Dungeons and Dragons: Official TL Thread - Page 9
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EchoZ
Japan5041 Posts
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NotSorry
United States6722 Posts
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PaqMan
United States1475 Posts
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DoctorHelvetica
United States15034 Posts
On April 17 2012 12:29 PaqMan wrote: Can anyone recommend any good websites or forums to play D&D ? meetup.com | ||
PaqMan
United States1475 Posts
The nearest place is 34.4 miles away /: me and a friend wanted to start up our own group in school but so far the only kid we think would play is someone who doesn't like us.. lol. | ||
NotSorry
United States6722 Posts
Good sites to find people for online games http://www.thetangledweb.net http://www.penandpapergames.com | ||
DoctorHelvetica
United States15034 Posts
I can use maptools barebones and can't do anything fancy with it so players need to use their imaginations a lot. Wanna start out with just irc/maptools chat and maybe move to skype. I'd not mind doing Pathfinder or D20 Modern System. D20 Modern is pretty bad by itself I think so I'd probably add a lot of things to it, the only thing I really like about it are the wealth rolls and stuff. I can roll your characters for you very quickly. I focus much more heavily on roleplaying/puzzle scenarios than combat typically but I try to keep a good balance when I can. I'm just really bored lately and it'd be something to do. | ||
gTank
Austria2259 Posts
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Magic_Mike
United States542 Posts
Before I knew there was such a thing as dnd my friends and I created a very basic rpg like game where you run through a maze, get treasure and spells and such. A teacher caught a group of us playing in the library and told us we weren't allowed to play Dungeons and Dragons at the school. The only Dungeons and Dragons that I'd ever heard of was the cartoon. Went to a KBToys store that day and bought the DnD boxed set (not the original but I do have that one now). Jumped right in by creating my own game for myself to play in. Created a fighter named Aramil. Rolled for HP and got a 1. Awesome. This opened Pandora's box for me. I fell in love with gaming and worked on my own game system that we my uncle helped with when I found out he was a DnD junkie as well. Our game system was very similar to the Grim'n Gritty setting for 3e except it used a mana system instead of spell memorization and you could have individual levels with different weapons and skills similar to Skyrim. God that was fun. As a kid, and even an early adult, I took gaming pretty seriously and would spend hours upon hours coming up with new and interesting ways to entertain my friends. They still talk about some of the more interesting encounters. However, my game always focused more on politics and roleplaying that actual combat, though it did come to that sometimes. When 3e came out, there was suddenly a rule for everything. Need to find out if your character can get a deal on that warhorse he's wanted, roll Diplomacy or Bluff. Roleplaying was no longer an essential part of the game but a thing you could add in if you felt like it. It became a giant cesspool of min/maxing. The skill system was horrible, making it possible to make characters with huge advantages in almost all situations or that could do amazing things. As a DM, if you wanted to make the king a strong warrior who is an excellent judge of character, you couldn't because Sense Motive isn't a class skill and fighters don't get enough skill points to spend on other things. It was so easy to skew things in favor of the players that unless you specifically designed your major NPC's in the campaign world with the idea that they will one day face the characters and give them abilities and powers that are only really useful in defeating that specific kind of character build, they will be so easy your players will yawn and stare at you blankly rather than get sweaty palms when they think of the evil baron who kidnapped the beautiful princess. I hated 3e but played it anyway because it was what most of my friends wanted. I actually had a lot of fun with some of it but it always felt more like a board game that a roleplaying game. I used to play 2-3 times a week. Now it just takes too much god damn work. I miss the days when you could create an adventure or even run one off the top of your head without needing to pour over hundreds of different books to make sure that the treasure in this adventure keeps in check with how much money characters of their level should have in order to keep the CR system as accurate as possible. Give too little treasure and all the sudden that CR 5 monster kills your whole party, give too much and your players laugh at him. The game encourages way too much min/maxing and makes it much harder to play something because it is interesting rather than just powerful. The best example I can use is the famous Drizzt Do'Urden from the Forgotten Realms setting. An extremely interesting character. Described as a great fighter who in the early years of his life was extremely gifted and far above the rest of his peers. He is a fun, interesting concept. There's only one problem, he sucks. Badly. Our great, gifted fighter in the early part of his career has a negative to his attack modifier up until something like level 4 before he is finally at a +1. Because there is a rule for everything, it makes it harder to use your imagination and come up with rules with the dm that allow for more creative characters. | ||
DoctorHelvetica
United States15034 Posts
On April 24 2012 22:47 gTank wrote: what are/is maptools? ^^ It's basically a chatroom that has a grid map built into it. The DM can place objects/characters on the map to create a realtime representation of what is happening in the game rather than relying on just descriptions which can be difficult when determining positioning/movement | ||
DoctorHelvetica
United States15034 Posts
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itkovian
United States1763 Posts
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icystorage
Jollibee19343 Posts
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]343[
United States10328 Posts
sigh | ||
DoctorHelvetica
United States15034 Posts
On May 04 2012 11:02 ]343[ wrote: my campaign is fizzling out because 2/6 members don't want to play anymore sigh What are you running, 4E? Would you have any interest in coDMing my online campaign with TL? I have 4 players already and worlds/adventures get built a lot faster with 2 people | ||
-Archangel-
Croatia7457 Posts
On May 04 2012 11:02 ]343[ wrote: my campaign is fizzling out because 2/6 members don't want to play anymore sigh you can still run the game for 3 players + dm. | ||
Blazinghand
United States25546 Posts
In the world of Wyweria, four great civilized nations vied for power, wealth, and prosperity. The human nation of Sternen, ruled by the great horse-lords, stretched over the plains. Its people great erected castles of stone and became legendary horsemen, covering the open space from the great sea to the worldspine. The elven nation without a name (for in Elvish they are just "the people" and they are not so organized as to be a state) shared the woods with all manner of fey and sylvan creature, and in time grew rich and prosperous with the crafts of the elves. The dwarven states, disunified under a feudal system, nonethless convened their capital in the depths of the mountainhomes, and crafted such weapons as the world had never seen before. The fourth nation was Lerka, and it was settled in the wetlands to the south, populated by humans and other creatures of the swamps. The poorest nation by far, it found itself at often at war with its neighbors. --- There were other nations and states, of course-- the merpeople, the lizardfolk, the goblinoids (scattered as they were) and the orcs all had their place, but not in the bosom of civilization, that fertile stretch of land from the worldspine to the Great Sea. So when the Prophet (and what else would you call a man bearing a prophecy) came to the Avatar preaching tales of doom, many lauged at him. The Avatar, however, the Champion of St. Cuthbert, was not a man of laughter. The Prophet spoke the truth: it was Kobolds who would bring down the great order, Kobolds who would crumble the civilizations of Wyweria to dust, Kobolds who would spell doom for the civiilized peoples. The Avatar was not alone in his forknowledge, for as he struggled to raise an army and unite the lands against the Kobolds, champions emerged from each country, and for the first time in the great history of Wyweria, the Four Nations stood together in one alliance. Leading the army of the Mountainhomes was Urdol, the First DwarfLord, who by birthright and by diplomacy and by bloody combat had united the dwarven states into a single political entity. Leading the army of the Forest was Rotuvius, the immortal sage, said to be as old as Elvenkind itself, who called down lighting and fire to smite his enemies before him. Leading the fourth army, the army of the Lerka, was a famous adventurer named Bloody Jack, whose renown and glory united the fragile adventuring bands and armies of the country for war. The Four Armies marched and the kobolds fled before them. The kobolds, you see, were not ready for war. And as the great forces swept through the rivers and mountains of Wyweria, no Kobold was left alive. The underground campaign was brutal and bloody, with both sides suffering brutal losses. But at last, after years of strife, the final underground kobold city fell, and all that was left was to pick off the straggling camps of kobolds, a task easily accomplished by adventurers over the course of the remaining months. The armies returned home, and the prophets were silent. There were no more living kobolds. Their civilization was shattered, their people murdered, their god Kurtulmak silenced. With noone to pray to him, he was fading fast from this realm. His heart was filled with vengeance, but with no servants he could do nothing. Kurtulmak looked on with deep sadness as the souls of millions of newly killed kobolds struggled to reach the afterlife, but, finding the entrances clogged with other kobolds, extinguished before they could leave the material plane. ---- Kurtulmak was filled with anger. Not for himself, for he knew one day he would die, even as a God. Not for even the deaths of his worshippers, for all kobolds face death someday. It was for the death of his poeple, and the oblivion their souls faced in the too-crowded transition from life to death as they were erased so quickly from the material realm. There was no justice in this world, and Kurtulmak knew it. Oblivion for so many innocent Kobold souls... He realized, suddenly, that not all was lost. There were still 4 kobold eggs, fallen into a hole and forgotten about. It was too cold for them to hatch, but they were alive-- alive, and well. He reached out to bless them, but found he had no power with which to do so. Even now, his final worshippers were being hunted down in their caves and their hovels and put to the sword. With the greatest of sadness, he turned to the kobold souls trapped in this realm, facing oblivion instead of afterlife. With a scream of deific frustration, he began to consume them, to eat them. He absorbed the very souls of his people, destroying them utterly, and drawing from them their knowledge, and power, and magick. Every kill pained him as he sentenced another dead kobold not to an afterlife of suffering (for even that would be preferable), but to nonexistence itself. He destroyed their souls. He took the meager power he gathered from the consumed souls of a million slain kobolds, and shaped it, channelling it into the four eggs. For 10 long years, the eggs were held in stasis and filled with the divine energy of a dying good, with the last gasps of a dying people. They inherited the hopes, dreams, passions, experiences, and memories of their civilization and their deity. At last they were born, not as infants, but as fully grown kobolds. They were born with the memories, the experiences, and the history of a murdered people. They were born with strength and magick and power. Their god gasped his last breath as he created them, his final children. The only thing they ever heard from him was the only thing they knew they wanted out of this cursed life fed from the very souls of their ancestors: "seek vengeance" Vengeance upon the Four Champions. Vengeance upon the four Nations. Vengeance upon the civilized people of Wyweria for all that had come to pass. A fitting start to an ECL 15 Evil Kobold campaign :D | ||
CrazyF1r3f0x
United States2120 Posts
At this point I'm wanting to create my own world (which maybe I'll post about once it's more than stray thoughts); and two of my friends want to create a Star Wars based D20 game, using the pathfinder rules. So I ask you TLers, do you have any recourse, or know of any similar efforts that could help them out with creating this? | ||
ComaDose
Canada10343 Posts
my good friend of a long time tells me he is starting a live game and wants me to join cause he doesn't have enough people and the other people arn't that good. im like well i live in a different city now bro i wont be able to make it live very often and im super duper busy. hes like w.e. you can just play on skype its cool plz plz plz i need you. im like okay ill help you out. spend 10hrs making my ballin character in pathfinders. orient my time scheduled for weeks to be online when they are playing. save the parties ass a couple times then he fucking cuts me mang. another person shows up that can play live and hes like oh well skype is a pain and someone complained so your out. fucking heartlessly cruel man. this is my friend for more than a decade. we were friends before the first game of dnd i ever played. I had better shit to do with my time then relearn pathfinder and make a try hard character for an "epic campaign" then blow off other plans to listen to shitty players fail and try to save them only to get cut out of this universe i began investing in. im so fucking pissed /rant | ||
blackdespair
1 Post
Ps. We have skype. | ||
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