! [G] PvZ Rush Hour - My Way - Sim City Toss - Page 3
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GrandInquisitor
New York City13113 Posts
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zulu_nation8
China26351 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 06 2006 16:15 zulu_nation8 wrote: FA what if say mid game, zerg has main nat, 2500 gas and min only and hive, toss has the same but is just getting his min only set up. How do you play vs a zerg that drops your main, swarms your 3rd gas and takes the 3rd main with 8 lurkers on ramp at the same time. The only way the zerg will have hive and ultras before you have your mineral only is if you screwed up - badly (or if the zerg has almost no units in which case you dont need to fear them), and if the zerg doesn't have ultras you have nothing to fear - you have storm and reavers. Zerg can't effectively drop your main, swarm you and take another base, at least not with the expectation of keeping it, not before you have your mineral only. If you get behind, this will happen yes (ie multiple drops on every expo), counter at your nat and so on, but this only really happens if you have done a stupid attack or something similiar, don't waste and weather the storm (or swarm, whatever). On November 06 2006 16:06 GrandInquisitor wrote: also, your last two pics are the same =O Thanks, fixed On November 06 2006 15:57 psychosis wrote: Very well written guide. The pictures would be better help if they were larger and not on external host. Good work FA. If you click on them they become full size pictures, thumbnails are more bandwidth friendly =] | ||
zulu_nation8
China26351 Posts
On November 06 2006 16:39 FrozenArbiter wrote: The only way the zerg will have hive and ultras before you have your mineral only is if you screwed up - badly (or if the zerg has almost no units in which case you dont need to fear them), and if the zerg doesn't have ultras you have nothing to fear - you have storm and reavers. Zerg can't effectively drop your main, swarm you and take another base, at least not with the expectation of keeping it, not before you have your mineral only. If you get behind, this will happen yes (ie multiple drops on every expo), counter at your nat and so on, but this only really happens if you have done a stupid attack or something similiar, don't waste and weather the storm (or swarm, whatever). so you think with reavers toss can make up for its lack of mobility and that combined with tech switches to sair, etc, makes late game zvp... even? | ||
joohyunee
Korea (South)1087 Posts
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OneOther
United States10774 Posts
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infinity21
Canada6683 Posts
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ManaBlue
Canada10458 Posts
Incredible work man. | ||
Orome
Switzerland11984 Posts
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useLess
United States4781 Posts
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Alborz
Canada1551 Posts
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Cidrex
Spain71 Posts
THANK YOU | ||
ButterCake
Thailand192 Posts
<3 sim city toss. | ||
skyglow1
New Zealand3962 Posts
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Cidrex
Spain71 Posts
with many canons and making robotics there pumping reaver... It will be nice to get the zerg one only viable way to go out because is impossible to beat many cannons + 3 rivers without ultras. How is your opinion? | ||
thedeadhaji
39472 Posts
Hopefully I'll put your advice and suggestions into play, although I havent played RH in quite some time | ||
Ilikestarcraft
Korea (South)17709 Posts
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pyrogenetix
United Arab Emirates5090 Posts
this owns | ||
Liquid`Jinro
Sweden33719 Posts
On November 07 2006 01:37 Cidrex wrote: But about to dont take the exp-gas near the zerg, i had seen it with many canons and making robotics there pumping reaver... It will be nice to get the zerg one only viable way to go out because is impossible to beat many cannons + 3 rivers without ultras. How is your opinion? The problem is, this expo is worth so much less and it will die the second you try to take out his empty main expo.. Anyway, it might be doable but I think it splits you up too much unless you are going to timing attack his natural :> If you want to expo there, consider cannoning the ramp and taking the mineral only, then you can deny the zerg that expo too, like draco did vs s2[fou]. EDIT: Updated the guide with some suggestions from Knicknack. On November 06 2006 16:42 zulu_nation8 wrote: so you think with reavers toss can make up for its lack of mobility and that combined with tech switches to sair, etc, makes late game zvp... even? Yeah, I think on rush hour you dont need any mobility, you have your reavers coming from the gas expo, and just gradually abandon your main until the new main of yours kicks in. You have 3-3 (at least, maybe 3-3-2 or 3-3-1), you have a robo outside already, you dont need a citadel.. So what you have to rebuild is really the archives, cyber, forge and reaver bay (maybe, depends on where you placed it!). Gateways should be part of the defence of your new expo anyway, they are just as important as cannons (treat them like defensive buildings as much as I do production facilities). | ||
SuperJongMan
Jamaica11586 Posts
I guess that's what I been not thinking about... Isn't this pretty easily substitutable for many maps as a main sair/dt opener up to expo/research/tech? Yay. Those two timings are I think so key. FA, you musta done this just for me. I love you. I love you like sunshine and lollipops. Thank you. | ||
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