freaking 20 archers with their ground target insta kill DoT, charging melee dudes, mages with projectiles and an angry boss.
And all of those respawn.
does anybody know if the viewdistance mod flags me as a cheater?
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LaNague
Germany9118 Posts
freaking 20 archers with their ground target insta kill DoT, charging melee dudes, mages with projectiles and an angry boss. And all of those respawn. does anybody know if the viewdistance mod flags me as a cheater? | ||
BurningSera
Ireland19621 Posts
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Tobberoth
Sweden6375 Posts
On October 02 2012 06:10 Blitzkrieg0 wrote: Show nested quote + On October 02 2012 05:27 Tobberoth wrote: On October 02 2012 04:50 seRapH wrote: On October 02 2012 04:49 Tobberoth wrote: Man, this game is quite challenging... playing an outlander, lvl 9 atm on veteran, came upon Madrox... god damn, this guy just won't go down. I use double pistols and my hits on him hit him for 5-10 damage, which is barely visible on his health bar... which is less of an issue compared to the massive amounts of enemies spawning constantly, and I don't have enough mana for my lvl 1 claive to kill them. And this is with me putting all my points so far into dexterity, so one would think damage would be my forte. I had 10 health potions, probably kited him and his minions for 10 minutes... when I died, I don't think I even got him down to 66% health. STR = Damage. DEX = Crit% and Dodge% Might be why You're kidding, strength improves damage with guns? That's ridiculous, and I'm ridiculous for having like.. 55 dex at lvl 9 :/ strength improves all physical damage, including weapon dps. Focus improves all magic damage, including flat physical damage on skills (skills not based on weapon dps). All magical damage includes weapons that have an elemental component, weapon dps that converts to elemental, etc etc. Some outlanders actually go all in on focus. Well, I remade my dude and went 100% into strength instead of dexterity and using a shotgun instead of two guns.. that sure made Madrox a whole lot easier. Still challenging (which is why Torchlight 2 is a sweet game), but at least not borderline impossible. Instead of my attacks doing 10-15 damage, my shotgun did around 60 or so to him, also clearing the minions around him very quickly. Cool how the game actually DOES force you to play at least somewhat properly on veteran. My plan is to go for about 100 str, 100dex, 100focus and 100vit, then I'll see how I go after that. Probably slightly more dexterity and focus, and a bit more in str, but keep vit at 100. | ||
Blitzkrieg0
United States13132 Posts
On October 02 2012 22:32 Tobberoth wrote: Show nested quote + On October 02 2012 06:10 Blitzkrieg0 wrote: On October 02 2012 05:27 Tobberoth wrote: On October 02 2012 04:50 seRapH wrote: On October 02 2012 04:49 Tobberoth wrote: Man, this game is quite challenging... playing an outlander, lvl 9 atm on veteran, came upon Madrox... god damn, this guy just won't go down. I use double pistols and my hits on him hit him for 5-10 damage, which is barely visible on his health bar... which is less of an issue compared to the massive amounts of enemies spawning constantly, and I don't have enough mana for my lvl 1 claive to kill them. And this is with me putting all my points so far into dexterity, so one would think damage would be my forte. I had 10 health potions, probably kited him and his minions for 10 minutes... when I died, I don't think I even got him down to 66% health. STR = Damage. DEX = Crit% and Dodge% Might be why You're kidding, strength improves damage with guns? That's ridiculous, and I'm ridiculous for having like.. 55 dex at lvl 9 :/ strength improves all physical damage, including weapon dps. Focus improves all magic damage, including flat physical damage on skills (skills not based on weapon dps). All magical damage includes weapons that have an elemental component, weapon dps that converts to elemental, etc etc. Some outlanders actually go all in on focus. Well, I remade my dude and went 100% into strength instead of dexterity and using a shotgun instead of two guns.. that sure made Madrox a whole lot easier. Still challenging (which is why Torchlight 2 is a sweet game), but at least not borderline impossible. Instead of my attacks doing 10-15 damage, my shotgun did around 60 or so to him, also clearing the minions around him very quickly. Cool how the game actually DOES force you to play at least somewhat properly on veteran. My plan is to go for about 100 str, 100dex, 100focus and 100vit, then I'll see how I go after that. Probably slightly more dexterity and focus, and a bit more in str, but keep vit at 100. Just make sure you have enough DEX to use good weapons. The game doesn't punish you for this early on as much, but if you don't meet stat requirements for weapons later on in the game you get incredibly weak very quickly. You only get 495 stat points so 100 in each is already closing into max level and I expect you'll run into problems at some point. Being a jack of all trades is inferior to being a master of something in this game it appears. Personally I'm starting to question if anything is worthwhile besides focus/vit. Elemental is the most powerful, and even the berserker has plenty of skills that scale off focus instead of str due to the weird interaction of flat physical damage. | ||
Pwere
Canada1554 Posts
Another finding about Berzerkers is that Blood Hunger doesn't stack with itself, meaning that attack speed/execute has basically no effect on the amount of life it heals. It also triggers on the crit of any skill as long as you have a melee weapon equipped, and will never trigger with a ranged weapon. It kinda sucks that there is no one handed elemental melee weapon, as wands can't activate most of their procs, and shields are simply too good to use a staff. | ||
Odoakar
Croatia1834 Posts
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wooozy
3813 Posts
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Tobberoth
Sweden6375 Posts
On October 03 2012 04:32 Pwere wrote: Berzerkers can go for some strength because of their charge bonus, but for any other class, Focus is by far the best stat. At this point I'd suggest that Outlanders go with Wand + Shield and forget Dex completely. Focus allows them to equip better jewelry/belt anyway, while dex does very little. Another finding about Berzerkers is that Blood Hunger doesn't stack with itself, meaning that attack speed/execute has basically no effect on the amount of life it heals. It also triggers on the crit of any skill as long as you have a melee weapon equipped, and will never trigger with a ranged weapon. It kinda sucks that there is no one handed elemental melee weapon, as wands can't activate most of their procs, and shields are simply too good to use a staff. Well, I've heard that focus does give you the best dps potential late game.. that said, I haven't found a single Engineer build guide online which tells you to put lots of points in focus. In fact, looking through the engineer skill tree, I have a hard time finding any skills which scale decently with elemental. Most damaging spells are mainly weapon DPS, and require hammers etc which will probably have high strength requirements. | ||
Dead9
United States4725 Posts
On October 03 2012 06:22 Tobberoth wrote: Show nested quote + On October 03 2012 04:32 Pwere wrote: Berzerkers can go for some strength because of their charge bonus, but for any other class, Focus is by far the best stat. At this point I'd suggest that Outlanders go with Wand + Shield and forget Dex completely. Focus allows them to equip better jewelry/belt anyway, while dex does very little. Another finding about Berzerkers is that Blood Hunger doesn't stack with itself, meaning that attack speed/execute has basically no effect on the amount of life it heals. It also triggers on the crit of any skill as long as you have a melee weapon equipped, and will never trigger with a ranged weapon. It kinda sucks that there is no one handed elemental melee weapon, as wands can't activate most of their procs, and shields are simply too good to use a staff. Well, I've heard that focus does give you the best dps potential late game.. that said, I haven't found a single Engineer build guide online which tells you to put lots of points in focus. In fact, looking through the engineer skill tree, I have a hard time finding any skills which scale decently with elemental. Most damaging spells are mainly weapon DPS, and require hammers etc which will probably have high strength requirements. focus increases the damage of those spells as well i'm not sure about physical spells like cannon blast but focus definitely increases the damage of a lot of spells, for example emberquake and flame hammer you still need strength to equip stuff though, i think something between a 1:1 and 2:1 str:focus might be the best so something like 1/1/3 or 2/1/2 str/focus/vit or maybe 3/2/0 for maximum damage | ||
Deadlyhazard
United States1177 Posts
I sunk 5 points of focus into my character's attribute thing without leveling flaming pillars (which doesn't seem to scale on weapon DPS according to tooltip) but increasing focus changed nothing about the damage. The minimum and the maximum damage are still the same no matter how much focus I seem to put in. Are some spells like that not scalable? | ||
Schickysc
Canada380 Posts
I love this game so much. It's exactly what I felt diablo 3 should have been really. Loved D3 but this one has had my attention lately. | ||
Leth0
856 Posts
On October 03 2012 07:36 Deadlyhazard wrote: So all of you guys talking about focus and how it affects spell damage.... I sunk 5 points of focus into my character's attribute thing without leveling flaming pillars (which doesn't seem to scale on weapon DPS according to tooltip) but increasing focus changed nothing about the damage. The minimum and the maximum damage are still the same no matter how much focus I seem to put in. Are some spells like that not scalable? It does, it's just a small increase that you gained so it's gonna be harder to notice the difference. You can check by taking a new character, using console commands to give him a skill like flame pillar. Cast a few on the target dummy and notice the dmg, then use console to raise you focus (but not character lvl) by something considerably, say 1000 , then cast again and notice the difference. It's just harder to notice in small increments, but it does increase the dmg. | ||
Deadlyhazard
United States1177 Posts
On October 03 2012 07:51 Leth0 wrote: Show nested quote + On October 03 2012 07:36 Deadlyhazard wrote: So all of you guys talking about focus and how it affects spell damage.... I sunk 5 points of focus into my character's attribute thing without leveling flaming pillars (which doesn't seem to scale on weapon DPS according to tooltip) but increasing focus changed nothing about the damage. The minimum and the maximum damage are still the same no matter how much focus I seem to put in. Are some spells like that not scalable? It does, it's just a small increase that you gained so it's gonna be harder to notice the difference. You can check by taking a new character, using console commands to give him a skill like flame pillar. Cast a few on the target dummy and notice the dmg, then use console to raise you focus (but not character lvl) by something considerably, say 1000 , then cast again and notice the difference. It's just harder to notice in small increments, but it does increase the dmg. Okay, cool. Thanks. | ||
BurningSera
Ireland19621 Posts
On October 03 2012 07:36 Deadlyhazard wrote: So all of you guys talking about focus and how it affects spell damage.... I sunk 5 points of focus into my character's attribute thing without leveling flaming pillars (which doesn't seem to scale on weapon DPS according to tooltip) but increasing focus changed nothing about the damage. The minimum and the maximum damage are still the same no matter how much focus I seem to put in. Are some spells like that not scalable? ya for some reason the damage in the stats panel doesnt change no matter how much focus you dropped in focus. But it increased the elemental spells, i am confused about the damage showed too but in fight you will see the difference. | ||
Pwere
Canada1554 Posts
On October 03 2012 06:22 Tobberoth wrote: To be fair, I had not considered the Engineer at all in that statement, probably because I don't play one, and because they don't seem to need any help. They can have good Strength build, and they have so many good skills already.Show nested quote + On October 03 2012 04:32 Pwere wrote: Berzerkers can go for some strength because of their charge bonus, but for any other class, Focus is by far the best stat. At this point I'd suggest that Outlanders go with Wand + Shield and forget Dex completely. Focus allows them to equip better jewelry/belt anyway, while dex does very little. Another finding about Berzerkers is that Blood Hunger doesn't stack with itself, meaning that attack speed/execute has basically no effect on the amount of life it heals. It also triggers on the crit of any skill as long as you have a melee weapon equipped, and will never trigger with a ranged weapon. It kinda sucks that there is no one handed elemental melee weapon, as wands can't activate most of their procs, and shields are simply too good to use a staff. Well, I've heard that focus does give you the best dps potential late game.. that said, I haven't found a single Engineer build guide online which tells you to put lots of points in focus. In fact, looking through the engineer skill tree, I have a hard time finding any skills which scale decently with elemental. Most damaging spells are mainly weapon DPS, and require hammers etc which will probably have high strength requirements. I took a look at their skill tree, and I can see two builds that would do very well with only focus: - Shield Bash builds - Fire stomp and shock grenades Most shields require strength to wield, but strength doesn't help with their damage at all. The fire/electric passive also seem to apply the same glitched bonus to DoT than Master of the Elements and Cold Steel Mastery provides, which multiplies fire stomp and shock grenade DoT by 2.5x instead of 1.5x. On another note, the passive that gives 2% attack speed and stun is soooo much better than the +2% damage or execute crap Outlanders and Berzerkers get. Engineers look like a lot of fun. I'll have to roll one now, damn you.. | ||
Dead9
United States4725 Posts
i wanted to try a focus-based stomp + fire bash build with dynamo+shield and maybe summons but i couldn't equip any decent shields so i gave up | ||
Kupon3ss
時の回廊10066 Posts
The thing about Engis is that they're reasonably tanky as long as you max Force Field anyways (aka the best single skill in the game). So you get the same kind of ez mode hit-one-button clear room you would with either embermage or glaive outlander while being able to tank 2 hits instead of just one btw as an offensive ability shield bash is rather awful, its ratios and medicore and it can't be increased by +% elementals, the only way i can see it be even reasonably useful is with endgame shields stocked full of +armor gems, and even then its rather subpar | ||
essencez
342 Posts
Vit scales horribly as a defensive stat much better off going dex for the dodge and your block rate pretty much will be capped at 50% without any extra bonuses with like 50vit+any end game shield. Stat build wise most efficient would be vit until block is capped, around 103 dex or 45%~ dodge which ever comes first and then rest in str. Weapon wise look for good elemental damage (more specifically ele/fire as its boosted by your passive) as physical damage scales poorly the further you advance into the game. Having the skill dervish helps to improve your dps by a lot. Rambren skulls makes your dps godly (60% crit dmg increase). Enchantment wise I found going 3x stats on every piece and any enchantment from the grandmaster enchanter works best, stats makes the game very easy early on. If you are building a 'tank' engineer you'll probably need to make alts to farm eye of grell which gives 3% less damage modifier on armors, those stack and if you've saved up good low level damage reduction pieces you can achieve physical reduction up to 100% and elemental up to 90%. Once you've achieved this your health shouldn't be dropping at all unless a DoT goes through only thing at this point to watch out for is those nasty slicing traps on the floor, I've had a 60k fully charged force field + 100/90% resist and it still seemed go through everything and 1 shot me :\. This is the only class I've played this far into the game so I don't know how difficult it should be but dying is very hard, traps are the only thing that should kill you. | ||
happyft
United States470 Posts
But the dps is so sad T_T to give you an idea, I rely more upon his lvl 1 sandstorm than his shottie | ||
EchelonTee
United States5180 Posts
On October 03 2012 09:32 essencez wrote: Stat build wise most efficient would be vit until block is capped, around 103 dex or 45%~ dodge which ever comes first and then rest in str. Where do you get your sources of dodge? I'm trying to figure out where to reach a higher amount of dodge. | ||
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