but i have to say
blizz pls add runes!
Forum Index > Diablo 3 |
bGr.MetHiX
Bulgaria511 Posts
but i have to say blizz pls add runes! | ||
wkk6813
30 Posts
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FinalForm
United States450 Posts
I'm assuming everyone is lvl 100 paragon by now or w/e, and if they aren't they just need to grind more. my point there is no part of the game when you say to yourself "oh shit these mobs are too hard". If they added that in then yes the game would prob be more awesome, which is what you have suggested in the thread. I did my thing in hardcore, had fun trying to break act 2 inferno however after losing 2 heros to disconnects/lag on end I gave up hardcore despite loving it. (I'm not blessed with perfect uninterrupted internet for 100+ hours of gameplay, i don't live on google campus) the reason i like path of exile is because you play to create the best strats, not the best gear. playing for gear is a miserable experience that never leaves you rewarded, cause no matter how much gear you have, there is always better gear (except of course for that top .001 percent or w/e, and if you do get perfect gear then the game is over and you quit) in the similar sense of grinding for gear in diablo, in path of exile i grind out strats, which is inherently more rewarding in my opinion, because your power comes from your creation, not rng yellow shits that fall on the ground. for example i made a lvl 75 witch which took me about 100 hours. I love her, however I wonder if this witch is the most effecient character in the game, I see problems in aspects in her play. So I go back to the grind, perhaps as a maurader or w/e, and after leveling from 1 again, I have a product that I am proud of. Everything I learned form my previous experience has allowed me to do a better job organically leveling up this maurader who is imo stronger than my witch, although ofc not perfect. I know there are strats in d3, however strategic play is pretty much only relevant when you are trying to survive, however as a glass/cannon farmer there was no need to think about escape mechanisms and that such (diamond skin is enough lol). Again I am ignorant, did they make the game harder. I seriously doubt they did cause I know kids will cry and just want more drops lol. | ||
bruteMax
Canada339 Posts
The Realm of Greed idea is a good one. In fact Blizz should add a unique realm for each of the seven sins in the same vein as what is described for Greed. PvP is long overdue, and an endless dungeon would be nice. Some means of improving items is essential, since the affix combos are completely random. I'd favour simply improving how affix combos are assigned to items and reducing the frequency with which rares drop to compensate for the improved loot (ie: 300dex on a 2h weapon with a buff to a wizard skill won't get rolled). But other ideas like combining a bunch of items together to make a single, improved item would be a way to reduce the amount of junk being AH'd. | ||
Grovbolle
Denmark3803 Posts
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Burrfoot
United States1176 Posts
Clearly the only thing D3 needs is more goblins. Like in sonic when you beat a boss small animals came out. If after killing a pack 4 goblins spawned, it would promote group play to beat the living tar out of them! | ||
Callynn
Netherlands917 Posts
On November 05 2012 23:49 Grovbolle wrote: The add socket option for jeweler is bad because it makes socket worthless on highlevel items. - Which blizzard already explained on the forums. Not if the price to add the socket is high enough. Let's say: 500 tomes of secrets and 10.000.000 gold for an Ilvl 63+ item (assuming they are adding higher Ilvls in upcoming expansions). It will keep the market stable for sure, for as far the ladderless game could be called stable (as there is actually an influx going on). On November 05 2012 23:56 Burrfoot wrote: I equip my follower with a puzzle ring just to keep me awake while farming xp/loot. Clearly the only thing D3 needs is more goblins. Like in sonic when you beat a boss small animals came out. If after killing a pack 4 goblins spawned, it would promote group play to beat the living tar out of them! Haha I love this idea, I'm adding it to the OP | ||
nRoot
Germany928 Posts
On November 05 2012 23:49 Grovbolle wrote: The add socket option for jeweler is bad because it makes socket worthless on highlevel items. - Which blizzard already explained on the forums. Adding the socket should remove one prevous megic affix of the item (which is chosen randomly) | ||
Callynn
Netherlands917 Posts
On November 05 2012 20:03 wkk6813 wrote: In group play, killing a random elite initiates a special event: 4-players FFA !!! Sounds like fun, I'm adding that too X) | ||
BluzMan
Russian Federation4235 Posts
- Lower level gems are worthless. Not just worth a little, not worth picking up even on your first character. - No level restriction on gems is just strange. Gogo radiant star rubies in low level weapons. - Higher level gems not being droppable is not fun. Crafting them is even worse just due to the sheer time investment (you need immense amount of clicks to craft a radiant star from flawless squares, each with a cooldown). - There are no options for socketing weapons. 20-40 damage at level 60? Thorns? Even LoH (which is moderately OK) pales in comparison to 100% fucking critical hit damage. Weapon socket says emerald, mind you. - There are no options for socketing armor. Vitality only makes sense in HC, and you have to be dumb to get non-primary stats on socketed gems. Say, a barbarian will always have emeralds in his weapons and rubies in armor. - The helm is the only slot with relatively decent choice, but even that is fairly underwhelming since at paragon level 50+ you lose the incentive to use topaz/emerald and at paragon 100 you have no other choice other than amethyst. - Frankly speaking, the whole system is boring as fuck. Primary stat is the least interestring thing you could theoretically do with gems. There's no way to do anything fun with them. - Unfortunately, there's no way to fix this shit because putting a stronger emphasis on socketing would require making it accessible to everyone, which, in return, would require making adding sockets a jeweler service. And that would hurt all those manticore owners who paid billions for their guns. Artisans are a failure in this game, face it. | ||
Callynn
Netherlands917 Posts
On November 06 2012 17:15 BluzMan wrote: If anything, their gem system needs a complete overhaul because it's a fucking joke. - Lower level gems are worthless. Not just worth a little, not worth picking up even on your first character. - No level restriction on gems is just strange. Gogo radiant star rubies in low level weapons. - Higher level gems not being droppable is not fun. Crafting them is even worse just due to the sheer time investment (you need immense amount of clicks to craft a radiant star from flawless squares, each with a cooldown). - There are no options for socketing weapons. 20-40 damage at level 60? Thorns? Even LoH (which is moderately OK) pales in comparison to 100% fucking critical hit damage. Weapon socket says emerald, mind you. - There are no options for socketing armor. Vitality only makes sense in HC, and you have to be dumb to get non-primary stats on socketed gems. Say, a barbarian will always have emeralds in his weapons and rubies in armor. - The helm is the only slot with relatively decent choice, but even that is fairly underwhelming since at paragon level 50+ you lose the incentive to use topaz/emerald and at paragon 100 you have no other choice other than amethyst. - Frankly speaking, the whole system is boring as fuck. Primary stat is the least interestring thing you could theoretically do with gems. There's no way to do anything fun with them. - Unfortunately, there's no way to fix this shit because putting a stronger emphasis on socketing would require making it accessible to everyone, which, in return, would require making adding sockets a jeweler service. And that would hurt all those manticore owners who paid billions for their guns. Artisans are a failure in this game, face it. From what I can find in this row of complaints is that you want new gems (perhaps runes) to be added into the game to make the socket a more variable upgrade option. This is indeed a fine suggestion and an obvious one at that if you look at d2 LoD where runes were a huge success. I suppose they are going that to the expansion, but I will add it for the heck of it. May I also note I am baffled by the poll results right now? PvP not being at the top is something I did not expect, even though I voted for Mystic | ||
bruteMax
Canada339 Posts
I think most people want a more meaningful endgame grind. Paragon leveling pushes you to just grind act 3 as before, and the MP system is just for ring farming. It's a nice distraction, but once you get a decent ring or two, there's not much left other than the usual act 3 grind. PvP will be nice, but will be a hopeless imbafest knowing Blizzard. | ||
leser
Croatia239 Posts
1) replace shrine with fleeting shrine. so we would have frenzied fleeting shrine, protection fleeting shrine etc. ok, that's obv not going to happen but it would be just so awesome. 2) remove the stupid 25% MS cap. that's the stupidest cap ingame atm. | ||
Makavw
Croatia165 Posts
On November 07 2012 01:24 leser wrote: 2) remove the stupid 25% MS cap. that's the stupidest cap ingame atm. QFT I am baffled at why is this even in the game. Running around fast is fun, and it makes more gear options for a lot of chars. "Do i get the set chest for power or tyraels might for ms?". | ||
jESUIT
United States151 Posts
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Callynn
Netherlands917 Posts
Clans would also be awesome to socialize I added both. On November 07 2012 00:42 bruteMax wrote: Well you'd prolly get more pvp picks if you put it up as the first option. Just human nature imo. This is exactly why I didn't put it on top of the list Edit: I just thought how annoyingly short those shrines last. Perhaps adding a new stat in the game to increase shrine duration would be nice. It would need to be somewhat significant to be worth taking, so +1 minute +2 minutes or +3 minutes shrine duration is what I think is best (per item). Imagine your MF shrine lasting 10 minutes | ||
Callynn
Netherlands917 Posts
Obtaining ability 'skins' for extremely hard achievements (for example, a giant skull meteor or a wirlwind with blood splashing from the weapon). It would certainly motivate me more to try out some of the more challenging achievements. The banner rewards are not awesome enough for me by far. | ||
BeMannerDuPenner
Germany5638 Posts
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Azurues
Malaysia5612 Posts
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EntertainMe
864 Posts
Yes, Diablo 3 can do this even with just 1 socket. Example: Runes: Tir, Amn, Tal = White Runes Ist, Um, Mal = Legendary Runes Ohm, Zod, Lo = Set Runes New Runeword: Ist + Um + Amn + Zod = 1 Golden Rune for Fortitude (Can be crafted at Artisan's shop) I feel items are too stale already. Runewords will make everything so much more interesting! | ||
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