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On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills Isn't the game mod-able? So it won't take long until someone brings a mod for reskilling.
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Hong Kong9136 Posts
just bought it and loaded it up for a few hours, so far so good imo
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also - i feel like blood hunger is not working for me, unless it's not instant and 5% over time heal
is it a HoT it seems
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On September 21 2012 06:31 Silidons wrote: also - i feel like blood hunger is not working for me, unless it's not instant and 5% over time heal
Its over time like 1 or 2 seconds, you should see its buff. It only procs on melee weapons though
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also, how am i able to buy stuff that costs more than the gold that i have? for example, i have 500 gold, but i can send my pet to buy 1k worth of potions. i'm confused
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On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills
What makes a skill "bad"? Just put points in stuff you think is fun and have fun playing around with it. I prefer this system by a large margin. having the freedom to actually build my character the way I want, and then remake and build another, and another, and another, ect ect.
I play these types of games to build a character, not to pick a class. That means committing yourself to the choices you make and carving your own way through the game. IMO it takes a lot of the fun of the game out when you have a system (like d3 for example) that simply gives the player everything with 0 input from the player.
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On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills u can respect the last 3 skilled points for some amout of money
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On September 21 2012 06:25 HolydaKing wrote:Show nested quote +On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills Isn't the game mod-able? So it won't take long until someone brings a mod for reskilling.
Only the editor isn't released yet and it's release date is still to be determined. Respec on last three skills isn't worth talking about either. If you accidently click the wrong skill maybe, but generally when you respec you want to completely change how you're playing so it is useless.
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United States47024 Posts
On September 21 2012 06:49 Killmouse wrote:Show nested quote +On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills u can respect the last 3 skilled points for some amout of money That and respec mod is going to be like the first mod that people release, guaranteed (was that way in Torchlight 1).
A few questions about stats: - Spell damage is based on % weapon DPS--does this mean that caster spell damage is based on Strength as well as Focus, or does Strength not modify damage done by spell? I would assume it's the latter, because the fact that Spells can crit but not execute would mean that Strength actually improves spell DPS by more than Focus does. - Spells cannot fumble, while physical attacks can--meaning for an Embermage, Dexterity is an inefficient stat (though I suppose every stat seems to be slightly inefficient regardless of what your class is)? - How have people been balancing Vitality vs. the various offensive stats?
I sort of wish that you could stat respec your last 3 levels, not just your skills.
EDIT: If Strength actually does modify spell damage (by increasing weapon DPS) that would mean the optimal way to improve your spell DPS would be a split between the stats, not just Focus stacking.
On September 21 2012 06:53 Blitzkrieg0 wrote: Only the editor isn't released yet and it's release date is still to be determined. Respec on last three skills isn't worth talking about either. If you accidently click the wrong skill maybe, but generally when you respec you want to completely change how you're playing so it is useless. Ehh, not really. The skill descriptions don't really do each skill justice, so at the very least, the skill respec is worth having just so you can test a skill's effectiveness and ditch it if you don't like it.
It also means that you can save your skill-points for a deeper primary offensive skill without having to do the awkward D2 thing where you go with nothing/just prereq skills forever.
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holy fuck man the skills in this game are so sick. i'm only an hour or so in and i'm enjoying it more than d3.
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On September 21 2012 06:44 Leth0 wrote:Show nested quote +On September 21 2012 06:23 Blitzkrieg0 wrote:I hate how you can't respec. I'm so worried about using skillpoints on bad skills What makes a skill "bad"? Just put points in stuff you think is fun and have fun playing around with it. I prefer this system by a large margin. having the freedom to actually build my character the way I want, and then remake and build another, and another, and another, ect ect. I play these types of games to build a character, not to pick a class. That means committing yourself to the choices you make and carving your own way through the game. IMO it takes a lot of the fun of the game out when you have a system (like d3 for example) that simply gives the player everything with 0 input from the player.
Well it seems like they fixed a problem from the original where damage actually scales now. In the first torchlight, all skills that weren't based on weapon dps were terrible later on because they didn't scale well. Most skills that aren't weapon damage have an asterisk that says based on player level so that makes it less damaging. I'm honestly worried more about my stat points though. I'm doing a 1-1-1-2 every level up sort of thing and can't decide if I want to specialize instead. None of the stats seem useless (although they could be depending on the numbers) and everything appears to have a level req OR a stat req so you can't exactly screw yourself over there. Only time will tell, but perfectionism has its problems ^_^
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So your problem is , you want to make the "perfect" character (w/e that means to you) but you don't know what skills and stats the "perfect" character requires so you feel like you are going to "fuck yourself" by picking the "wrong" stats or skills.
TBH man this does not sound like the game for you. It sounds like a headache. I know if i had that kind of mindset, i would not be able to enjoy this type of game.
D3 sounds more fitting, no choices to worry about, nothing you can possibly do that would change the eventual outcome of the class you chose to pick. No consequences, no repercussions, if your into that sort of hand holding i guess.
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United States47024 Posts
On September 21 2012 07:01 Leth0 wrote: So your problem is , you want to make the "perfect" character (w/e that means to you) but you don't know what skills and stats the "perfect" character requires so you feel like you are going to "fuck yourself" by picking the "wrong" stats or skills.
TBH man this does not sound like the game for you. It sounds like a headache. I know if i had that kind of mindset, i would not be able to enjoy this type of game. I'm not trying to make the perfect character, but I do wish there were enough transparency in the system so that I could be rewarded for planning ahead with my stat points as opposed to just winging it.
I'm sure that all the nitty-gritty details will all be researched and wiki-fied in 2 weeks. It just feels weird (and I guess kind of fresh and exciting) to be one of the early adopters playing before anyone knows anything about how everything works. I didn't play D2/LoD on release, so by the time I played, most of the stat formulae and breakpoints were all fairly well tabulated.
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any update on the logging in issue? im still having problems -.-
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United States47024 Posts
I think I'm going to make some junk characters on very easy to test the effects of the stats on spell damage. Will post back if I find anything interesting.
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On September 21 2012 07:04 TheYango wrote:Show nested quote +On September 21 2012 07:01 Leth0 wrote: So your problem is , you want to make the "perfect" character (w/e that means to you) but you don't know what skills and stats the "perfect" character requires so you feel like you are going to "fuck yourself" by picking the "wrong" stats or skills.
TBH man this does not sound like the game for you. It sounds like a headache. I know if i had that kind of mindset, i would not be able to enjoy this type of game. I'm not trying to make the perfect character, but I do wish there were enough transparency in the system so that I could be rewarded for planning ahead with my stat points as opposed to just winging it. I'm sure that all the nitty-gritty details will all be researched and wiki-fied in 2 weeks. It just feels weird (and I guess kind of fresh and exciting) to be one of the early adopters playing before anyone knows anything about how everything works. I didn't play D2/LoD on release, so by the time I played, most of the stat formulae and breakpoints were all fairly well tabulated.
My response was directed at the one above my post, but as to your point I feel like seeing the tier perks helps out tremendously when planning ahead on what you are building towards.
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On September 21 2012 06:09 Gorsameth wrote:Show nested quote +On September 21 2012 05:58 kuroshiro wrote:On September 21 2012 05:55 Silidons wrote: i can't create a damn runic account because their website is down I can't even download the installer ^_^ (the link is dead). Serves me right for not using Steam, but I hate steam, and I've already paid for the version on the runic site. Also, I accidentally bought Torchlight I because I thought it was Torchlight 2. -_- Have you tried entering the CD-key (assuming you have one) on steam? Might let you add it to steam and d/l from there.
Just tried and sadly it doesn't work. Link seems to have finally worked for the full (non streaming) install though, so will have it by morning
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Hardcore results so far: Died in Bone Gallery (Sub dungeon before you get to the well) in this boss fight that spawns something like 40 skeletons. Definetly need to invest in some early aoe at the cost of a few tanky abilities because hacking and slashing through that many adds in elite simply isn't viable. Also need to carry 20-30 pots in eventualities like that because there wasn't anywhere to run and pop a tp scroll. Having a blast though!
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Since i am not familiar with the skills/stats optimization in tl2, I am now with 10stats and 3 skill points available, only use them when i needed the stats for some high level gears. I am in veteran mode. Reskilling is never a problem for when i play a dungeon crawler.
D3's autostats wand skills was totally retarded, if they could fully balanced the whole thing then it would be genius tho but obviously they failed hard-mofo-core. I played WD.
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Anyone else having this problem?
The game runs perfectly fine, very smooth during the actual gameplay. However, whenever I open a UI element (such as the inventory window or whatever), it lags and the animation stutters as the gui element slides out. It also does the same thing when the window is sliding off the screen when I close it. As I said, nothing else about the game is suffering bad performance.
Any ideas? Also, I have a good computer that runs current AAA games no problem.
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