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If you come in here looking for "anime recommendations" then please refer to this chart before posting: Anime Recommendations (as of may 2014). We also have an IRC channel called #tladt where we all hang out. The channel is on Rizon, not QuakeNet! Feel free to check it out. TLADT discord is Discord.ggFor currently airing anime, please see Anichart.net |
On November 24 2014 07:57 Ryuhou)aS( wrote: Finished GnK finally. God damn was that long. Still totally worth it.
Final girl listing 1)Sachi (Besto Girl!!!) 2)Amane (Best story) 3)Michiru (i can't believe this, but she beats out makina in the end) 4)Makina 5)Yumiko
any suggestions on the next VN i try? The only one i'm thinking of right now is the fate series one. or clannad...i donno though. I mean, basically i know the storyline of each of those so it may or may not hinder the experience. BUT i've realized there's a ton of stuff from the VN's that i wouldn't have picked up in the animes (FSN and UBW, and Clannad) Amane above anything is a crime against humanity.
I agree with Sent's rec of Ever17 but your own suggestions are very good too. I believe its worth it for both of them, there is a lot of stuff you don't see in their anime series.
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Amane's story was one of the strongest of the routes and her character wasn't bad (much more appealing then say Makina or Michuru). I really have a hard time ranking Sachi/Yumiko/Amane outside of placing them above Makina and Michuru but then again I seem to be the only one who actually likes Yumiko (her story was pretty sub-par compared to the rest but just taking the character into account I like her).
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Amane's route was easily the most boring and predictable route, given it was basically just a flashback. It might give off the illusion of good because #1 carries it so hard.
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United States37500 Posts
Amane~
yeah, #1 is #1. But still...
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I wish I could play the other games to actually see more of "#1" in action. While it may have been predictable because most people know how those kinds of stories play out (and that we knew the outcome already) I still felt it progressed rather well. I had a lot of problems with the decision making going on, even those of the genius though. That was the weak link in the story.
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I would contend that even though you know the final outcome of Amane's route before the flashback begins doesn't necessarily mean it's bad. It was done in a way that even though i knew what was coming in the end, i was still constantly guessing at what was going on/going to happen next.
I mean, in all stories, you basically know certain things like the protagonist is gonna start out happy, go through troubles, go through worse troubles, make it seem like there's no way out, and ultimately find a way out and end happy again. Generally this is the most basic and used plot line. Even though 99% of the time you know that the protagonist is going to be fine in the end a good story can still suck you into believing that not to be the case.
Also, Amane's was the only one that i literally couldn't take a break from (well at least once the flashback began). The rest of them i was able to pause and walk away from for a while and then come back to, but Amane's kept me reading all the way through (i spent all night on it and was up about 5 hours past when i normally go to sleep).
Also, I may just be tired but I'm completely blanking on what you guys mean by #1....+ Show Spoiler +
On November 24 2014 15:33 Slaughter wrote: I wish I could play the other games to actually see more of "#1" in action. While it may have been predictable because most people know how those kinds of stories play out (and that we knew the outcome already) I still felt it progressed rather well. I had a lot of problems with the decision making going on, even those of the genius though. That was the weak link in the story. + Show Spoiler +The great majority of the bad decision making you can write off to lack of nutrition leads to improper thinking/delirious thinking. Plus there's a weird group dynamic involved with the team captain being the way she was, and even the adult that's supposed to take care of them all being the way he was. Panic stricken people do not make wise choices, ever.
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On November 24 2014 15:35 Ryuhou)aS( wrote:I would contend that even though you know the final outcome of Amane's route before the flashback begins doesn't necessarily mean it's bad. It was done in a way that even though i knew what was coming in the end, i was still constantly guessing at what was going on/going to happen next. I mean, in all stories, you basically know certain things like the protagonist is gonna start out happy, go through troubles, go through worse troubles, make it seem like there's no way out, and ultimately find a way out and end happy again. Generally this is the most basic and used plot line. Even though 99% of the time you know that the protagonist is going to be fine in the end a good story can still suck you into believing that not to be the case. Also, Amane's was the only one that i literally couldn't take a break from (well at least once the flashback began). The rest of them i was able to pause and walk away from for a while and then come back to, but Amane's kept me reading all the way through (i spent all night on it and was up about 5 hours past when i normally go to sleep). Also, I may just be tired but I'm completely blanking on what you guys mean by #1.... + Show Spoiler +
Yes that is who I am guessing as well is the "#1". You have to admit she was pretty cool.
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On November 24 2014 15:35 Ryuhou)aS( wrote:I would contend that even though you know the final outcome of Amane's route before the flashback begins doesn't necessarily mean it's bad. It was done in a way that even though i knew what was coming in the end, i was still constantly guessing at what was going on/going to happen next. I mean, in all stories, you basically know certain things like the protagonist is gonna start out happy, go through troubles, go through worse troubles, make it seem like there's no way out, and ultimately find a way out and end happy again. Generally this is the most basic and used plot line. Even though 99% of the time you know that the protagonist is going to be fine in the end a good story can still suck you into believing that not to be the case. Also, Amane's was the only one that i literally couldn't take a break from (well at least once the flashback began). The rest of them i was able to pause and walk away from for a while and then come back to, but Amane's kept me reading all the way through (i spent all night on it and was up about 5 hours past when i normally go to sleep). Also, I may just be tired but I'm completely blanking on what you guys mean by #1.... + Show Spoiler +Show nested quote +On November 24 2014 15:33 Slaughter wrote: I wish I could play the other games to actually see more of "#1" in action. While it may have been predictable because most people know how those kinds of stories play out (and that we knew the outcome already) I still felt it progressed rather well. I had a lot of problems with the decision making going on, even those of the genius though. That was the weak link in the story. + Show Spoiler +The great majority of the bad decision making you can write off to lack of nutrition leads to improper thinking/delirious thinking. Plus there's a weird group dynamic involved with the team captain being the way she was, and even the adult that's supposed to take care of them all being the way he was. Panic stricken people do not make wise choices, ever.
+ Show Spoiler +You can argue that, if not for the game constantly trying to remind us that Kazuki is a genius who is in full control basically always. The girl had a stash of food and a way to navigate (and she was stashed the food pretty early on). She could have walked out of to find help on day 7 (the initially agreed period of waiting for help) and have been back in time before people started dying. Hell the captain probably would have let her go earlier because she honestly just wanted the source that was undermining her authority gone. Instead she waits until the last possible minute to peace out with Amane. Why? Why did no one try to climb the really tall trees for a better view of the landscape? Why did they not try to build a relatively large fire that would produce a lot of smoke? They were as later discovered relatively close to civilization.
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+ Show Spoiler [akame] + esdeath getting more imba by the ep, lol can she even been beaten? apart from her timefreeze her normal fighting skills just outrank everyone and now with the timefreeze how can that even work, im thinking maybe he takes mines gun and does some super channeling blast to kill her??? or maybe shes so in love with him that she kills herself? unlikey tho cause she was pretty prepared to kill him just then, last way i can think of is if she switchs sides but that wouldnt be kinda shitty seeing as once shes on the nightraid side well gg theres nothing stopping her and theres no villian aparat from the shitty minster who probably dies to a grunt of the army. Is there a second season announced or something? esdeath seems impossible to beat
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Netherlands45349 Posts
Akame + Show Spoiler +Is this some anime original stuff or do the directors know more about the manga then we do?
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On November 24 2014 15:46 Slaughter wrote:Show nested quote +On November 24 2014 15:35 Ryuhou)aS( wrote:I would contend that even though you know the final outcome of Amane's route before the flashback begins doesn't necessarily mean it's bad. It was done in a way that even though i knew what was coming in the end, i was still constantly guessing at what was going on/going to happen next. I mean, in all stories, you basically know certain things like the protagonist is gonna start out happy, go through troubles, go through worse troubles, make it seem like there's no way out, and ultimately find a way out and end happy again. Generally this is the most basic and used plot line. Even though 99% of the time you know that the protagonist is going to be fine in the end a good story can still suck you into believing that not to be the case. Also, Amane's was the only one that i literally couldn't take a break from (well at least once the flashback began). The rest of them i was able to pause and walk away from for a while and then come back to, but Amane's kept me reading all the way through (i spent all night on it and was up about 5 hours past when i normally go to sleep). Also, I may just be tired but I'm completely blanking on what you guys mean by #1.... + Show Spoiler +On November 24 2014 15:33 Slaughter wrote: I wish I could play the other games to actually see more of "#1" in action. While it may have been predictable because most people know how those kinds of stories play out (and that we knew the outcome already) I still felt it progressed rather well. I had a lot of problems with the decision making going on, even those of the genius though. That was the weak link in the story. + Show Spoiler +The great majority of the bad decision making you can write off to lack of nutrition leads to improper thinking/delirious thinking. Plus there's a weird group dynamic involved with the team captain being the way she was, and even the adult that's supposed to take care of them all being the way he was. Panic stricken people do not make wise choices, ever. + Show Spoiler +You can argue that, if not for the game constantly trying to remind us that Kazuki is a genius who is in full control basically always. The girl had a stash of food and a way to navigate (and she was stashed the food pretty early on). She could have walked out of to find help on day 7 (the initially agreed period of waiting for help) and have been back in time before people started dying. Hell the captain probably would have let her go earlier because she honestly just wanted the source that was undermining her authority gone. Instead she waits until the last possible minute to peace out with Amane. Why? Why did no one try to climb the really tall trees for a better view of the landscape? Why did they not try to build a relatively large fire that would produce a lot of smoke? They were as later discovered relatively close to civilization.
+ Show Spoiler + Well first, the plan she came up with originally that saved Amane (including stashing food) was all made at a point where everyone is still coherent. By day 7 i'm sure things were a little different but I agree, she should have just left then. But it could be argued that her leaving (possibly with Amane) at any point in time would wreck the group instead of saving it like the way you're thinking (without the trouble person the captain can control everybody better, etc.). In a situation like that you can never really know what would have happened if she left with amane though is my argument. Maybe they would have "fallen" quicker into depravity...the injured girls certainly would have died way faster...and maybe Amane and Kazuki's work in the group is what kept them alive as long as they were. Essentially the captain would have led them all to death days if not a full week or 2 faster if Kazuki had left at any time and while her brain told her that there was no way out without somebody/most people/everybody dieing it's possible that deep in her heart she still felt like everybody could be saved...most likely by something she could do but just hadn't thought of yet. I mean kazuki is touted as such a genius that she's "perfect" in everything she does...so maybe she also had a little bit of a god complex and she was still trying to figure out a way she could save everybody, while the original plan of saving at least just Amane was her "provisional" or backup plan.
They also had no way of knowing how close to getting out of the jungle they actually were (but you're right in that somebody could have probably climbed a tree to at least look around to see what they can, but then maybe nobody there was a good climber? not to mention that they also had all just survived a terrible accident after the bus fell off a cliff basically...it's possible none of them had the physical power to climb to the top of those trees at the time). Also, it's always safest to just stay together where you are in that type of situation than to go wandering into the jungle (the jungle having addition difficulties to survival including people getting lost/the group splitting up etc.).
Also iirc they mentioned something about not being able to build a fire b/c they didn't have the tools to make enough fire wood. If you've ever built a fire, you can only get so much out of it with the small branches/twigs that fall, at some point you need to add larger blocks of wood to really build the fire up. The fuel would just burn too quickly for them to make anything substantial enough to be seen. Also, traveling on a path (when they came back to the spot later on) cuts the distance way down, so instead of it being a few hours hike it would have more likely been a few days. And yuuji mentions that it's nearly impossible to stay oriented in a jungle like that where you're constantly curving around trees/brush to the point that you can never walk a straight line.
In the end i think it was possible that many of the girls could have still been alive to be saved by the people amane sent except i think the adult guy really went nuts and ended up just killing them all.
phew...i think that's about all. At least for now it is. :p
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On November 24 2014 15:35 Ryuhou)aS( wrote: I would contend that even though you know the final outcome of Amane's route before the flashback begins doesn't necessarily mean it's bad. It was done in a way that even though i knew what was coming in the end, i was still constantly guessing at what was going on/going to happen next.
I mean, in all stories, you basically know certain things like the protagonist is gonna start out happy, go through troubles, go through worse troubles, make it seem like there's no way out, and ultimately find a way out and end happy again. Generally this is the most basic and used plot line. Even though 99% of the time you know that the protagonist is going to be fine in the end a good story can still suck you into believing that not to be the case.
Also, Amane's was the only one that i literally couldn't take a break from (well at least once the flashback began). The rest of them i was able to pause and walk away from for a while and then come back to, but Amane's kept me reading all the way through (i spent all night on it and was up about 5 hours past when i normally go to sleep).
I agree in principle, but the situation is one which is fairly constrained, so if you already know the end result in this case, it greatly reduces the possibilities of how it might unfold. + Show Spoiler +I mean, the story is basically a bunch of girls get trapped in the wilderness and all die off, somehow. There are only so many ways to kill them off if you want to stay realistic, and once you've seen enough of these stories, there's nothing left to wonder about - especially because you know the end result. In some ways, what happened after Amane left was more interesting to me because it had to be something unrealistic for the sake of plot convenience.
It's very different than MC goes on a journey and we know he won't die but we don't know what types of hardships he will encounter. It'd be more akin to if you stuck the MC into a single room with a girl, you know they later get married and have a kid, and no one is allowed to leave or enter the room throughout the story. It may still not be 100% predictable, but it's very constrained storytelling due to how it gets set up and the given circumstances and end result.
In contrast, Meikyuu was essentially a flashback too with a known end result but is far less constrained because the timeframe spans across years and takes place in many different locations. So just because you know where Yuuji ends up doesn't mean you can easily predict all his suffering or the people he met - aside from previously mentioned ones like Kazuki dying or eventually meeting JB and Asako, which is what makes it far more interesting, even if I didn't think it was that great. Amane's flashback doesn't have that kind of freedom in storytelling.
I guess the only route I took a break on was Michiru's because I fell asleep in the middle, but I read the entire VN in a few days, as I tend to do that with everything. The only things that ever kept me up late were Refrain and Terra.
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United States37500 Posts
Poor Mitcher.
Would you recommend Refrain and Terra then? I don't plan on playing any VNs any time soon but it'd be good to make a list now.
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zz it was a bad idea to start reading F/HA at 3 am.
EDIT: nevermind... lol
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On November 24 2014 17:29 NeoIllusions wrote: Poor Mitcher.
Would you recommend Refrain and Terra then? I don't plan on playing any VNs any time soon but it'd be good to make a list now. By Refrain and Terra, I mean the final routes in Little Busters! and Rewrite, respectively. I'd recommend Rewrite for sure. LB has a lot of bad routes to sift through before getting to the finale. It's worth it imo, but I can see why people would give up before getting there.
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On November 24 2014 07:55 Numy wrote: Marry her before it's too late. Also don't torture yourself watching that trash lol.
I guess I will follow your advice.
Continued watching Clannad for now. Episode 5 was quite enjoyable, had some good laughs. I hope it continues like that.
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Look, if you don't like Clannad, you're not human. It's how it weeds out psychopaths. No emotions felt -> 1 rating on mal -> psycho -> disposable human being
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On November 24 2014 20:28 SK.Testie wrote: Look, if you don't like Clannad, you're not human. It's how it weeds out psychopaths. No emotions felt -> 1 rating on mal -> psycho -> disposable human being
How can it be that someone is not a human but a disposable human being at the same time? I'm not intellent enough to grasp this.
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Amaburi was good this week. Dunno which animal is the worst Mascot, Tirami or Macaron.
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