place of ias
boots primary: int, vit, AR, +skill%. It's easier to just max MS with paragon points. secondary: legendaries: ICECLIMBERS!@!@!!!! are probably the best unless you're going for set. Being able to ignore frozen/slow and jail is fucking amazing.
rings primary: int, cc, cd, ias (+damage?) secondary: legendaries: stone of jordan (+element you use)
ammy primary: int, cc, cd, element%, ias secondary: legendaries:
|
you want %elemental on your bracers and if you're an FO sorc then all ias does is inflate your sheet dps, i'd ignore it in favor of minus resource cost if you have enough vit on your ammy/ring/gloves
|
http://eu.battle.net/d3/en/profile/Enickma-2780/hero/3372093
So any "verdict" about Frozen Orb vs. Arcane Torrent with Cascade damage wise?
I've seen a lot of debate about Frozen Orb being "OP" as it apparently hits a couple of times more than it should. But I also see someone arguing about AT/Cascade being super strong against bosses and mobs.
I'm coming from a Fire build but I've recently switched to AT/Cascade as some suggested that was more powerful. I'm actually starting to like it. Also I've just completed Act 5 and begone a few Bounties. I've noticed that there seems to be a lot more enemies in Bounty land almost a bit like the mob density in 1.0.8.
That's what made me think that using FO with it's massive AOE might be a good idea? But I run out of AP real fast. I know I have 19% Cold damage on my Nemesis Bracers so maybe that's a build changer. But disregard that as I can reroll it.
I just don't want to switch if it's 'just' a 5-10% DPS increase with FO as I've started to like AT. But if FO is so "massively OP" as some say then sure I'll reconsider.
So what's your thoughts about Frozen Orb vs. Arcane Torrent with Cascade?
EDIT: I've just seen Jaetch switch from AT/Cascade (he's the main reason why I tried AT) to Disintegrate with Chaos Nexus on his profile. So FO vs. AT vs. Dis?
Sure I'll try it out when I get home from work but if there's any theorycrafters out there
|
Russian Federation4235 Posts
On April 01 2014 17:25 3nickma wrote:I've just seen Jaetch switch from AT/Cascade (he's the main reason why I tried AT) to Disintegrate with Chaos Nexus on his profile. So FO vs. AT vs. Dis?
It all boils down to damage. Chaos nexus starts to rock once the secondary beams do enough damage to slaughter white mobs (and you need a lot of damage for that on torment). If the secondary beams don't do enough damage, the primary is not worth it because of small AoE. Arcane torrent is best when monster hp is high compared to your damage and you need sustained DPS because it's relatively cheap and its AoE is great. Also it goes over waller. Imo FO is best when you can fry an elite pack with 4-5 orbs, because you don't have to channel and therefore don't have to stand still, giving you best clear speed. Arcane builds naturally trump FO in killing bosses because +% arcane damage also improves your archon.
EDIT: I don't think torrent is that great for softcore at all, where you gan get away with all that free damage on your items and abysmal toughness scores. It really shines on hc though because you have the toughness to stand and channel.
|
On April 01 2014 17:25 3nickma wrote:http://eu.battle.net/d3/en/profile/Enickma-2780/hero/3372093So any "verdict" about Frozen Orb vs. Arcane Torrent with Cascade damage wise? I've seen a lot of debate about Frozen Orb being "OP" as it apparently hits a couple of times more than it should. But I also see someone arguing about AT/Cascade being super strong against bosses and mobs. I'm coming from a Fire build but I've recently switched to AT/Cascade as some suggested that was more powerful. I'm actually starting to like it. Also I've just completed Act 5 and begone a few Bounties. I've noticed that there seems to be a lot more enemies in Bounty land almost a bit like the mob density in 1.0.8. That's what made me think that using FO with it's massive AOE might be a good idea? But I run out of AP real fast. I know I have 19% Cold damage on my Nemesis Bracers so maybe that's a build changer. But disregard that as I can reroll it. I just don't want to switch if it's 'just' a 5-10% DPS increase with FO as I've started to like AT. But if FO is so "massively OP" as some say then sure I'll reconsider. So what's your thoughts about Frozen Orb vs. Arcane Torrent with Cascade? EDIT: I've just seen Jaetch switch from AT/Cascade (he's the main reason why I tried AT) to Disintegrate with Chaos Nexus on his profile. So FO vs. AT vs. Dis? Sure I'll try it out when I get home from work but if there's any theorycrafters out there i just switched from FO to dis/entropy + archon.
http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
here are my thoughts (this is obviously based on my specific gear since i use a SoJ for arcane, but didnt have a cold SoJ):
- mobs, FO is vastly superior at cleaning out trash. i have issues with ap on scattered trash. - elites, melt. if i have archon, they melt faster. if i just have dis, they melt fast (i have +27% elite dmg). - chests, destructibles, etc., i ignore with dis bc of ap issues. - some people dont use an ap generator for dis whereas its a must for FO. i use an ap gen bc i play a lot of rifts that go fast and +4 apoc isnt enough. regardless, you do not need prodigy to keep up ap. - for my specific build, you have to have good toughness. i am right up in their faces and they hit back. there is no kiting for my build. with FO, you can kite and dick around like wizards always do.
i actually think both builds are sexy and strong. however, with +60% arcane dmg, i couldnt pass up an arcane build.
with respect to cascade, i have not tried it. i used to use death blossom for ubers back in the day. my only concern about it is that i am not sure you get close enough for audacity to trigger.
|
I tried arcane torrent + cascade. With 400-500k dps and around +40% arcane (torrent), it was great for clearing out torment 1 relatively fast compared to other styles of play. My issue is that I tend to kill everything, especially when playing solo. The build is great at single target damage and killing tight packs but sucks when enemies are spread out. It also comboes well with archon since +arcane damage% works on both.
I find black hole (especially supermassive) to be very helpful with the build. It sucks in a huge amount of mobs so you could hit more of them at once. Even after the black hole ends, enemies don't spread out that fast. Killing treasure goblins is a pain with this setup, though. They can easily outrun your arcane torrent.
Now that I have more dps, I switched to frozen orb. It wipes out mobs and breakable objects really fast. The drawback is weaker single target damage and running out of ap more. If you can kill elites easily with it, you can just keep killing and moving.
|
imho arcane torrent is the skill that will scale best going into higher torments. and ofc its a huge advantage to not need a signature spell. (well, ok, I dont since i own a crit stormcrow and an apoc triumvirate, usually only using one of them at a time for juicy 10 apoc.)
in general, i feel like blizz needs to do something about apoc. at the current rate of things, highend legacy 10 apoc items are never going to get replaced and those who dont own such pieces are screwed. same goes for my -5 ap per cost sojs for dis and AT.
edit: another thing i was thinking about: what if a wizard intentionally stays below 100/35 * 65k =~ 186k life and intentionally stacks armor and allres instead of vit + either res or armor and then uses galvanizing ward + force armor? force armor reduces all hits that do less damage than your total life to 35% of your life, which is below the galvanizing ward threshold. therefore, you dont take damage from those attacks at all, which means that galvanizing ward stays up. -> you are invincible against most attacks. due to stacking armor and allres, your toughness shouldnt be thaaaat much lower than if you have 300-400k hps and worse mitigation. the high mitigation also means that all sources of healing become much more powerful.
probably not a build for higher torments because damage becomes too high to keep it under the threshold, but it might be awesome for T1 farming. has anyone else ever thought about that or even tried it?
|
On April 02 2014 06:17 Black Gun wrote: edit: another thing i was thinking about: what if a wizard intentionally stays below 100/35 * 65k =~ 186k life and intentionally stacks armor and allres instead of vit + either res or armor and then uses galvanizing ward + force armor? force armor reduces all hits that do less damage than your total life to 35% of your life, which is below the galvanizing ward threshold. therefore, you dont take damage from those attacks at all, which means that galvanizing ward stays up. -> you are invincible against most attacks. due to stacking armor and allres, your toughness shouldnt be thaaaat much lower than if you have 300-400k hps and worse mitigation. the high mitigation also means that all sources of healing become much more powerful.
probably not a build for higher torments because damage becomes too high to keep it under the threshold, but it might be awesome for T1 farming. has anyone else ever thought about that or even tried it?
Back in the beginning of vanilla, when inferno was incredibly difficult, the most common build for a week or two was 0 vit or +life gear, stacking life regen, and force armor. You couldn't really die unless you stood in fire/poison, in which case you died almost immediately since the damage happens from frequent ticks and you had no HP. On the AH, gear was wayyy cheaper if it had vit or +life. The fix at the time was to put a max on the amount of damage that FA could prevent. I imagine this is still in place.
|
On April 02 2014 09:51 diophan wrote:Show nested quote +On April 02 2014 06:17 Black Gun wrote: edit: another thing i was thinking about: what if a wizard intentionally stays below 100/35 * 65k =~ 186k life and intentionally stacks armor and allres instead of vit + either res or armor and then uses galvanizing ward + force armor? force armor reduces all hits that do less damage than your total life to 35% of your life, which is below the galvanizing ward threshold. therefore, you dont take damage from those attacks at all, which means that galvanizing ward stays up. -> you are invincible against most attacks. due to stacking armor and allres, your toughness shouldnt be thaaaat much lower than if you have 300-400k hps and worse mitigation. the high mitigation also means that all sources of healing become much more powerful.
probably not a build for higher torments because damage becomes too high to keep it under the threshold, but it might be awesome for T1 farming. has anyone else ever thought about that or even tried it? Back in the beginning of vanilla, when inferno was incredibly difficult, the most common build for a week or two was 0 vit or +life gear, stacking life regen, and force armor. You couldn't really die unless you stood in fire/poison, in which case you died almost immediately since the damage happens from frequent ticks and you had no HP. On the AH, gear was wayyy cheaper if it had vit or +life. The fix at the time was to put a max on the amount of damage that FA could prevent. I imagine this is still in place. I am well aware of this background and mechanics. this was already included in my considerations.
|
Russian Federation4235 Posts
I'm pretty sure galvanizing ward's shield doesn't refresh instantly. You will get hit, lose 10k shield and that won't come back until 5 seconds of not taking damage.
|
http://us.battle.net/d3/en/profile/Emnjay808-1832/hero/41848284
Hey guys, I currently dont know which stats to shoot for If I wanna farm Torment III+.
Im currently just stacking Vit/Life and Resistance, but I feel like I should be doing more DPS than I should. Im currently at 6mill toughness and 600k damage.
Ive thought about enchant-replacing Vit/Life for more dps like Crit hit/damage, but I am unsure which stat to go for.
Any input would be highly appreciated. Thanks.
|
Netherlands45349 Posts
How do you even farm Torment III at a decent speed with just 600k damage.
|
I'm at 5.5m and 1.3m damage buffed and I still don't bother with T3+. Could I do it? Probably. But risk vs. reward simply isn't in my favor, it's not fun to take half your health from a ghost, and ghost elites are almost impossible without archon up. Damagewise it's enough, but you'd need somewhere in the 10m toughness range to be comfortable, along with a sizable amount more healing than I have right now to keep sustained.
|
Idk doing anything less than Torment 3 is boring to me. But my damage is so low, what stats should I sacrifice to do more. Frozen Orb build wise.
|
get rid of gloves/helm, get crit/crit gloves and crit/attackspeed or crit/arcaneorb on your helm. either enchant bracers for 20% cold or do it on a rare for cheaper
i'd swap out conflag/ignite for coldblooded and force weapon too
i'm liking glacial spike over electrocute for apoc, since i have +50%cold damage and bonus to mm on belt, it feels like it does real damage compared to using elec just to fill up your ap
|
On April 03 2014 13:50 rauk wrote: get rid of gloves/helm, get crit/crit gloves and crit/attackspeed or crit/arcaneorb on your helm. either enchant bracers for 20% cold or do it on a rare for cheaper
i'd swap out conflag/ignite for coldblooded and force weapon too
i'm liking glacial spike over electrocute for apoc, since i have +50%cold damage and bonus to mm on belt, it feels like it does real damage compared to using elec just to fill up your ap very helpful, ty
|
On April 03 2014 08:44 Emnjay808 wrote:http://us.battle.net/d3/en/profile/Emnjay808-1832/hero/41848284Hey guys, I currently dont know which stats to shoot for If I wanna farm Torment III+. Im currently just stacking Vit/Life and Resistance, but I feel like I should be doing more DPS than I should. Im currently at 6mill toughness and 600k damage. Ive thought about enchant-replacing Vit/Life for more dps like Crit hit/damage, but I am unsure which stat to go for. Any input would be highly appreciated. Thanks. i farm t3 at an efficient rate. some of the equip is inaccurate because enchanted. with buffs, i am about 1.2M sheet dps and 9M toughness.
http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
also, sheet dps is irrelevant. once you get past t1/t2, your focus should be on elem modifiers, not sheet dps. i have +60% arcane dmg and like +15 or +30 disint dmg.
|
so any place i can find decent builds? ive got shit gear for now but dunno how to play wizard properly. right now im using archon/familiar/magic weapon/energy amor/electrocute/arcane orb build Pretty sure its messy but didnt really know what to do.
I lack mobility and arcane pool depletes pretty quickly. I cant play torment 1 since i just leveled to 70 so gear is pretty lackluster. Suggestions? what i should be aiming for?
|
|
|
|