Torchlight II - Page 42
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WeedRa
Germany815 Posts
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hacpee
United States752 Posts
On September 22 2012 23:30 paralleluniverse wrote: Actually in D2 loot is a means to PvP. How is loot is means to reroll? What if you're happy with your character and don't want to reroll? If you're happy with your character, then congrats. You finished the game and were satisfied. Some people enjoyed PvPing. I did some of that in D2, but I mainly played with tons of variants. I had hydra sorcs, glacial spike sorcs, charged bolt sorcs, elemental druids, shapeshifting druids, all sorts of characters. My main inspiriation came from sirian. He made different characters based on wacky builds, and it was fun. Torchlight 2 won't have any sanctioned PvP. Its an open system, so there will be cheating. Its not a competative game. If you're enot into that, then it isn't the right game for you, plain and simple. | ||
paralleluniverse
4065 Posts
All you can do is reroll. But how many times can you play the same content before you get bored? There's no way I'm going to ever level up more than 2 characters. Too tedious, same shit. And I prefer to have 1 main character, not alts. I played WoW for 7 years, probably more than 98% of the time was spent on 1 main character. I never seriously played any alts. | ||
bgx
Poland6595 Posts
On September 22 2012 23:23 hacpee wrote: Torchlight 2 has no "end game" in the mmo sense. Everyone always though that the end game in D2 was collecting loot. I digress. Loot was part of the equation, however, the real end game in D2 was about creating new characters and trying different specs. Loot was a means to facilitate character creation. Let me put it out there. Torchlight 2 is not a multiplayer game. Its multiplayer is poorly designed. Yet, I find the single player experience to be enjoyable, more so than even Diablo 2 multiplayer was. Like in diablo 2, I will have fun rerolling many guys. I already found a stash of uniques for my future beserkers/engineers/etc to wear. I even have a diferent build for my outlander. I built her previously as a ranged archer. After I beat the game, I'll rebuild her as a necromancer type of character. You are correct, dissecting Diablo 2 fun, and its initial playthrough's, it was all about rerolling, trying, failing, succeding. For those who remember its really the core that made Diablo 2 unique, extreme leveling range ("unreachable" 99) or very rare gear was just prolonging this core mechanic. Diablo 3 has extreme lack of this core mechanic, its not about inferno, and paragon levels because those are simply prolonging a journey that lacks this essential element. Recently in PoE i found i good unique in hardcore and my main died, so i made a new character and build him around this item, was extremely fun. Its also what made hardcore diablo 3 kinda annoying, the good loot was immedietly dispersed to make your main character progress through back then gruelling inferno. Diablo 3 tried to meddle with idealistic notion that you can switcharoo your character's skills and it failed even if its ideally more "deep". What made diablo 2 awesome was not depth, but replayability, trying to reach replayability with depth was a nail to coffin for D3, its ARPG it needs dumb mechanics unless you want to put a whole genre on its head, and developers who made D3 had not enough experience to revolutionize ARPG genre, in fact PoE is closer to that but even there, the depth is just a mask, massive passive tree gives u a lot of freedom to do off the hook builds, but certeinly lets you do aswell a cookie cutter builds. So the depth and difficulty is choosable and can be balanced by player himself. | ||
WeedRa
Germany815 Posts
User was warned for this post | ||
paralleluniverse
4065 Posts
On September 22 2012 23:32 [17]Purple wrote: However not everyone plays the endgame of pokemon, a lot of people put down the game after beating the champion a few times. As said before, you do not have to experience every single part of a game to enjoy it and a lot of people who play pokemon only see one side and still enjoy the it immensely and feel their time and money was well spent. Also, Pokemon Online is a shit simulator and everybody should go to http://pokemonshowdown.com/ Pokemon Online is a better online platform than SC2's Battle.net 0.2. | ||
nOondn
564 Posts
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bgx
Poland6595 Posts
On September 22 2012 23:37 WeedRa wrote: then go back to WoW, thx kk bye I played wow aswell, you cannot compare it. Its endgame was just made of incredibly long PvE chain, and its difficulty because you needed to gather 20+ or 39 (for those who played in vanilla) people to do raiding. You will never get that endgame with non-subscription based game. | ||
hacpee
United States752 Posts
On September 22 2012 23:36 paralleluniverse wrote: Reading all of the above replies, it seems the question has been answered. In D2, the endgame is getting items (farming or trading) and PvPing. In TL2 this is not possible, there is no economy to facilitate getting the items you want and no PvP. So there's no endgame. Why would you get items? Why have 80 sojs if your sorc had all the best gear? Its to make different guys and trade for nice gear. All you can do is reroll. But how many times can you play the same content before you get bored? There's no way I'm going to ever level up more than 2 characters. It took me 20 hours to get to the middle of Act 3. If you make 2 guys, you'll have enjoyed 50 hours of gameplay, all for a 15 dollar game. Too tedious, same shit. And I prefer to have 1 main character, not alts. I played WoW for 7 years, probably more than 98% of the time was spent 1 main character. I never seriously played any alts. I think that is your problem. You're accustomed to a certain style of game, the WoW style. I've been playing WoW since BWL came out, on and off. Torchlight 2 is not WoW. Torchlight 2 is not Diablo 3. Torchlight 2 is a fun game that is worth every penny of the 20 bucks I paid, plus more. | ||
paralleluniverse
4065 Posts
On September 22 2012 23:41 bgx wrote: I played wow aswell, you cannot compare it. Its endgame was just made of incredibly long PvE chain, and its difficulty because you needed to gather 20+ or 39 (for those who played in vanilla) people to do raiding. You will never get that endgame with non-subscription based game. We're not comparing TL2 to WoW. We're comparing it to D2. | ||
[17]Purple
United Kingdom3489 Posts
On September 22 2012 23:38 paralleluniverse wrote: Pokemon Online is a better online platform than SC2's Battle.net 0.2. I enjoy playing my Pokemon on a browser instead of an executable | ||
bgx
Poland6595 Posts
On September 22 2012 23:41 paralleluniverse wrote: We're not comparing TL2 to WoW. We're comparing it to D2. I know but someone said something about WoW so i answered that aswell. ah it was you ;] | ||
Rotodyne
United States2263 Posts
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paralleluniverse
4065 Posts
On September 22 2012 23:42 [17]Purple wrote: I still don't understand why paralleluniverse seems to insist that a game lacking replayablity makes it bad, perhaps that's his subjective opinion but why try to enjoy a game which does not have what makes it enjoyable for you? If what you find enjoyable is having some sort of arbitrary endgame that extends the lifespan of your [insert price here] game by well over the value other forms of entertainment then one cannot go wrong by continuing to play the game with the higher replayablity value if that is what one truly enjoys. Because it doesn't have to be this way. See D2. It has a endgame. | ||
paralleluniverse
4065 Posts
On September 22 2012 23:43 bgx wrote: I know but someone said something about WoW so i answered that aswell. I brought up WoW to show my disdain for alts. | ||
bgx
Poland6595 Posts
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hacpee
United States752 Posts
On September 22 2012 23:45 bgx wrote: Ok last question because im only theorethical here, TL2 has/will get closed servers or only open servers (a'la open Bnet from d2)? Open servers only. | ||
paralleluniverse
4065 Posts
On September 22 2012 23:45 bgx wrote: Ok last question because im only theorethical here, TL2 has/will get closed servers or only open servers (a'la open Bnet from d2)? There will never be official closed servers. So I suggest you buy the game now, play it before the game is overrun with cheaters (like D2 open B.net). And then stop playing the game after you've beaten it 1 or 2 times, because by then there would be nothing else new to do. Anyway, that's my plan. I'm playing a engineer, level 35 in act 2. Fun game. Good systems and game mechanics. Won't last long though. | ||
Numy
South Africa35471 Posts
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Trotim
Germany95 Posts
On September 22 2012 23:45 bgx wrote: Ok last question because im only theorethical here, TL2 has/will get closed servers or only open servers (a'la open Bnet from d2)? They're seriously considering adding private server support (but it's not 100% guaranteed yet). On September 22 2012 23:43 Rotodyne wrote: Just wondering, are hardcore stashes split from the regular non-hardcore shared stash? Yes they are | ||
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