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The World Congress itself is another of Brave New World's additions, and its voting members can actually affect the rules of the game as it goes along. Initially, the job of the World Congress is to vote on things like "the cost of how much it's going to be to keep a standing army around" and "whether or not some of the resources are allowed to be created" (whaling being an example of something that might be outlawed by the Congress). "As it gets further and further along and you start going towards the diplomatic victory, you can send spies to other people's capitol cities and use them as leverage to find out what the other states are going to vote for in the World Congress, you can actually trade votes in the World Congress as well." This results in more of a lead-up to the actual end-game voting, giving you more ways to work towards a diplomatic victory as you move through the ages.
The cultural victory appears to have gone through just as many changes as the diplomatic one in Civilization V: Brave New World. Before, "it was all about building a small, compact set of cities building as much culture as possible... you just waited for all that culture to build up over time, so you could get enough social policies to win the culture victory," Beach said of the game's current path. "That was pretty cool, but it was a little too passive. We really felt like, as a military player, you have to go out and spread all over the entire world to win a victory, and we thought there's no reason that your culture couldn't be doing the same thing." In Brave New World, the player takes more of an active role not just in gaining culture, but spreading it throughout the world. Where special buildings used to give you three or four culture per turn, now they'll only give one--but you'll have the opportunity to get more culture by adding great works to your cultural buildings.
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In a way, Brave New World is the other half of Civ 5's last expansion, Gods and Kings. The two are are complementary in the pieces of the game they address--so much so that Brave New World will include many of Gods and Kings' underlying systems for players who didn't buy the first expansion. The second is really meant to work with the first, combining to create a marked shift in the experience.
The two said that this is targeted towards late-game, both to make up for the developer not having the chance to address those systems in the first expansion, and to add more depth to a part of the game that speeds toward the finish.
"If a player is going to run out of things to do, it will be in the second half of the game," Shirk said. "Once the world is all discovered and you're going through that threshold into the Industrial Age, you start running out of things to do as everyone is running up to finishing the game. [In Brave New World], there's a lot focused on that second half of the game to make that race really compelling."
Most of that comes in the revised victory types. Cultural victories now rely on raising great artists, musicians, and writers to create famous works that will spread throughout the world. Beech described how you could build a large museum like the Louvre, giving you plenty of space to fill with great paintings and cultural artifacts dug up from past battles. Tourists can come see your culture, and countries could steal great works to take some of your culture for their own. All of this is built around giving the player more agency in the cultural victory.
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On March 30 2013 14:58 {CC}StealthBlue wrote:Show nested quote +In a way, Brave New World is the other half of Civ 5's last expansion, Gods and Kings. The two are are complementary in the pieces of the game they address--so much so that Brave New World will include many of Gods and Kings' underlying systems for players who didn't buy the first expansion. The second is really meant to work with the first, combining to create a marked shift in the experience.
The two said that this is targeted towards late-game, both to make up for the developer not having the chance to address those systems in the first expansion, and to add more depth to a part of the game that speeds toward the finish.
"If a player is going to run out of things to do, it will be in the second half of the game," Shirk said. "Once the world is all discovered and you're going through that threshold into the Industrial Age, you start running out of things to do as everyone is running up to finishing the game. [In Brave New World], there's a lot focused on that second half of the game to make that race really compelling."
Most of that comes in the revised victory types. Cultural victories now rely on raising great artists, musicians, and writers to create famous works that will spread throughout the world. Beech described how you could build a large museum like the Louvre, giving you plenty of space to fill with great paintings and cultural artifacts dug up from past battles. Tourists can come see your culture, and countries could steal great works to take some of your culture for their own. All of this is built around giving the player more agency in the cultural victory. Source
Tourist can see your culture?? How does that go? Sending your "civilian/army" into enemy's city? Tourist might turned into terrorist.
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“There were some improvements made to the back end of the game since launch, but we knew there was more we could do—and that’s where Brave New World comes in,” Beach said. “It’s for fans of history, and it deals with how things progressed from the Renaissance into the Industrial Revolution with Communism and the world wars and the League of Nations.”
Players will be able to select an ideology—Communism, Fascism, or Democracy—each with immediate and long-lasting effects on both military strength and culture. In a direct response to player feedback, creating and promoting art is now a worthwhile pursuit.
“There are actually a lot of players who don’t want to go down the military path,” Beach said. “And, remember, Civ V is a game about world history, and there were great civilizations that rose and weren’t necessarily dominant military powers. We want people to play like that if it suits their play style.”
“Regarding culture in Civ V,” Beach continued, “there was a path for cultural victory, but it wasn’t as fun or involving as the military path. We thought that was a missed opportunity. If you’re going to have a cultural victory, that culture that outshines everyone else in the world, it should be about spreading it [your culture] out and getting everyone to appreciate it.”
In true Civilization fashion, the choice of government dictates how players will go about spreading their ideas. For example, democratic players will benefit greatly from building radio towers—“voices of freedom”—across the land. A Communist state’s citizens may hear these messages and slowly grow unsatisfied with their working conditions. Likewise, if you chose Communism and have managed to keep the workers happy, citizens of a capitalistic nation who are feeling powerless might convert.
The expansion also features a new tourism feature, which pairs well with the “great works” system.
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Shouldn't be too long until we see Gameplay. But I doubt I buy it again at Release. G&K was nice, but I didn't played it enough at Release to pay fullprice. Prices dropped so hard on G&K very fast. Should be the same with BNW.
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On April 07 2013 08:22 Julianos wrote: Shouldn't be too long until we see Gameplay. But I doubt I buy it again at Release. G&K was nice, but I didn't played it enough at Release to pay fullprice. Prices dropped so hard on G&K very fast. Should be the same with BNW.
I agree it would be a good idea to wait for prices to drop but I actually play with 6 friends whenever a new civs or expansion comes out. This game is so fun with friends, it really is.
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maybe ill skip on bnw and buy the third expansion. T_T
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Shaka?
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Ya looks like him, with the little stabbing spear of the Zulu.
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On March 28 2013 03:16 {CC}StealthBlue wrote:I think Tourism was added just for filler... Show nested quote +Dev 1: Hey what can we add that is new but doesn't require any out of the box thinking and wouldn't piss off the UI programmers?
Dev 2: Does it have to be somewhat realistic?
Dev 1: No.
Dev 2: Tourism. All the UI team have to do is get rid of the advisers button which nobody uses and copy the font, and color of the faith icons and rename it tourism and treat it like mini golden ages. Then slap a half finished panel stolen from the buildings UI and tada!
Dev 1: Fuck yeah!
Dev 2: Fuck yeah! Also Brazil's UU is a WW2 soldier... Eh?
Well Brazil fought on WW2 on North Africa and Italy. There was a saying here during the war, before Brazil sent peolple there, that our soldiers will only fight on WW2 when the snake smoke (a cigarette), so the symbol of the unit on Civ will a smoking snake!
A little of uselless knowledge here!
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On April 11 2013 03:36 Tileks wrote:Show nested quote +On March 28 2013 03:16 {CC}StealthBlue wrote:I think Tourism was added just for filler... Dev 1: Hey what can we add that is new but doesn't require any out of the box thinking and wouldn't piss off the UI programmers?
Dev 2: Does it have to be somewhat realistic?
Dev 1: No.
Dev 2: Tourism. All the UI team have to do is get rid of the advisers button which nobody uses and copy the font, and color of the faith icons and rename it tourism and treat it like mini golden ages. Then slap a half finished panel stolen from the buildings UI and tada!
Dev 1: Fuck yeah!
Dev 2: Fuck yeah! Also Brazil's UU is a WW2 soldier... Eh? Well Brazil fought on WW2 on North Africa and Italy. There was a saying here during the war, before Brazil sent peolple there, that our soldiers will only fight on WW2 when the snake smoke (a cigarette), so the symbol of the unit on Civ will a smoking snake! A little of uselless knowledge here! That is awesome, thanks for that. Trivia is very useful! I'm not sure how I could have figured that out otherwise
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if they are putting in Brazil how can they not put in Portugal.
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Pardon my ignorance, but who is Joao? A google search only turns up some singer.
The background of the image makes me think of northern Africa on the Mediterranean or Nile to the Middle East.
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On April 12 2013 11:03 Coppermantis wrote:Pardon my ignorance, but who is Joao? A google search only turns up some singer. The background of the image makes me think of northern Africa on the Mediterranean or Nile to the Middle East. Portuguese leader, hard to google since you need the weird letters "João"
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Was hoping for the Kongo, The Kingdom of Madagascar, Cherokee...
Still hope I guess only problem with the Kongo is nobody what any of their leaders looked like.
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They should include Ireland with Michael Collins as their leader.
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On April 13 2013 05:01 Sub40APM wrote: celts cover them, no?
The Celts span several modern day countries including Ireland, Scotland, England, France, and Spain. Their leader is represented by a Celt from England. It's not a true representation of Ireland when it incorporates an English leader of a race spanning across most of Western Europe.
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