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On May 21 2012 08:27 crms wrote: As far as everyone crying about barbarian, yes we are weaker to solo, yes endgame monks may infact tank better, but this is how it goes as a melee class. I challenge any of you to roll an untwinked barb in d2 and beat hell. You're going to be fucked for a long time. We need gear, we are the most gear dependant class in the game and at this stage of D3 we just don't have the tools yet. I would wager though in 2-3 months there will be enough gear that you could probably DPS spec solo inferno. I know my ultimate goal is a nostalgic frenzy build with as much life leech as possible, leech or die. Talking of leech builds how about this with good +crit gear. 1h+shield (ofc)
Frenzy with stun (for soloing stunnable mobs) Whirlwind (crits cause 1% life regen)
Revenge (obviously) Overpower (causing 8% life leech per enemy hit) War cry (for +crit and crits cause rage generation) [Defensive skill of your choice]
With enough crit your whirlwind would be perma-up (due to war cry) and give health. After 15 crits+seconds you can overpower again for 8% life If you get hit you can revenge for 8% life
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United States47024 Posts
On May 21 2012 08:40 Mithhaike wrote: I also suffer frm a severe case of class envy.5k hp wizard solo inferno? Wtf. DH with smokes? Monks with massive dodge n heals? Their dodge comes along with pumping dmg too? WD with summons/crowd control turning things into chickens? Time to reroll a new character for now.barb just can't compete with what gear is available right now. To be fair, the 5k hp Wizard is kinda cheesy and it wouldn't surprise me if Blizzard patches that anyway.
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u can dps in inferno with a throw build it does a pretty good amount of damage otherwise you gotta tank, generally as long as you don't hit some sick elites you can tank everything
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lvl60 now playing inferno act 1 with this build http://us.battle.net/d3/en/calculator/barbarian#WkPYjV!bVU!YcZZcc I solo and play in party with same build. My gear is not ready, but when buffed by war cry - 8k armor 39k hp and 7k DPS all resistance around 190-330.
edit: warcry buff is impunity not invigorate since resistance is much more useful than max hp.
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Just tried act 2 inferno yesterday. Gotta say, i can't see how i should survive this even with a lot better gear. Even act 1 i have trouble with 20-30% of rare combinations. I sit on 7k armor, 46k hp and around 11k dps with frenzy up. Feels like barbs having a hard time, while ranged chars can benefit from kiting more.
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currently @ end of act1 hell and i have huge problems.
my stats: ~11k hp 5,8k unbuffed dps ~55% dmg reduction from armor 28%dodge resistances between 21 and 95.
evrything thats "fixed" in the levels like story bosses/champions just dies to me no problem. but evry hard hitting elite pack(like those hulks @ agony) just destroys me since i die in 2-3 hits. could try to kite for several minutes waiting for stun cooldown sometimes but jailers ,vortext or whatever kinda makes not even that possible. i dont quite see what i can do vs 3 guys that jail and each hit for 6k once a second.
i wont even start about 4player games where random trashmobs sometimes randomly gib me in half a second and evry bigger one 1shots me.
i already have 3 defensive skills on my bar (stun,warcry,leap+iron impact) +2 semi defensive ones (revenge and rend with 9%ll rune). should i just focus on my lvl 15 sorc ?
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get more vit your hp is really low and your armor is a bit low as well rend sux swap it out for ignore pain with the lifesteal rune
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On May 21 2012 02:38 Serejai wrote: For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.
For example, here are the best legendary items for Barb weapons:
2H Fury of the Vanished Peak 761 DPS +133 STR
1H Blade of the Warlord 693 DPS +169 STR
Shield Stormshield 0 DPS +169 STR
As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:
2H - 1,773 DPS 1H+Shield - 3,035 DPS
Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild. fury of the vanished peak also gives 40% more damage which isn't factored into the raw weapon dps and anyways raw damage is a lot harder to get than +str, you already have some base str and probably some extra str from armor, but raw damage is very heavily concentrated on the weapon
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United States47024 Posts
On May 21 2012 20:34 BeMannerDuPenner wrote: currently @ end of act1 hell and i have huge problems.
my stats: ~11k hp 5,8k unbuffed dps ~55% dmg reduction from armor 28%dodge resistances between 21 and 95.
evrything thats "fixed" in the levels like story bosses/champions just dies to me no problem. but evry hard hitting elite pack(like those hulks @ agony) just destroys me since i die in 2-3 hits. could try to kite for several minutes waiting for stun cooldown sometimes but jailers ,vortext or whatever kinda makes not even that possible. i dont quite see what i can do vs 3 guys that jail and each hit for 6k once a second.
i wont even start about 4player games where random trashmobs sometimes randomly gib me in half a second and evry bigger one 1shots me.
i already have 3 defensive skills on my bar (stun,warcry,leap+iron impact) +2 semi defensive ones (revenge and rend with 9%ll rune). should i just focus on my lvl 15 sorc ? Your defensive stats are way on the low side, IMO.
I just finished A1 Hell, and while I had only ~4k DPS, I had 2.5x as much HP as you and something like 68% damage reduction from armor. I had zero issues soloing anything save for some really annoying Arcane/Fire Chains mobs.
That said, shit takes forever with how hard I have to gear for survivability.
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I've seen a lot of people QQ on the official forums and all other sorts of places about Barbs being underpowered etc. but to be honest I think the majority of people just don't know how to play the class, this is partly due to the difficulty curve that exists in the game (in my opinion).
For example, you can go through Normal and Nightmare pretty easily just facerolling everything with bad builds and you'll get no repurcussions but as you get to Hell the difficulty takes a pretty big leap when compared to Nightmare and then when you finally get to Inferno the difficulty gap is so huge it's unreal.
Even comparing Act 1 inferno to Act 2 inferno is crazy. I soloed the whole of Act 1 inferno (while streaming) whilst there was no other people doing it with a barb (afaik) and the only reason I streamed it was to show people how I play barb and my build etc. because all I seemed to see on the official forums and everywhere else was people crying about not being able to solo and being forced into a stun/cc bot kind of role in group play.
I would post the link to my stream so people can see the archived videos but I'm not too sure on the rules here so I won't for now. Now back to the difficulty curve subject, because a lot of people have been able to pretty much just steam roll everything they are going into hell & inferno with no real "caution" I suppose (couldn't think of a better word). People think they can just jump into a pack of mobs and start aoeing and not die, people haven't been taught to properly kite and dps at the same time as a barb due to the previous difficulties being so easy (I know this because I spent a lot of time before soloing A1 inferno dying).
Also a huge factor is gear, you need decent damage as well as good HP. You can't just choose one or the other or else:
1. Too much DMG, not enough HP = dead in seconds. 2. Too much HP, not enough DMG = elite packs enraging and dying slower but eventually still.
I know this sounds like common sense to have a good balance but a lot of people don't really seem to be getting it, on my barb I switch a lot between a 2H and 1H, Shield. with my 1H, Shield combo I can hit about 54k hp while still having about 12k dmg and then with my 2H I can hit around 22k+ damage (IIRC) while having 35k HP, I was actually able to hit 59K damage on my inventory tab fully buffed while fighting butcher on inferno (protip: if you take too long to kill him on Inferno the room eventually pretty much fills up with fire and you will die). So I like to switch between these a lot depending on the situations.
Lastly, people are afraid to experiment, a lot of people are expecting to be spoonfed builds, information etc. and the game has only been out for not even a week, at this stage in the game people need to be experimenting with every skill and every rune to find that perfect build for their setup because what works for one person might not work for another due to resistances, HP, armor and all that other good stuff.
That's about all I can think of, I probably made some mistakes somewhere because I'm pretty tired, haven't been to bed but yeah!
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On May 21 2012 21:36 TheSkEncrypt wrote: I've seen a lot of people QQ on the official forums and all other sorts of places about Barbs being underpowered etc. but to be honest I think the majority of people just don't know how to play the class, this is partly due to the difficulty curve that exists in the game (in my opinion).
For example, you can go through Normal and Nightmare pretty easily just facerolling everything with bad builds and you'll get no repurcussions but as you get to Hell the difficulty takes a pretty big leap when compared to Nightmare and then when you finally get to Inferno the difficulty gap is so huge it's unreal.
Even comparing Act 1 inferno to Act 2 inferno is crazy. I soloed the whole of Act 1 inferno (while streaming) whilst there was no other people doing it with a barb (afaik) and the only reason I streamed it was to show people how I play barb and my build etc. because all I seemed to see on the official forums and everywhere else was people crying about not being able to solo and being forced into a stun/cc bot kind of role in group play.
I would post the link to my stream so people can see the archived videos but I'm not too sure on the rules here so I won't for now. Now back to the difficulty curve subject, because a lot of people have been able to pretty much just steam roll everything they are going into hell & inferno with no real "caution" I suppose (couldn't think of a better word). People think they can just jump into a pack of mobs and start aoeing and not die, people haven't been taught to properly kite and dps at the same time as a barb due to the previous difficulties being so easy (I know this because I spent a lot of time before soloing A1 inferno dying).
Also a huge factor is gear, you need decent damage as well as good HP. You can't just choose one or the other or else:
1. Too much DMG, not enough HP = dead in seconds. 2. Too much HP, not enough DMG = elite packs enraging and dying slower but eventually still.
I know this sounds like common sense to have a good balance but a lot of people don't really seem to be getting it, on my barb I switch a lot between a 2H and 1H, Shield. with my 1H, Shield combo I can hit about 54k hp while still having about 12k dmg and then with my 2H I can hit around 22k+ damage (IIRC) while having 35k HP, I was actually able to hit 59K damage on my inventory tab fully buffed while fighting butcher on inferno (protip: if you take too long to kill him on Inferno the room eventually pretty much fills up with fire and you will die). So I like to switch between these a lot depending on the situations.
Lastly, people are afraid to experiment, a lot of people are expecting to be spoonfed builds, information etc. and the game has only been out for not even a week, at this stage in the game people need to be experimenting with every skill and every rune to find that perfect build for their setup because what works for one person might not work for another due to resistances, HP, armor and all that other good stuff.
That's about all I can think of, I probably made some mistakes somewhere because I'm pretty tired, haven't been to bed but yeah! II would love to see your stream ,can you pm me a link ?
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On May 21 2012 22:22 Caphe wrote:Show nested quote +On May 21 2012 20:34 BeMannerDuPenner wrote: currently @ end of act1 hell and i have huge problems.
my stats: ~11k hp 5,8k unbuffed dps ~55% dmg reduction from armor 28%dodge resistances between 21 and 95.
evrything thats "fixed" in the levels like story bosses/champions just dies to me no problem. but evry hard hitting elite pack(like those hulks @ agony) just destroys me since i die in 2-3 hits. could try to kite for several minutes waiting for stun cooldown sometimes but jailers ,vortext or whatever kinda makes not even that possible. i dont quite see what i can do vs 3 guys that jail and each hit for 6k once a second.
i wont even start about 4player games where random trashmobs sometimes randomly gib me in half a second and evry bigger one 1shots me.
i already have 3 defensive skills on my bar (stun,warcry,leap+iron impact) +2 semi defensive ones (revenge and rend with 9%ll rune). should i just focus on my lvl 15 sorc ? Hmm, why your DPS is so high? While you HP is NM level? I just finished act 1 Hell, at the beginning of ACT 1 I have 24k HP just 2.7K dps. I can take on yellow/blue packs ok unless they are too gay . I destroy weak yellow/blue/purple. Before Butcher I have like 30K HP 3K dps and kill him first try using 5-6 potions. You need alot more HP to just survive, you can't dps when you are dead .
dunno. guess my 400dps 2hander and the 1k str help the dmg ~~
switched stuff around abit and sitting at ~14.5k-15k hp and 59% reduction now. helped some, stupid elite packs are still stupid. also worse geared (half blue, 150dps weapons for example) witch docs and demon hunters seem to fare way better then me.
but finished act1 now, butcher was ez outside of dying once cause i stood in the big hit and then a charge <.<
On May 21 2012 20:49 Dead9 wrote: rend sux swap it out for ignore pain with the lifesteal rune
then would basicly just autoattack and revenge. doesnt sound fun tbh. and rend with the lifesteal rune is quite good for kiting and overall heal.
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On May 21 2012 22:27 nOondn wrote:Show nested quote +On May 21 2012 21:36 TheSkEncrypt wrote: I've seen a lot of people QQ on the official forums and all other sorts of places about Barbs being underpowered etc. but to be honest I think the majority of people just don't know how to play the class, this is partly due to the difficulty curve that exists in the game (in my opinion).
For example, you can go through Normal and Nightmare pretty easily just facerolling everything with bad builds and you'll get no repurcussions but as you get to Hell the difficulty takes a pretty big leap when compared to Nightmare and then when you finally get to Inferno the difficulty gap is so huge it's unreal.
Even comparing Act 1 inferno to Act 2 inferno is crazy. I soloed the whole of Act 1 inferno (while streaming) whilst there was no other people doing it with a barb (afaik) and the only reason I streamed it was to show people how I play barb and my build etc. because all I seemed to see on the official forums and everywhere else was people crying about not being able to solo and being forced into a stun/cc bot kind of role in group play.
I would post the link to my stream so people can see the archived videos but I'm not too sure on the rules here so I won't for now. Now back to the difficulty curve subject, because a lot of people have been able to pretty much just steam roll everything they are going into hell & inferno with no real "caution" I suppose (couldn't think of a better word). People think they can just jump into a pack of mobs and start aoeing and not die, people haven't been taught to properly kite and dps at the same time as a barb due to the previous difficulties being so easy (I know this because I spent a lot of time before soloing A1 inferno dying).
Also a huge factor is gear, you need decent damage as well as good HP. You can't just choose one or the other or else:
1. Too much DMG, not enough HP = dead in seconds. 2. Too much HP, not enough DMG = elite packs enraging and dying slower but eventually still.
I know this sounds like common sense to have a good balance but a lot of people don't really seem to be getting it, on my barb I switch a lot between a 2H and 1H, Shield. with my 1H, Shield combo I can hit about 54k hp while still having about 12k dmg and then with my 2H I can hit around 22k+ damage (IIRC) while having 35k HP, I was actually able to hit 59K damage on my inventory tab fully buffed while fighting butcher on inferno (protip: if you take too long to kill him on Inferno the room eventually pretty much fills up with fire and you will die). So I like to switch between these a lot depending on the situations.
Lastly, people are afraid to experiment, a lot of people are expecting to be spoonfed builds, information etc. and the game has only been out for not even a week, at this stage in the game people need to be experimenting with every skill and every rune to find that perfect build for their setup because what works for one person might not work for another due to resistances, HP, armor and all that other good stuff.
That's about all I can think of, I probably made some mistakes somewhere because I'm pretty tired, haven't been to bed but yeah! II would love to see your stream ,can you pm me a link ?
no problem, PM'd! I'll be streaming as long as i can, I've been up all night and plan on going until tonight.
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On May 21 2012 21:02 Dead9 wrote:Show nested quote +On May 21 2012 02:38 Serejai wrote: For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.
For example, here are the best legendary items for Barb weapons:
2H Fury of the Vanished Peak 761 DPS +133 STR
1H Blade of the Warlord 693 DPS +169 STR
Shield Stormshield 0 DPS +169 STR
As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:
2H - 1,773 DPS 1H+Shield - 3,035 DPS
Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild. fury of the vanished peak also gives 40% more damage which isn't factored into the raw weapon dps and anyways raw damage is a lot harder to get than +str, you already have some base str and probably some extra str from armor, but raw damage is very heavily concentrated on the weapon
Here's a quick comparison with a full gear set of Legendary items (all items having max possible STR based on known modifiers):
Helm: 149 Pauldrons: 111 Torso: 169 Wrists: 169 Hands: 111 Waist: 169 Legs: 169 Feet: 169 Amulet: 149 Rings: 149 x2 (298)
Total: 1,663
2H Total: 1,796 1H+Shield Total: 2,001
2H Total DPS: 14,428 1H+Shield Total DPS: 14,559
The more STR you have, the more the gap closes (and eventually 2H would pull out on top). But even then the difference between the two is negligible and not worth trading the Block that a shield gives you. Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS.
Increased Attack Speed would make 2H slighty better as well, but not by a noticeable amount. Meanwhile, stats like +elemental damage, +damage per hit, +life per hit... basically anything that's flat and based on swing would increase the value of 1H+Shield.
It's very likely that between the difficulty of Inferno for Barbarians and the lack of a noticeable DPS difference between 2H and 1H+Shield there won't be much reason, if any, to use a 2Hander before the first expansion comes out (in which case 2H should pull ahead significantly). The internal item levels simply aren't high enough at the moment to provide much of a difference.
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On May 21 2012 23:01 Serejai wrote:Show nested quote +On May 21 2012 21:02 Dead9 wrote:On May 21 2012 02:38 Serejai wrote: For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.
For example, here are the best legendary items for Barb weapons:
2H Fury of the Vanished Peak 761 DPS +133 STR
1H Blade of the Warlord 693 DPS +169 STR
Shield Stormshield 0 DPS +169 STR
As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:
2H - 1,773 DPS 1H+Shield - 3,035 DPS
Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild. fury of the vanished peak also gives 40% more damage which isn't factored into the raw weapon dps and anyways raw damage is a lot harder to get than +str, you already have some base str and probably some extra str from armor, but raw damage is very heavily concentrated on the weapon Here's a quick comparison with a full gear set of Legendary items (all items having max possible STR based on known modifiers): Helm: 149 Pauldrons: 111 Torso: 169 Wrists: 169 Hands: 111 Waist: 169 Legs: 169 Feet: 169 Amulet: 149 Rings: 149 x2 (298) Total: 1,663 2H Total: 1,796 1H+Shield Total: 2,001 2H Total DPS: 14,428 1H+Shield Total DPS: 14,559 The more STR you have, the more the gap closes (and eventually 2H would pull out on top). But even then the difference between the two is negligible and not worth trading the Block that a shield gives you. Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS. Increased Attack Speed would make 2H slighty better as well, but not by a noticeable amount. Meanwhile, stats like +elemental damage, +damage per hit, +life per hit... basically anything that's flat and based on swing would increase the value of 1H+Shield. It's very likely that between the difficulty of Inferno for Barbarians and the lack of a noticeable DPS difference between 2H and 1H+Shield there won't be much reason, if any, to use a 2Hander before the first expansion comes out (in which case 2H should pull ahead significantly). The internal item levels simply aren't high enough at the moment to provide much of a difference. again, the 40% damage isn't accounted for in the item listings either way 1h+shield is probably better but 2hs do a decent amount more damage
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On May 21 2012 21:36 TheSkEncrypt wrote: I've seen a lot of people QQ on the official forums and all other sorts of places about Barbs being underpowered etc. but to be honest I think the majority of people just don't know how to play the class, this is partly due to the difficulty curve that exists in the game (in my opinion).
Says people QQ, then says you can hit 10k+ DPS with 57k HP. I'm sorry, your gear is pretty fucking good for that, and we're not complaining about that. We're complaining that every other class can have WAY shittier gear and have an easier time in inferno.
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On May 21 2012 23:09 Dead9 wrote:Show nested quote +On May 21 2012 23:01 Serejai wrote:On May 21 2012 21:02 Dead9 wrote:On May 21 2012 02:38 Serejai wrote: For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.
For example, here are the best legendary items for Barb weapons:
2H Fury of the Vanished Peak 761 DPS +133 STR
1H Blade of the Warlord 693 DPS +169 STR
Shield Stormshield 0 DPS +169 STR
As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:
2H - 1,773 DPS 1H+Shield - 3,035 DPS
Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild. fury of the vanished peak also gives 40% more damage which isn't factored into the raw weapon dps and anyways raw damage is a lot harder to get than +str, you already have some base str and probably some extra str from armor, but raw damage is very heavily concentrated on the weapon Here's a quick comparison with a full gear set of Legendary items (all items having max possible STR based on known modifiers): Helm: 149 Pauldrons: 111 Torso: 169 Wrists: 169 Hands: 111 Waist: 169 Legs: 169 Feet: 169 Amulet: 149 Rings: 149 x2 (298) Total: 1,663 2H Total: 1,796 1H+Shield Total: 2,001 2H Total DPS: 14,428 1H+Shield Total DPS: 14,559 The more STR you have, the more the gap closes (and eventually 2H would pull out on top). But even then the difference between the two is negligible and not worth trading the Block that a shield gives you. Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS. Increased Attack Speed would make 2H slighty better as well, but not by a noticeable amount. Meanwhile, stats like +elemental damage, +damage per hit, +life per hit... basically anything that's flat and based on swing would increase the value of 1H+Shield. It's very likely that between the difficulty of Inferno for Barbarians and the lack of a noticeable DPS difference between 2H and 1H+Shield there won't be much reason, if any, to use a 2Hander before the first expansion comes out (in which case 2H should pull ahead significantly). The internal item levels simply aren't high enough at the moment to provide much of a difference. again, the 40% damage isn't accounted for in the item listings either way 1h+shield is probably better but 2hs do a decent amount more damage
The 40% damage bonus is indeed counted. As I mentioned here:
Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS.
You don't get to add an additional 40%. Weapon DPS already accounts for all of this.
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On May 21 2012 23:14 Silidons wrote:Show nested quote +On May 21 2012 21:36 TheSkEncrypt wrote: I've seen a lot of people QQ on the official forums and all other sorts of places about Barbs being underpowered etc. but to be honest I think the majority of people just don't know how to play the class, this is partly due to the difficulty curve that exists in the game (in my opinion).
Says people QQ, then says you can hit 10k+ DPS with 57k HP. I'm sorry, your gear is pretty fucking good for that, and we're not complaining about that. We're complaining that every other class can have WAY shittier gear and have an easier time in inferno.
Well for starters its 54k hp and also how do you think I got my gear? By farming inferno..
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On May 21 2012 23:18 Serejai wrote:Show nested quote +On May 21 2012 23:09 Dead9 wrote:On May 21 2012 23:01 Serejai wrote:On May 21 2012 21:02 Dead9 wrote:On May 21 2012 02:38 Serejai wrote: For anyone curious about weapons, it seems that 1H+Shield actually does more DPS than a 2H or 1H+1H does at higher levels.
For example, here are the best legendary items for Barb weapons:
2H Fury of the Vanished Peak 761 DPS +133 STR
1H Blade of the Warlord 693 DPS +169 STR
Shield Stormshield 0 DPS +169 STR
As far as raw DPS goes the 2H is better. However, once you factor in the STR on the items (1 STR = 1% DMG) the numbers end up as follows:
2H - 1,773 DPS 1H+Shield - 3,035 DPS
Once you factor in the faster attack speed (more life leech) and the defensive abilities of the shield... I don't see why anyone would ever choose a 2-hander or dual weild. fury of the vanished peak also gives 40% more damage which isn't factored into the raw weapon dps and anyways raw damage is a lot harder to get than +str, you already have some base str and probably some extra str from armor, but raw damage is very heavily concentrated on the weapon Here's a quick comparison with a full gear set of Legendary items (all items having max possible STR based on known modifiers): Helm: 149 Pauldrons: 111 Torso: 169 Wrists: 169 Hands: 111 Waist: 169 Legs: 169 Feet: 169 Amulet: 149 Rings: 149 x2 (298) Total: 1,663 2H Total: 1,796 1H+Shield Total: 2,001 2H Total DPS: 14,428 1H+Shield Total DPS: 14,559 The more STR you have, the more the gap closes (and eventually 2H would pull out on top). But even then the difference between the two is negligible and not worth trading the Block that a shield gives you. Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS. Increased Attack Speed would make 2H slighty better as well, but not by a noticeable amount. Meanwhile, stats like +elemental damage, +damage per hit, +life per hit... basically anything that's flat and based on swing would increase the value of 1H+Shield. It's very likely that between the difficulty of Inferno for Barbarians and the lack of a noticeable DPS difference between 2H and 1H+Shield there won't be much reason, if any, to use a 2Hander before the first expansion comes out (in which case 2H should pull ahead significantly). The internal item levels simply aren't high enough at the moment to provide much of a difference. again, the 40% damage isn't accounted for in the item listings either way 1h+shield is probably better but 2hs do a decent amount more damage The 40% damage bonus is indeed counted. As I mentioned here: Show nested quote +Also, that +40% damage is already factored in to the DPS of Fury of the Vanished Peak. Weapon DPS shown accounts for all increased damage modifiers, including attack speed, elemental bonus damage, and enhanced damage so you don't get an extra 40% on top of the listed DPS. You don't get to add an additional 40%. Weapon DPS already accounts for all of this. it's not accounted for, go do the math lol neither is attackspeed btw
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