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On September 01 2013 14:47 Mavkar wrote: You go trade, then at the bottom is 'other players', click on that and a menu appears with 'declare war on' and 'make peace with' and you can choose the targeted civ. A warmonger civ will be quit easily convinced to go to war. In my experience it would only work with direct neighbours and of course you have to have a good relationship with the civ. and how much gold would that be? assuming emperor level? example.... a luxury trade would at most be 240 gold...
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On September 01 2013 15:05 riyanme wrote:Show nested quote +On September 01 2013 14:47 Mavkar wrote: You go trade, then at the bottom is 'other players', click on that and a menu appears with 'declare war on' and 'make peace with' and you can choose the targeted civ. A warmonger civ will be quit easily convinced to go to war. In my experience it would only work with direct neighbours and of course you have to have a good relationship with the civ. and how much gold would that be? assuming emperor level? example.... a luxury trade would at most be 240 gold... it depends on civ by civ and how mad they are at the other one or what not. sometimes its almost free, like 100 gold or even less. sometimes its impossible, especially if they are outnumbered/outteched by the other civ. usually its somewhere in between, one strategic resource/some gold.
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On September 02 2013 02:33 Sub40APM wrote:Show nested quote +On September 01 2013 15:05 riyanme wrote:On September 01 2013 14:47 Mavkar wrote: You go trade, then at the bottom is 'other players', click on that and a menu appears with 'declare war on' and 'make peace with' and you can choose the targeted civ. A warmonger civ will be quit easily convinced to go to war. In my experience it would only work with direct neighbours and of course you have to have a good relationship with the civ. and how much gold would that be? assuming emperor level? example.... a luxury trade would at most be 240 gold... it depends on civ by civ and how mad they are at the other one or what not. sometimes its almost free, like 100 gold or even less. sometimes its impossible, especially if they are outnumbered/outteched by the other civ. usually its somewhere in between, one strategic resource/some gold.
would like to try that... hehe... thanks played with settings on pangea, immortal, small map but 8-16 player-cs settings ...venice, one word can express the gold output... IMBA!!! ...indonesia, personally im starting to like indo...love the extra luxury after astronomy researched, love island hopping... ...assyria, love warmonging with NO SCIENCE, at least -20 gold and -7 happiness!!! nevertheless, won the game too. ...brazil... wtf!!! no hammer! all jungle, lost the game... @_@ ...morocco... playing now....
had played a couple of bnw now... general impression, VERY GOOD... so far the best civ I tried yet... BUT the only thing I really really hate are RANDOM CRASHES... will have to load the autosave/quick save again and again...
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Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh...
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On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... You need micro management to beat the harder difficulty levels. And it has a cumulative effect over time. The problem I have with the game is when I know I have already won because I am so ahead of every other player, but I need to sit through 40 more turns just to finish it off. I've only won via domination because the other routes seem so boring. I enjoyed the first few play-throughs but I'm struggling to find reasons to replay this. its a shame because Civ1 and 2 were what turned me on to strategy games back in the day.
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On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh...
try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course)
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I like this game but when I started to play large maps on higher difficulties during modern era turn times become unbearable. On my 4y old PC it is 30 seconds up to several minutes. I had to uninstall because I waste on average around 4 hours of wait time during one playthrough.
I am thinking about buying new game rig based on i5-4670K and GeForce GTX 760 2GB. (i already have top SSD drive)
Would this machine significantly reduce turn times ? I dont need to play huge maps but I want below 10s turn time during late game on large maps.
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On September 02 2013 20:14 Pitrocelli wrote: I like this game but when I started to play large maps on higher difficulties during modern era turn times become unbearable. On my 4y old PC it is 30 seconds up to several minutes. I had to uninstall because I waste on average around 4 hours of wait time during one playthrough.
I am thinking about buying new game rig based on i5-4670K and GeForce GTX 760 2GB. (i already have top SSD drive)
Would this machine significantly reduce turn times ? I dont need to play huge maps but I want below 10s turn time during late game on large maps.
no idea. best to play on strategic view to lessen the turning time... the larger the map the slower the turn waiting time gets.... on my end, I suffer from random crashes... after changing settings in anyway possible, the culprit was my video card.... @_@
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On September 02 2013 15:14 riyanme wrote:Show nested quote +On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course)
Really? I find it hard to belive, i just beat immortal without much thinking or effort....Is it really that much harder now? (It wasnt in G&K).
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On August 30 2013 14:48 farvacola wrote: Sure, definitely give Deity a shot, but don't underestimate Civ 5's potential for crazy RNG. Sometimes things just fall into place.
So I just won my first deity game, this being my second try at it, but it doesn't feel like a normal game. It was too damn easy because of how peaceful the AI was. Took Korea since I hadn't won yet with them (achievements) and I know they are a very good civ. Of course aimed to science victory.
Got one of the shittiest start I had in a long time. No mountain, no river, and jungle everywhere... sigh. Still settled on a hill on the coast. The area was in fact a very small peninsula where I got cut off the main land by egypt. So I just found some crappy places in that Jungle island to put my cities.
So that was the hard part because after that I never was attacked by anybody (would have been quite easy to defend though since the entry to my land was a 1 tile passage with hills. And here is the funny thing. Everybody took order. Everybody, 8/8 (well not like I had a choice since I neglected culture and was influenced by Egypt who took order). So almost everybody was friends and I was able to make RAs with everybody which made teching fast enough to win at Turn 270, 13% tech advantage, despite having no garden and under Arts Funding.
I made 2 archers this game, never bribed the AI -.-
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On September 03 2013 12:11 rezoacken wrote:Show nested quote +On August 30 2013 14:48 farvacola wrote: Sure, definitely give Deity a shot, but don't underestimate Civ 5's potential for crazy RNG. Sometimes things just fall into place. So I just won my first deity game, this being my second try at it, but it doesn't feel like a normal game. It was too damn easy because of how peaceful the AI was. Took Korea since I hadn't won yet with them (achievements) and I know they are a very good civ. Of course aimed to science victory. Got one of the shittiest start I had in a long time. No mountain, no river, and jungle everywhere... sigh. Still settled on a hill on the coast. The area was in fact a very small peninsula where I got cut off the main land by egypt. So I just found some crappy places in that Jungle island to put my cities. So that was the hard part because after that I never was attacked by anybody (would have been quite easy to defend though since the entry to my land was a 1 tile passage with hills. And here is the funny thing. Everybody took order. Everybody, 8/8 (well not like I had a choice since I neglected culture and was influenced by Egypt who took order). So almost everybody was friends and I was able to make RAs with everybody which made teching fast enough to win at Turn 270, 13% tech advantage, despite having no garden and under Arts Funding. I made 2 archers this game, never bribed the AI -.- I agree that science victory is too easy, although Koreans are pretty OP as a civ. 7 bulb scientists, 4 bulb everyone else, a mini-RA everytime you build a library,university,public school and research lab.
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As I said before there should be something to do, sometimes multiple things, in each time period. Why is there no Colonization, random events that can/will lead to other events in the game that affect foreign diplomacy, economics, religion, political mood etc.? Why are there so few resources in this game which the AI will not trade, develop or even use? Why are there not tiers to resources like Paradox games have. Maybe we are near the end of TBS games after all.
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Yeah but really I would probably also have made it with any other decent civ. The AI wasn't close to any win condition, it would never have won before T300 I think.
Unless it just choses to kill me because I was awfully weak. No army and cities barely above 60 hammer. But I was their best friend !
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On September 03 2013 12:45 {CC}StealthBlue wrote: As I said before there should be something to do, sometimes multiple things, in each time period. Why is there no Colonization, random events that can/will lead to other events in the game that affect foreign diplomacy, economics, religion, political mood etc.? Why are there so few resources in this game which the AI will not trade, develop or even use? Why are there not tiers to resources like Paradox games have. Maybe we are near the end of TBS games after all. hmm, while I would like to see random events introduced I would also like ti see the introduction of rebelion --> rebel city --> new civ dynamic and a CS --> annexes another city as your ally ---> upgraded to major civ dynamic. The multiple resources? meh, I dont find they add too much to Paradox games except juice certain provinces but that is already modeled in civ. Ever see a city with 4-7 different plantations around it? i have.
anyway, personally i found much more replay value in Civ V than in any pdox game except for CK (and thats only because thats a weird dynasty simulator that fucks you up every 2-3 generations). EU IV is mostly about picking some obscure nation, sitting around saving up cash for the first 50 years and then exploiting the game to blob. And then rinse and repeat.
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On September 03 2013 12:47 rezoacken wrote: Yeah but really I would probably also have made it with any other decent civ. The AI wasn't close to any win condition, it would never have won before T300 I think.
Unless it just choses to kill me because I was awfully weak. No army and cities barely above 60 hammer. But I was their best friend ! I think it would have taken you a lot longer, the Korean science lead is really huge. I was playing a Korean science diety game and a Danish immortal world conquest game (where I had 4 cities tradition and used the other 3 cities to feed Copenhagen to size 40 by turn 200 or so) and the difference in science output was huuuge.
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can somebody clearly define the penalties? i mean i often hear about warmonger penalties... yes, i do see them on the (neutral, friendly, denounced, war and afraid section)... but i dont get the idea of the so-called penalties... does it have numeric values? i thought it was just a posting of relationship/events you had with that civ... i dont see any consequences except for the fact that you cant just simply accept embassy, open borders and of course make friends easily... had this game with no red status and overwheliming positive/green status like... they have an embassy... you fight a common foe... they glady accept your religion.... adopted the same ideology... declaration of friendship.... establish trade routes... and many more... he then one time asked me if we can go to war together... i replied give us 10 turns... then suddenly he declared war on me and the civ we are supposedly to get war with... i was totally wipeout! i will never trust japan again as an ally... i never did anything like contesting borders, fighting for the same cs... maybe he just saw an opportunity as i literally dont have any army.... japan was my neighbor and was warmonging everywhere... he captured 2 capitals already... i was confident that i will be safe from other major civ going head to head against japan...
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that post make my head hurt :\
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On September 06 2013 20:01 riyanme wrote: he then one time asked me if we can go to war together... i replied give us 10 turns... then suddenly he declared war on me and the civ we are supposedly to get war with... i was totally wipeout!
Maybe you telling him that you werent prepared for war meant that he took the opportunity to attack you. Pretty clever to be honest
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On September 02 2013 23:13 Silvanel wrote:Show nested quote +On September 02 2013 15:14 riyanme wrote:On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) Really? I find it hard to belive, i just beat immortal without much thinking or effort....Is it really that much harder now? (It wasnt in G&K).
Well, of course many people have won dom on deity in BNW.
I do think deity is much easier than it was in G&K, mostly because of trade routes, but you need to go tall to succeed with most civs. I'm able to lead in science output before Modern now, whereas in G&K and somewhat vanilla, the AI would smoke me.
I haven't been able to find a consistent early attack timing with any normal civs though. The AI simply outproduces you too hard in the early eras. The only globally abusive strategy you could use for fast dom on deity is to go full naval into air, because the AI still can't handle that.
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I just got the game and BNW. I beat deity with Korea science but I was wondering what are other civ's that are fairly easy for a new person to understand and use? I know Korea is supposed to be really easy science because of their ability. Any advice would be appreciated. Thanks!
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